View Full Version : Game.Dev
- When pixel art threads go, well...
- Vue 8 Pioneer (free software)
- DAZ Studio 3 (free software)
- 2D Shapes in XNA
- C# Tutorials
- Rite of Passage
- Interactive Fiction competition and toolset
- XNA Creators Club gives Premium members MOAR tools free!
- A Question?!?!
- XNA Creators Club
- Town Defense[concept]
- Watch Aequitas kick ass in Facebook game (video)
- Game programmer job in Cape Town
- Fallen Legends - Old school RPG
- Game maker 8 rc2
- Arion's Rift
- Paizo launches RPG Superstar 2010!
- My new website: version 2
- Game archive
- Zombies?!?
- A little thing I'd like to share. [prototype link inside]
- Competition 24: Coherence
- 24: War Machine
- 24: Wizard Wars
- 24: Gravitation
- Dream Build Play 2010
- 24: Dust Trail
- 24: Tabletop TF2
- 24: Life
- 24: Terra Forge
- Zombie Survival Card Game
- 24: Spectrum Dream
- Some Fresh Thoughts on Casual
- 24: Element
- 24: Roger's Great Quest
- Global Game Jam 2010?
- 24: ArGeeBee
- 24:Muskiet
- Just a question on the games on game.dev
- Looking for terrain sprites
- Viewing Source Code
- What qualities would make an IGF entry?
- 100 Game Maker games in 10 minutes
- YoYo Games competition 5, resubmit your Comp 21 games
- Question about programmer salaries
- A link to a good article about game design dos and don'ts by Edmund McMillen
- [release] Pirate Climber
- Plastic pieces for board games - where to buy
- Desktop Dungeons
- Free .com domains
- Mushroom Deathmatch [WIP]
- The Most Impressive Game Maker Game
- KickyFighter!
- Creating Unity FBX animations in 3DS Max
- Choice of the Dragon
- Request for 2D startup article in Unity3D
- Video Creation
- Mario Resignation Game
- Google App Engine - (Limited) Free Application Hosting
- Shapes
- Armchair Gameplay Thoughts (on Captain Forever)
- 24: Pac'em
- Astro Captain Battle Fleet
- 2D startup tutorial/example
- Game Maker 8 available for download
- Looking For Modders! Battle of Cuito Cuanavale Mod
- Nibble
- Durban DevLAN
- [job] 3D character modeller/animator
- Press Tilda (GGJ)
- Paypal in South Africa
- Game Developer Survey
- Largest collaboration of independent developers
- Blender
- New Local Game - Bounty Arms UDK Standalone Demo and Teaser Trailer now out
- Card Game Idea - Prince to King (P2K)
- My new website
- The Lost South African Game Developer Interviews Part 3: Danny Day
- [job] Artist at Bash Games
- For Qplba
- DBP Mishap
- [job] C++ 3D Programmer
- Some q's
- Pixel artist required
- My Matric Project (a game)
- Return of a Classic: Jagged Alliance 3 Announced
- XNA For...iPhone?
- gauteng meetup
- [job] Unity3D developer (coder)
- Behavioural Game Design
- Nexon Sponsorship Comp
- (Hacker game) Digital: A Love Story
- Breaking changes in XNA Game Studio 4.0
- YouDunnit gets press
- Uplink Clone
- Unity 3
- WTF happend to Gamedev.net
- We Will Choke Their Rivers (With Our Dead)
- Host for image algorithms: any ideas?
- Searching for tallented modeler...
- Need C&C on my game idea
- Irregular platformer concept
- Statistics Capture Program for Games
- Flexible Rules: A boardgame framework
- SA Mobile RPG Game
- Software Development Companies in SA
- How I Saved the Gaming Industry
- The Worminator (Amazing Unity3D tutorial)
- $100,000 Indie Developer Competition
- U3D forums for game maker.
- ctrlr - weekend games 01
- Sans Volcano - The Icelandic Model of MMO Development
- Indie Tennis Game (that rocks)
- Challenge: Game in a day!
- Make 'em up - 65000 Euros up for grabs
- Durban DevLAN July
- Aero Flux - Vertical Bullet Hell Shooter
- The Psychology of Games
- Android as an Indie Dev platform?
- Wits Game Dev Degree?
- Five free game development books
- [work] artist
- A Game By Its Cover (competition)
- Aquaria ported to PSP, good read
- Game Development Course - Testing the waters...
- [job] Programmer
- [Graphics Needed] Zombie Game XNA Tutorial
- Getting into the industry??
