View Full Version : jMonkeyEngine
EtienneK
24-07-2008, 01:03 PM
Just thought I'd share...
Found a very good graphics engine for Java: http://www.jmonkeyengine.com/
Check it out. It's very easy to create a simple game.
Afflict
24-07-2008, 03:01 PM
Very Impressive think edge needs to add this to resources ;) Nice find.
xyber
25-07-2008, 11:10 AM
Also discovered the engine just a day or two ago ;)
Some of those demos seems pretty cool and I have an idea for a game or two that could be made with this engine.
EtienneK
25-07-2008, 12:38 PM
Been playing around with it and I like it a lot!
I've always been a fan of Java. C++ is good and all, but it's difficult to do the most trivial thing.
And for the type of games I'm creating, Java is good enough. And that myth about Java being slow... well it's just that. A myth. Look around the interwebs for some benchmarks.
FuzzYspo0N
25-07-2008, 02:04 PM
but it's difficult to do the most trivial thing
not really, not these days anyway.
And for the type of games I'm creating, Java is good enough.
This is what matters to me, it does the job for what u are doing.
dINGLE
27-07-2008, 11:21 AM
ok, n00b question:
all I can find on the website is tutorials on how to compile the engine,
but I just want to use it ....
I've downloaded the compiled .jars but can't get them working ... do I need "LWJGL" for it to work?
xyber
27-07-2008, 11:48 AM
jars are the lib files for Java.
If you downloaded some demos and wanna check them out but only got a JAR file you need to run that jar file with Java. Normally the guys include a bat file to do it or a lnk file. if not you needa do it from ocmmand line with something like this...
java SomeDemo.jar SomeDemo.Main
EtienneK
27-07-2008, 02:09 PM
I've downloaded the compiled .jars but can't get them working ... do I need "LWJGL" for it to work?
Yes, among others.
It uses quite a few external libs.
Send me the link to the compiled JARs and I'll try and help you install it.
I compile straight from source, so I don't know if the external libs are included in the binary release.
EDIT: I suggest you do the same. Get Eclipse with the SVN plugin. This way you have the latest code all the time. They change quite a few stuff and fix quite a few bugs quite often.
EDIT: If you need more help, private me then I can help you over MSN or Skype or something.
dINGLE
27-07-2008, 02:55 PM
I downloaded the jars from the 1.0 wiki here (https://jme.dev.java.net/servlets/ProjectDocumentList?folderID=418&expandFolder=418&folderID=0).
If I need to download LWJGL, would someone wanting to play a game made with jME need to download it too?
I was hoping to embed a game into a web page as an applet, what would a player need to download before playing?
EtienneK
27-07-2008, 03:25 PM
1.0 is obsolete. Get 2.0.
Haven't done applet dev, yet. But from what I've seen the player doesn't need to do anything. Just load the applet.
dINGLE
27-07-2008, 08:10 PM
ok thanks, Ill just get it the long way after all.
I can't find another way to get 2.0 anyway.
The google code site seems empty!
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