BlackShipsFillt
22-10-2008, 03:51 AM
Instead of working last week I built a little game. It is sorely lacking sounds still, but it is basically playable.
If you don't notice immediately it is really just Ragdoll Masters meets the classic arcade Rampage.
W, S, A and D to move player one. Up, Down, Left and Right to move player 2. Touching your arm against your opponent causes you to grab them for two seconds, beat them around as much as you can while they are paralysed.
R will reset the stage, Y will turn grabbing off, B turns off bullettime, J - turns on flying, 0 - 2 changes stage. (2 is the city, 0 and 1 are test arenas)
http://www.blackshipsfillthesky.com/ragdollweb/ragdollsweb.html
I think Godzilla is a bit dominant, I'll eventually include a bunch of characters, there definitely needs to be a Mazinger and a Ultraman
You will need to download the UnityWebPlayer if you don't already have it, it's 3.1Mb.
http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayer.exe
I've kept the poly count under 20000 because i'm thinking about releasing it for the iPhone.
Thought I'd put a little post up. I've run out of coffee and it's time to go home.
If you don't notice immediately it is really just Ragdoll Masters meets the classic arcade Rampage.
W, S, A and D to move player one. Up, Down, Left and Right to move player 2. Touching your arm against your opponent causes you to grab them for two seconds, beat them around as much as you can while they are paralysed.
R will reset the stage, Y will turn grabbing off, B turns off bullettime, J - turns on flying, 0 - 2 changes stage. (2 is the city, 0 and 1 are test arenas)
http://www.blackshipsfillthesky.com/ragdollweb/ragdollsweb.html
I think Godzilla is a bit dominant, I'll eventually include a bunch of characters, there definitely needs to be a Mazinger and a Ultraman
You will need to download the UnityWebPlayer if you don't already have it, it's 3.1Mb.
http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayer.exe
I've kept the poly count under 20000 because i'm thinking about releasing it for the iPhone.
Thought I'd put a little post up. I've run out of coffee and it's time to go home.