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phant1m
14-01-2010, 06:41 PM
Hi

I was wondering if anyone got tips and/tutorials on how to do awesome videos. I am using Sony Vegas Pro 8 which is pretty advancded.

Also any advice on image creation (like in Zero Punctuation for example those little monsters and in gazza_n's avatar).

Regards

Bonezmann
15-01-2010, 10:23 AM
Wrong section, don't you think? If you're willing to spend R10000 and a 1gb download you can always use after effects, it's truly an amazing program if you're into special effects.

phant1m
15-01-2010, 11:05 AM
Got the program from a friend not using it (^_^) anyways i thought this would be partially right section as deals with graphics which is in description of this section

Bonezmann
15-01-2010, 12:26 PM
You just need some tutorials, give video copilot.net a go. They're the best as far as i know. . .

Squid
15-01-2010, 12:55 PM
What exactly are you asking? How to edit footage? How to film?

Clarity please.

cairnswm
15-01-2010, 08:47 PM
I run a small video production company - here are a few of the most important things we have learnt over the last 2 years

1. Take lots of video. Close ups, far shots, different angles. If you think you need a minute video footage, take an hours footage
2. Put a lot of effort into the intros using other tools, After effects is great.
3. Get a GOOD voice over. If you can get a professional to do it - it improves the video by about 400%


We user After Effects and Premier Pro - we use Vue for 3D landscaping and rendering.

Bonezmann
15-01-2010, 10:56 PM
I'm yet to try 3D tracking, but I'm too lazy to 1) Make the model, 2) plan the shot, 3) shoot the clip as planned. 4) Go through hordes of tutorials before I get it right.

I downloaded Icarus for use with Blender3D, but never got time for it and in the meantime I had to format my pc so I lost it all in the process. Maybe I'll try out a clip or two over the weekend. :)

Is Vue for tracking, cairnswm? I agree with the Voice over, the parody I shot a few years ago got some bad views because of the voice-over.

phant1m
16-01-2010, 08:10 PM
Squid: At moment im just dabbling so trying cut bits of trailers (darksiders) and form into something. I got quite bit of trailers from PR company (journalist ftw ^_^ (at least my dictionary)). So slowly getting some stuff into play but going to have to find a voiceover not sure im going to use mine.

ElgooG?
19-01-2010, 04:08 PM
May I recommend Windows Movie Maker?

Seriously, did some stuff on there with cut up trailers that you won't belive!

even AFDA uses it?! OMG.

onona
19-01-2010, 05:21 PM
Over and above all the software and whatnot, the most important thing you need to make good shorts: talent. That means understanding how to make a good short. Let's face it, the vast majority of home made vids out there are cack. You can put someone into the fanciest high end Final Cut Pro or Avid suite and teach them how to twiddle all the buttons to cut stuff, but without an actual understanding of what makes a good short film, it's going to be sh!t.

dislekcia
19-01-2010, 11:59 PM
Over and above all the software and whatnot, the most important thing you need to make good shorts: talent. That means understanding how to make a good short. Let's face it, the vast majority of home made vids out there are cack. You can put someone into the fanciest high end Final Cut Pro or Avid suite and teach them how to twiddle all the buttons to cut stuff, but without an actual understanding of what makes a good short film, it's going to be sh!t.

So any pointers/links/tutorials on how to make a good short?

phant1m
20-01-2010, 05:32 AM
Yeah plz Onona, also any tuts would be helpful.

onona
20-01-2010, 12:38 PM
You can't learn creativity from a tutorial. You learn that by practising over and over and over again to develop your imagination and skills. You could probably find some books on short film making as well, but I can't name any off hand.

Nandrew
20-01-2010, 01:08 PM
Do eet onona! Inspire a new generation and stuff!

I mean, don't get me wrong. Prac work is all-important and stuff, but I bet an online tut would be well-loved springboard too if you have any to recommend. Or how about providing a link to that forum of yours? Could that be directed at a newbie?

onona
20-01-2010, 01:49 PM
"That forum" isn't really about short film making though.