- My old games
- Resonance - Metroidvania iso-shooter
- The Worth(lessness) of NDAs
- Web publishing with GameMaker
- Pocket RPG
- Call of Zombies
- There will be ZERO BUTTONS in August
- Achievements, in games, could be harmful?
- GM in pictures: Arkanoid
- StackOverflow For Games
- The Harvest
- Indie devs vs. AAA devs
- Project I'm working on
- Ishiwatari is South African!!
- Feedback for my First Game
- Batch file help :)
- Where to find a Actionscript programmer?
- September Experimental Gameplay theme: Neverending
- Creative Processes
- NEVER: Vector Vacuum
- Eternally Us - A Really Deep Game
- Enemy Resistances in RPG games query
- Game.Dev at rAge 2010
- [read] Finishing a game
- October Challenge = game jam + marketing
- Question about Roguelike Design
- Unity 3
- Article in the Star newspaper about gamedev
- KiD 1.1 Released (Full game for FREE)
- Some thoughts about MineCraft from a fellow game designer
- I'm Making Minesweeper in Java
- Request for a Game Maker/ Adventure Game Studio Presenter, East Rand - Sat 2010/10/09
- Game Design Lectureship at Wits University, School of Digital Arts
- A question for game developers
- C++ Network Programming
- Alternate Reality Game (ARG) by local author
- Microsoft Community Night - Game Developer Slot
- Laboratory needs testers (free tech!)
- GameDevBiz: VAT considerations when invoicing foreign clients
- Indie game press release service
- Local iPad goodness: Hungry Helga
- Anyone playing Moonbase?
- Mxit App API
- Game Career Guide
- [Video] Polyworld: Using Evolution to Design Artificial Intelligence
- Question About Nice RPG Aura Visuals
- FlashGameLicense and Tiny Hawk
- House M.D.: The Board Game
- InstantAction, and torquepowered shut down
- [job] 3D Artist (model,animate,texture)
- #ScreenshotSaturday
- Cape Town IGDA meeting
- Attack of the Gluubs
- Game Ideas Wanted: Isocity
- Future of Dev.Mag
- Unity Help Thread
- 48H #1: "Prototyping" Challenge
- Game Development Community Event - 14th December
- Some GDC presentations from valve
- IGDA website
- Dev spotlight
- GGJ 2011 - need info
- Boardgame!
- Game in a day #2
- SpaceFlea needs your help
- C# Help
- 5 indie games for the price you want.
- iOS support in new UDD reelase
- LD48 progress thread
- Desktop Dungeons #3 in Gamasutra's Top 10
- Game Maker runner for Android
- FienDASH: a Norse-themed, swarm-hacking whatchamacallit
- XNA Help: Drawing Primitives
- Game Engine with Managed/Unmanaged Direct X
- game design help
- EeeeeeeeeEEEEEEEeeeeeeeeeeEEEEEEeeeeeee!
- Unity now accepted on Kongregate
- [event] Community Event 11 Jan 2011
- 48H1: Pac Snake
- 48H1: <SliceFight> (Working Title)
- 48H1: Deus X-COM
- 48H #1: Boogaloo
- 48H1: Infinity Combo
- 48H1: Galaga Combat
- 48H1: Mine Digger
- 48H 1: Stratesphere
- 48H1: Mech-Maths
- 48H 1 - Report Back
- [Event] Cape Town IGDA meetup
- Feedback from the Community Night
- [event] Global Game Jam (Cape Town & Johannesburg)
- Unity Prototype - On-rails flyer
- Global Game Jam 2011 Johannesburg - Questions and information thread
- Laboratory2D Examples (need feedback )
- League of Legends Pulled
- Sword fighting Victorian monkey OR TIGSource comp
- Dev.Mag 2011
- Interface/GUI ideas
- Torque Engines (iPhone, PC, etc) $99 and torque is back!
- South African Games?
- GIAD (Eight Hours) - Event-ris
- Open Day at Dynamix Academy
- MUST read : Design to succeed
- Unity Prototype - 3D Tactical
- [job] iOS and Android developers
- [job] Concept Artist @ doobLab
- [event] Community Night - Feb 8 - Joburg
- GGJ Jhb Results and games
- Prototyping Challenge #2
- Killsat 9001 : Post GGJ builds
- A Place To Bury Strangers (Post GGJ11)
- Meet your Maker (GGJ2011)
- LinkedIn Group
- Process of game development
- Flash Game Development: Where Do I Start?
- Community Session 8th Mach 2011
- New Video Game Controlled By Kissing
- Dream Build Play 2011
- Good Luck QCF Design team!
- Project Euler
- Sea And Storm BETA TEST
- UDP vs TCP/IP for gaming
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