HolyMackerel
25-03-2009, 10:33 AM
So I've decided on this little concept of a game that is still in the planning stage where you start out as a trainee captain on a space ship (There will be four races to choose from namely: Humans, Cyborgs, Cilians and Machetes).
Each with their own types of ships. I have obtained an incredible sprite chart with the ships on of which I will base my story and gameplay.
You will start of as a trainee and progress through the game and get promoted to bigger ships. The mission concept will be massive and I plan on creating hundreds of hours of gameplay. With each race having about twenty two ships - meaning twenty two promotions with at least ten or twelve missions in between.
Well that's the main concept of the game. I need to add more details and a story line for each of my races - who will each have a very unique character - YOU.
Every race will have it's own unique attributes that makes it distinctly different from the other races - putting you at certain "unfair" advantages during some missions of the game.
This concept is bigger than anything I have ever done and I'm up to any and every suggestion that you guys have for me.
I have re-created games like the gameboy advance Pokemon and other titles so I'm not entirely new to game creating, I'm planning on development on three different platform including using GM7.
Anyway, I'm awaiting your input in this: Shoot
Each with their own types of ships. I have obtained an incredible sprite chart with the ships on of which I will base my story and gameplay.
You will start of as a trainee and progress through the game and get promoted to bigger ships. The mission concept will be massive and I plan on creating hundreds of hours of gameplay. With each race having about twenty two ships - meaning twenty two promotions with at least ten or twelve missions in between.
Well that's the main concept of the game. I need to add more details and a story line for each of my races - who will each have a very unique character - YOU.
Every race will have it's own unique attributes that makes it distinctly different from the other races - putting you at certain "unfair" advantages during some missions of the game.
This concept is bigger than anything I have ever done and I'm up to any and every suggestion that you guys have for me.
I have re-created games like the gameboy advance Pokemon and other titles so I'm not entirely new to game creating, I'm planning on development on three different platform including using GM7.
Anyway, I'm awaiting your input in this: Shoot