View Full Version : Pea my love
Bonezmann
07-05-2008, 06:04 PM
I was too late with my entry, so I guess I don't qualify for the Comp. Here is my game though, it's called Pea my love.
Aim of the game
Bring the two lover peas together while navigating through mazes and avoiding stuff. hope you like it:)
Screenshot
http://i272.photobucket.com/albums/jj179/bonezmann/screen.png
Pea My Love ~2-3MB (http://www.cononiah.com/Peamylovev001.zip)
NEW Version! (8 May 2008)
Pea My love Demo (http://www.cononiah.com/peamylovedemo.zip) ~2-3MB
Next:
Vertical Navigation - DONE
More collectables - Almost done
More hazards - working on it
Score board - Done
Limited lives(cancelled)
NEW VERSION 1.5
Pea My Love v1.5 ~2-3MB (http://www.cononiah.com/Peamylovev1.5.zip)
Next:
- Insert/change/fix some graphics(Backgrounds, tiles etc.)
- More Hazards
- Scenario mode (With atleast one scenario)
- Fixes to the game mechanics (Bad peas)
and more...
dislekcia
07-05-2008, 06:39 PM
I was too late with my entry, so I guess I don't qualify for the Comp. Here is my game though, it's called Pea my love.
Aim of the game
Bring the two lover peas together while navigating through mazes and avoiding stuff. hope you like it:)
Pea My Love ~2-3MB (http://www.cononiah.com/Peamylovev001.zip)
I'll, uh, get the judges to look the other way... ;)
-D
Cloud_Ratha
07-05-2008, 07:07 PM
I'll, uh, get the judges to look the other way... ;)
-D
Ahhh bollocks!! i could have done a more updated version then!
Damn you Bonezmann and your awesome pea game!
*Sulks in a corner*
Ps i dont care that he's in the comp! more the merrier
FuzzYspo0N
07-05-2008, 08:45 PM
lol its a cool prototypr, although there was a bug i hit... when i went to the door no messagebox came up. so i tried everything, i tried rammming it fast even, and then the messagebox came outta nowhere, and the dialog messed with the game, u was stuck moving upward without touching no key, and i went flying into the wall at the top... then i touched the peas, but i didnt have to touch the star or whatver :)
its a cool concept for the game, it could get really tricky
Bonezmann
07-05-2008, 10:12 PM
Thanx, will update the thread tomorrow. I have made some updates.
Bonezmann
08-05-2008, 09:09 AM
NEW VERSION!!!
Pea My Love Demo V1.0 (http://www.cononiah.com/peamylovedemo.zip)
Cloud_Ratha
08-05-2008, 09:32 AM
Dude rad game... it has a cool concept...
I find when a pea hits a wall, but you still want to move the other pea, its a bit glitchy! but GG
Bonezmann
08-05-2008, 10:15 AM
Thing is, I don't really know how to fix glitches like that since my knowledge of GM7 is still a bit limited, but I'm working on making this game more than a puzzle game. I'm thinking of a storyline and I'm going through Tutorials to see of I can make it a multi-genre-in-one game.
Cloud_Ratha
08-05-2008, 10:20 AM
I wouldn worry about that kinda "sticky" movement just yet! Maybe include a scoring system that scores you on your time. And if you pass a level with a certain score you get to go to a bonus round. Like collect all the stars in 30 seconds for an even higher score? Well that just popped in my head
Bonezmann
08-05-2008, 10:31 AM
I'm certainly taking that into consideration, thanx. I just need to figure out how the scoring system works, I have done that before but I completely forgot how. (Punishment for not developing for 2 years)
Cloud_Ratha
08-05-2008, 10:34 AM
Find a tutorial... Im insanely new to all this developing. But iv got quite a bit of coding behind me. So im learning fast.
Bonezmann
08-05-2008, 10:55 AM
Exactly why I said I'm currently going through Tutorials.
Thaumaturge
08-05-2008, 03:49 PM
This is pretty cool, Bonezmann. ^_^
I noticed only two things that I would like to mention (sticky walls aside :P):
1) Tutorial three (I think that it is - the tutorial level that introduces enemies) doesn't include a piece of tutorial text, as most of the others do. Given that it introduces a level-resetting mechanic, as well as for the sake of consistency, I suspect that it would be better if it did.
2) I wonder whether a yet simpler first tutorial level might not be in order - after all, it's the very fist level of the game, and first-time players might well still be coming to grips with the control mechanism. I may well be off in this, however.
Bonezmann
08-05-2008, 03:53 PM
Thanx for the suggestions. I'll look into it and it'll be fixed in the next release :)
Bonezmann
09-05-2008, 09:07 AM
NEW UPDATED VERSION
Pea My Love v1.5 ~2-3MB (http://www.cononiah.com/Peamylovev1.5.zip)
Thaumaturge
09-05-2008, 12:22 PM
I seem to be getting a "404 Not Found" message, I'm afraid. :/
Bonezmann
09-05-2008, 12:35 PM
Linked Fixed, sorry bout that :)
Thaumaturge
09-05-2008, 01:50 PM
Right, I have it - thank you. ^_^
Hmm... I like some of the changes that you've made. I do again have some suggestions, I'm afraid, however. (;P)
Now that you have both keys and coins as the means to open doors of one sort or another, they seem to me to be a little redundant. Why not conflate them into one, and have doors require a certain number of stars (indicated clearly on the door) to be opened?
