edg3
07-04-2010, 06:04 PM
Updated 7/4/2010
Game name: Unnamed
Game type: Turn based strategy
World:
The world will be made up of hexagons laid out in a grid to make up each level. Units movement will be relative to their current hexagon. Units will take up 1, 3 or 7 hexagon tiles:
http://i42.tinypic.com/6ehjz4.jpg
Units:
Cost per unit: will change in balancing stage
(1 * UnitAttack) worth of Platinum
(1 * UnitDef) worth of Steel
(1 * UnitSpeed) worth of Silicone
Cost per structure: will change during balancing stage
Planetary base: 25 units steel, 5 units platinum, 5 units silicone
Stations: 20 units steel, 8 units platinum, 2 units silicone
Unit build time:
Turns = 9 - UnitSpd
Only scouts can build
Structure build time
Planetary base: 7 turns
Station: 5 turns
1 Block
Scouts: (1 Atk, 1 Def, 8 Spd)
Fighters: (3 Atk, 2 Def, 5 Spd)
Frigates: (5 atk, 4 def, 2 Spd)
3 Blocks
Planets: (Full resource gain - 80%, 1 unit repair every 2 turn)
Moons: (Half resource gain - 40%, 1 unit repair every 3 turns)
Stations: (No resources)
7 Blocks 1 of each per every 200 hexagonal tiles
Black Holes (No pathing, Lower speed by 1)
Suns (No pathing, Increase speed by 1)
Asteroid fields (Pathing, Half Speed, increase defence by 2)
Resources
Planets and moons give: Platinum, Steel, and Silicone (Random amounts that total 80% [40 in the case of a moon] of 3 units)
Planetary bases and stations give: Unit cap (8 and 5 respectively)
Research Points: Gained from capturing planets and destroying enemy units/structures (doesnt affect actual play, at certain amounts unlocks new Upgrade Cards)
Upgrade Cards These will be revamped completely in the balance phase
You can use a single card in a game (chosen at the start of the game) which gives you a certain bonus throughout the game. Each card will also have some "lore" for the game to explain various things to the player about the game's "story"
example cards
Solar Bouncing: add and extra 1 speed near suns
Resource Efficiency: Harvest an extra 20% resources at each Planet and Moon
Production Line: units build 1 turn faster
Sonar: add 1 unit of speed inside asteroid fields
Combat
Your attack is the number of attacks your ship can make at -
Damage = Your attack - Enemy's Defence
Minimum damage is 1
Each unit has 10 base health
Each structure has 20 base health
No combat allowed in first N turns where = 2 * number of players
You may not move a ship once it has attacked
Turns
Players are shuffled at the start of a game into a random order for play, each is given one planet (with a planetary base on it) and 10 of each resource (except unit cap which they get from their planetary base)
Every turn each player gets resources and it counts to their repair and build counters
Game play types these arent final, but they are examples
Annihilate: Completely destroy all of an enemy's structures
Team Annihilate: As above but in teams of 2 or more
Arms Race: First team to have their number of units at a ratio of 2 to 1 (or better) to every other player in game, and each player that is not in the lead gets a bonus of 10% resource rate, and a bonus of 1 attack on each of their units
Conqueror: Take control of all planets and moons on the map
Defender: Keep a specific planet/moon/base alive
Race against time: Start with a number of units, and 1 planet per player and defend against wves of invaders for as long as possible.
Story:
The story will essentially be that an alien ship that traveled into our galaxy crashed on our planet, helping Earth develop new technology and advances in space exploration allowing us to move off of our own planet into the rest of the galaxy. The crashed ship gave us a new method of harvesting solar energy that gave enough energy to power ships completely (with no need for other fuels), as well as new methods of propulsion that made the interstellar distances much quicker to travel.
Unfortunately the ship that crashed was a scout for the alien race who are systematically taking control of the whole universe, galaxy by galaxy. Earth never managed to make contact with the aliens when they were noticed establishing a base on Pluto, but by the time the aliens were reaching Mars mankind had realised their intentions.
In response Earth unanimously elected a single military leader (you) to manage its space fleet as a whole and gave you the task of protecting humanity and our solar system as we knew it.
Project status
Concept: Going through C&C, and expanding the concept
What is needed:
Comments and critique, and feel free to give your suggestions.
