dislekcia
04-04-2008, 02:24 AM
Comp 18: Lost Garden
There is a blog. A really, really good blog. A blog about game design, art, usability and style. This blog is called Lost Garden (http://www.lostgarden.com) by an excruciatingly talented guy who goes by Danc.
Lost Garden (http://www.lostgarden.com) regularly has prototyping sessions in which tons of free art is given out along with a game concept for people to mess around with. Danc, being as fabulously awesome as he is, gives you all the art to make the game!
http://lostgarden.com/uploaded_images/SpaceCute-Mockup-794215.jpg
So. I reckon it's time that I set you goons loose on Danc's prototype challenges... Sit down, take a look through all the challenges, have a brainstorming session and lets see what you come up with!
SpaceCute:
SpaceCute: Prototyping Challenge (http://lostgarden.com/2007/03/spacecute-prototyping-challenge.html)
SpaceCute: First round of prototypes and new graphics (http://lostgarden.com/2007/04/spacecute-prototyping-challenge-combat.html)
CuteGod:
CuteGod: A prototyping challenge (http://lostgarden.com/2007/05/cutegod-prototyping-challenge.html)
Play With Your Peas:
Play With Your Peas: A game prototyping challenge (http://lostgarden.com/2008/02/play-with-your-peas-game-prototyping.html)
And remember, if you feel inspired to make something with those graphics beyond the prototype ideas, GO FOR IT!
Prizes!
Diorgo Jonkers, one of the bright sparks at Luma (http://www.luma.co.za) (sorry, couldn't resist) has given us 3 copies of his commercial 2D level editing tool to give away for this competition!
Information about TuDee (http://www.gojoentertainment.com/tudee.html)
TuDee Demo download (http://www.clickapps.com/download.htm?pvid=19707)
Thanks Diorgo! :)
Rules:
Competition starts on April 4th, 04-04-2008.
Deadline for entries is May 5th, 05-05-2008.
The use of copyrighted material will not be tolerated. Do not steal! The Lost Garden graphics are not copyrighted, but it would be good form to credit Danc.
Use whichever language, tool or development system you are comfortable in. Downloading and using Game Maker is recommended for beginners and for prototyping.
Ask for help when you get stuck.
Pick a Lost Garden (http://www.lostgarden.com) prototype challenge, have some ideas and go from there. Yes, you can cross pollinate graphics and even add your own.
Your game must contain all files needed for it to run and should not require other bulky systems to be downloaded or installed, exceptions are browser plugins like Flash and self-contained dlls distributed with the game).
Your final entry must include a readme.txt that EXPLAINS THE CONTROLS, RULES and any other information you want to get across to your users.
Competition is open to entry for South African citizens, current residents of South Africa and South African passport holders.
The judges' decision is final and no negotiation will be entered into. All risk or liability in case of copyright infringement or other legal issue resides with the entrant, Game.Dev and NAG take no responsibility for entered games.
Entering:
To enter the competition, start a thread titled "18: NameOfYourChosenPrototype - YourSubtitleIdea" and post your design ideas and game releases there. As you release files, edit your first post to point to the most recent versions available.
Other people WILL reply to your post with their feedback and ideas, hopefully Danc himself will get involved. Please report any offensive comments to me for moderation. Consider releasing your source code, it helps us pinpoint problems that you might be having and benefits the community as a whole.
You may enter multiple games if you wish and can handle the workload.
Advice:
Brainstorming is going to be key here. Take some time to really read through the prototype ideas on Lost Garden (http://www.lostgarden.com) (listed up top, srsly) carefully and take some time to stew on those ideas... Chances are you'll come up with something worth testing.
Once you hit that area, do as the challenge says: Prototype! Don't try to make a complete game from the get go, build a prototype to test how well the idea works. Post those prototypes and let them evolve via feedback, you'll get some great games that way.
...
