dislekcia
28-01-2008, 02:23 AM
Read this right now. (http://www.indiegames.com/blog/articles/index.php?c=ac&y=2007&gid=0)
Paying special attention to the gameplay dynamics of each game, the polish applied and also how each game is marketed... For a great example of cheap, effective indie marketing, check out Garden Gnome Carnage's awesome youtube video.
And this lets me bring up something that I've wanted to talk about for ages: Killer Worm/Death Worm. Let me come straight out and say that I feel that we've all done Unc1354m a disservice. Killer Worm was definitely first and without a doubt the inspiration behind Death Worm... If only we'd helped him come up with a better control scheme and kept him motivated enough to polish the game a little more when it was first getting attention on Experimental Gameplay (http://www.experimentalgameplay.com), I believe that all the press that Death Worm's getting would have been directed at Killer Worm instead.
I think there are a ton of games that have been developed by forum members that would inspire similarly successful games if shown to a broader audience. Our job should be to inspire and help those members to put that last touch of Awesome™ onto their games and get them out there.
So, while we're discussing how all these indie games got their mentions, we should also be thinking of ways to make the shining gems from this forum stand out and get the same sort of attention. Ideas people, ideas!
-D
Paying special attention to the gameplay dynamics of each game, the polish applied and also how each game is marketed... For a great example of cheap, effective indie marketing, check out Garden Gnome Carnage's awesome youtube video.
And this lets me bring up something that I've wanted to talk about for ages: Killer Worm/Death Worm. Let me come straight out and say that I feel that we've all done Unc1354m a disservice. Killer Worm was definitely first and without a doubt the inspiration behind Death Worm... If only we'd helped him come up with a better control scheme and kept him motivated enough to polish the game a little more when it was first getting attention on Experimental Gameplay (http://www.experimentalgameplay.com), I believe that all the press that Death Worm's getting would have been directed at Killer Worm instead.
I think there are a ton of games that have been developed by forum members that would inspire similarly successful games if shown to a broader audience. Our job should be to inspire and help those members to put that last touch of Awesome™ onto their games and get them out there.
So, while we're discussing how all these indie games got their mentions, we should also be thinking of ways to make the shining gems from this forum stand out and get the same sort of attention. Ideas people, ideas!
-D