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View Full Version : Sword fighting Victorian monkey OR TIGSource comp



Fengol
18-01-2011, 03:24 PM
http://forums.tigsource.com/index.php?topic=17083.0

All I needed as their image of the monkeys and I knew the theme and what was required of me.

edg3
18-01-2011, 05:37 PM
Im wondering, does the game HAVE to have monkeys? (The multiplayer part isn't an issue :P)

Fengol
19-01-2011, 08:45 AM
Alec 'The Luma Arcade Intern' Larsen and I fiddled with a little fighting prototype in Unity3D

Download: http://www.box.net/shared/n0050hcbr6

http://i139.photobucket.com/albums/q312/Fengol/prototypeFighter.png

edg3
19-01-2011, 08:52 AM
I've started with the physics for my game (just because it is the right thing to do :P), and I figured out how I am working monkeys into this. So yeah, its going to be awesome I think. Think along the lines of Castle Crashers Melee/Ranged + Half Life meets Tee Worlds. (http://www.teeworlds.com/), but with physics, as many players as I can cram in (with lab networking), ninjas and cowboys.

Fengol
19-01-2011, 12:51 PM
I didn't see any requirement for monkeys? The picture was just cool

FuzzYspo0N
19-01-2011, 01:58 PM
MONKEEES

edg3
19-01-2011, 05:21 PM
Well Ive worked out the monkey angle anyway :D