UntouchableOne
04-02-2008, 10:50 PM
Concept 1 : Doomsday
Story line : The player plays a commander on a space station on some sort of planet. An ordinary day has just got ugly. The stability of the planet has changed and thus the structure of the space station is falling apart due to the planet that's about to blow. To make things worse, explosives have been built into the building by an unknow source. A fleet of weird and dangerous species are also heading your way and it's not for a social visit. The staff on the station are demanding and require help from the player with some tasks but the player is unable to satisfy everyone and this results in terrible outcomes(eg the chem expert could get angry with you for not paying any attention to him and decide to consume some nasty chems and mutate into a boss or a sewer staff member could be killed by monster rats and his ghost shall haunt you). Every decision made will effect the end of the game and the events that occur during the game. Doomsday can only be prevented if the game is played "perfectly" and all the "correct" choices are made. This will motivate the player to continuously play the game to experience the different endings and aim to achieve a win by stopping Doomsday. This will all take place in 10 minutes so the player will have a fulfilled time of gameplay with the above mentioned as well as some random events that may occur.
Think about the above elements and add a whole lot of humour to it..would it be better? Or should I stick with a more "serious" approach?
Story line : The player plays a commander on a space station on some sort of planet. An ordinary day has just got ugly. The stability of the planet has changed and thus the structure of the space station is falling apart due to the planet that's about to blow. To make things worse, explosives have been built into the building by an unknow source. A fleet of weird and dangerous species are also heading your way and it's not for a social visit. The staff on the station are demanding and require help from the player with some tasks but the player is unable to satisfy everyone and this results in terrible outcomes(eg the chem expert could get angry with you for not paying any attention to him and decide to consume some nasty chems and mutate into a boss or a sewer staff member could be killed by monster rats and his ghost shall haunt you). Every decision made will effect the end of the game and the events that occur during the game. Doomsday can only be prevented if the game is played "perfectly" and all the "correct" choices are made. This will motivate the player to continuously play the game to experience the different endings and aim to achieve a win by stopping Doomsday. This will all take place in 10 minutes so the player will have a fulfilled time of gameplay with the above mentioned as well as some random events that may occur.
Think about the above elements and add a whole lot of humour to it..would it be better? Or should I stick with a more "serious" approach?