Game name: Unnamed
Game type: Turn based strategy
World:
The world will be made up of hexagons laid out in a grid to make up each level. Units movement will be relative to their current hexagon. Units will take up 1, 3 or 7 hexagon tiles:
http://i42.tinypic.com/6ehjz4.jpg
Units:
Cost per unit: will change in balancing stage
(1 * UnitAttack) worth of Platinum
(1 * UnitDef) worth of Steel
(1 * UnitSpeed) worth of Silicone
Cost per structure: will change during balancing stage
Planetary base: 25 units steel, 5 units platinum, 5 units silicone
Stations: 20 units steel, 8 units platinum, 2 units silicone
Unit build time:
Turns = 9 - UnitSpd
Only scouts can build
Structure build time
Planetary base: 7 turns
Station: 5 turns
1 Block
Scouts: (1 Atk, 1 Def, 8 Spd)
Fighters: (3 Atk, 2 Def, 5 Spd)
Frigates: (5 atk, 4 def, 2 Spd)
3 Blocks
Planets: (Full resource gain - 80%, 1 unit repair every 2 turn)
Moons: (Half resource gain - 40%, 1 unit repair every 3 turns)
Stations: (No resources)
7 Blocks 1 of each per every 200 hexagonal tiles
Black Holes (No pathing, Lower speed by 1)
Suns (No pathing, Increase speed by 1)
Asteroid fields (Pathing, Half Speed, increase defence by 2)
Resources
Planets and moons give: Platinum, Steel, and Silicone (Random amounts that total 80% [40 in the case of a moon] of 3 units)
Planetary bases and stations give: Unit cap (8 and 5 respectively)
Research Points: Gained from capturing planets and destroying enemy units/structures (doesnt affect actual play, at certain amounts unlocks new Upgrade Cards)
Upgrade Cards These will be revamped completely in the balance phase
You can use a single card in a game (chosen at the start of the game) which gives you a certain bonus throughout the game. Each card will also have some "lore" for the game to explain various things to the player about the game's "story"
example cards
Solar Bouncing: add and extra 1 speed near suns
Resource Efficiency: Harvest an extra 20% resources at each Planet and Moon
Production Line: units build 1 turn faster
Sonar: add 1 unit of speed inside asteroid fields
Combat
Your attack is the number of attacks your ship can make at -
Damage = Your attack - Enemy's Defence
Minimum damage is 1
Each unit has 10 base health
Each structure has 20 base health
No combat allowed in first N turns where = 2 * number of players
You may not move a ship once it has attacked
Turns
Players are shuffled at the start of a game into a random order for play, each is given one planet (with a planetary base on it) and 10 of each resource (except unit cap which they get from their planetary base)
Every turn each player gets resources and it counts to their repair and build counters
Game play types these arent final, but they are examples
Annihilate: Completely destroy all of an enemy's structures
Team Annihilate: As above but in teams of 2 or more
Arms Race: First team to have their number of units at a ratio of 2 to 1 (or better) to every other player in game, and each player that is not in the lead gets a bonus of 10% resource rate, and a bonus of 1 attack on each of their units
Conqueror: Take control of all planets and moons on the map
Defender: Keep a specific planet/moon/base alive
Race against time: Start with a number of units, and 1 planet per player and defend against wves of invaders for as long as possible.
Story:
The story will essentially be that an alien ship that traveled into our galaxy crashed on our planet, helping Earth develop new technology and advances in space exploration allowing us to move off of our own planet into the rest of the galaxy. The crashed ship gave us a new method of harvesting solar energy that gave enough energy to power ships completely (with no need for other fuels), as well as new methods of propulsion that made the interstellar distances much quicker to travel.
Unfortunately the ship that crashed was a scout for the alien race who are systematically taking control of the whole universe, galaxy by galaxy. Earth never managed to make contact with the aliens when they were noticed establishing a base on Pluto, but by the time the aliens were reaching Mars mankind had realised their intentions.
In response Earth unanimously elected a single military leader (you) to manage its space fleet as a whole and gave you the task of protecting humanity and our solar system as we knew it.
Project status
Concept: Going through C&C, and expanding the concept
What is needed:
Comments and critique, and feel free to give your suggestions.