BlackShipsFillt
02-01-2010, 01:03 PM
[Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.]
http://www.gamasutra.com/view/news/26577/Opinion_Indie_Game_Design_Dos_and_Donts_A_Manifest o.php
It's quite a realistic, but uncompromising list. There's a lot in there that is basically common-sense but which developers often forget to follow.
http://www.gamasutra.com/view/news/26577/Opinion_Indie_Game_Design_Dos_and_Donts_A_Manifest o.php
It's quite a realistic, but uncompromising list. There's a lot in there that is basically common-sense but which developers often forget to follow.