Nandrew
24-12-2008, 10:02 PM
http://img123.imageshack.us/img123/3422/v1screen1hm1.pnghttp://img114.imageshack.us/img114/484/v1screen2sr3.pnghttp://img257.imageshack.us/img257/3605/v1screen3uj9.png
GravWarp Mobile Prototype 1.0
Because version numbers are ALWAYS cooler
Righto, so basically I've got it in my head that I want to make a nice and proper game based on my comp 20 entry (otherwise known as =D).
GravWarp is a spiritual successor to that game, fiddling with *some* of the rules and dynamics but still keeping with the main idea: get your little dudes to the proverbial "maze exit", negotiating obstacles and traps with the help of gravitation points.
This is my first project in Flash, so I ask you to forgive me for performance issues and any blatant shortcuts that are taken. I kinda realised how horribly I structured my code after finishing everything, but it seems to get the job done for now. And hey, I got excited enough to code in some gravity distortion effects (primitive shapes are *so* much quicker to draw with this thing :P).
Arbitrary button pressing and the like is done with the mouse (yeah, as I said, shortcuts. Blegh) but the main game uses the NUMPAD to control gravity points situated around the screen. As it so happens, these points are laid out in a visually similar manner to the numbers on a cellphone keypad. Convenient, huh? You can also use the mouse to toggle grav points. Don't know why you'd want to, though - I just find it easier because I'm working with a laptop keyboard.
Here's the link: http://www.gamedev.za.net/filecloset/data/files/670/GravWarp.swf
I recommend that you right-click, save the link and load it up in your own Flash Player/debugger. You CAN just left-click and run straight from the browser, but since this is a plain ol' SWF file (and I don't know 100% what I'm doing yet) it could stretch/distort if you run it in the browser window. Won't be a trainsmash, but let this be your warning.
(--CHRISTMAS EDIT, YAY!--)
http://www.gamedev.za.net/filecloset/download.php?id=671
My merry Christmas gift to fellow Game.Devvers is this zipped version of the game, containing the original .SWF as well as a sample html page so that you can run it in your browser without it looking hideous. Convenient for those who don't have a Flash Player on their system.
Simply click on "index.html", and either play the game or report the problems you come across. :P
(--NINJA JANUARY EDIT--)
Because of some l337 haxxor's gigantic ego and his/her insatiable desire to screw up random Websites, there's now an alternative hosting for the game on Quickshare.
http://www.quickshare.co.za/files/rw1km33h/GravWarp.zip.html
GravWarp Mobile Prototype 1.0
Because version numbers are ALWAYS cooler
Righto, so basically I've got it in my head that I want to make a nice and proper game based on my comp 20 entry (otherwise known as =D).
GravWarp is a spiritual successor to that game, fiddling with *some* of the rules and dynamics but still keeping with the main idea: get your little dudes to the proverbial "maze exit", negotiating obstacles and traps with the help of gravitation points.
This is my first project in Flash, so I ask you to forgive me for performance issues and any blatant shortcuts that are taken. I kinda realised how horribly I structured my code after finishing everything, but it seems to get the job done for now. And hey, I got excited enough to code in some gravity distortion effects (primitive shapes are *so* much quicker to draw with this thing :P).
Arbitrary button pressing and the like is done with the mouse (yeah, as I said, shortcuts. Blegh) but the main game uses the NUMPAD to control gravity points situated around the screen. As it so happens, these points are laid out in a visually similar manner to the numbers on a cellphone keypad. Convenient, huh? You can also use the mouse to toggle grav points. Don't know why you'd want to, though - I just find it easier because I'm working with a laptop keyboard.
Here's the link: http://www.gamedev.za.net/filecloset/data/files/670/GravWarp.swf
I recommend that you right-click, save the link and load it up in your own Flash Player/debugger. You CAN just left-click and run straight from the browser, but since this is a plain ol' SWF file (and I don't know 100% what I'm doing yet) it could stretch/distort if you run it in the browser window. Won't be a trainsmash, but let this be your warning.
(--CHRISTMAS EDIT, YAY!--)
http://www.gamedev.za.net/filecloset/download.php?id=671
My merry Christmas gift to fellow Game.Devvers is this zipped version of the game, containing the original .SWF as well as a sample html page so that you can run it in your browser without it looking hideous. Convenient for those who don't have a Flash Player on their system.
Simply click on "index.html", and either play the game or report the problems you come across. :P
(--NINJA JANUARY EDIT--)
Because of some l337 haxxor's gigantic ego and his/her insatiable desire to screw up random Websites, there's now an alternative hosting for the game on Quickshare.
http://www.quickshare.co.za/files/rw1km33h/GravWarp.zip.html