ShadowMaster
08-09-2007, 10:09 AM
Read this to see what I mean, it is not spesifically for games but a lot of it is still useful.
How to make figures and presentations that are friendly to colour blind people (http://jfly.iam.u-tokyo.ac.jp/color/)
Here is just a bit of information to prove to you, that you should read it.
The frequency of colorblindness is fairly high. One in twelve Caucasian (8%), one in 20 Asian (5%), and one in 25 African (4%) males are so-called "red-green" colorblind. It is commoner than AB blood group.
There are always colorblind people among the audience and readers. There should be more than TEN colorblinds in a room with 250 people. (50% male and 50% female) There is a good chance that the paper you submit may go to colorblind reviewers. Supposing that your paper will be reviewed by three white males (which is not unlikely considering the current population in science), the probability that at least one of them is colorblind is whopping 22%!
Also when you put in colour blind information(like simbols ect), make sure it is always visible. Not like in Hexic where you can't always see the marking on the piece, believe me it skrews you over, when a bomb comes knocking.
PS. can some admin please change the title to: "How to make your games colour blind friendly"
How to make figures and presentations that are friendly to colour blind people (http://jfly.iam.u-tokyo.ac.jp/color/)
Here is just a bit of information to prove to you, that you should read it.
The frequency of colorblindness is fairly high. One in twelve Caucasian (8%), one in 20 Asian (5%), and one in 25 African (4%) males are so-called "red-green" colorblind. It is commoner than AB blood group.
There are always colorblind people among the audience and readers. There should be more than TEN colorblinds in a room with 250 people. (50% male and 50% female) There is a good chance that the paper you submit may go to colorblind reviewers. Supposing that your paper will be reviewed by three white males (which is not unlikely considering the current population in science), the probability that at least one of them is colorblind is whopping 22%!
Also when you put in colour blind information(like simbols ect), make sure it is always visible. Not like in Hexic where you can't always see the marking on the piece, believe me it skrews you over, when a bomb comes knocking.
PS. can some admin please change the title to: "How to make your games colour blind friendly"