Nandrew
03-01-2009, 07:01 PM
http://img148.imageshack.us/img148/4066/promo1sh6.png
http://img154.imageshack.us/img154/463/promo2mu1.png
Doctor Warp's Marvellous Machines v0.01
AKA Yet Another Damn Prototype
Those of you who have been keeping tabs on my efforts (goodness knows why) may be aware that I'm now on something of a crusade to try devise a fun, varied and balanced puzzle game based on the core philosophy of "force node things" acting upon sprites to get them to some sort of goal.
As a result, I've been brainstorming and prototyping about trying to find the right game dynamic with which to woo players. This particular one has you manually place down limited-range, differently-oriented "force nodes" which continuously act upon a steady stream of "warpions". Your objective is to guide this stream to the exit.
It's about as different from Gravwarp as Gravwarp is different from the original game, but it takes the strengths and lessons of the previous two incarnations to (hopefully) hit the nail on the head with that X-factor which I felt was missing.
I'm rather pleased with the result -- level ideas are far easier to come by (I plotted a full 40 without breaking a sweat: 10 included in this proto) and the gameplay is ... well, it feels a lot more satisfying and balanced than the previous two.
Of course, I cannot be absolutely sure of my findings without first consulting my dear community members about it! Play this game and give me some feedback! Really, anything goes, even the unlikely. If I can't put your suggestions into effect here, I'm not afraid of scrapping this project and starting on proto number 4!
Hitmehitmehitme. And have fun with the game.
http://www.quickshare.co.za/files/a1dru85y/MarvelMachines_v001.exe.html
(--EDIT--)
New version with UNDO and ghost path functionality. Should make things a LOT less finicky for players.
http://www.quickshare.co.za/files/ms340sok/MarvelMachines_v002.exe.html
(--EDIT2--)
Slightly revised version with a few bugfixes and synced rotation nodes. Grab it if you want.
http://www.quickshare.co.za/files/43ou7fdx/MarvelMachines_v003.exe.html
http://img154.imageshack.us/img154/463/promo2mu1.png
Doctor Warp's Marvellous Machines v0.01
AKA Yet Another Damn Prototype
Those of you who have been keeping tabs on my efforts (goodness knows why) may be aware that I'm now on something of a crusade to try devise a fun, varied and balanced puzzle game based on the core philosophy of "force node things" acting upon sprites to get them to some sort of goal.
As a result, I've been brainstorming and prototyping about trying to find the right game dynamic with which to woo players. This particular one has you manually place down limited-range, differently-oriented "force nodes" which continuously act upon a steady stream of "warpions". Your objective is to guide this stream to the exit.
It's about as different from Gravwarp as Gravwarp is different from the original game, but it takes the strengths and lessons of the previous two incarnations to (hopefully) hit the nail on the head with that X-factor which I felt was missing.
I'm rather pleased with the result -- level ideas are far easier to come by (I plotted a full 40 without breaking a sweat: 10 included in this proto) and the gameplay is ... well, it feels a lot more satisfying and balanced than the previous two.
Of course, I cannot be absolutely sure of my findings without first consulting my dear community members about it! Play this game and give me some feedback! Really, anything goes, even the unlikely. If I can't put your suggestions into effect here, I'm not afraid of scrapping this project and starting on proto number 4!
Hitmehitmehitme. And have fun with the game.
http://www.quickshare.co.za/files/a1dru85y/MarvelMachines_v001.exe.html
(--EDIT--)
New version with UNDO and ghost path functionality. Should make things a LOT less finicky for players.
http://www.quickshare.co.za/files/ms340sok/MarvelMachines_v002.exe.html
(--EDIT2--)
Slightly revised version with a few bugfixes and synced rotation nodes. Grab it if you want.
http://www.quickshare.co.za/files/43ou7fdx/MarvelMachines_v003.exe.html