While I like the jumping mechanic, it feels a little odd to go from more-or-less freely moving up, down, left and right to platform gameplay. This is, I think, particularly as a result of there being no apparent change in the visuals to indicate a different viewpoint or control style, that I noticed, at least.
If you want to keep the platform levels (and I think that they could work), I would suggest differentiating them. Perhaps alter the artwork to suggest that these are seen from the side, whereas the other levels are seen from atop (for example, use floor tiles in the background of the normal levels, and tiles that suggest either walls or further space in the background of the platform levels). Some changes to the pea sprites - even if only the "bad pea" sprites - might also help, but is, I think, less important.
Still on the matter of the platform levels, it seems a little odd to me that the "bad peas" seem to continue to move as they do in other levels.
All in all, however, I like the progress that this game is making. ^_^
Bonezmann
09-05-2008, 02:02 PM
Thanx for the suggestions, I'll be sure to write them down and upload an updated version on Monday or Tomorrow. It's my day off from work tomorrow so I have the whole day to develop.
Any other suggestions/comments are always welcome :)
-edit- What do you think of the Scenario ideas?
Thaumaturge
09-05-2008, 02:46 PM
My pleasure. ^_^
As to the scenario ideas, I'm not sure of what ideas you have for the scenarios - what do you plan to do with that mode?
(My apologies if I've missed in elsewhere in the thread - I had a quick look, but didn't see anything. ^^; )
Bonezmann
09-05-2008, 02:50 PM
I don't really know yet, maybe make it so you must complete 10 scenarios to access a certain level or the other way around, or maybe a short story in each scenario. I haven't hought about it much so that mode will probably just fade.
Bonezmann
10-05-2008, 01:33 AM
Phew, after a long night of hard work the pea game is now complete. Ill upload the final version later today or on monday. . . Im nt working on this game anymore due to another project im starting today. :)
Bonezmann
12-05-2008, 09:21 AM
Right then, here is the final version. I don't think I'll be working on this one again so this is the FINAL GAME. Enjoy
Pea My Love v2 (http://www.cononiah.com/pmlv2.zip) ~2-3MB
Thaumaturge
14-05-2008, 11:22 PM
It's cool - not perfect, I don't think, but cool. ^_^
Since I don't know how much of what I'm inclined to comment on was intentional, and how much either desire to complete the game or lack of time, I hesitate to mention anything. ^^;
That said, I do think that it's a fun game. ^_^
Bonezmann
15-05-2008, 12:38 PM
Thanx Thaumaturge, any comments, good or bad, are appreciated always. Speaking of good and bad comments, you guys should see what Comments I got on one of my Websites. Things like: "This website may have been cool in the 80's", "Your Colour scheme sucks", stuff like that. They almost mortally wounded me there,
Thaumaturge
16-05-2008, 11:14 PM
Oh dear. ^^;
Well, if any of them added anything more likely to be useful (actual suggestions for improvement, for example), then do at least consider them, I'd say. Of course, depending on your aim with the site, their comments may not be valid.
As to the game, I seem to recall that I found it a little mixed in gameplay. Your primary gameplay is top-down puzzle-solving, but you occasionally have platform elements (which still don't feel quite properly integrated, I don't think, I'm afraid), and then, at the end, suddenly include a platform-controlled action sequence. This last is, I think, particularly a problem since you haven't, until that point, introduced any such action elements, making it a little jarring to then suddenly have a boss level that includes them. I'm inclined to suggest that boss battles probably shouldn't do much that's too different to the gameplay seen up until that point, instead making it tougher and/or more complex. Finally, the walls were still a little bit of a nuisance. ;P
However, I don't think that it was as bad a game as I may be making it sound. The top-down gameplay was enjoyable; in fact, I think that it could have been stronger if you had focussed more on that. I don't think that doing so would necessarily have precluded boss levels, either - even ones including some action. However, I would suggest having built up to it, introducing player combat powers and providing some weaker ranged enemies earlier on.
Bonezmann
21-05-2008, 11:24 AM
Maybe I'll work on this game again in the future, then I'll implement your suggestions. I did rush it just to bring it to a finish beacuse of the Sprit game.
Thaumaturge
22-05-2008, 05:13 AM
Fair enough - good luck, if you do. ^_^
Is Sprit coming along well, if I may ask?
Bonezmann
22-05-2008, 08:25 AM
It's hard as hell making "Hometown" it shrinked quite a lot. Still can't find decent houses. All this effort for a five minute game.
N3G4T1v3
23-05-2008, 10:04 PM
Your pee game was really cool ^^.
Good luck on your next game
Thaumaturge
24-05-2008, 12:03 AM
Wait, his what game? XD
That gives the title a whole new meaning... :P
(PS: I'm not laughing at you, N3G4T1v3, just at the impression that your (presumed) typo produced. ^_^)
Bonezmann
24-05-2008, 04:18 PM
LOL, it has been a while since Talisman has taken up some of my time, but I should continue this week.
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