View Full Version : There will be ZERO BUTTONS in August
Fengol
03-08-2010, 04:12 PM
http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/
Sure, you?ve seen plenty of 1-button game development challenges, but we?re upping the stakes this month with a ZERO BUTTON challenge. There may be a ton of waggle-only games coming to a console near you, but it?s something PC developers have yet to really grapple with.
So what can you do with just a mouse (no clicking!), or a microphone for that matter?
For the designer part of your brains to think about. I was thinking of a dust bunnies sandbox game
hideinlight
03-08-2010, 05:49 PM
Spaceship
Top Down
Inner circle (Divided into sections, primary fire, secondary fire, special)
Outter Circle (Movement)
Far outter circle (Movement variation)
Game could start by hovering your mouse over a warpgate, letting the ship fly into it.
Game would be based on:
wherever the mouse points and how long you decide to keep it there.
Graal
03-08-2010, 06:21 PM
I once played a game where you had to blow into your microphone to scatter clouds in order to clear the skies for stargazing.
The Dash
03-08-2010, 06:36 PM
"zOMG i dont know how to do a menu without buttons!!11!"
Check for some examples - http://www.dontclick.it/
dislekcia
03-08-2010, 06:41 PM
I'm thinking about all sorts of mouse-movement-only things...
Stuff like creating objects when the mouse crosses its own trail, having mouse movement speed thresholded to create different states of input, etc.
henniedebeer
03-08-2010, 07:20 PM
This is so cool! But kinda silly at the same time
dammit
03-08-2010, 07:37 PM
I'm thinking about all sorts of mouse-movement-only things...
Stuff like creating objects when the mouse crosses its own trail, having mouse movement speed thresholded to create different states of input, etc.
Spell casting in the Harry Potter games and in the Black and White games too! \o/
dislekcia
03-08-2010, 08:10 PM
This is so cool! But kinda silly at the same time
Your face is kinda silly at the same time.
xyber
04-08-2010, 11:19 AM
"zOMG i dont know how to do a menu without buttons!!11!"
Check for some examples - http://www.dontclick.it/
That is pretty cool
SC(+)PE
07-08-2010, 08:00 PM
"zOMG i dont know how to do a menu without buttons!!11!"
Check for some examples - http://www.dontclick.it/
This is a very strange sensation. Forcing myself not to click feels like I've lost the use of a limb. On top of that, once you get into the habit of not clicking anything on that site, you mouse over a different tab and expect it to jump to attention... but it just sits there, staring at you who can no longer click.
I like it though, makes the whole experience more organic.
inb4 Apple does away with clicking.
If I had seen this earlier and I wasnt studying for math, I would borrow some of oldtimer's code and make a web cam game. Oh well. If anyone wants to give it a go though I can bug him to come read this here :P
EDIT: Oh and also, dontclick.it should become that basis of OS navigation in the future, its so much smoother! To me it just feels more natural.
Gazza_N
14-08-2010, 03:16 PM
dontclick.it is a really cool experiment, and perfectly functional, but it makes me feel disconnected from the interface. Personally, I need the feedback that a mouse click provides to feel that I'm actively in control of the program. Software graphical interfaces are built to resemble physical analogue controls, after all, and one gets used to having that tactile feedback from "pressing a button" (virtual or not) that tells you that you've set a process in motion.
AndrewJ
17-08-2010, 03:20 PM
So would force feedback mouses be a good idea then? Or perhaps a mouse whose surface "dimples" outward or deforms in some was in response to what they go over? Hmmm... an interesting HCI idea that might benefit from future research! :-)
Gazza_N
17-08-2010, 04:43 PM
I think it's more that clicking provides a solid confirmation action. A discrete, elaborate, yet incredibly simple bit of tactile input that says "YES! This IS what I want to do, software! Go forth and do it!". Beats requiring the time and manual dexterity necessary to squiggle complex shapes over a button, or wiping the cursor over a control in JUUUUUST the right way for it to register your mouse movement as a "click". I must admit, I really like that time-delayed activation method, though. Good balance between economy of motion and lowering the risk of activating something accidentally.
One final thought - precision. I can't see someone using a gesture-based mouse interface for high-precision software like CAD or 3D modelling. It's fine for web interfaces, or even games to a degree, but where you need to accurately indicate the position of something while still requiring gestures to activate commands? No dice. This ignores potential keyboard input of course, where you can, for instance, smack the space bar, but then you're just emulating a mouse click, no?
Then again, maybe I'm just set in my ways after a lifetime of pressing buttons and lack the imagination to rethink interfaces around gesture control. ;)
SkinkLizzard
17-08-2010, 09:36 PM
take out gestures and use a web cam to track the persons eyes when they blink/wink the right one, right click
and left click for the left eye (a double wink or natural blinking isn't counted as anything to allow for normal eye relieving without making stuff happen).
probably horribly inaccurate but could be an interesting experiment none the less and might even work with
some decent equipment.
FuzzYspo0N
18-08-2010, 10:51 AM
but on the back of my logitech mouse box it says good for 1 billion clicks. Now ill be wearing out my eyelids and i dont see a replacement option at this point
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