View Full Version : 17: Mental Blocks
|-|1Pp13
30-01-2008, 08:08 PM
Screen shot (my best attempt yet, wait i just got 0, woot for me =P): http://i220.photobucket.com/albums/dd224/HiPp13/untitled.jpg
The demo has no end (try get 0 blocks remaining, 0 counts as none, EG my score above is "1")
Red blocks minus, green blocks add
If a block goes over 9 (EG 5+6) it will create another block above it (5+9=11, it will create a 9 and a 2 block)
If it goes under the negetive becomes positive (will have a score - effect for this later)
scoring (see demo scoring, not ingame scoring):
9-least points
1-most points
this works in groups of 3 (in a row, for now)
ill add more information as i think of it and as i do it and get feedback :)
As with keeping with the comp rules, here is the download link, please just use the same link
http://drop.io/mental_blocks
UntouchableOne
30-01-2008, 08:52 PM
"starts downloading"
Coincidently I'm also working on a game that works with blocks. I'll try out your game and maybe post my one up sometime. It's been a while since I posted a game up here. Will return feedback soon.
EDIT : Really fun game man. Well done. It gets addictive as you try to clear all blocks on the screen but there comes a block that screws things up-awesome fun.
I think there's somethings you can add though such as allow blocks in different levels to cancel out. So if there's three 9's in a row vertically, they cancel out. Also a scoring system would be great along with a timer to push the player to achieve a "cancel" in a given amount of time(more applicable in a more difficult mode). Another nice feature would be to end the game when the stack's level reaches the level where the new blocks appear. The game seems pointless when you get to that point and the new block can only repeatedly replace the previous block...this could work in forcing the player to try cancel that stack but personally it wasn't appealing.
Overall, I think it's an excellent demo and I can't wait to see what you have planned to make this game more addictive :)
|-|1Pp13
31-01-2008, 06:40 PM
I think there's somethings you can add though such as allow blocks in different levels to cancel out. So if there's three 9's in a row vertically, they cancel out.
this only happens with nines, left it in to make the game more chalanging ;)
Also a scoring system would be great along with a timer to push the player to achieve a "cancel" in a given amount of time(more applicable in a more difficult mode)
scoring is coming soon, same for timer, just need to see how much time is applicable (input?) because of that dam "last block" =P. im thinking, in certain amount of time, you get a bonus, then a small "grace period" before the level ends
.Another nice feature would be to end the game when the stack's level reaches the level where the new blocks appear. The game seems pointless when you get to that point and the new block can only repeatedly replace the previous block...this could work in forcing the player to try cancel that stack but personally it wasn't appealing.
the player will get a mega minus to their score for over flowing a stack, proper use of minus blocks will prevent this :) (their score gets halved :D)
01DT!m3r
31-01-2008, 07:26 PM
I Don't like the controls:(,please change to use arrows on keyboard.
|-|1Pp13
31-01-2008, 07:29 PM
I Don't like the controls:(,please change to use arrows on keyboard.
i dont see a problem, will think about it
http://www.heksie.com/ibranch/upload/wir/mentalblockbug.png
Weird bug.
The numbers on the "bottem" block on the wall seems to change sometimes if I move my mouse against it with my block.
|-|1Pp13
31-01-2008, 08:24 PM
i have no clue, how,why or when, i cant seem to replicate it, anyone have the same issue?
EDIT: found the problem..it fixed itself =? i dont know, its weird, it happens when the mouse gets close to the edge of the bocks limit, it then seems to "jump" out of place. i changed some values, still didn't fix the problem, so i reset them to default and now it works =? =? =?
http://drop.io/mental_blocks
version 2 is up
added score and timer (3 min)
This would be "medium difficulty" (2 rows)
my best: 187
FuzzYspo0N
01-02-2008, 08:26 AM
I Don't like the controls,please change to use arrows on keyboard.
i dont see a problem, will think about it
Just make the controls settable OR, make wasd, as well as arrows work . then "all gamers" shud slide into the control seat easy enough.
|-|1Pp13
01-02-2008, 07:27 PM
will get a round to the controls soonish (watch this space <>)
oooh the game got bigger cause the music =P
New features:
Menu
Difficultly
Liked the way the blocks dropped? set the seed!
Time Limit
High Scores
5.5 mb though :( (if i can compress the music without losing quality i will do so, it'll have a big impact on the size)
same place, make sure its v3 (http://drop.io/mental_blocks)
Eliminat0r
01-02-2008, 09:37 PM
A bit confusing, but my games were confusing when I was amateur.
|-|1Pp13
01-02-2008, 09:39 PM
A bit confusing, but my games were confusing when I was amateur.
im planning on a proper readme that'll explain a bit clearer, but usually after one round people get the idea of whats going on
EDIT: developement is stalled for the moment while i try get a high score of over 200 =D
Eliminat0r
02-02-2008, 05:25 PM
Well if you would like me to do a proper review of the game i could.
|-|1Pp13
03-02-2008, 11:36 AM
okay the games almost ready (once i write the readme it'll be done)
watch this space--> Incase your too lazy heres (http://drop.io/mental_blocks) the link again
Its ~5mb
Make sure you get the FinishedGame.zip, or you can see the others to see how it progressed
(Dis im stil not sure if this game is applicable for the comp, if it is feel free to add it in, if its not, no worries :) )
Crash_Run
03-02-2008, 05:56 PM
I played this, nice!!
Just one thing, I see that u can have a number "0" as one of ur +- blocks.
They will basically just waste ur time right?
Or do they have another purpose?
If not it would be better to remove it.
|-|1Pp13
03-02-2008, 06:12 PM
I played this, nice!!
Just one thing, I see that u can have a number "0" as one of ur +- blocks.
They will basically just waste ur time right?
Or do they have another purpose?
If not it would be better to remove it.
meh, sorry was meant to remove it, forgot ^^
EDIT: see it as more of a challange :D
(PS did the readme help at all?)
Crash_Run
03-02-2008, 07:25 PM
Yea, it did
Thanx!!
Kaboos
03-02-2008, 08:33 PM
Very nice Hippie - I still suck at it.
|-|1Pp13
03-02-2008, 09:32 PM
My top score:
somewhere in the 400's (did it on hard)
|-|1Pp13
07-02-2008, 05:28 PM
As you may or may not have noticed, ive decided to enter this into the comp
im almost done with a major upgraded, it fixes tons of bugs etc
|-|1Pp13
07-02-2008, 07:23 PM
New one is up (Mental Bocks2.zip only ~3mb)
Bug fixes:
Highscores where it would just keep letting you enter your score, over and over again
Collision with the side where it would mess up in undiscribeable ways
Sometimes the 0 added/subtracted numbers
New Features
Block colours (PLEASE check the readme first!!)
Effects (can be turned off later)
Game remembers if you turn the music on/off
A new music track
|-|1Pp13
12-02-2008, 08:20 PM
Developement is indefinitly postponed due to unforseen circunstances beyond my control
Thaumaturge
25-02-2008, 10:28 PM
I'm sorry to hear that both this and your other project have been so postponed - I hope that nothing too untoward is the matter, and that, if the circumstances in question are untoward, that you come to a positive resolution to them as soon as may be. :/
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