View Full Version : 18: Play With Your Peas - PEA POWER
Cloud_Ratha
29-04-2008, 04:49 PM
PEA POWER
So this is my first game that iv actually got somewhere with.
Pea Power is a Puzzle Platform game.
The pea must find its way to the exit sign!
http://i246.photobucket.com/albums/gg120/Cloud_Ratha/PeaPower.jpg
Controls:
Left: Left
Right: Right
Up: Climb Up
Down: Climb Down
Ctrl: Jump
Hold Shift: Boost
"R": Restart Level
Enter: Select (Menu)
PEA POWER v1.0 (http://www.gamedev.za.net/filecloset/data/files/458/PEA_POWER.zip)
What im thinking:
+Cleaning up the sprites
+Sound
+Power Ups
+Better Level Design
+More Levels
+Possibly Custom Level Building
--
Any comments are welcome
dislekcia
29-04-2008, 08:20 PM
Which version of GM are you using? If you're using 7 then you shouldn't have to clean up the sprites, the formats should automatically have alpha channels in them... Just un-check Transparent on the sprites and they should work fine with soft edges and everything.
-D
Cloud_Ratha
29-04-2008, 08:28 PM
flip i had those soft edges taken care of... must of loaded the wrong one.. but when i said clean the sprites, i meant the ugly ladder sprite i drew in 2 seconds. But otherwise, how is the actual game?
01DT!m3r
30-04-2008, 09:46 AM
I have already made a custom builder for my levels in the pea game I am working on ,I could give it to you.
Cloud_Ratha
30-04-2008, 09:56 AM
Righteous... I started last night with it. But i had too many things running through my head. Id love to take it from u
Bonezmann
30-04-2008, 11:46 AM
I played through all five levels, it's a pretty fun game :)
Cloud_Ratha
30-04-2008, 12:19 PM
Thanks. I just need to make it more fun... Maybe larger levels. So power ups can be effective... Im working on evil carrot enemies
01DT!m3r
30-04-2008, 02:45 PM
here is the level editor,sorry for lack of commentary , and my programming aint the best so please bare with me :)http://www.gamedev.za.net/filecloset/download.php?id=461
Cloud_Ratha
30-04-2008, 04:42 PM
Thanks downloading now... my coding isn anything special, im still getting the jist of it!
Cloud_Ratha
30-04-2008, 06:01 PM
It wouldn compile on my pc... And i see that ur running the pro version of game maker, which i dont have. So ill figure a new way around it...
01DT!m3r
30-04-2008, 06:30 PM
aww oky then ,good luck with the game , hope to play :)
I love the Eyes on the pea :) its highly enjoyable.
Cloud_Ratha
05-05-2008, 08:48 AM
Aw flip this week was so hectic for me... i didn even have a second to work on it! oh well! Thanks for all the comments and advice! Next time it will be more baddass!
Thaumaturge
06-05-2008, 12:15 PM
I'm sorry to hear it - at least you have something to submit, however. ^_^
You've done some good work here, I think - the various blocks work nicely, and it seems to me to be a good adaptation of the pea idea - well done. ^_^
It took me a little while to get the hang of the game on the first level, but after that it flowed more smoothly for me, I think.
I like the up-side-down flood level - it's nicely strange, and shows off a good use for the water. Having introduced water in the previous level is a good idea, I believe, since it makes the behaviour of the water in this, slightly odd level more transparent, I think.
The jumping expression is so cute! ^_^
By the way, what is the long brown object in the water on the final level? o_0
Cloud_Ratha
06-05-2008, 01:58 PM
I was thinking of building on from each level... for eg. introduce a new "block" in each level, or utilise more "blocks" in a level. The levels were supposed to increase with difficulty as you progressed!
I also wanted to put a information block which kinda gave you the jist of the level!
I enjoyed the expressions... i made a better looking jumping sprite, but alas the time was a bugger.
The long brown object is, infact, the boost meter for the pea. It seems to be overlayed with the water sprite. I couldn figure out how to load it last? but oh well, thats just probably poor level design!
I think im still going to work on this even thought the comp is finished, seeing as its my first actual game! I believe it is capabale of greatness ;)
Thaumaturge
08-05-2008, 03:29 PM
Good luck with your further work on the project! ^_^
The long brown object is, infact, the boost meter for the pea.
Aah, of course - I feel a little silly for not having identified it. ^^;
Cloud_Ratha
08-05-2008, 04:10 PM
Ha ha no worries...
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