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View Full Version : [job] 3D character modeller/animator



xyber
05-02-2010, 04:56 PM
Thought I'd let you guys know bout a contract job posted at 3D character modeller/animator (http://www.gamedevsa.com/job/view/id/6)



3D game character modeller/animator(s) wanted for 2.5D console project.

What you'll need to do:

* Model anime-esque characters from existing concept art, from which a final version must be exported with a limited polygon budget and a normal map.
* Create materials/textures for the characters.
* Rig the characters for skeletal and limited facial animation.
* Animate the characters with a variety of exaggerated martial arts.

Tools you'll need to possess and have experience with:

* Autodesk 3ds Max, Maya or Softimage - your preference.
* Use of MotionBuilder and other tools may also be possible as long as any work can be imported back into Max/Maya/Softimage.
* Your choice of image compositing software.

What we would like to see:

* Shots/footage of 3D characters you've done. Characters made for games eg. Unreal, Crysis etc. preferred.
* Any animations of characters performing martial arts a huge bonus!

Payment will be on a per-asset basis.

Cape Town based artists preferred but working remotely can be arranged.

If you're a character modeller and animator but don't have experience making characters for games, we'd still be interested in hearing from you as long as you can work on a resource budget.

If you're interested, please send me a private message that includes a link to your portfolio.

http://www.irontree.co.za/site/images/concept.jpg