ShadowMaster
22-08-2007, 03:05 PM
My games name is De Kulling(The Culling).
It is currently in the concept stage, so nothing is really for sure at the moment.
Inspiration:
I go to school at Brackenfell High, where we call ourselves "brakkies"(dogs). Our rival school is called De Kuilen, we call them chicks("kuikens"), I don't know if the call themselves that but it doesn't matter.
Every year we hold an interschools and our school wins almost every year(primarily because were a bigger school, which is also irrelevant for the game). Currently we have won I think like seven years in a row.
Here's the story:
The De Kuilen chicks, being envious at us for winning the interschools 7 years in a row(I still need to check this), are invading our school in an attempt to steal the cup. It is up to Spot to stop them.
As you can see it has to be extended a bit.
How did I get to the name:
It mostly just came to me, but I did decide to change the "The" to "De" and "Culling" to "Kulling". I did this to make it look more like De Kuilen, nothing more nothing less.
Game type:
Platformer- like Jazz Jack Rabbit, but with the aiming system of Halo Zero(just not as granular)
Concept art:
Here are a few pictures I drew that represents some of the characters.
They are drawn on line paper, I didn't have normal white paper when I drew them. So don't bug me about that.
They won't be coloured either so don't bug me about that either.
The rest of the concept art is in the applicable section.
Spot, the protagonist:
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/SpotSmall.png
The picture that is shown in the menu when you select the Easy difficulty:
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/SpotEasy.png
The picture that is shown in the menu when you select the Medium difficulty:
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/SpotMedium.png
The picture that is shown in the menu when you select the Hard difficulty:
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/SpotHard.png
Weapons:
Any ideas would be appreciated
YPG Launcher(Yolk Propelled Grenade): Basicly just a rocket launcher.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/YPGLauncher.png
Egg Launcher: Shoots eggs that are effected by gravity(ie the eggs arc). This will be redrawn as I don't like the way it looks.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/EggLauncher.png
Sniper Rifle: Nuff said. Its scope lets you look further in the direction your more is pointing.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/SniperRifle.png
BBQ Gun: Just a basic flame thrower.(Cooks enemies, making them look like roated chickens)
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/BBQGun.png
Microwave Gun: Shoots lasers or waves or something.(Also cooks chickens)
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/MicrowaveGun.png
Uzi and Double Uzis: Just an uzi that rains chick death.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/Uzi.png
Electric Carver: Like an chainsaw, but looks like an electric carver.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/ElectricCarver.png
Basting Gun: Shoots BBQ sauce that stuns chicks and makes cooking weapons more effective.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/BastingGun.png
Enemy Ideas:
More to come and any ideas would be appreciated
I don't have pictures yet because I am struggling to draw a chick that looks like a chick and not just like an arbritary bird.
Basic Chick: Just runs at you and attacks you with its beak.
YPG Chick: Shoots rockets at you.
Flying Chick: Flies in a small plane and drops eggs on you.
Boss Ideas:
More to come and any ideas would be appreciated
Eggonator: Shoots you with eggs and rolls on tracks.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/Eggonator.png
I haven't started writing the game yet, because at the moment I have a lot of tasks(speaking of which I have to start working on them;)) but as soon as I have time I will start work on the map editor. So that I can test the map engine.
There after I will work on the sprite system(don't you love Object Orientation?)
It is currently in the concept stage, so nothing is really for sure at the moment.
Inspiration:
I go to school at Brackenfell High, where we call ourselves "brakkies"(dogs). Our rival school is called De Kuilen, we call them chicks("kuikens"), I don't know if the call themselves that but it doesn't matter.
Every year we hold an interschools and our school wins almost every year(primarily because were a bigger school, which is also irrelevant for the game). Currently we have won I think like seven years in a row.
Here's the story:
The De Kuilen chicks, being envious at us for winning the interschools 7 years in a row(I still need to check this), are invading our school in an attempt to steal the cup. It is up to Spot to stop them.
As you can see it has to be extended a bit.
How did I get to the name:
It mostly just came to me, but I did decide to change the "The" to "De" and "Culling" to "Kulling". I did this to make it look more like De Kuilen, nothing more nothing less.
Game type:
Platformer- like Jazz Jack Rabbit, but with the aiming system of Halo Zero(just not as granular)
Concept art:
Here are a few pictures I drew that represents some of the characters.
They are drawn on line paper, I didn't have normal white paper when I drew them. So don't bug me about that.
They won't be coloured either so don't bug me about that either.
The rest of the concept art is in the applicable section.
Spot, the protagonist:
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/SpotSmall.png
The picture that is shown in the menu when you select the Easy difficulty:
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/SpotEasy.png
The picture that is shown in the menu when you select the Medium difficulty:
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/SpotMedium.png
The picture that is shown in the menu when you select the Hard difficulty:
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/SpotHard.png
Weapons:
Any ideas would be appreciated
YPG Launcher(Yolk Propelled Grenade): Basicly just a rocket launcher.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/YPGLauncher.png
Egg Launcher: Shoots eggs that are effected by gravity(ie the eggs arc). This will be redrawn as I don't like the way it looks.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/EggLauncher.png
Sniper Rifle: Nuff said. Its scope lets you look further in the direction your more is pointing.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/SniperRifle.png
BBQ Gun: Just a basic flame thrower.(Cooks enemies, making them look like roated chickens)
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/BBQGun.png
Microwave Gun: Shoots lasers or waves or something.(Also cooks chickens)
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/MicrowaveGun.png
Uzi and Double Uzis: Just an uzi that rains chick death.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/Uzi.png
Electric Carver: Like an chainsaw, but looks like an electric carver.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/ElectricCarver.png
Basting Gun: Shoots BBQ sauce that stuns chicks and makes cooking weapons more effective.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/BastingGun.png
Enemy Ideas:
More to come and any ideas would be appreciated
I don't have pictures yet because I am struggling to draw a chick that looks like a chick and not just like an arbritary bird.
Basic Chick: Just runs at you and attacks you with its beak.
YPG Chick: Shoots rockets at you.
Flying Chick: Flies in a small plane and drops eggs on you.
Boss Ideas:
More to come and any ideas would be appreciated
Eggonator: Shoots you with eggs and rolls on tracks.
http://i194.photobucket.com/albums/z250/ShadowMaster_2007/Eggonator.png
I haven't started writing the game yet, because at the moment I have a lot of tasks(speaking of which I have to start working on them;)) but as soon as I have time I will start work on the map editor. So that I can test the map engine.
There after I will work on the sprite system(don't you love Object Orientation?)