PDA

View Full Version : Me Making Mods= help needed!



0blivios
22-10-2007, 02:56 PM
i recently got my TES:IV game to work and figuerd i would try to make a mod for it!
So i went online and downloaded the TES creator thingy and tryed to make a sword, then I realized that the TES thing has no NIF maker, or what ever thats called. ( if any one knows where i could possibly get one for free plz share). So i made a custom race! the Lythians I called them and they worked fine, but i couldent find out how to make one of those greater power spells that you can only cast once a day, someone plz help!

BTW: I don't know if this is actually allowed on the game Dev part of the forums, but hey.

Kensei
23-10-2007, 03:56 PM
Question: What is a NIF maker?

Secondly, have you tried looking on the Oblivion forums - I am sure they have a Mod section that might have a beginner's guide?

dislekcia
23-10-2007, 05:09 PM
I'm keen on supporting mod development, but I'm afraid I haven't done anything to Oblivion (I don't even own the game - yeah, I know). I second Kensei's suggestion of checking out Oblivion specific forums, but when you do know what's going on, come back and let the rest of us know how to do it, ok? ;)

-D

Tr00jg
23-10-2007, 05:27 PM
I remember modding the single-player campaign in Morrowind to make me a "home" to store stuff. I also added a portal in it too. Quite neat.

Chippit
23-10-2007, 08:05 PM
I did a fair amount of messing around with the dialogue editor of Morrowind and Oblivion, but map and level making was a bit too tedious in the TES Construction Set for my liking.

As for the NIF files. There is, to my knowledge, no public existing 3D modelling application that can export to NIF, and Bethesda have yet to release an exporter. Hence, most mods tend to simply retexture existing game models.

As for the once-a-day spells, I do recall seeing the option for that somewhere when I was fiddling with spells. I'd check, but I no longer have Oblivion or the CS installed. Note, however, that creating custom effects for spells (ie. those not already included in the game) requires a fair amount of scripting.

EDIT:
I stand corrected: (http://cs.elderscrolls.com/constwiki/index.php/NIF_Importers_and_Exporters#NifTools_Blender_NIF_S cripts)
You can find NIF exporters for Maya, 3DS Max, and Blender. These are compatible with most games using the GameBryo engine, including Civ IV and Oblivion.

0blivios
23-10-2007, 09:15 PM
kwl thx chippit, just one question, doesn't maya cost like 10k, or was that some other 3d modeler?

they is a oblivion mod stater thingy on the website but thats for things like clearing out a peice of land then sticking a house there and watching you dude get old, LAME!

Chippit
23-10-2007, 09:24 PM
Blender (http://www.blender.org/) is free.

Thaumaturge
24-10-2007, 05:23 AM
I'll second the recommendation of Blender, but add a note to not be discouraged if the interface seems a little tricky to come to terms with. Simply seek out tutorials (this one (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro), for instance, is one that I sometimes refer to) and ask questions when hey arise. ^_^

EP1
24-10-2007, 04:21 PM
Hi
Concerning blender and NIF export, you would require the following
Blender 2.44 (http://www.blender3d.org) or higher
Python 2.5 (http://www.python.org/) full installation
and finally
NIF tools http://niftools.sourceforge.net/wiki/NifTools

Thats all, in terms of tutorials etc well google is your friend but try http://blenderartists.org/forum/ and check out the tutorial section a lot of hints and tips.

Happy modding

0blivios
24-10-2007, 08:12 PM
cwl thx so much u guyz!