View Full Version : Fudge Odyssey - A thoroughly ridiculous Point 'n' Click game
Gazza_N
11-10-2009, 06:11 PM
So what do you get when you have the post-rAge urge to make a point 'n' click adventure game, no script, and a full day to screw around? Simple - something like Fudge Odyssey (http://sites.google.com/site/gazzagamesrepository/Home/FudgeOdyssey.zip?attredirects=0) is born.
http://i261.photobucket.com/albums/ii48/Gazza_N/Fudge.jpg
It's a thoroughly ridiculous point 'n' click adventure slapped together in AGS with no real plot, bad graphics, silly puzzles, and a whole lot of dialog that I made up on the spur of the moment. In other words, it was immense fun to make. Hopefully it's immense fun to play too.
dammit
11-10-2009, 07:52 PM
FUDGE! And other awesome stuff. Win :D
Nandrew
13-10-2009, 08:14 PM
Tried it out. Nice. Complete adventure game in one day, with GazzaHumour intact. :P
How's the new AGS doing? Or at least, how's it comparing to previous versions? I wanna review of some kind.
4N7HR4X
13-10-2009, 11:11 PM
Ooh, very nice! I liked that. I have a rather intense craving for FudgeCo Fudge now.
One thing though. I broke it. (?'_'?)
It seems that if you Press the Big Red Button (tm) again after the -thing that happens the first time- it breaks.
"Error: MoveCharacter: character not in current room"
Gazza_N
14-10-2009, 07:42 AM
How's the new AGS doing? Or at least, how's it comparing to previous versions? I wanna review of some kind.
Here? Now? Oh my! *blushes*
There are three major updates since the last release I worked on (version 3). The first is support for widescreen resolutions , which didn't really come into building this game. The second is the integration of scripts into dialog, which allows you to code conditional dialog within your dialog file, instead of passing it off to some obscure function that you've slapped in the global game script. The final bit, and the one that has me leaping in glee, is the ability to set global variables from a simple interface. Name your variable, set its type and value, and you can access it from anywhere. Given the hoops you had to jump through before to set and use global variables, this is an absolute blessing.
Ooh, very nice! I liked that. I have a rather intense craving for FudgeCo Fudge now.
One thing though. I broke it. (?'_'?)
It seems that if you Press the Big Red Button (tm) again after the -thing that happens the first time- it breaks.
Everyone should have an intense craving for FudgeCo fudge. FudgeCo's lawyers are looking at getting it written into the constitution.
Many thanks to you and Nandrew for pointing that bug out. I know exactly why it happens, and I'm kicking myself for overlooking something so simple. FudgeCo thanks you. You both get a peek at the fabled Marble Fudge for your efforts.
Bonezmann
15-10-2009, 10:20 PM
Awesome little game Gazza! LOVED the ending! :D
Fengol
17-10-2009, 07:59 AM
downloaded and played. I now will feel slightly soiled for the rest of the day, thank Gazza_N :(
On a happier note, I love the misdirection of the puzzles in terms of why you think you need an item and what it's actually used for. Good form!
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