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Fengol
19-03-2011, 05:15 PM
Gazza_N and I are working on Thief 1 remake with a 3rd Person Camera and crude, chibi-style animations!

http://i139.photobucket.com/albums/q312/Fengol/cutethief00.png

Challenge: Can the player use their imagination?
Restriction: All audio must be your voice

To answer the challenge of projection, we want to make a game where the player is thief in an open city and is free to roam, break into buildings and dodge the guards. The player will have a variety of tools to help him get around including the rope arrow from Thief!

We'll be using our own voices for the game 'cause you know... The Monocled Gentlemen!

Download: http://www.box.net/shared/l0vrgo9fsm

Directions:
* WASD to turn and run
* Hold shift to walk slower
* Left-Mouse click to fire arrow

edg3
20-03-2011, 09:07 AM
That sounds pretty cool :) looking forward to seeing what you guys do!

Fengol
20-03-2011, 09:47 AM
There is an update on the first post, including directions.

The long part of this project was deciding not to use the Standard Assets controllers. Initially I thought I could use them and just tweak in the extra pieces we needed but it was fiddly and as soon as I started from scratch with just the functionality I required we suddenly got a lot done.

There is still SO MUCH to do but I think we need to change tack and build a city for people to explore even if the game mechanics won't let them get there yet.

What is implemented are ladders and static ropes. The green objects in the game are ladders, simply walk into them. The rope is purple and again just walk along it. They're not perfect unfortunately.

Gazza_N's beautifully animated characters are also implemented and feel free to poke the guard full of holes!

edg3
20-03-2011, 10:05 AM
Shooting that guard was strangely entertaining :)

It would be nice to have a crosshair for arrow firing though, I cant quite get the aiming right when running around (like if I was going to dodge an arrow, to turn and shoot again acurately is difficult, there arent yet, but thinking forward :P). Also, not sure why, but Shift didnt seem to make we walk slower (no noticeable difference in speed from when I dont have shift held).

Gazza_N
20-03-2011, 03:49 PM
At this point, allow me to wax lyrical about the excellent integration between Unity and Blender. The ability to model, texture and animate models, then bring them into Unity ready-to-use with all animations preassigned and texmapping intact is an absolute joy. Best of all, any changes you make are reflected real-time in Unity, meaning that you can flip between the two programs on the fly and tweak to your heart's content. Very cool.

Fengol
20-03-2011, 08:43 PM
See how the Monocled Gentlemen laugh the futile restriction of using our voices for audio in the latest download available from the first post.

The guard now has state and can switch between idle and alert as you walk through his observation cone.

Walking/Running has also been fixed.

Lots more to come...

BlackShipsFillt
20-03-2011, 09:02 PM
Blasted Rats!

It's very cute and charming so far! Nice voice artistry!

Things you are probably aware of:

I pressed spacebar and the game became unstuck.

Also I didn't realise that I was throwing arrows for ages, the camera angle makes the character obscure the projectiles a little bit, also the character obscures the rope the player has to cross. Positioning the camera a bit higher would probably be better.

Watching the guard whistle while being perforated by arrows is, like Edg3 said, strangely entertaining!

Fengol
20-03-2011, 09:38 PM
@BlackShipsFillt Spacebar is supposed to be jump but the controller I'm using is borking out in competition with rigidbody physics, gravity and my own hackinations :(

Hopefully, I'll get it fixed in time because it's on the of primary means of getting around.

I'm also supposed to have a little camera movement based on the mouse which hasn't been working well.

This is why I need these competitions; as the days pass my coding experience is swiftly passing away...

Fengol
20-03-2011, 10:33 PM
Minor update to the first post download with shadows baked and a light you can turn off