View Full Version : 20: Invasion
|-|1Pp13
31-08-2008, 12:07 AM
Just a quick game to keep you occupied
Use your mouse to destroy lines (at the joints or leading edge) and survive untill nightfall
Still to come:
Still tweaking the difficulty level
Each game becomes harder depending on the previous survived
Some sort of scoring system
Sound effects
Fix the bug in the lines (i know theres one, just have to find it :p)
Demo (http://www.filedropper.com/invasion)
Thaumaturge
31-08-2008, 06:04 AM
To keep us occupied? Should we take this to mean that this game is a nefarious scheme aimed at draining our time, leaving us with our own entries incomplete? :P
It's a cool little take on the missile defence genre, I think; I rather like the somewhat abstract nature of the attackers and defence against them in this case. ^_^
Unfortunately, it seems that when one city is hit, all are destroyed. :P
|-|1Pp13
31-08-2008, 09:32 AM
To keep us occupied? Should we take this to mean that this game is a nefarious scheme aimed at draining our time, leaving us with our own entries incomplete? :P
...no comment at this point in time... =P
Unfortunately, it seems that when one city is hit, all are destroyed. :P
HA! theres the bug i was looking for =P
|-|1Pp13
10-09-2008, 07:29 PM
Okay, didn't quite finish the last version in time for the comp
so heres a new improved one:
Invasion 2 (http://www.filedropper.com/invasion2)
You get points for destroying two or more lines with one blast
If you blast and miss its minus one point
Its still not compleate, but its definitly playable
PS:
I suggest
Hard+survival
oh yes- please take the 20: out of the threads title
Thank you :)
Thaumaturge
12-09-2008, 06:35 AM
Hmm... To be honest, I think that I preferred some of the elements of the previous version to those that replaced them in this.
The addition of a score is welcome, but personally I find it a little unforgiving; encouraging players to hold off on shooting incoming lines, hoping to cluster them together, is good, I think, but I also think that the lack of reward for hitting single lines detracts from the feeling of accomplishment. It seems that I can bring down a hundred incoming missiles without wasting a single shot, and still walk away with a score of just one, which feels unsatisfying to me.
If I may suggest, perhaps instead award one point for a successful hit on a single line, and then increase the rewards for greater numbers of lines, perhaps along a roughly exponential curve. For example:
number of lines hit points awarded
1 1
2 2
3 4
4 8
5 16
6 32
7 64
... ...
That way you reward successful hits with more than just time, but still provide incentive to make judgement calls on letting lines go for a while in order to hit groups with single shots.
Otherwise, I think that I preferred the circular "detonations" of the player's shots in the previous version, and I rather like that version's slowly descending darkness. I also believe that I preferred your previous city image to the current.
On the plus side, survival mode is a good idea, I think, and I rather like the big clock that accompanies it. ^_^
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