PDA

View Full Version : [Game Idea] Finish the fight



Tr00jg
19-07-2008, 12:11 PM
One of the most fun things in games is the final bosses. Nothing really rivals the epic-ness of kicking major HUGE butt at the end of a game.

Anyway, so I want to make a game that basically starts as you wake up and get going to defeat the final boss. The whole game should look as if it has been used as if the game was about 4-6 hours long before the final boss. ie, there should be an inventory with packed items, and random items like apples and such (for randomness), you should be level 56, and have a full party. You should also have a fully explored map and such.

As you wake up, the experienced member of your party asks if you are ready. You can say "yes" or "no". You are not ready of course because you have no idea what's happening and what the final boss stage will be like!!

Saying "no" will prompt the old guy to say, "typical of you to joke at this hour. Lets go!".

The final boss is then basically a huge puzzle/action sequence that you have to complete. It should look planned, but still be intuitive enough to play so as not to punish the player.

------------

The only problem with this is creating all the art for it. It should look like a gameboy advanced RPG (something like FF6).

But yeah, what do you think?

|-|1Pp13
19-07-2008, 12:20 PM
Sounds cool, like a little, short, time-consuming game :)

PS: how much play-time are you aiming for? and will you go straight to the boss? or have to fight his evil minions?

Tr00jg
19-07-2008, 12:45 PM
No evil minions. Just the final boss.

P.S. This is just an idea. I have no inclination to do it anytime soon. :)

Bonezmann
19-07-2008, 12:47 PM
I'll give it a go this weekend and maybe post a game on monday :)

Thaumaturge
22-07-2008, 04:23 AM
Heh, it sounds as though it could be fun, especially if you were to find a way to generate interesting and varied puzzle/action bosses. ^_^

My only concern, I think would be that the lead-up section would probably become rather less effective with replays. It could be very cool on the first play, however. ^_^

Kensei
22-07-2008, 02:14 PM
Sounds like it should have been in the Competition where the game had to last 10 minutes or less :D

Tr00jg
23-07-2008, 01:51 PM
Sounds like it should have been in the Competition where the game had to last 10 minutes or less :D

That's actually where I got the idea.

And Thauma: I don't think it is really intended for replayability. One could make several paths leading to it though.

Afflict
23-07-2008, 02:51 PM
Well if you make varied instances of "awakening"...

Kensei
26-07-2008, 05:42 PM
Hey Trooj, given much more thought to this?

Perhaps we should expand on what kind of boss battle you were thinking of doing?

Standard boss battles usually include things like 'second wind' concepts, special sequences to expose weak points, minions to distract you and overwhelming odds.

The trick would be to not make the player feel overwhelmed by the battle - perhaps a tutorial or sorts before, in the 'dream' sequence?

Tr00jg
27-07-2008, 01:31 AM
The furthest I got with the boss "idea" is this:

It's political. You wake and you have to take down the enemy. You are an underground gang. The leader will be having a huge speech that day. In the run up to the boss battle, you must set up everything so that he will be killed. Without saying the plans misses barely and the leader goes berserk changing into a massive mech/flesh creature thing (note: cue cyberpunk).

Yeah, that's about it so far.