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kurtkz
04-11-2008, 10:56 AM
Hi all,

I've set aside the cricket game for the time being and recently started working on a beat-matching game similar to Beats on the PSP. As it stands, the core gameplay is complete and my beat detection algorithm (yes, it's my own - the literature on the net is pretty crap) seems to work with around 95-100% accuracy (using the tap method to verify the auto-detected beats) on songs from various genres (pop, rock, r&b, hiphop, jazz).

Now, my question isn't game related but rather sales related...what would be the best approach to market the game? Games portals? Self-promotion?

Cheers
Kurt

Miktar
04-11-2008, 03:50 PM
First you need to make sure your game is worth marketing. What sets it apart from the hundreds of rhythm games online already?

Beyond that, portals, self-promotion and self-publishing are all par for the course.

dislekcia
04-11-2008, 08:52 PM
Now, my question isn't game related but rather sales related...what would be the best approach to market the game? Games portals? Self-promotion?


All of the above. Getting a game sold is the hard part, I'm still working on it... Have been since the beginning of the year.

kurtkz
04-11-2008, 09:52 PM
Thanks Miktar&dis, any feedback is greatly appreciated. As to what sets it apart...i cant think of a casual rhythm game that is this quick to get in to and is this customizable. I'm probably a month away from the final version, but progress is going smoothly. Hope to hear more about your exploits dis :-)

dislekcia
04-11-2008, 11:50 PM
What do you mean by customisability?

The uniqueness of DDR was the fact that you were using your feet. Guitar and Percussion Freaks used lookalike instruments. Beatmania had the whole DJ vibe. Audiosurf has your own music... Each of the good rhythm games has something neat going for it: Vib Ribbon, Gitaroo Man, Every Extend, Parappa, Lumines, Rez, etc (help me if I left anything out, Mik) - If you're working on a rhythm game, I highly suggest you play all of those, BTW ;)

kurtkz
05-11-2008, 07:50 AM
Yup, I've played most of the games in that list at some point or another :) The main draw cards of my game are (also keep in mind that it is inspired by Beats for the PSP):

* use any mp3 music you want (automatic beat detection)
* various visualizers & themes (will also include an editor to create your own visualizers & themes)
* different game modes (these still have to be finalised, but I have a few ideas)
* online highscore tables

I've basically aimed this squarely at being an affordable casual rhythm game. As I said, I haven't found too many in that market for the PC, so I hope to cash in while the getting's good. Hopefully...