Thaumaturge
18-11-2007, 07:13 AM
Ludus Magicus:
New download links:
Part 1 (http://www.gamedev.za.net/filecloset/download.php?id=502)
Part 2 (http://www.gamedev.za.net/filecloset/download.php?id=517)
Part 3 (http://www.gamedev.za.net/filecloset/download.php?id=502)
Parts two and three contain textures; simply unzip them to the same folder that part 1 was unzipped to (they should already contain sub-folder information).
http://img59.imageshack.us/img59/4165/ludusmagicusscreenshothr1.th.png (http://img59.imageshack.us/my.php?image=ludusmagicusscreenshothr1.png)
~
Ludus Magicus is a game that I "completed" (see "Incomplete elements", below) towards the middle of the year, but hadn't gotten around to hosting anywhere until tonight/this morning.
It is a board game based around the use of magic, and played on a board whose nodes are not necessarily laid flat. The "terrain" that results determines the flow of magical energy around the board - specifically, it flows uphill.
The magical energy that flows about the board is the basis of spellcasting in the game, as each spell has a certain energy cost in "charges". The two types of "standard" piece each hold energy, which is gathered at energy "founts".
The objective of the game is to drain your opponent's "Tower" piece of all of its energy.
Some notes on the controls that were, I'm afraid, omitted from the help file:
To rotate the viewpoint, hold down "shift" and move the mouse cursor away from the centre of the screen.
To translate the viewpoint across the horizontal plane, hold down "ctrl" and move the mouse away from the centre of the screen.
To zoom in or out, rotate the mouse wheel (my apologies to those with wheel-less, or indeed two- or one- button mice - the control system could use a little polish, I'm afraid. ^_^; ).
Incomplete elements
Unfortunately, this game is lacking some components that would, I think, make it rather better. One of the primary reasons for this, as I recall, was my desire at the time to take part in Competition 15, and my expectation of the beginning of GameDev.net's Four Elements contest, which resulted in my rushing a little towards the end. ^_^;
The game lacks both an AI opponent and network play, leaving it with only two-player hotseat play.
There is no sound or music.
There is no proper tutorial mode.
Some elements of the user interface are a little hack-ish.
Finally, my thanks to Azimuth for her advice on the correct form of the game's name - Azimuth, I'm afraid that I forgot to include a "thank you" in the readme that comes with the game, for which I do apologise. ^_^;
New download links:
Part 1 (http://www.gamedev.za.net/filecloset/download.php?id=502)
Part 2 (http://www.gamedev.za.net/filecloset/download.php?id=517)
Part 3 (http://www.gamedev.za.net/filecloset/download.php?id=502)
Parts two and three contain textures; simply unzip them to the same folder that part 1 was unzipped to (they should already contain sub-folder information).
http://img59.imageshack.us/img59/4165/ludusmagicusscreenshothr1.th.png (http://img59.imageshack.us/my.php?image=ludusmagicusscreenshothr1.png)
~
Ludus Magicus is a game that I "completed" (see "Incomplete elements", below) towards the middle of the year, but hadn't gotten around to hosting anywhere until tonight/this morning.
It is a board game based around the use of magic, and played on a board whose nodes are not necessarily laid flat. The "terrain" that results determines the flow of magical energy around the board - specifically, it flows uphill.
The magical energy that flows about the board is the basis of spellcasting in the game, as each spell has a certain energy cost in "charges". The two types of "standard" piece each hold energy, which is gathered at energy "founts".
The objective of the game is to drain your opponent's "Tower" piece of all of its energy.
Some notes on the controls that were, I'm afraid, omitted from the help file:
To rotate the viewpoint, hold down "shift" and move the mouse cursor away from the centre of the screen.
To translate the viewpoint across the horizontal plane, hold down "ctrl" and move the mouse away from the centre of the screen.
To zoom in or out, rotate the mouse wheel (my apologies to those with wheel-less, or indeed two- or one- button mice - the control system could use a little polish, I'm afraid. ^_^; ).
Incomplete elements
Unfortunately, this game is lacking some components that would, I think, make it rather better. One of the primary reasons for this, as I recall, was my desire at the time to take part in Competition 15, and my expectation of the beginning of GameDev.net's Four Elements contest, which resulted in my rushing a little towards the end. ^_^;
The game lacks both an AI opponent and network play, leaving it with only two-player hotseat play.
There is no sound or music.
There is no proper tutorial mode.
Some elements of the user interface are a little hack-ish.
Finally, my thanks to Azimuth for her advice on the correct form of the game's name - Azimuth, I'm afraid that I forgot to include a "thank you" in the readme that comes with the game, for which I do apologise. ^_^;