edg3
19-03-2011, 01:33 PM
So, Minecraft is a cool game, and what would make it cooler is if there was a way to play it on the mobile platform! Hence, MineFormer, a platformer that captures Minecraft's gameplay but in a way that is suitable for mobile devices.
Challenges:
- Can the player use their imagination? http://artofgamedesign.com/cards/64_Projection.png
Restrictions:
- mobile! Target a mobile platform
- minimise what the player can control/do (eg. few buttons, little input)
I'll be working in C# w/ XNA and going for the 48H total over the next week, I will be logging my progress on this post. The idea is to go for a clean touch input (simulated with the mouse) and to build a playable survival/building game. Less survival than building though. Also, being a platformer I want it to be less true to Minecraft mechanic wise and to be more arcade-y.
Progress hour 1:
- Started: 1:33PM 19-Mar
- Flat Terrain added
- Camera movement added
- Terrain drawing
- Ended: 2:26PM
Progress hour 2,3:
- Started: 3:02PM 19-Mar
- Basic gravity and jumping
- Basic collisions
- Stop for now, progress:
http://i54.tinypic.com/iz722v.png
- Ending 5:00PM
Progress hour 4~4:30:
- Started 10:28AM 20-Mar0
- Minor movement tweaks
- Did all play input for the movement
- Ended 10:50AM
Challenges:
- Can the player use their imagination? http://artofgamedesign.com/cards/64_Projection.png
Restrictions:
- mobile! Target a mobile platform
- minimise what the player can control/do (eg. few buttons, little input)
I'll be working in C# w/ XNA and going for the 48H total over the next week, I will be logging my progress on this post. The idea is to go for a clean touch input (simulated with the mouse) and to build a playable survival/building game. Less survival than building though. Also, being a platformer I want it to be less true to Minecraft mechanic wise and to be more arcade-y.
Progress hour 1:
- Started: 1:33PM 19-Mar
- Flat Terrain added
- Camera movement added
- Terrain drawing
- Ended: 2:26PM
Progress hour 2,3:
- Started: 3:02PM 19-Mar
- Basic gravity and jumping
- Basic collisions
- Stop for now, progress:
http://i54.tinypic.com/iz722v.png
- Ending 5:00PM
Progress hour 4~4:30:
- Started 10:28AM 20-Mar0
- Minor movement tweaks
- Did all play input for the movement
- Ended 10:50AM