View Full Version : What do you use for making game graphics?
Bonezmann
05-08-2008, 02:18 PM
What programs or hardware do you use to make your ingame graphics? im going to start making my own, i just dont know where to start
EtienneK
05-08-2008, 02:20 PM
I'm cheap, so I use Gimp (http://www.gimp.org/) for graphics and Blender (http://www.blender.org/) for 3D models.
EDIT: I also use Paint.NET (http://www.getpaint.net/).
Gazza_N
05-08-2008, 02:23 PM
I use GM's internal paint for most of my horrible graphics. For games where I have the time, I use Blender and PSP8 to make slightly less horrible graphics (see the latest Mr. Stickly's Ossum Quest for an example).
Kensei
05-08-2008, 02:50 PM
I find Paint.Net is sufficient for my basic graphics :D
Sometimes I go sprite hunting online though
Azimuth
05-08-2008, 03:23 PM
Photoshop CS, although I might change over to CS2 soon.
FuzzYspo0N
05-08-2008, 03:27 PM
i use blender,3dsmax8,zbrush,xsi mod tool (new to me) for 3d stuff,
for 2d :
PSPX , and pixel Studio sometimes
Cyberninja
05-08-2008, 03:47 PM
I use Photoshop CS2, Lightwave 3D and Zbrush.
Bonezmann
05-08-2008, 04:00 PM
I myself use cs2, but my sprites always has white pixels around them, any advice? i save images as .png. And does anyone use drawpad hardware?
Cyberninja
05-08-2008, 04:06 PM
I myself use cs2, but my sprites always has white pixels around them, any advice? i save images as .png. And does anyone use drawpad hardware?
What are your settings?
Edit: Save them out as a gif format instead.
1- Create your image on a new layer.
2- Drop your background layer in the trashcan.
3- Go to save as gif.
4- Change settings to forced Primaries and make sure the transparency option is ticked.
5- Click normal
6- Done. :)
Azimuth
05-08-2008, 04:18 PM
Change the background to transparent, phool. :P
I use a Wacom tablet, by the way.
Cyberninja
05-08-2008, 04:30 PM
Change the background to transparent, phool. :P
I use a Wacom tablet, by the way.
Game Maker will still import the image with white pixels on the edges. The gif format produces perfect transparency.
Edit: Hold on. Some pngs seem to work fine while others don't. Weird. :/
Fengol
05-08-2008, 05:34 PM
I use Paint.NET and recently Blender (go opensource ya'll!) and Wacom tablet
Thaumaturge
05-08-2008, 11:51 PM
Depending on what I'm making, I use GIMP (http://www.gimp.org/), Blender (http://www.blender.org/), Inkscape (http://www.inkscape.org/) and, occasionally, Wings3D (http://www.wings3d.com/).
Game Maker will still import the image with white pixels on the edges. The gif format produces perfect transparency.
That seems really weird to me - I would guess that it's either something to do with the options used when saving the png file, or something to do with Game Maker's png loader, or, of course, both, but the png should handle transparency happily, I would think. o_0
dislekcia
06-08-2008, 12:05 AM
That seems really weird to me - I would guess that it's either something to do with the options used when saving the png file, or something to do with Game Maker's png loader, or, of course, both, but the png should handle transparency happily, I would think. o_0
What's happening is that pixels in the image that aren't completely transparent or completely opaque (ie: pixels with alpha values between 0 and 1) are being composited onto a background colour and then saved. This tends to happen when there's not enough bit-depth in the alpha channel of whatever format you're using to store gradiated alpha values.
GIF uses on/off transparency with 1 bit for alpha. So the problem will probably stick around with a GIF formatted output. What you need is PNG at 24bpp or greater, which allows for gradiated alpha.
Thaumaturge
06-08-2008, 12:31 AM
Aah, fair enough - that makes sense.
In which case, it would seem to be either a matter of save options (as I suggested), or the exporter of the graphics program.
Cyberninja
06-08-2008, 12:46 AM
What's happening is that pixels in the image that aren't completely transparent or completely opaque (ie: pixels with alpha values between 0 and 1) are being composited onto a background colour and then saved. This tends to happen when there's not enough bit-depth in the alpha channel of whatever format you're using to store gradiated alpha values.
GIF uses on/off transparency with 1 bit for alpha. So the problem will probably stick around with a GIF formatted output. What you need is PNG at 24bpp or greater, which allows for gradiated alpha.
Ah. I see now. Thanks D. =]
I have various tools, but I tend to just use the simple tools in each editor, im not that good at graphics, but for ease and simplicity here are the free programs I use:
Gimp 2
Paint.NET
Blender
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