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Fengol
05-11-2009, 07:40 AM
http://devmag.org.za/articles/307-COMPETITION-23-RESULTS/

Competition 23 (http://forums.tidemedia.co.za/nag/showthread.php?t=11655) ruffled a few feathers when it was announced: Apparently marketing an existing game is not something that many developers really want to think about, preferring instead to keep writing new and interesting prototypes and games for themselves. It's not hard to see why this would be the case though, that fascinating process of "finding the fun" is the thing that most of us enjoy about game design, after all. But it's equally not hard to see the unfortunate ramifications of this reluctance to think about your games' exposure?€?

It's as simple as this: Games that don't get seen don't get played. How are you supposed to create a better game with limited feedback? How are you supposed to test your game's compatibilities with limited systems available to test on? And finally, how are you supposed to keep doing this if no new people see your games? (We all know that the real joy of creation lies in witnessing other people's discovery of your work)

With this in mind, I asked the three Competition 23 winners to each write up what they learned on their venture into this strange and confusing new world of telling people what they did!

Third * Andre "Fengol" Odendaal's already much touted Left 4 Dead: The Card Game (http://forums.tidemedia.co.za/nag/showthread.php?t=11663) not only won Comp 22 (http://forums.tidemedia.co.za/nag/showthread.php?t=11642), but claimed third in Comp 23 as well by dint of some last minute ninja marketing and extreme play sessions at the rAge show floor!

Second * Megan "Dammit" Hughes took second place by getting TF2 ?€“ Goldrush Puzzle Game (http://forums.tidemedia.co.za/nag/showthread.php?t=11662) visible on various forums (http://forums.steampowered.com/forums/showthread.php?p=11237075#post11237075), starting a blog, poking people on Facebook (http://www.facebook.com/pages/Team-Fortress-2-Goldrush-Puzzler/149885407118) and seriously rocking Twitter.

First * Rodain "Nandrew" Joubert's intricate and addictive Onslaught of the Electric Zombies (http://forums.tidemedia.co.za/nag/showthread.php?t=11460) (or OOTEZ, as we started calling it over the rAge weekend) stole first place by really generating audible pings in quite a few places around the web, not least of which Indiegames.com (http://www.indiegames.com/blog/2009/09/update_onslaught_of_the_electr.html) and Gamasutra (http://www.gamasutra.com/php-bin/news_index.php?story=25207).

Fengol
05-11-2009, 07:42 AM
Congratulations to all the winners!

dammit
05-11-2009, 08:12 AM
^_^ Grats everyone.

edg3
05-11-2009, 06:48 PM
No mention of the other entries?

dislekcia
05-11-2009, 06:59 PM
No mention of the other entries?

I couldn't really do the standard reviews with 23. How do you review awareness raising? So after rAge we got together and followed up on who had been most visible/successful and got them to write articles explaining how they did that.

Seemed like the best idea, sorry that there's not the usual dose of love for each entry :(

edg3
06-11-2009, 06:26 AM
Oh, and forgot to say, congrats to the winners

Gazza_N
06-11-2009, 07:48 AM
Congratulations all! I'm totally cribbing the lessons from all your hard work for when I have a decent game worth punting. ;)

dislekcia
06-11-2009, 11:43 AM
Something else that I think people should take away from this comp is MAKE A PRESS PACK and link to it in your thread. People are going to want screenshots and info about the game. If you supply both in one easy to grab package, you'll get a lot more coverage for a lot less effort.

I can't tell you the number of times I've been delayed on something because I had to start a game up and grab a screenshot so I could blurb it.

Karuji
24-11-2009, 07:39 PM
Gratz to the winners. Now I can hope for a comp I can enter >.>