edg3
19-11-2008, 03:24 PM
Firstly: (creators.xna.com main page - news)
For premium members of Creators Club – please be aware that you will not be able to access premium Creators Club content until you have accepted these Terms of Use via your console or through Xbox.com.
Secondly: (gamastura on the new xbox experience) (http://www.gamasutra.com/php-bin/news_index.php?story=20423)
Here is the lovely summary:
Step 1) Make a game for the 360
Step 2) Submit it to the creators.xna.com site
Step 3) Let the site people know on the XNA forums so they can look at it for you
Step 4) Wait for reviews etc
And there's a BONUS: if your game is popular enough they will list it on the NXE Community Games downloads, and voila, instant name for yourself.
I think this is a great opportunity for the likes of Dis/Aeq and Chip/Azi to get some exposure. How awesome would it be to be able to market and distribute your game on Xbox Live without extra work on your part?
They are working with submissions onto the site from 19 November (Thats right, today), so go get the dashboard update, and have fun!
UPDATE (27 Nov):
Getting paid:
The second best part of it is getting paid! We’ve opened up the “My Business (http://creators.xna.com/mybusiness.aspx)” section of your Creators profile now so you can submit all the necessary information to get paid for your hard work.
What is Peer Review:
(http://creators.xna.com/en-GB/community_spotlight_peer_review)
Peer review is the approval process by which a Community Game gets onto the Xbox LIVE marketplace for sale. When creators upload a game for approval, Microsoft does not approve the game – the XNA Creators Club Community does. Community peer reviewers make sure the game doesn’t have any prohibited content, runs well enough to review, and that the game’s rating for violence, sex, and mature content actually reflects the gameplay experience.
Albert Ho Interiew (http://creators.xna.com/en-GB/community_main_feature6)
Q: What about money - does the creator choose the price point?
Yes, the creator can choose from three different prices to charge, in Microsoft Points. You can charge 200, 400, or 800 Microsoft Points.
If your game is over 50 MB in size, you will not be able to select the 200-point option. It’s explained best in this table, which uses US$ as an example:
Microsoft Points US $ File Size Limit
200 $2.50 50 MB
400 $5.00 150 MB
800 $10.00 150 MB
Q: Let's get back to money - how much money am I going to make with my community games?
Creators will make up to 70% on every game sale. In most cases, it'll be 70%.
In certain cases, we will promote your game prominently on our properties like Xbox.com and the Xbox 360 Marketplace, and in that case, we will take an extra 10 – 30%, depending on how much traffic we're getting your game.
We're looking at ways to help creators track the amount of traffic their games are receiving, so they can make sure they're getting a good deal.
For premium members of Creators Club – please be aware that you will not be able to access premium Creators Club content until you have accepted these Terms of Use via your console or through Xbox.com.
Secondly: (gamastura on the new xbox experience) (http://www.gamasutra.com/php-bin/news_index.php?story=20423)
Here is the lovely summary:
Step 1) Make a game for the 360
Step 2) Submit it to the creators.xna.com site
Step 3) Let the site people know on the XNA forums so they can look at it for you
Step 4) Wait for reviews etc
And there's a BONUS: if your game is popular enough they will list it on the NXE Community Games downloads, and voila, instant name for yourself.
I think this is a great opportunity for the likes of Dis/Aeq and Chip/Azi to get some exposure. How awesome would it be to be able to market and distribute your game on Xbox Live without extra work on your part?
They are working with submissions onto the site from 19 November (Thats right, today), so go get the dashboard update, and have fun!
UPDATE (27 Nov):
Getting paid:
The second best part of it is getting paid! We’ve opened up the “My Business (http://creators.xna.com/mybusiness.aspx)” section of your Creators profile now so you can submit all the necessary information to get paid for your hard work.
What is Peer Review:
(http://creators.xna.com/en-GB/community_spotlight_peer_review)
Peer review is the approval process by which a Community Game gets onto the Xbox LIVE marketplace for sale. When creators upload a game for approval, Microsoft does not approve the game – the XNA Creators Club Community does. Community peer reviewers make sure the game doesn’t have any prohibited content, runs well enough to review, and that the game’s rating for violence, sex, and mature content actually reflects the gameplay experience.
Albert Ho Interiew (http://creators.xna.com/en-GB/community_main_feature6)
Q: What about money - does the creator choose the price point?
Yes, the creator can choose from three different prices to charge, in Microsoft Points. You can charge 200, 400, or 800 Microsoft Points.
If your game is over 50 MB in size, you will not be able to select the 200-point option. It’s explained best in this table, which uses US$ as an example:
Microsoft Points US $ File Size Limit
200 $2.50 50 MB
400 $5.00 150 MB
800 $10.00 150 MB
Q: Let's get back to money - how much money am I going to make with my community games?
Creators will make up to 70% on every game sale. In most cases, it'll be 70%.
In certain cases, we will promote your game prominently on our properties like Xbox.com and the Xbox 360 Marketplace, and in that case, we will take an extra 10 – 30%, depending on how much traffic we're getting your game.
We're looking at ways to help creators track the amount of traffic their games are receiving, so they can make sure they're getting a good deal.