Nandrew
20-01-2010, 03:42 PM
Ack, my apologies, you sound a bit miffed at my statement. :( But yeah, fair enough, I suppose if the film isn't made in CG it doesn't fit under your umbrella.


phant1m: I studied journalism at varsity, and while I know bugger-all about film production I know quite a few classmates who specialised in TV. I'm not sure if that really sits with what you're doing, but I'll ask around if I can get into contact with any of them. Though they may just have much the same advice as that presented by onona.

onona
20-01-2010, 04:38 PM
you sound a bit miffed at my statement.

Oh, not at all. I just didn't want to mention the site by name :-)

Squid
20-01-2010, 08:56 PM
You can't learn creativity from a tutorial. You learn that by practising

Tutorials are practice. Sure it's not your own thinking, but it's a great way to learn the ropes.

Chippit
20-01-2010, 10:03 PM
Tutorials are practice. Sure it's not your own thinking, but it's a great way to learn the ropes.

She has a different point, though. Sure, tutorials are a great way to familiarise yourself with a program and learn a few tricks, but, to repeat what onona said, they cannot teach you to be creative. You get that from messing around on your own.

dislekcia
20-01-2010, 11:32 PM
She has a different point, though. Sure, tutorials are a great way to familiarise yourself with a program and learn a few tricks, but, to repeat what onona said, they cannot teach you to be creative. You get that from messing around on your own.

I didn't get that in what Onona said at all... There was a tautological idea that you couldn't make good short films without knowing how to make short films and then sentiment against tutorials. I think that's all people are responding to.

You've made mention of the first strategy to obtain the magical circular knowledge of how to make a good short: Make a lot of bad ones and learn from them. Squid's merely saying that you get better results from that process if you aren't trying to learn multiple things at the same time.

Squid
21-01-2010, 12:11 PM
She has a different point, though. Sure, tutorials are a great way to familiarise yourself with a program and learn a few tricks, but, to repeat what onona said, they cannot teach you to be creative. You get that from messing around on your own.

I never said tutorials teach creativity, but they can teach you to make better films. I've just completed first year film studies, and they don't teach film production by giving you a camera and saying "Go film stuff until your movies are awesome!". By going through tutorials you can learn what makes a good film, and you can learn techniques for making good films.

For example, you can easily learn the 180 degree axis rule from a tutorial.

Just saying "You have to be talented. Tutorials don't teach that." is not helpful.

dislekcia
21-01-2010, 01:34 PM
I never said tutorials teach creativity, but they can teach you to make better films. I've just completed first year film studies, and they don't teach film production by giving you a camera and saying "Go film stuff until your movies are awesome!". By going through tutorials you can learn what makes a good film, and you can learn techniques for making good films.

For example, you can easily learn the 180 degree axis rule from a tutorial.

Just saying "You have to be talented. Tutorials don't teach that." is not helpful.

Agreed. The qualities that people use to judge if a short is good or not would be the first thing that I'd study. That way I'd have an understanding of what not to do, at least ;)

onona
21-01-2010, 01:49 PM
Just saying "You have to be talented. Tutorials don't teach that." is not helpful.

That's not what I said at all. I said, over and above all the technical stuff, you need talent. In other words, in addition to the practical side of it, you need to be creative. I never said you won't learn anything from tutorials, I said you won't learn creativity from them, and I stand by that. Tutorials are for by-the-numbers things like "how to switch on a camera and operate it on a tripod". Creativity is not by-the-numbers. You develop creativity by studying theory (which is why I suggested finding some books) and applying it through a lot of practice.

Fengol
21-01-2010, 02:48 PM
Strong Bad has video skills http://www.homestarrunner.com/sbemail205.html you could learn from

Bonezmann
27-01-2010, 06:07 PM
I need some advice on interaction between real life characters and tracked objects. I have a scene where a robot bleeds nanos and the character has to whipe it off with a tissue. The robot jerks away because of the pain(Yes, robots with senses) etc.

Can anyone give me advice on tracking and shooting the scene with the real-life character? Or is stuf like this out of reach of home users like me?