Fengol
30-07-2009, 05:40 PM
While working on a port of my Kodu game I found this interesting and easy to read article, Steering Behaviors For Autonomous Characters (http://www.red3d.com/cwr/papers/1999/gdc99steer.html) by Craig Reynolds.
What really made it useful were the watchable Java demos (http://www.red3d.com/cwr/steer/) which I was able to duplicate in GM and compare against.
His behaviours include:
* Seek and Flee
* Pursue and Evade
* Wander (http://www.red3d.com/cwr/steer/Wander.html) (the one I was looking for)
* Arrival
* Obstacle Avoidance
* Containment
* Wall Following
* Path Following
* Flow Field Following
The material is well referenced, and was cited in GDC 1999.
What really made it useful were the watchable Java demos (http://www.red3d.com/cwr/steer/) which I was able to duplicate in GM and compare against.
His behaviours include:
* Seek and Flee
* Pursue and Evade
* Wander (http://www.red3d.com/cwr/steer/Wander.html) (the one I was looking for)
* Arrival
* Obstacle Avoidance
* Containment
* Wall Following
* Path Following
* Flow Field Following
The material is well referenced, and was cited in GDC 1999.