PDA

View Full Version : Dental Quest - Episode 1



F1ak3r
24-09-2007, 02:57 PM
At last, I can post threads! Yahoo!

Dental Quest - Episode 1

Genre: Point and click adventure game.

Story:
A somewhat eccentric inventor, named Jack Johnson, has invented a motorized dental-floss dispenser, which has been stolen. You play as that inventor. The goal of the game is to find out who took the dental-floss dispenser, and try to get it back.

DOWNLOAD V0.51 HERE (http://www.box.net/shared/puxehcc4x2)
Size: 6.8 MB
Type: ZIP
Fullscreen: Yes
Changes Resolution: No
Current Version: 0.51

I have packaged a wallpaper with this version of the game. It won't be available in later releases.

Screenshots

http://i230.photobucket.com/albums/ee65/F1ak3r/screenshot102.jpg
http://i230.photobucket.com/albums/ee65/F1ak3r/screenshot101.jpg
http://i230.photobucket.com/albums/ee65/F1ak3r/screenshot100.jpg

Please REVIEW my game and/or give me IDEAS for it.

Tr00jg
25-09-2007, 02:09 PM
This has potential. I'm loving the offbeat humour!

Error Bug:

I got this when I clicked the middle mouse button while the people were still talking.



ERROR in
action number 1
of Mouse Event for Glob Middle Pressed
for object par_person:

In script conversation_skip:
Error in code at line 7:
repeat (global.timeline_length[timeline_index]/150)

at position 34: Negative array index


Suggestions:

- Graphics. It's an adventure game. I know it would be hard to get decent graphics, but yeah.
- I didn't use much of the "actions" in the UI. Because clicking "right-click" will do what you are suppose to do with that item anyway.
- Another UI problem: When highlighting the actions, the text goes under other buttons...
- Music would go great for emphasizing atmosphere, but I would only recommend you add it after you updated the graphics. I am sure most of the graphics in the game could do with size reduction.

F1ak3r
29-09-2007, 10:07 AM
Thanks for the feedback. I've fixed all those bugs in V0.51, and I'll see what I can about the graphics. I'm keeping all the actions though, because the right click action is not what you're SUPPOSED to do, it's what you are MOST LIKELY TO WANT TO do to the object. There will be numerous occasions in the game when you will need to use the UI actions. I am, however, considering integrating push and pull into one action, Move.

Thanks for the comment about the offbeat humour. That was what I was aiming for.