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View Full Version : 22: Chess - Team Arena (boardgame to shooter)



Bonezmann
01-06-2009, 07:09 PM
I have a lot of ideas, but this is the one that takes my fancy the most. I sat down and took chess, thought about the different pieces, how they move and the general goal of the game. Then I thought how the game would be played, multiplayer or single player? and I came up with this:

so far, the game will commence on the chessboard itself. The game isn't played in turns, but in "Real Time", like a team deathmatch. Each piece can move freely, but is only able to shoot/use abilities in the way that pieces move on a chessboard. Each piece will have it's own "ability" from shooting to melee attacks(I still need to figure out which goes where).

The goal of normal chess is to eliminate the other team's pieces while aiming to kill the king(checkmate), here it will be the same. the king will either move slowly, or it will be a symbolic piece or equipment that needs to be destroyed. It will most likely be a "same-screen" multiplayer with a very basic single player for those who don't have a mate to play with.

I'll be using Game Maker 7, and it will most likely be 2D as I still have model problems with the 3D stuff. It would be awesome in 3D though. :D

That's about it, any Questions, comments and suggestions are always appreciated and noted. :)

Aequitas
01-06-2009, 08:23 PM
So is one player comtrolling an entire "side", or is it a team of people?

Are you gonna look at more advanced chess tactics like locking down pieces with a possible mate?

dislekcia
01-06-2009, 08:32 PM
I think it might be a good idea to let go of the grid/board and try to show how the pieces interact without the positional limitations...

A knight might be able to jump over things and enemies but can only attack in the air.
A pawn should be slow but heavily armored, especially when in groups - maybe formation invulnerability?
A rook should have a rail-gun and be able to shoot in straight lines.
A bishop might be able to move really fast and have a close range weapon (bishops are chess' sneaky attack units).

Try thinking in that vein.

Bonezmann
01-06-2009, 08:56 PM
So is one player comtrolling an entire "side", or is it a team of people?

Are you gonna look at more advanced chess tactics like locking down pieces with a possible mate?

A team of people, as for the second question, i doubt it. I'll just start with the basics. :)


I think it might be a good idea to let go of the grid/board and try to show how the pieces interact without the positional limitations...

A knight might be able to jump over things and enemies but can only attack in the air.
A pawn should be slow but heavily armored, especially when in groups - maybe formation invulnerability?
A rook should have a rail-gun and be able to shoot in straight lines.
A bishop might be able to move really fast and have a close range weapon (bishops are chess' sneaky attack units).

Try thinking in that vein.

the board/grid is only but a map. The pieces move freely. I like the ideas, especially the pawn. Maybe they can have a special PWNAGE attack when grouped closely together. I'll look into all the suggestions you noted above, thanx Dis. :)

FuzzYspo0N
01-06-2009, 09:14 PM
that pawnage attack sounds cool lol, pawn rush. Anyway, interesting idea... You can check out the unity engine if you think you can do the game in 30 days, the demo is quite liberal for 3d stuff and makes making prototypes or actual games quite easy compared.

Although, 2d would be cool for this too. Top down, obviously?

Bonezmann
01-06-2009, 10:16 PM
that pawnage attack sounds cool lol, pawn rush. Anyway, interesting idea... You can check out the unity engine if you think you can do the game in 30 days, the demo is quite liberal for 3d stuff and makes making prototypes or actual games quite easy compared.

Although, 2d would be cool for this too. Top down, obviously?

It would be top-down, yes. I only have 30 days to make the game anyways. I'll try it out, thanx. Pawn rush sounds cool too :D

FuzzYspo0N
01-06-2009, 11:37 PM
Of course the deadlines > the choice of engine. Plus the graphics required etc.. So yea. Make sure to choose carefully ;)

Annihilatorza
02-06-2009, 11:50 AM
Intersting I like it alot. YOu could incl some power ups as well ?

Kensei
02-06-2009, 04:57 PM
Sounds like an interesting idea :)

I suggest getting a basic prototype out where you use one or two chess pieces first (and then add more later).
How about an idea of resource allocation, ala Dawn of War or Ground Control, where you can only choose a certain number of units (if you opt for one player per side)

Bonezmann
02-06-2009, 05:54 PM
Intersting I like it alot. YOu could incl some power ups as well ?

I'm thinking of "grouped" abilites, like the PWNAGE ability the pawns will have, grouping up with a similar piece on the same side -might- allow for some combo kills. For instance, two bishops near each other can perform a diagonal combo kill or something. Let me get the basics done first before I look at that. :)


Sounds like an interesting idea :)

I suggest getting a basic prototype out where you use one or two chess pieces first (and then add more later).
How about an idea of resource allocation, ala Dawn of War or Ground Control, where you can only choose a certain number of units (if you opt for one player per side)

I'll start with the pawns and work up, I didn't plan to do it that way but now that you mention it, it will be the best way possible to take this on. :)


Sounds like an interesting idea :)

I suggest getting a basic prototype out where you use one or two chess pieces first (and then add more later).
How about an idea of resource allocation, ala Dawn of War or Ground Control, where you can only choose a certain number of units (if you opt for one player per side)

There will be multiple players per side(if I can figure out how -without networking-), imagine what it would be like if Quake 3 and Tremulous could have babies with chess pieces.(No evolution or promotion though)

If I can't get it to work like I'd want to I'd try and make it a network game.

I'm also downloading the unity engine to see if I can figure something out there. :)

I just thought of a game mode(which might be added later). It's called Kidnap the king, and it works just like CTF. but I'll expand on that later. I need to get a proto up first. :)

edit:

I'm busy with the prototype, each piece is limited to it's own movement in the original chess game. the 'attacks' are also limited to the way the pieces can 'attack' in the original chess game. :)

Bonezmann
10-06-2009, 09:33 PM
Okay, I guess it's time for some sort of update:

I'm still busy with the prototype(when I feel like it), and I think I can pull this off in 3D now that I learned the basics of the Blender3D game engine. I also want to mention that I'm thinking of dropping this entry and entering another, since I don't really like the idea that much.