View Full Version : Ocular Ink: Gestural interfaces and physical onomatopoeia
dislekcia
05-11-2009, 07:43 PM
Just discovered Ocular Ink.
The developers gave a talk (http://pistachioproductions.com/dart/egw.html), which is really interesting and outlines the concepts behind the game and it's actions. Which sound smart and involving, busy downloading the game itself at the moment, which you can find here (http://pistachioproductions.com/dart/dartdownloads.html).
dammit
05-11-2009, 09:43 PM
Kinda reminds me of the Harry Potter PC Game where you cast your spells by performing various mouse swivels.
dislekcia
05-11-2009, 10:22 PM
Kinda reminds me of the Harry Potter PC Game where you cast your spells by performing various mouse swivels.
Did that game use information from the "gesture" to change behavior or did it just treat the gesture like a button that takes a few seconds to push (as the talk put it)?
I really like the ideas they have there of gestures being patterns whose parameters change the effects of what they do. Like the laser that fires at the center of a circle you draw with the mouse, but the bigger the circle, the more powerful it is - meaning that you can try to totally nuke the crap out of something, but you're not going to be very accurate because drawing a big circle well is tricky. That's so smart!
Chippit
05-11-2009, 10:37 PM
Did that game use information from the "gesture" to change behavior or did it just treat the gesture like a button that takes a few seconds to push (as the talk put it)?
Okami did that with a few of its gestures. Inferno, the wind gesture, the bombs and a few others.
dammit
06-11-2009, 08:33 AM
Did that game use information from the "gesture" to change behavior or did it just treat the gesture like a button that takes a few seconds to push (as the talk put it)?
I really like the ideas they have there of gestures being patterns whose parameters change the effects of what they do. Like the laser that fires at the center of a circle you draw with the mouse, but the bigger the circle, the more powerful it is - meaning that you can try to totally nuke the crap out of something, but you're not going to be very accurate because drawing a big circle well is tricky. That's so smart!
Er, clearly I didn't play far enough. :P
dislekcia
06-11-2009, 11:41 AM
Okami did that with a few of its gestures. Inferno, the wind gesture, the bombs and a few others.
True. Okami paused while doing the drawing tho, right?
Chippit
06-11-2009, 01:10 PM
True. Okami paused while doing the drawing tho, right?
Yeah, that's right. It doesn't actually need to in the Wii version, though. I guess it was done that way because drawing those gestures must've been pretty awkward with the PS analogues. You do the swishy, slashy things on the Wii in almost less time than it takes to bring up the drawing screen, though, by virtue of how the controls work there.
dislekcia
06-11-2009, 01:33 PM
Yeah, that's right. It doesn't actually need to in the Wii version, though. I guess it was done that way because drawing those gestures must've been pretty awkward with the PS analogues. You do the swishy, slashy things on the Wii in almost less time than it takes to bring up the drawing screen, though, by virtue of how the controls work there.
Yeah, I only played part of it on the PS2... Must have been a lot more intuitive on the Wii. The drawing with analog sticks wasn't bad, it just couldn't happen in real time.
Fengol
06-11-2009, 02:29 PM
So in an exploration into analogue input the next comp theme? :P
Nandrew
06-11-2009, 08:30 PM
Hrmm, what was that epic slap-based Flash game where you "slapfought" your way to the top of the Victorian manor's social pecking order? That was brilliant gesturing. Position, speed and angle of a slap motion all made a difference.
dislekcia
06-11-2009, 08:34 PM
Hrmm, what was that epic slap-based Flash game where you "slapfought" your way to the top of the Victorian manor's social pecking order? That was brilliant gesturing. Position, speed and angle of a slap motion all made a difference.
I totally don't remember that...
It sounds AWESOME!
Chippit
06-11-2009, 09:35 PM
I do remember that. I've no idea where we found it or what it was called, though. :(
Funny, I wouldn't have thought of it, but it is actually a good example. In fact, I think it was used an example of effective gesture use on this very forum (which I think is where I originally saw it)
Bonezmann
06-11-2009, 11:27 PM
Kinda reminds me of the Harry Potter PC Game where you cast your spells by performing various mouse swivels.
That was what I hated the most about the Harry Potter game, especially order of the phoenix.
Did that game use information from the "gesture" to change behavior or did it just treat the gesture like a button that takes a few seconds to push (as the talk put it)?
I'm not completely sure what you mean here, but I'll tell you how it worked.
Moving the mouse from side to side with Left mouse button cast a certain spell, moving the mouse in a circle while holding down the left mouse button cast another spell. I think it worked for the Right mouse button too, casting a different spell when holding it down.
It was done terribly, I managed to finish the game, then I gave it away the next day...
Powered by vBulletin® Version 4.2.4 Copyright © 2019 vBulletin Solutions, Inc. All rights reserved.