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  1. When will dislekcia learn?
  2. Game Maker 7.x for MacOS X enters private beta...
  3. The Art Of Bioshock (free ebook)
  4. Design tour - World of Goo
  5. 21: Catch 'em All
  6. Barrier: A Prototype
  7. 21: Pet In My Pocket
  8. PlayCrafter: yet another online game maker
  9. 21: Reckless
  10. 21: Cow's Quest (temp name)
  11. Dev.Mag January Prep Thread
  12. Does anyone have a DivX DVD recorder?
  13. 21: HTGAHIG
  14. 21: GravWarp
  15. Hydro
  16. Cross Platform Languages/Frameworks
  17. 21: Sky DIEver
  18. Why game developers should support Mac OS X and Linux
  19. 21: Fold
  20. 21: Ninja BeatZ
  21. 21: Code Attack
  22. Doctor Warp's Marvellous Machines
  23. Wizards: An XNA playtoy
  24. ROADKILL
  25. Local Art Competition
  26. Global Game Jam: UCT. It draws near!
  27. Dev.Mag update
  28. Hotel Manager 2
  29. Making DVD games...
  30. Dev.Mag February prep thread
  31. ImagineCup: Recycle Please?
  32. Territory Wars
  33. Getting ready for rAge 2009
  34. Johannesburg DevLAN Results
  35. Film inspires 1st Indian 3D game
  36. Looking for an actionscript prgrammer for games
  37. The Black Triangle
  38. Dev.Mag 28 - January
  39. Comp 21 judging. Please mirror!
  40. How to Break into Game Design, With Zero Experience
  41. Grow Tower
  42. Our Global Game Jam "entry": 48hr War
  43. Rara Racer
  44. Using GM in a team-friendly way.
  45. Mo'Minis
  46. Delphi Help.
  47. Global Game Jam entries - Cape Town
  48. Experiment: ball rolling collection game
  49. Jolympics
  50. Riddle Me This
  51. Global Game Jam review on The Escapist
  52. Thread for Freekybevis, the game Save Jack and other cool stuff
  53. Nagland (RPG) {not mmo}
  54. Coder's Half-Million-Dollar Baby Proves iPhone Gold Rush Is Still On
  55. MochiAds Top of The World Competition ($15K prizes, ends 3rd April)
  56. The Panda3D help thread
  57. Dev.Mag 30 prep thread
  58. GameExchange (AnimationExchange)
  59. Art and Fear and relation to Game.Dev
  60. JigLibX : Physics in XNA
  61. 4'33 of Uniqueness: Game or not a game?
  62. Dev.Mag 29 - Released!
  63. Seven great Xbox 360 Community Games you need to get
  64. XNA - connecting to xbox 360
  65. Small project of mine.
  66. Carnivore {name will change}
  67. XNA tutorials
  68. Ninja Slof (New game)
  69. Lost Garden: What is your game design style?
  70. Sharing Week 1
  71. Galso
  72. New on LostGarden: Small World
  73. I have a good feeling about this one: "Variance"
  74. I can't seem to finish games...
  75. Unity3D for the PC released
  76. Luma's Marble Blast Mobile releasing soon!
  77. Metal Dogs
  78. Torque 3D price and license announced
  79. Free XNA physics engine
  80. HUGE African Game Development Expansion
  81. Interview: The Making Of Dwarf Fortress
  82. Stylized artwork
  83. On Game Developers and Legitimacy
  84. Dream Build Play 09 Announced at GDC
  85. Space Captain
  86. Epic IGS reading... Gogogogo!
  87. Overseer Assault 2
  88. What is your IQ?
  89. Paperplane
  90. 6 months of trying to break into the games industry and what I've learnt
  91. TDA
  92. GDC - Game Programmers Guild: Relic talks about Pathfinding (free code inside)
  93. Dev.Mag Issue 30 released (AND OH, SO MUCH MORE!)
  94. Dream-Build-Play 2009
  95. [DBP Entry] Kensei's Game
  96. XNA Fog of War example
  97. TIGSource competition entries
  98. Get FlexBuilder 3 Pro For Free
  99. Sharing Week 2
  100. Dev.Mag super prep thread
  101. Competition 21 results thread
  102. Biting off more than you can chew
  103. Death as feedback
  104. Plants vs Zombies
  105. Prototyping in action: Ninja Typist
  106. XNA 3.1 predicition - free art resource
  107. Business Plans & Resources
  108. IGDA and my ear to the ground
  109. Variance (Super Proto Edition)
  110. Building a Simple 3D Engine with Silverlight
  111. Is The Best Game One You Were Never Intended To Play?
  112. Oh Look - It's AndrewPostingStuff Day Today! - What made those old, 2D platformers so
  113. Understanding Addiction-Based Game Design
  114. Terrible Game Contest results
  115. Project RECALL - beta engine
  116. Competition 22: Genre Benders!
  117. 22: Left 4 Dead as a Card Game
  118. 22: Starcraft as a brawler
  119. 22: Chess - Team Arena (boardgame to shooter)
  120. 22: Pacman as a shooter
  121. Ziggyware Spring 2009 XNA Article Contest Results
  122. 22: Gears of War as a JRPG
  123. 22: Worms as a boardgame
  124. 22: AVP ... as A DATING SIM
  125. 22: Counter Strike as a Board Game
  126. 22: Starcraft as a tick based online game
  127. 22: Jazz Jackrabbit as a 2d fighting game
  128. 22 : Tic tac toe as an FPS
  129. 22: Minesweeper as a platformer
  130. 22: Fallout as a city management game
  131. Epic's Sweeney On the PC Shareware Revolution
  132. 22: Prehistorik as an FPS
  133. 22: warhammer 40K as tactical RPG
  134. 22: Guitar Hero as a tower defense
  135. /. - The Psychology of Collection and Hoarding In Games
  136. /. - Tetris Turned 25
  137. My "train game"
  138. Read: Games built around the Credit Crunch and running the US budget in 20 minutes.
  139. Thoughts from Shadow of the Colossus
  140. XNA 3.1 now available
  141. 22: Gears of War ... AS A DATING SIM!
