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SkinkLizzard
20-03-2008, 10:34 PM
Well I'll climb on the band wagon and post up
my incomplete/abandoned projects (I only have this type of project at the moment lol)

Zombie Cupcake:
this is a little 'educational' game for one of the game.dev comps
the idea was based on a story Dislekcia told about the roaming zombies at R@ge
and how he Nandrew and Miktar fended them off with a cupcake cannon.
I went and butchered it and made it into this
http://i98.photobucket.com/albums/l249/skinklizzard/GameDev/Zombie_screen1.jpg

http://gamedev.openhazel.co.za/filecloset/data/files/404/ZombieCupcake.rar


FlyingCity:
the original premise was to have a rts/rpg game where your city floated in a highly buoyant atmosphere, and the materials used to build the city would effect its ability to float...
it didn't get very far.
http://i98.photobucket.com/albums/l249/skinklizzard/GameDev/FlyingCity_screen1.jpg

http://gamedev.openhazel.co.za/filecloset/data/files/400/FlyingCity.rar


Tut_shooter:
Pretty mush as the name implies this is a top down shooter I made
as a tut/lecture thing for a hotlab/devlan we had in durban.
http://i98.photobucket.com/albums/l249/skinklizzard/GameDev/TutShoot_screen1.jpg

http://gamedev.openhazel.co.za/filecloset/data/files/402/Tut_shooter.rar


SpaceRPG:
this was an attempt by me and Splat to create an rpg based in space
where one would fly between planets in different systems doing missions
and levelling up your craft (the story had this craft being unique alien technology that mapped to your dna) all we got round to doing was a basic nav system and flying around.
http://i98.photobucket.com/albums/l249/skinklizzard/GameDev/Space_screen1.jpg

http://gamedev.openhazel.co.za/filecloset/data/files/401/SpaceRPG.rar


WinterEyes:
this was a Rpg I was working on to hopefully enter into the winter dev
I never got anywhere near to completion and at the moment most people compare its
style to crimsonland. controls explained in readme, but the simple version,
mouse wheel changes spell (spell icon top left corner) hold left button, if nothing happens or it seems pointless hold right mouse as well this will cast the spell, if the spell casts on left mouse its a stream spell and right mouse boosts it with more mana.
http://i98.photobucket.com/albums/l249/skinklizzard/GameDev/winter_screen2.jpg

http://gamedev.openhazel.co.za/filecloset/data/files/403/WinterEyesProto.rar


If I find others worth posting I'll stick them up here as well.

dislekcia
20-03-2008, 10:50 PM
Whoa, you've been busy! :)

Cupcakes, zombies, rAge? I think I vaguely remember ranting about something like that during the 2-day hotLab. I may have been very, very tired though...

-D

FuzzYspo0N
20-03-2008, 11:59 PM
yea these are cool concepts. i laughed at the cupcake cannon. i made a shooter like that back in the turbo pascal days, where it was like, sheep vs cows and then u shot the sheep at the cows, to kill them as they flew over the moon :D

Cool games here too

Afflict
21-03-2008, 04:30 AM
All these prototypes look awesome :) Seriously, where did I put that game maker install ;)

Fengol
21-03-2008, 08:31 AM
I really like the context menu in FlyingCity although I had no idea what its options were :P

When is the world going to deliver Elite clones? Rogue is cloned by every D&D player with a keyboard but is there no one looking at the stars and wishing to explore the reaches of space? My only other comment about SpaceRPG is that the HUD needs a range finder, I was travelling towards a planet for what felt like 10 mins and still didn't come to it :(

|-|1Pp13
21-03-2008, 10:56 AM
SpaceRPG:
this was an attempt by me and Splat to create an rpg based in space
where one would fly between planets in different systems doing missions
and levelling up your craft (the story had this craft being unique alien technology that mapped to your dna) all we got round to doing was a basic nav system and flying around

sounds like freelancer :p (*downloads*)

SkinkLizzard
21-03-2008, 11:15 AM
I really like the context menu in FlyingCity although I had no idea what its options were :P

When is the world going to deliver Elite clones? Rogue is cloned by every D&D player with a keyboard but is there no one looking at the stars and wishing to explore the reaches of space? My only other comment about SpaceRPG is that the HUD needs a range finder, I was travelling towards a planet for what felt like 10 mins and still didn't come to it :(

Yea you're right it does need a range finder,
but what I generally do to get around long flight times is
use the buttons I put in for testing to whack the engine speed up + -
in terms of flying city I was going to make mouse over tool tips but well i never got round to it
the green arrow thing is the tool for placing floor blocks the shards is the one for removing floor blocks and the little globe looking one takes you to the world screen.

and |-|1Pp13 dont get your hopes up to high its pretty much nothing at the moment
although I might start working on this again soonish :)

Thaumaturge
21-03-2008, 05:52 PM
You have some very nice prototypes there!

I really like the concepts behind SpaceRPG and FlyingCity - the latter especially. I'd love to see either (or better yet, both) developed into full games. Both also have rather lovely graphical styles. ^_^

I think that I remember an earlier version of WinterEyes - in particular the fire stream and its unusual behaviour. It looks as though it made some good progress between that version and this. ^_^

SkinkLizzard
21-03-2008, 07:20 PM
while we at it I was fiddling with something today:
http://gamedev.openhazel.co.za/filecloset/data/files/409/TunnelGen.gmk

random generation
s - regenerates from seed
g - regenerates with seed but allows custom branching value
b - sets new branching value for use with g

Tr00jg
22-03-2008, 10:33 AM
Oooh, FlyingCity has such a cool concept!

SkinkLizzard
24-03-2008, 11:52 AM
I just looked through spacerpg again
and well I feel thoroughly sorry for anyone who downloads it and goes through the source.
Proof that I should really comment code :)

01DT!m3r
30-03-2008, 07:58 PM
Oooh, FlyingCity has such a cool concept!

I agree . Why didn't you finish it skink?