Tr00jg
19-07-2008, 12:11 PM
One of the most fun things in games is the final bosses. Nothing really rivals the epic-ness of kicking major HUGE butt at the end of a game.
Anyway, so I want to make a game that basically starts as you wake up and get going to defeat the final boss. The whole game should look as if it has been used as if the game was about 4-6 hours long before the final boss. ie, there should be an inventory with packed items, and random items like apples and such (for randomness), you should be level 56, and have a full party. You should also have a fully explored map and such.
As you wake up, the experienced member of your party asks if you are ready. You can say "yes" or "no". You are not ready of course because you have no idea what's happening and what the final boss stage will be like!!
Saying "no" will prompt the old guy to say, "typical of you to joke at this hour. Lets go!".
The final boss is then basically a huge puzzle/action sequence that you have to complete. It should look planned, but still be intuitive enough to play so as not to punish the player.
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The only problem with this is creating all the art for it. It should look like a gameboy advanced RPG (something like FF6).
But yeah, what do you think?
Anyway, so I want to make a game that basically starts as you wake up and get going to defeat the final boss. The whole game should look as if it has been used as if the game was about 4-6 hours long before the final boss. ie, there should be an inventory with packed items, and random items like apples and such (for randomness), you should be level 56, and have a full party. You should also have a fully explored map and such.
As you wake up, the experienced member of your party asks if you are ready. You can say "yes" or "no". You are not ready of course because you have no idea what's happening and what the final boss stage will be like!!
Saying "no" will prompt the old guy to say, "typical of you to joke at this hour. Lets go!".
The final boss is then basically a huge puzzle/action sequence that you have to complete. It should look planned, but still be intuitive enough to play so as not to punish the player.
------------
The only problem with this is creating all the art for it. It should look like a gameboy advanced RPG (something like FF6).
But yeah, what do you think?