  142. M is for Massive. Good reading
  143. 22: Gears of War as a minesweeper
  144. 22: TF2 Goldrush as a Puzzler
  145. XNA UI, wow.
  146. 22: Peggle as a zombie survival
  147. 22: DDR as a top down shooter
  148. 22: Portal as a Boardgame
  149. 22: Bionicle Heroes as a TCG
  150. Game making engines
  151. XNA DBP Entry
  152. Make bots for DEFCON, take the Wargame full circle!
  153. Menus - Play it? or Click it?
  154. Wow - think this might be most appreciated in this part of the forum.
  155. A Brief History of Downloadable Console Games
  156. Game Maker 8 Features Revealed
  157. Minotaur China Shop - Awesome Example of Dramatic Styling
  158. Battlefield Heroes and its cunning design
  159. Kodu Game Lab
  160. Set to be the most awesome dev comp ever... with boobs
  161. Game.Dev social Gauteng
  162. Game Maker 8 Beta
  163. ASCII Portal
  164. I-Imagine is looking for a mobile programmer
  165. Getting GM to update Twitter
  166. dreamspark, free ms products for students
  167. GM7 Virus??
  168. Game Design - TV Tropes & Idioms
  169. /. Time Again! - Censored Video Game Content Stifles Artistry
  170. Sharing Week 3
  171. Advice on my next idea please?
  172. More XNA Avatar animations
  173. Amazing 3D HD Content Crammed Into 4KB
  174. Sims Carnival Game Creator
  175. Peru hosting Tales of Play, Adventures of the Unexpected - sirias innovation inside
  176. Battle Ships - The pc game
  177. Please help :(
  178. Steering Behaviors For Autonomous Characters
  179. Diver - A game about being weighted down by gold
  180. An inside report on the fall of Midway Newcastle
  181. The South African Game Development Scene: Past, Present, and Future
  182. I saw the poster.... [prep]
  183. Stonking Great Game Contest!
  184. Manga Textbooks, WANT!
  185. Community Critique: Save It!
  186. My new website
  187. Quiz: What sort of game designer are you?
  188. What is your greatest development weakness?
  189. What makes an overlord?
  190. Why Do We Metagame?
  191. The Making of World of Warcraft
  192. An exercise in context
  193. XNA 2.0 and graphics
  194. Game Development 101
  195. Creativity injection required! (and some testing for QCF)
  196. Local newspaper notices game development! Sorta...
  197. Virtual stock exchange.
  198. 23: Onslaught of the Electric Zombies
  199. Another case in point: Mi
  200. General Idea
  201. Thought I'd share this: {the great escape}
  202. Comp 22 Results!
  203. Idea for big RAGE dev comp
  204. Competition 23: Get the Word Out!
  205. 23: Pea Adventures
  206. 23: TF2 - Goldrush Puzzle Game
  207. 23: Left 4 Dead: The Card Game
  208. 23: Fallout E-W.O.C.K.
  209. 23: Pea My love
  210. 23: Orbit Defense
  211. iPhone Games Development talk
  212. Titan Quest Editor
  213. rAge Resource dvd 09
  214. Interesting Concept - Morph! (A Micro-Review I suppose)
  215. DreamBuildPlay '09 Top 20 Announced!
  216. Game.Dev on TV (The Verge)
  217. CAEK
  218. Port Forwarding?!?
  219. Held: A horror adventure game to shake the ages
  220. Monster saves city
  221. Game.Dev at rAge 2k9
  222. Online Framework
  223. Hamburger Hero
  224. Getting into Game Dev
  225. 3D Modelling and texturing
  226. Far Cry 2 map thread
  227. World Train Royale
  228. Tribal Survival - Browser Game
  229. Fudge Odyssey - A thoroughly ridiculous Point 'n' Click game
  230. Save the Dragon's babies!
  231. TF2 - The card game
  232. Farmville Reaches 60 Million Active Users
  233. Survival: the tactical zombie survival game
  234. Lua?
  235. A Quick Questionare for a Future Project
  236. Telling Death - Experiments in Digital Killing
  237. Classroom Chaos (Preliminary Name)
  238. 80 Foot Tall With Laserbeams For Eyes
  239. TIGSource: Assemblee competition
  240. Simple Shadow Casting in a 2D environment
  241. Unity Engine Indie -Now Free
  242. DirectX 11 game engine
  243. Gaming in Delphi
  244. Three C++'s?
  245. Programmers Needed For Super Robot Wars Game
  246. Tactionage
  247. Tale of Tales' "The Graveyard" free for today only
  248. Comp 23 Results!
  249. Unreal Development Kit - now free for non-commercial work
  250. Ocular Ink: Gestural interfaces and physical onomatopoeia