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  1. When pixel art threads go, well...
  2. Vue 8 Pioneer (free software)
  3. DAZ Studio 3 (free software)
  4. 2D Shapes in XNA
  5. C# Tutorials
  6. Rite of Passage
  7. Interactive Fiction competition and toolset
  8. XNA Creators Club gives Premium members MOAR tools free!
  9. A Question?!?!
  10. XNA Creators Club
  11. Town Defense[concept]
  12. Watch Aequitas kick ass in Facebook game (video)
  13. Game programmer job in Cape Town
  14. Fallen Legends - Old school RPG
  15. Game maker 8 rc2
  16. Arion's Rift
  17. Paizo launches RPG Superstar 2010!
  18. My new website: version 2
  19. Game archive
  20. Zombies?!?
  21. A little thing I'd like to share. [prototype link inside]
  22. Competition 24: Coherence
  23. 24: War Machine
  24. 24: Wizard Wars
  25. 24: Gravitation
  26. Dream Build Play 2010
  27. 24: Dust Trail
  28. 24: Tabletop TF2
  29. 24: Life
  30. 24: Terra Forge
  31. Zombie Survival Card Game
  32. 24: Spectrum Dream
  33. Some Fresh Thoughts on Casual
  34. 24: Element
  35. 24: Roger's Great Quest
  36. Global Game Jam 2010?
  37. 24: ArGeeBee
  38. 24:Muskiet
  39. Just a question on the games on game.dev
  40. Looking for terrain sprites
  41. Viewing Source Code
  42. What qualities would make an IGF entry?
  43. 100 Game Maker games in 10 minutes
  44. YoYo Games competition 5, resubmit your Comp 21 games
  45. Question about programmer salaries
  46. A link to a good article about game design dos and don'ts by Edmund McMillen
  47. [release] Pirate Climber
  48. Plastic pieces for board games - where to buy
  49. Desktop Dungeons
  50. Free .com domains
  51. Mushroom Deathmatch [WIP]
  52. The Most Impressive Game Maker Game
  53. KickyFighter!
  54. Creating Unity FBX animations in 3DS Max
  55. Choice of the Dragon
  56. Request for 2D startup article in Unity3D
  57. Video Creation
  58. Mario Resignation Game
  59. Google App Engine - (Limited) Free Application Hosting
  60. Shapes
  61. Armchair Gameplay Thoughts (on Captain Forever)
  62. 24: Pac'em
  63. Astro Captain Battle Fleet
  64. 2D startup tutorial/example
  65. Game Maker 8 available for download
  66. Looking For Modders! Battle of Cuito Cuanavale Mod
  67. Nibble
  68. Durban DevLAN
  69. [job] 3D character modeller/animator
  70. Press Tilda (GGJ)
  71. Paypal in South Africa
  72. Game Developer Survey
  73. Largest collaboration of independent developers
  74. Blender
  75. New Local Game - Bounty Arms UDK Standalone Demo and Teaser Trailer now out
  76. Card Game Idea - Prince to King (P2K)
  77. My new website
  78. The Lost South African Game Developer Interviews Part 3: Danny Day
  79. [job] Artist at Bash Games
  80. For Qplba
  81. DBP Mishap
  82. [job] C++ 3D Programmer
  83. Some q's
  84. Pixel artist required
  85. My Matric Project (a game)
  86. Return of a Classic: Jagged Alliance 3 Announced
  87. XNA For...iPhone?
  88. gauteng meetup
  89. [job] Unity3D developer (coder)
