Chippit
02-06-2008, 02:18 PM
We've been terribly late with releases recently, and Dev.Mag has unfortunately lost much of the steam we worked up over the last holidays, so I really want to get back to the old schedule, and normalize these releases again. So here goes..
Because the themed issues have worked well in the past, and because it tends to make it easier to have interesting ideas for articles, I want to theme this issue too. This month, we're going to try for articles focused on GarageGames, and the Torque Game Engine in particular.
I'm also open to ideas for a new staple series. We've unfortunately lost Stefan, our Blender article contributor, and I'd like to be able to replace that with something else. It's always great to have a long running article series to keep people coming back. I may decide to pick up that particular series again myself, but it's always nice to have something new.
As always, I'll edit this post to keep it up to date. Unless otherwise noted, articles listed here are up for grabs.
Our deadline for this month is 16 June
News
It looks like I'll be doing this, but I'd still appreciate someone to be a dedicated newsgatherer for us. It'll help in recognizing potential articles too, as well as getting the forum more involved.
Feature
Eric Gooch interview - Fuzzyspoon
Opinions
Still unsure about this one, but since we keep getting submissions, we'll keep using them. So if you had a sudden thought, or have something to say, say it here.
cairnswm
Reviews
On a Rain-Slick Precipice of Darkness - If somebody owns and has played this it would be great material for review. Mostly because it's awesome, but also because it just happens to be Torque Engine produced. It's probably pushing the definition of indie a little to request this, but I think it would make for excellent content either way.
Gish - Every time I open Steam I realise that we still haven't reviewed this for Dev.Mag. It may be a bit old now, but since the sequel is in the works I feel we can still pass off its tardiness. (Chippit)
Chronotron (http://www.kongregate.com/games/Scarybug/chronotron) - Cursor*10 was cool, but this definitely deserves a review for taking that idea and making it better.
Design
gGuardian postmortem (Gazza_N)
Mathstermind postmortem - Yeah, I'll also keep poking about this one. (Squid/dislekcia)
Photoshop (UntouchableOne)
School days - I thought Nandrew has a great idea with this last month, so I'm throwing it out here again if anyone wants to pick it up now.
What do you study and where do you go to get a job in the game development arena? I've been receiving a lot of e-mails related to this particular question and I think it's important to address. (Fuzzy)
Tutorial
Torque engine - This could serve as a great Blue Pill article, but we can also put this under design, or merge it with the feature article on GarageGames. (Coolhand? Next month)
Something from Herman Tulleken - He really does have informative articles, so I'm hoping we'll be able to get something from him again this month
irrlicht (Fuzzy)
Popfly (Fengol)
Local - I'm looking at this new section as a place to put all non-feature-worthy but still otherwise interesting local events and information. I feel our local roots are still a strong attracting point, and we're not touting this enough.
Dev Lan - Anything about the Dev Lan would be excellent. Otherwise, even a simple 100 word news article about it would be appreciated.
Comp 18 retrospective - A short piece about any thoughts you may have encountered during the competition, particularly with regards to using pre-made artwork, or maybe something more general about the entries themselves. It would be nice to get it from one of the winners, if possible.
Tailpiece
Something speshul (edge)
Suggestions and article claims, go!
Because the themed issues have worked well in the past, and because it tends to make it easier to have interesting ideas for articles, I want to theme this issue too. This month, we're going to try for articles focused on GarageGames, and the Torque Game Engine in particular.
I'm also open to ideas for a new staple series. We've unfortunately lost Stefan, our Blender article contributor, and I'd like to be able to replace that with something else. It's always great to have a long running article series to keep people coming back. I may decide to pick up that particular series again myself, but it's always nice to have something new.
As always, I'll edit this post to keep it up to date. Unless otherwise noted, articles listed here are up for grabs.
Our deadline for this month is 16 June
News
It looks like I'll be doing this, but I'd still appreciate someone to be a dedicated newsgatherer for us. It'll help in recognizing potential articles too, as well as getting the forum more involved.
Feature
Eric Gooch interview - Fuzzyspoon
Opinions
Still unsure about this one, but since we keep getting submissions, we'll keep using them. So if you had a sudden thought, or have something to say, say it here.
cairnswm
Reviews
On a Rain-Slick Precipice of Darkness - If somebody owns and has played this it would be great material for review. Mostly because it's awesome, but also because it just happens to be Torque Engine produced. It's probably pushing the definition of indie a little to request this, but I think it would make for excellent content either way.
Gish - Every time I open Steam I realise that we still haven't reviewed this for Dev.Mag. It may be a bit old now, but since the sequel is in the works I feel we can still pass off its tardiness. (Chippit)
Chronotron (http://www.kongregate.com/games/Scarybug/chronotron) - Cursor*10 was cool, but this definitely deserves a review for taking that idea and making it better.
Design
gGuardian postmortem (Gazza_N)
Mathstermind postmortem - Yeah, I'll also keep poking about this one. (Squid/dislekcia)
Photoshop (UntouchableOne)
School days - I thought Nandrew has a great idea with this last month, so I'm throwing it out here again if anyone wants to pick it up now.
What do you study and where do you go to get a job in the game development arena? I've been receiving a lot of e-mails related to this particular question and I think it's important to address. (Fuzzy)
Tutorial
Torque engine - This could serve as a great Blue Pill article, but we can also put this under design, or merge it with the feature article on GarageGames. (Coolhand? Next month)
Something from Herman Tulleken - He really does have informative articles, so I'm hoping we'll be able to get something from him again this month
irrlicht (Fuzzy)
Popfly (Fengol)
Local - I'm looking at this new section as a place to put all non-feature-worthy but still otherwise interesting local events and information. I feel our local roots are still a strong attracting point, and we're not touting this enough.
Dev Lan - Anything about the Dev Lan would be excellent. Otherwise, even a simple 100 word news article about it would be appreciated.
Comp 18 retrospective - A short piece about any thoughts you may have encountered during the competition, particularly with regards to using pre-made artwork, or maybe something more general about the entries themselves. It would be nice to get it from one of the winners, if possible.
Tailpiece
Something speshul (edge)
Suggestions and article claims, go!