Bonezmann
23-08-2009, 09:43 AM
I was playing around with an idea this week:
I'm just going t ojump straight in, you have foru characters. A robot, a mercenary, a medic and an engineer. Each of them are crucial to the completion of a level. and each of them complementing the team in their own way as follows:
Mercenary - kills the enemy
medic - heals the mercenary
robot - disposes dead enemies and can hack into alarms/electric doors
engineer - repairs robot
So far I only have the Mercenary and the robot working, the merc can kill the enemies and the robot is able to dispose of the corpses. Sound will also play a big role as the enemy might be able to hear sounds you make. It's all in the prototype
The reason I call it the great escape is because they'll have to escape some sort of a lab or facility. I'm still working on that.
greatescape.zip - 1.45MB (http://www.zshare.net/download/645241751ab50ea2/)
as a final note, here's a full explanation of what's going on on the screen, you can also press F1 in-game to see this:
The Great Escape v0.0.1
Explanation of what's going on on the screen:
The animating sprites are the enemies, the un-animated sprites are the playable characters.
The mercenary: Right-click to select the mercenary, then right-click on a LIVING enemy to shoot. Left-click to move around
The Robot: Right-click to select the robot, then right-click on a DEAD enemy to eat the corpse, Left click to move around.
The wall: The skull-ish icons, it has no function other than to block stuff.
The alarm: This is the gray square with the red circle, left click to sound the alarm. If the enemy "hears" the alarm the will run towards it
The enemy: The enemy is out to kill you(obviously), right now the enemy has no function other than getting killed and responding to the alarm.
THINGS DONE
Mercenary movement
Robot Movement
Mercenary shooting + sound effect/animation
Robot eating + sound effect/animation
Alarm + sound effect/animation
THINGS TO BE DONE BY NEXT VERSION
One basic level
better graphics
enemy movement
robot's ability to suck up left-over blood + sound effect/animation
?removal of occasional burp sound when robot disposes of corpse?
more...
Any thoughts?
I'm just going t ojump straight in, you have foru characters. A robot, a mercenary, a medic and an engineer. Each of them are crucial to the completion of a level. and each of them complementing the team in their own way as follows:
Mercenary - kills the enemy
medic - heals the mercenary
robot - disposes dead enemies and can hack into alarms/electric doors
engineer - repairs robot
So far I only have the Mercenary and the robot working, the merc can kill the enemies and the robot is able to dispose of the corpses. Sound will also play a big role as the enemy might be able to hear sounds you make. It's all in the prototype
The reason I call it the great escape is because they'll have to escape some sort of a lab or facility. I'm still working on that.
greatescape.zip - 1.45MB (http://www.zshare.net/download/645241751ab50ea2/)
as a final note, here's a full explanation of what's going on on the screen, you can also press F1 in-game to see this:
The Great Escape v0.0.1
Explanation of what's going on on the screen:
The animating sprites are the enemies, the un-animated sprites are the playable characters.
The mercenary: Right-click to select the mercenary, then right-click on a LIVING enemy to shoot. Left-click to move around
The Robot: Right-click to select the robot, then right-click on a DEAD enemy to eat the corpse, Left click to move around.
The wall: The skull-ish icons, it has no function other than to block stuff.
The alarm: This is the gray square with the red circle, left click to sound the alarm. If the enemy "hears" the alarm the will run towards it
The enemy: The enemy is out to kill you(obviously), right now the enemy has no function other than getting killed and responding to the alarm.
THINGS DONE
Mercenary movement
Robot Movement
Mercenary shooting + sound effect/animation
Robot eating + sound effect/animation
Alarm + sound effect/animation
THINGS TO BE DONE BY NEXT VERSION
One basic level
better graphics
enemy movement
robot's ability to suck up left-over blood + sound effect/animation
?removal of occasional burp sound when robot disposes of corpse?
more...
Any thoughts?