  90. Behavioural Game Design
  91. Nexon Sponsorship Comp
  92. (Hacker game) Digital: A Love Story
  93. Breaking changes in XNA Game Studio 4.0
  94. YouDunnit gets press
  95. Uplink Clone
  96. Unity 3
  97. WTF happend to Gamedev.net
  98. We Will Choke Their Rivers (With Our Dead)
  99. Host for image algorithms: any ideas?
  100. Searching for tallented modeler...
  101. Need C&C on my game idea
  102. Irregular platformer concept
  103. Statistics Capture Program for Games
  104. Flexible Rules: A boardgame framework
  105. SA Mobile RPG Game
  106. Software Development Companies in SA
  107. How I Saved the Gaming Industry
  108. The Worminator (Amazing Unity3D tutorial)
  109. $100,000 Indie Developer Competition
  110. U3D forums for game maker.
  111. ctrlr - weekend games 01
  112. Sans Volcano - The Icelandic Model of MMO Development
  113. Indie Tennis Game (that rocks)
  114. Challenge: Game in a day!
  115. Make 'em up - 65000 Euros up for grabs
  116. Durban DevLAN July
  117. Aero Flux - Vertical Bullet Hell Shooter
  118. The Psychology of Games
  119. Android as an Indie Dev platform?
  120. Wits Game Dev Degree?
  121. Five free game development books
  122. [work] artist
  123. A Game By Its Cover (competition)
  124. Aquaria ported to PSP, good read
  125. Game Development Course - Testing the waters...
  126. [job] Programmer
  127. [Graphics Needed] Zombie Game XNA Tutorial
  128. Getting into the industry??
  129. My old games
  130. Resonance - Metroidvania iso-shooter
  131. The Worth(lessness) of NDAs
  132. Web publishing with GameMaker
  133. Pocket RPG
  134. Call of Zombies
  135. There will be ZERO BUTTONS in August
  136. Achievements, in games, could be harmful?
  137. GM in pictures: Arkanoid
  138. StackOverflow For Games
  139. The Harvest
  140. Indie devs vs. AAA devs
  141. Project I'm working on
  142. Ishiwatari is South African!!
  143. Feedback for my First Game
  144. Batch file help :)
  145. Where to find a Actionscript programmer?
  146. September Experimental Gameplay theme: Neverending
  147. Creative Processes
  148. NEVER: Vector Vacuum
  149. Eternally Us - A Really Deep Game
  150. Enemy Resistances in RPG games query
  151. Game.Dev at rAge 2010
  152. [read] Finishing a game
  153. October Challenge = game jam + marketing
  154. Question about Roguelike Design
  155. Unity 3
  156. Article in the Star newspaper about gamedev
  157. KiD 1.1 Released (Full game for FREE)
  158. Some thoughts about MineCraft from a fellow game designer
  159. I'm Making Minesweeper in Java
  160. Request for a Game Maker/ Adventure Game Studio Presenter, East Rand - Sat 2010/10/09
  161. Game Design Lectureship at Wits University, School of Digital Arts
  162. A question for game developers
  163. C++ Network Programming
  164. Alternate Reality Game (ARG) by local author
  165. Microsoft Community Night - Game Developer Slot
  166. Laboratory needs testers (free tech!)
  167. GameDevBiz: VAT considerations when invoicing foreign clients
  168. Indie game press release service
  169. Local iPad goodness: Hungry Helga
  170. Anyone playing Moonbase?
  171. Mxit App API
  172. Game Career Guide
  173. [Video] Polyworld: Using Evolution to Design Artificial Intelligence
  174. Question About Nice RPG Aura Visuals
  175. FlashGameLicense and Tiny Hawk
  176. House M.D.: The Board Game
  177. InstantAction, and torquepowered shut down
  178. [job] 3D Artist (model,animate,texture)
  179. #ScreenshotSaturday
  180. Cape Town IGDA meeting
  181. Attack of the Gluubs
  182. Game Ideas Wanted: Isocity
  183. Future of Dev.Mag
  184. Unity Help Thread
  185. 48H #1: "Prototyping" Challenge
  186. Game Development Community Event - 14th December
  187. Some GDC presentations from valve
  188. IGDA website
  189. Dev spotlight
  190. GGJ 2011 - need info
  191. Boardgame!
  192. Game in a day #2
  193. SpaceFlea needs your help
  194. C# Help
  195. 5 indie games for the price you want.
  196. iOS support in new UDD reelase
  197. LD48 progress thread
  198. Desktop Dungeons #3 in Gamasutra's Top 10
  199. Game Maker runner for Android
  200. FienDASH: a Norse-themed, swarm-hacking whatchamacallit
  201. XNA Help: Drawing Primitives
  202. Game Engine with Managed/Unmanaged Direct X
  203. game design help
  204. EeeeeeeeeEEEEEEEeeeeeeeeeeEEEEEEeeeeeee!
  205. Unity now accepted on Kongregate
  206. [event] Community Event 11 Jan 2011
  207. 48H1: Pac Snake
  208. 48H1: <SliceFight> (Working Title)
  209. 48H1: Deus X-COM
  210. 48H #1: Boogaloo
  211. 48H1: Infinity Combo
  212. 48H1: Galaga Combat
  213. 48H1: Mine Digger
  214. 48H 1: Stratesphere
  215. 48H1: Mech-Maths
  216. 48H 1 - Report Back
  217. [Event] Cape Town IGDA meetup
  218. Feedback from the Community Night
  219. [event] Global Game Jam (Cape Town & Johannesburg)
  220. Unity Prototype - On-rails flyer
  221. Global Game Jam 2011 Johannesburg - Questions and information thread
  222. Laboratory2D Examples (need feedback )
  223. League of Legends Pulled
  224. Sword fighting Victorian monkey OR TIGSource comp
  225. Dev.Mag 2011
  226. Interface/GUI ideas
  227. Torque Engines (iPhone, PC, etc) $99 and torque is back!
  228. South African Games?
  229. GIAD (Eight Hours) - Event-ris
  230. Open Day at Dynamix Academy
  231. MUST read : Design to succeed
  232. Unity Prototype - 3D Tactical
  233. [job] iOS and Android developers
  234. [job] Concept Artist @ doobLab
  235. [event] Community Night - Feb 8 - Joburg
  236. GGJ Jhb Results and games
  237. Prototyping Challenge #2
  238. Killsat 9001 : Post GGJ builds
  239. A Place To Bury Strangers (Post GGJ11)
  240. Meet your Maker (GGJ2011)
  241. LinkedIn Group
  242. Process of game development
  243. Flash Game Development: Where Do I Start?
  244. Community Session 8th Mach 2011
  245. New Video Game Controlled By Kissing
  246. Dream Build Play 2011
  247. Good Luck QCF Design team!
  248. Project Euler
  249. Sea And Storm BETA TEST
  250. UDP vs TCP/IP for gaming