edg3
10-08-2008, 09:20 PM
Due to time constraints I will have to move on with this as I have no solid direction in my other ideas (cant even get around to prototyping them), so will have to spill the beans on Stick Man Wars. I will also throw in the other ideas that sort of were half thought up and such as an afterthought to this thread, and if people feel I have better ideas on the other games I can switch over.
Proto 1: Stick Man Wars: http://www.gamedev.za.net/filecloset/data/files/547/proto1.rar
The idea behind stickman wars is simple, make a game that has simple controls, that is highly generic in all aspects, and then to throw in multiplayer. The original cocept spawned from wanting a turn based team game (think worms) with minimalistic graphics, few weapons, andhigh speed gameplay, which actually is where the destructible terrain comes in. The other problem I faced is that I feel that I can make an effort to minimalise the amount of memory spillage and up the efficiency to try and get this to run on the most bare bones pc I can get my hands on (in an acceptable range, as its all in GM so it has to be a windows pc).
One thing that sits highly on my things-to-actually-think-about-before-jumping-into-this list is to make it fun, which given how Im approaching it seems a little unobtainable, and Im looking for suggestions as to how I can add more of a fun and interesting appeal to the game. As for graphics, I can see how people would actually be worried I might over minimalise the graphics, but there will be "doodads" so to speak the brighten up your 2D world a little and im sure that it will make various people happy.
Currently, I want to first get everything running nicely over the network with only the basics I have here, and then move on to adding AI and the other weapons. Handling of team/player colours and game types will be quite easy and aside from FFA, If I can get everything working nicely before rAge (hopefully before the competition end) I can add in things like TDM and CTF, along with game modes like king of the hill.
So let the war begin....
A simple command simulator mimiking the idea behind a Tamagotchi, perhaps with point and click game play? (havent gotten anywhere playable in the prototyping yet, but its quite fascinating :P )
As soon as I remember the other random Ideas I will post them here.
Proto 1: Stick Man Wars: http://www.gamedev.za.net/filecloset/data/files/547/proto1.rar
The idea behind stickman wars is simple, make a game that has simple controls, that is highly generic in all aspects, and then to throw in multiplayer. The original cocept spawned from wanting a turn based team game (think worms) with minimalistic graphics, few weapons, andhigh speed gameplay, which actually is where the destructible terrain comes in. The other problem I faced is that I feel that I can make an effort to minimalise the amount of memory spillage and up the efficiency to try and get this to run on the most bare bones pc I can get my hands on (in an acceptable range, as its all in GM so it has to be a windows pc).
One thing that sits highly on my things-to-actually-think-about-before-jumping-into-this list is to make it fun, which given how Im approaching it seems a little unobtainable, and Im looking for suggestions as to how I can add more of a fun and interesting appeal to the game. As for graphics, I can see how people would actually be worried I might over minimalise the graphics, but there will be "doodads" so to speak the brighten up your 2D world a little and im sure that it will make various people happy.
Currently, I want to first get everything running nicely over the network with only the basics I have here, and then move on to adding AI and the other weapons. Handling of team/player colours and game types will be quite easy and aside from FFA, If I can get everything working nicely before rAge (hopefully before the competition end) I can add in things like TDM and CTF, along with game modes like king of the hill.
So let the war begin....
A simple command simulator mimiking the idea behind a Tamagotchi, perhaps with point and click game play? (havent gotten anywhere playable in the prototyping yet, but its quite fascinating :P )
As soon as I remember the other random Ideas I will post them here.