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View Full Version : Ragdoll Rampage - I didn't get much sleep last week



BlackShipsFillt
22-10-2008, 03:51 AM
Instead of working last week I built a little game. It is sorely lacking sounds still, but it is basically playable.

If you don't notice immediately it is really just Ragdoll Masters meets the classic arcade Rampage.

W, S, A and D to move player one. Up, Down, Left and Right to move player 2. Touching your arm against your opponent causes you to grab them for two seconds, beat them around as much as you can while they are paralysed.

R will reset the stage, Y will turn grabbing off, B turns off bullettime, J - turns on flying, 0 - 2 changes stage. (2 is the city, 0 and 1 are test arenas)

http://www.blackshipsfillthesky.com/ragdollweb/ragdollsweb.html

I think Godzilla is a bit dominant, I'll eventually include a bunch of characters, there definitely needs to be a Mazinger and a Ultraman

You will need to download the UnityWebPlayer if you don't already have it, it's 3.1Mb.
http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayer.exe

I've kept the poly count under 20000 because i'm thinking about releasing it for the iPhone.

Thought I'd put a little post up. I've run out of coffee and it's time to go home.

Anteejay
22-10-2008, 11:50 AM
Really cool game man! Fell through the world a couple of times, trying to do some aerial attacks. Also like how a headbutt destroys both models if you lunge in fast enough but too bad i can't to it in the city level.
Kamikaze headbutts ~ lol

BlackShipsFillt
22-10-2008, 03:22 PM
I didn't think anyone would headbutt that fast :) I'll have to make the floor thicker.

Anteejay
22-10-2008, 04:00 PM
Since the model can lunge itself so long as any of it's appendages is touching something. You can drag it up against the wall all the way to the ceiling and do a kamikaze headbutt. Lmao when both of them exploded the first time i did it.

[Edit]Oh, and by fell through the world i meant i went all the way to the ceiling and escaped...

BlackShipsFillt
22-10-2008, 04:12 PM
I think there's a hole in the sky... (thanks for discovering that)

Working on the sound now, though it's going to be very basic... then I have to get back to real world work again

edg3
22-10-2008, 06:08 PM
I finally got time to play it, and geez do I love ragdoll games.

Although I felt that the controls felt a bit slow at first its solid and fun to play. One thing did bug me was how if I attacked the enemy player and I grabbed and threw him, at times when coming out the throw he would immediately grab on to me. Perhaps unlucky?

Definitely something you should do for iPhone. I dont have one myself, but it will definitely be a hit.

BlackShipsFillt
22-10-2008, 07:30 PM
You might be right about the grabbing, and then being grabbed thing. Were you playing against an opponent though?

The grabbed player at the moment gets first chance to reverse grab his opponent after the throw... which i think seems fair against a human opponent, but once i've got computer opponents i'll stop the reverse grab from happening with them (because it does feel unlucky to have your throw fail)

or maybe i'll make it an option...

Thanks for the response edge!

BlackShipsFillt
23-10-2008, 02:22 PM
Finally got some sound in, bulks up the file to 500k but really helps the game.

Couldn't get the right the music though... think I might rent a few godzilla movies this weekend.

BlackShipsFillt
23-10-2008, 11:35 PM
Fixed the sluggish movement edge3 experienced, i'd gone and made the controls framerate dependent.