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cairnswm
13-06-2008, 02:02 PM
Anyone remember this????
http://forums.tidemedia.co.za/nag/showthread.php?t=1240&highlight=MRPG
from rAge 2007??


Well anyway for those that do and those that dont!:

"Welcome to Monster Quest. Monster Quest is a quick and fun windows game that has is origins in the well known minesweeper game.

Monster Quest was originally an idea flighted at the rAge 2007 Game.Dev Idols contest where it recieved rave reviews. Finally the game has been able to see the light of day! Up and coming Indie Game Dev studio "The Beverly Hills Cycling Company" has create the first release of the game.

To play the game you need to understand how mine sweeper works. Each square that you can see shows certain information. A number indicates how many items are around the square. A green number indicates a majority of good things, a red number indicates a majority of dangerous things. (So a red 1 means 1 bad thing near by, a green 3 indicates at least 2 good things).

Good things are typically weapons that can be picked up (you can carry a maximum of 10 weapons). Bad things are typically Monsters and evil bosses that must be defeated to win the game.

You can only search new squares next to squares you already know. Some terrain does not allow you to cross it (such as mountains) while others allow you to cross one square at a time (such as forest).

The game engine has been created as an extensible game engine and new monsters, terrains and adventures will be coming soon. Future versions of the game will include New Weapons, Potions and even companions that must be found to defeat the ever more powerful enemies that will be added.

Each randomly generate game has a goal that needs to be found to win the game. In version 1 the only goal is the beautiful Princess Maritsa that needs to be rescued."


Download version 1 here:
http://www.gamedev.za.net/filecloset/download.php?id=499

dislekcia
14-06-2008, 02:16 AM
Neat!

I didn't realise that orcs needed swords to be defeated, I thought I could just use any weapon... What are the chances of giving the player a chance, like using up 3 wands if they have no swords? They'd still die eventually, but not feel quite so robbed ;)

Also, the right side of the map seemed to generate a few unreachable objects that would show up on the numbers near the edge, but I couldn't get to them...

-D

cairnswm
14-06-2008, 11:07 AM
I think part of the joy of a game like this is learning what is needed to defeat what (and its in the help anyway) :)

The full size map is 100x100, but for this scenario only 30x30 is used.

Future adventures will be able to use the full map for truly epic adventures :)

dislekcia
14-06-2008, 01:22 PM
You know what would be awesome? Spells. Like a spell you could use to reveal a few squares you're unsure of, or even an armor spell that allows you to take one hit and not die...

-D

cairnswm
15-06-2008, 07:33 PM
I was going to call them potions rather than spells, but yeah maybe spells would be better :)

dislekcia
15-06-2008, 10:58 PM
I was going to call them potions rather than spells, but yeah maybe spells would be better :)

Actually I like the sound of potions, makes more sense (health potion = 1 survival) plus they're one shot things.

-D

Thaumaturge
16-06-2008, 08:32 PM
I rather like this. ^_^

Oddly, I noticed that (other than titles) the text in the help box was greyed out (I'm guessing that you set it to be inactive). This unfortunately makes it a little indistinct against against the light backdrop (at least, as I have Windows set up).

Other than that, two things bothered me a little (albeit not overmuch):

1) It feels odd to me to "fight" creatures and not defeat them. I can apparently fight an orc as many times as I want without actually defeating him. This feels especially odd when the wizard is found; it feels as though I've exchanged a single spell with him, and then stepped around him and blithely explored his lair while he stands in front of the door looking menacing.

2) While I suspect that the use of a double-click might be a good thing, reducing the chance of the player accidentally clicking on a tile that they don't mean to select, perhaps wanting only to give the window focus, it does feel to me to be a little much for the action performed. Perhaps it would be worth trying it out with only a single click?

I do very much like the potion idea. ^_^