edg3
20-03-2008, 07:43 AM
(Jumping onto the bandwagon)
I think this will help me to stop procrastinating and get through my work and complete it all.
As with the others, use and abuse the code, etc etc. :)
Runaway (http://realdev.co.za/egfiles/Runaway.gmk)
Screenshot (1280x1024, png, 240KB~) (http://realdev.co.za/egfiles/runaway.png)
Runaway was aimed at being a simple addictive game, and then when I started getting better ideas for it it got to the point where I was adding more ideas. Note though, I started this when I should have been working on/finishing Angle Racer ;)
Angle Racer (http://realdev.co.za/egfiles/AR.gmk)
http://realdev.co.za/egfiles/AR.png
This was my first serious game project, and its on my to complete list still. This isnt the one with the new line scripts, an I'll add that here at some stage, but Id rather release the less buggy versions.
Paper Aeroplane (http://realdev.co.za/egfiles/PA.gmk)
http://realdev.co.za/egfiles/PA.png
My friends and I found a game for phones called "Paper Aeroplane" and I though it would be fun to remake it for computer. Its a mouse controlled game where you click to lift up, and let go and you drift down. Its highly addictive and fun. Please ignore the graphics on this one (you can make me feel bas about the others) but I didnt have anything besides paint (meaning not my pretty tools like PSP9) to create sprites in (although Im not that good at spriting anyway).
I think this will help me to stop procrastinating and get through my work and complete it all.
As with the others, use and abuse the code, etc etc. :)
Runaway (http://realdev.co.za/egfiles/Runaway.gmk)
Screenshot (1280x1024, png, 240KB~) (http://realdev.co.za/egfiles/runaway.png)
Runaway was aimed at being a simple addictive game, and then when I started getting better ideas for it it got to the point where I was adding more ideas. Note though, I started this when I should have been working on/finishing Angle Racer ;)
Angle Racer (http://realdev.co.za/egfiles/AR.gmk)
http://realdev.co.za/egfiles/AR.png
This was my first serious game project, and its on my to complete list still. This isnt the one with the new line scripts, an I'll add that here at some stage, but Id rather release the less buggy versions.
Paper Aeroplane (http://realdev.co.za/egfiles/PA.gmk)
http://realdev.co.za/egfiles/PA.png
My friends and I found a game for phones called "Paper Aeroplane" and I though it would be fun to remake it for computer. Its a mouse controlled game where you click to lift up, and let go and you drift down. Its highly addictive and fun. Please ignore the graphics on this one (you can make me feel bas about the others) but I didnt have anything besides paint (meaning not my pretty tools like PSP9) to create sprites in (although Im not that good at spriting anyway).