xcal
22-10-2009, 02:40 PM
I think it's about time that I post something here, been wanting to for years and now I finally have reason...
The game is still in an early phase, pre any release, but I wanted to share the concept for comments, suggestions or ideas. As soon as it's ready to be played I'll be sure to post it here.
The Concept:
The game is set in a school classroom with several rows of desks creating 'walls' accross an open playing field.
The player starts play as a STUDENT writing a test, but looking for ways to cheat(crib sheets hidden around the classroom, friends willing to talk). The player must then move around the classroom collecting these cheat items or other power-ups, or bumping into obstacles, ie. chairs that have fallen or bags lying in the path.
All the time the player does this he/she has to avoid the TEACHER. The teacher prowls around the class looking for the student. The teacher has a line of sight cone that inspects the class at he/she moves, but cannot see through desks(walls). If the student lands in the line of site cone, the game is up and the student is caught. If the STUDENT bumps into any of the obstacles, the teacher is immediately drawn to the location of the obstacle by the sound.
The game will have a multiplayer aspect, where the players can either play as the teacher or the student. For more fun I was thinking of adding in maybe a second student for multiplayer co-op style. One student can make a sound to lure the teacher away from the other.
Also, my last idea, was to implement a second student in play, but as a 'teacher's pet', who will work with the teacher to find the student, but will be invisible to the main player. This could also be used in multi-player.
The art style is hand drawn stick men on a white background as shown, although after wrapping my head around the ideas for the game, not sure it will quite cut it(ideas?):
http://i494.photobucket.com/albums/rr303/xcal55/ClassBack.gif
The first sketch of the classroom.
http://i494.photobucket.com/albums/rr303/xcal55/Student.gif
A Possible student design.
The game is for my final year Java project, so it will be in java. The guide-lines are pretty thin and the lecturer encourages learning from other games source code.
Any ideas, or comments will be MUCH appreciated as I want to make this something more than a project, something that is fun to play.
For now, I'd really appreciate some direction as to a resource that can help me with sync issues for the multiplayer sections? Everything else I mostly have down.
The game is still in an early phase, pre any release, but I wanted to share the concept for comments, suggestions or ideas. As soon as it's ready to be played I'll be sure to post it here.
The Concept:
The game is set in a school classroom with several rows of desks creating 'walls' accross an open playing field.
The player starts play as a STUDENT writing a test, but looking for ways to cheat(crib sheets hidden around the classroom, friends willing to talk). The player must then move around the classroom collecting these cheat items or other power-ups, or bumping into obstacles, ie. chairs that have fallen or bags lying in the path.
All the time the player does this he/she has to avoid the TEACHER. The teacher prowls around the class looking for the student. The teacher has a line of sight cone that inspects the class at he/she moves, but cannot see through desks(walls). If the student lands in the line of site cone, the game is up and the student is caught. If the STUDENT bumps into any of the obstacles, the teacher is immediately drawn to the location of the obstacle by the sound.
The game will have a multiplayer aspect, where the players can either play as the teacher or the student. For more fun I was thinking of adding in maybe a second student for multiplayer co-op style. One student can make a sound to lure the teacher away from the other.
Also, my last idea, was to implement a second student in play, but as a 'teacher's pet', who will work with the teacher to find the student, but will be invisible to the main player. This could also be used in multi-player.
The art style is hand drawn stick men on a white background as shown, although after wrapping my head around the ideas for the game, not sure it will quite cut it(ideas?):
http://i494.photobucket.com/albums/rr303/xcal55/ClassBack.gif
The first sketch of the classroom.
http://i494.photobucket.com/albums/rr303/xcal55/Student.gif
A Possible student design.
The game is for my final year Java project, so it will be in java. The guide-lines are pretty thin and the lecturer encourages learning from other games source code.
Any ideas, or comments will be MUCH appreciated as I want to make this something more than a project, something that is fun to play.
For now, I'd really appreciate some direction as to a resource that can help me with sync issues for the multiplayer sections? Everything else I mostly have down.