View Full Version : JigLibX : Physics in XNA
FuzzYspo0N
20-02-2009, 09:44 AM
I was looking over tons of physics examples and didnt quite find what i was looking for until i found JigLibX. A port of the well known JigLib and its awesome features its got quite a handful of awesome, EASY TO USE physics. If you are looking for cool physics (like ragdolls and stuff) in xna, that wont break your back with months of coding its DEFINATELY worth a look :)
http://www.codeplex.com/JigLibX
http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=JigLibX&DownloadId=26818
and of course if i was justifying without cause :
http://img54.imageshack.us/img54/7787/scrphysicshq4.jpg
My very own SCR, with realtime vehicle physics and ragdolls D:
Kensei
20-02-2009, 05:11 PM
Looks interesting, thanks FuzzySpoon
Fallen
23-02-2009, 09:58 AM
I'm also using the JibLibX libraries. I use it to be able to interact and pick up objects within levels ... and to simulate door hinges etc. ... and it's really a great physics library and worth a look.
https://pcmcsw.bay.livefilestore.com/y1m5mJbRBWU8JE_3cJeDeFa8ARJVR3ssIsR9W_xn-e_pU0jIN2tsVaqTuP8ZwFTf8KFCPlyq_ITxFGuHJb8VzhqYOeR Ozo1_GP9s6e85UIfGsD4ORabSH-yq5HiSTq13ATTdl4xMK8Udaw/physics.jpg
FuzzYspo0N
23-02-2009, 01:15 PM
way cool fallen. is there any more on that game anywhere?
Evolution
23-02-2009, 08:05 PM
Newton Physics (http://www.newtondynamics.com/downloads.html) is also a good physics libraries.
Fallen
24-02-2009, 07:45 AM
Thanks fuzzyspoon! Not yet ... but I'll upload a video or something very soon, I just want to finish a bit more of the game!
Newton physics is very good ... they use it in the penumbra series and I just love the way you interact in that game ... scary as hell!
FuzzYspo0N
24-02-2009, 09:32 AM
Newton Physics is also a good physics libraries.
in case you missed the crux of this thread : this one is specifically created for xna. newton is great and i actually used it for my original version of SCR but i dont think it ties into c# at all, unless there is a hidden wrapper somewhere. PLus the one thing thats always irritated me about newton is the last "stable" release being from 01/01/06, which means the developer (a guy i spent months talking to) is actually releasing "beta" builds through Pm's and forum posts. This kind of got old when two people would have completely different builds of the SDK, and without any actual numbering in the files or exe names (like newton2.0) it just got incredibly annoying lol :)
None the less, newton is awesome. if you find anything on including it in C# id like to take a look.
MataliFan
17-04-2009, 09:15 PM
I say: Matali Physics. New advanced, easy to use, 3D physics engine .It has cool physics but probably engine is for commercial use only. http://www.mataliphysics.com
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