Kharrak
01-04-2009, 09:34 PM
During GDC, there was a conference where several programmers talked about programing programs (which, after liberal application of bacon, turn into games).
One presentation in particular focussed on one of the programmers from Relic (erm... I think... how else would he know this stuff? >_> ), who talked about how the programmers he worked with implemented pathfinding into Dawn of War 2.
Aside from basic principles and pieces of advice, he also supplies the code for this for free, 99% similar to the code Relic uses, apparently. Both are available on his site (link to follow)
Not entirely sure what this is, exactly, but thought you doodz and doodettes may like to have a look regardless.
http://gdc.chrisjurney.com/
The code is the file named "Templatized A* Implementation"
Or, if you are lazy... here are direct links to the downloads
The slideshow presentation files (http://cohpatch.relic.com/relic/GDC2009DoW2Pack.zip)
The alleged coding (Relic's Templatized A* Implementation)
The other GDC link has to do with video presentations regarding the game, and it's over 200 mbs... so only download if it piques your interest highly.
Of course, this being Game.Dev, it may be to everyone's best interest to read up on what other people also had to say at this presentation... but I have no idea where to look for that :P
One presentation in particular focussed on one of the programmers from Relic (erm... I think... how else would he know this stuff? >_> ), who talked about how the programmers he worked with implemented pathfinding into Dawn of War 2.
Aside from basic principles and pieces of advice, he also supplies the code for this for free, 99% similar to the code Relic uses, apparently. Both are available on his site (link to follow)
Not entirely sure what this is, exactly, but thought you doodz and doodettes may like to have a look regardless.
http://gdc.chrisjurney.com/
The code is the file named "Templatized A* Implementation"
Or, if you are lazy... here are direct links to the downloads
The slideshow presentation files (http://cohpatch.relic.com/relic/GDC2009DoW2Pack.zip)
The alleged coding (Relic's Templatized A* Implementation)
The other GDC link has to do with video presentations regarding the game, and it's over 200 mbs... so only download if it piques your interest highly.
Of course, this being Game.Dev, it may be to everyone's best interest to read up on what other people also had to say at this presentation... but I have no idea where to look for that :P