Chippit
02-09-2008, 03:16 PM
So here we are again, earlier than usual, with a biiig issue on our hands. But first, some news:
I'm proud to announce that, last month, the August issue had more downloads in its opening month than any issue in our history, with the single exception of February's Issue 20. Total downloads for all magazines is also up once again, after a bit of a slump in the past two months or so likely caused by all the delays and administrative changes. Our magazines were downloaded a total of 7820 times during the course of the month, bringing us to nearly 100 000 lifetime downloads; more than respectable, I feel. Thanks to everyone for the help, ideas and contributions.
Pretty graphs because the marketing people inside us like them. :P
http://i113.photobucket.com/albums/n234/ch1ppit/DevMagdownloads.jpg
Right, now for the usual stuff:
Deadline: Sunday 14 September
News
Opinion
I'd actually like to have at least one of these, if only for the sake of completeness this month. If anyone has any relevant blog posts/thoughts/ideas that we might use, that should be more than enough.
Feature
Depending on how things turn out, I think Coolhand's article on GarageGames can fit here better than anywhere else. (Coolhand)
I also think another talk with Introversion is in order, on Multiwinia this time. (Tr00jg?)
Review
I'd still love one on Braid. It's possible that I'll get the game myself, but it would help to know if anyone else is willing and able to do this one. (? / Chippit)
Lost Garden (http://www.lostgarden.com/) - The treasure trove of info here is too much to pass up. If not claimed, I'll do this one too. (? / Chippit)
Local review - I suggest Glyph Hunter (http://www.gamedev.za.net/filecloset/download.php?id=589) this time around. (LionsInnards)
Development
Fair use laws (Nandrew)
Irrlicht? (Fuzzyspoon)
Blender (Chippit)
Smoothing in games? (Coolhand)
Behavioural models or quad trees (Herman)
Post competition run-down - The death competition was especially interesting in that it encouraged entrants to have a look at common game design elements, decide whether or not we need them and how to work without them. Now that everyone's experimented with it, seen everybody else's entries, and learned the results of the comp, I think it's a good time to talk about what y'all have learned. (Gazza?)
Random sound article thing (Nandrew)
Tailpiece
Game.Dev competition run-down (Nandrew & Chippit)
I'm proud to announce that, last month, the August issue had more downloads in its opening month than any issue in our history, with the single exception of February's Issue 20. Total downloads for all magazines is also up once again, after a bit of a slump in the past two months or so likely caused by all the delays and administrative changes. Our magazines were downloaded a total of 7820 times during the course of the month, bringing us to nearly 100 000 lifetime downloads; more than respectable, I feel. Thanks to everyone for the help, ideas and contributions.
Pretty graphs because the marketing people inside us like them. :P
http://i113.photobucket.com/albums/n234/ch1ppit/DevMagdownloads.jpg
Right, now for the usual stuff:
Deadline: Sunday 14 September
News
Opinion
I'd actually like to have at least one of these, if only for the sake of completeness this month. If anyone has any relevant blog posts/thoughts/ideas that we might use, that should be more than enough.
Feature
Depending on how things turn out, I think Coolhand's article on GarageGames can fit here better than anywhere else. (Coolhand)
I also think another talk with Introversion is in order, on Multiwinia this time. (Tr00jg?)
Review
I'd still love one on Braid. It's possible that I'll get the game myself, but it would help to know if anyone else is willing and able to do this one. (? / Chippit)
Lost Garden (http://www.lostgarden.com/) - The treasure trove of info here is too much to pass up. If not claimed, I'll do this one too. (? / Chippit)
Local review - I suggest Glyph Hunter (http://www.gamedev.za.net/filecloset/download.php?id=589) this time around. (LionsInnards)
Development
Fair use laws (Nandrew)
Irrlicht? (Fuzzyspoon)
Blender (Chippit)
Smoothing in games? (Coolhand)
Behavioural models or quad trees (Herman)
Post competition run-down - The death competition was especially interesting in that it encouraged entrants to have a look at common game design elements, decide whether or not we need them and how to work without them. Now that everyone's experimented with it, seen everybody else's entries, and learned the results of the comp, I think it's a good time to talk about what y'all have learned. (Gazza?)
Random sound article thing (Nandrew)
Tailpiece
Game.Dev competition run-down (Nandrew & Chippit)