Fallen
04-03-2010, 12:41 PM
We recently tried to make a DBP 2010 ... but due to short amount of time we had + work + bayonetta, we didn't finish the XBOX version in time ... dammit :(
We coded about half of the game this weekend and finished most of the content Sunday / Monday and had a pretty cool version for the pc, but the xbox had long loading times + unstable framerates in certain sections of the levels where the triangle count was high.
The test levels we used were fairly plain and performed great on the xbox, but we went all out on the final ones and it bit us badly :)
Anyway lesson learned ... next time we ONLY make a xbox version and don't test our content on the pc version :) But we'll definately finish the game in the future and scale down + optimize were it's needed, so expect a release sometime in the future ;)
Fresh Air XNA Snowboarder:
http://www.youtube.com/watch?v=SpGnO5NUKE8
We coded about half of the game this weekend and finished most of the content Sunday / Monday and had a pretty cool version for the pc, but the xbox had long loading times + unstable framerates in certain sections of the levels where the triangle count was high.
The test levels we used were fairly plain and performed great on the xbox, but we went all out on the final ones and it bit us badly :)
Anyway lesson learned ... next time we ONLY make a xbox version and don't test our content on the pc version :) But we'll definately finish the game in the future and scale down + optimize were it's needed, so expect a release sometime in the future ;)
Fresh Air XNA Snowboarder:
http://www.youtube.com/watch?v=SpGnO5NUKE8