AndrewJ
14-07-2009, 02:48 PM
Censored Video Game Content Stifles Artistry (http://games.slashdot.org/article.pl?sid=09/06/19/0626204)
AnInkle writes "The question of whether modern video games represent art (http://games.slashdot.org/article.pl?sid=06/09/09/1857214&tid=10) and the persistent attempts to censor controversial content (http://games.slashdot.org/story/09/05/11/164250/On-the-Advent-of-Controversial-Video-Games?art_pos=3) in games have been discussed (http://games.slashdot.org/story/08/09/30/0218209/Systems-As-Art-In-Games?art_pos=10) here at length. Now, a blogger at The Tech Report makes the case that censorship of violent and sexual images and themes in video games is precisely what inhibits video games from maturing artistically (http://techreport.com/articles.x/17048) beyond a nascent form. He cites a historical comparison between video game and film production, as well as geo-cultural comparisons of film production in the US vs. Europe and of video game development in the US vs. Japan. Are these comparisons apt and the assertions valid, or might the embrace of video games as a legitimate art form be limited for entirely different reasons?"
AnInkle writes "The question of whether modern video games represent art (http://games.slashdot.org/article.pl?sid=06/09/09/1857214&tid=10) and the persistent attempts to censor controversial content (http://games.slashdot.org/story/09/05/11/164250/On-the-Advent-of-Controversial-Video-Games?art_pos=3) in games have been discussed (http://games.slashdot.org/story/08/09/30/0218209/Systems-As-Art-In-Games?art_pos=10) here at length. Now, a blogger at The Tech Report makes the case that censorship of violent and sexual images and themes in video games is precisely what inhibits video games from maturing artistically (http://techreport.com/articles.x/17048) beyond a nascent form. He cites a historical comparison between video game and film production, as well as geo-cultural comparisons of film production in the US vs. Europe and of video game development in the US vs. Japan. Are these comparisons apt and the assertions valid, or might the embrace of video games as a legitimate art form be limited for entirely different reasons?"