Good luck and enjoy the competition. Without the burden of having to build your own graphics, you should have TONS of games by the end of the month :)
-D
There is a blog. A really, really good blog. A blog about game design, art, usability and style. This blog is called Lost Garden (http://www.lostgarden.com) by an excruciatingly talented guy who goes by Danc.
Lost Garden (http://www.lostgarden.com) regularly has prototyping sessions in which tons of free art is given out along with a game concept for people to mess around with. Danc, being as fabulously awesome as he is, gives you all the art to make the game!
http://lostgarden.com/uploaded_images/SpaceCute-Mockup-794215.jpg
So. I reckon it's time that I set you goons loose on Danc's prototype challenges... Sit down, take a look through all the challenges, have a brainstorming session and lets see what you come up with!
SpaceCute:
SpaceCute: Prototyping Challenge (http://lostgarden.com/2007/03/spacecute-prototyping-challenge.html)
SpaceCute: First round of prototypes and new graphics (http://lostgarden.com/2007/04/spacecute-prototyping-challenge-combat.html)
CuteGod:
CuteGod: A prototyping challenge (http://lostgarden.com/2007/05/cutegod-prototyping-challenge.html)
Play With Your Peas:
Play With Your Peas: A game prototyping challenge (http://lostgarden.com/2008/02/play-with-your-peas-game-prototyping.html)
And remember, if you feel inspired to make something with those graphics beyond the prototype ideas, GO FOR IT!
Prizes!
Diorgo Jonkers, one of the bright sparks at Luma (http://www.luma.co.za) (sorry, couldn't resist) has given us 3 copies of his commercial 2D level editing tool to give away for this competition!
Information about TuDee (http://www.gojoentertainment.com/tudee.html)
TuDee Demo download (http://www.clickapps.com/download.htm?pvid=19707)
Thanks Diorgo! :)
Rules:
Competition starts on April 4th, 04-04-2008.
Deadline for entries is May 5th, 05-05-2008.
The use of copyrighted material will not be tolerated. Do not steal! The Lost Garden graphics are not copyrighted, but it would be good form to credit Danc.
Use whichever language, tool or development system you are comfortable in. Downloading and using Game Maker is recommended for beginners and for prototyping.
Ask for help when you get stuck.
Pick a Lost Garden (http://www.lostgarden.com) prototype challenge, have some ideas and go from there. Yes, you can cross pollinate graphics and even add your own.
Your game must contain all files needed for it to run and should not require other bulky systems to be downloaded or installed, exceptions are browser plugins like Flash and self-contained dlls distributed with the game).
Your final entry must include a readme.txt that EXPLAINS THE CONTROLS, RULES and any other information you want to get across to your users.
Competition is open to entry for South African citizens, current residents of South Africa and South African passport holders.
The judges' decision is final and no negotiation will be entered into. All risk or liability in case of copyright infringement or other legal issue resides with the entrant, Game.Dev and NAG take no responsibility for entered games.
Entering:
To enter the competition, start a thread titled "18: NameOfYourChosenPrototype - YourSubtitleIdea" and post your design ideas and game releases there. As you release files, edit your first post to point to the most recent versions available.
Other people WILL reply to your post with their feedback and ideas, hopefully Danc himself will get involved. Please report any offensive comments to me for moderation. Consider releasing your source code, it helps us pinpoint problems that you might be having and benefits the community as a whole.
You may enter multiple games if you wish and can handle the workload.
Advice:
Brainstorming is going to be key here. Take some time to really read through the prototype ideas on Lost Garden (http://www.lostgarden.com) (listed up top, srsly) carefully and take some time to stew on those ideas... Chances are you'll come up with something worth testing.
Once you hit that area, do as the challenge says: Prototype! Don't try to make a complete game from the get go, build a prototype to test how well the idea works. Post those prototypes and let them evolve via feedback, you'll get some great games that way.
...
Good luck and enjoy the competition. Without the burden of having to build your own graphics, you should have TONS of games by the end of the month :)
-D