Fengol
06-08-2008, 07:10 PM
I love my DS and I'm itching to make a game to rival Dislekcia's DS demo game made in Game Maker. 7 Wonders is a puzzle game where the player must build the 7 Wonders of the World. This requires moving blocks, rotating gears, chipping at stone, etc with the stylus(mouse).
Throughout the game the player is edged on and educated by little people to roam the play area trying to perform the action that is required by the player. For example a little man might try to lean up against and push the big stone the player is supposed to drag along with their stylus or yank on a rope connected to winch the player must rotate. The people cheer as you perform these actions for them and I'd like to endear the player to them so that the player feels compelled to help them out as the puzzles get harder and less clues are given.
Ideally everything in the world is interactive and the player can pick up and move the people around, shake scaffolding and touch the environment giving the player a sense of being part of the world and edge to interact with everything so I don't need to tell them where to touch.
This game being meant for a Nintendo platform, I'd like to take the art in a Super Mario World direction. Warm, pastel colours, matte textures and thick borders.
Throughout the game the player is edged on and educated by little people to roam the play area trying to perform the action that is required by the player. For example a little man might try to lean up against and push the big stone the player is supposed to drag along with their stylus or yank on a rope connected to winch the player must rotate. The people cheer as you perform these actions for them and I'd like to endear the player to them so that the player feels compelled to help them out as the puzzles get harder and less clues are given.
Ideally everything in the world is interactive and the player can pick up and move the people around, shake scaffolding and touch the environment giving the player a sense of being part of the world and edge to interact with everything so I don't need to tell them where to touch.
This game being meant for a Nintendo platform, I'd like to take the art in a Super Mario World direction. Warm, pastel colours, matte textures and thick borders.