Higushi
07-05-2008, 03:41 PM
Classic RPG engine
(I’m unsure if I’ve posted this before, I might have, but it would have been a long time ago and changes have been made since)
I thoroughly enjoyed playing the earlier versions of Final Fantasy and many other games that used the top-down RPG playing style, the game dynamic just worked for me. I was able to sit for hours questing through the fantasy worlds, leveling up to defeat a boss or looking for a rare item of some sort.
I have always been a big RPG fan; I used to develop RPG games all the time using an engine called the OHRRPGCE (Official Hamster Republic RPG Creation Engine) (http://en.wikipedia.org/wiki/OHRRPGCE), unfortunately most of them are incomplete and lost in time, but it was good practice nonetheless.
OHRRPGCE was my first love in game development and it provided lots of practice in pixel art and small graphics design. It made creating a game very similar to those early versions of Final Fantasy child’s play, as the most intensive work to be done was the graphics.
Although the OHRRPGCE was great and all, it still had its limitations, and I moved away from it when I joined this community and started developing in Game Maker – Which was awesome! :)
And that brings us to this little creation of mine, it is an RPG engine created in GM which I hope to develop into something that can create flexible, feature-filled classic RPG games in a way the OHRRPGCE could not, and the first version is right here - up for download! ;)
Classic RPG engine (Download) (http://www.gamedev.za.net/filecloset/data/files/480/Classic_RPG_structure.gmk) - Requires Game Maker 7
Screenshots:
http://img291.imageshack.us/img291/4584/screen1jpggm7.th.jpg (http://img291.imageshack.us/my.php?image=screen1jpggm7.jpg)http://img353.imageshack.us/img353/994/screen2jpgel2.th.jpg (http://img353.imageshack.us/my.php?image=screen2jpgel2.jpg)
http://img143.imageshack.us/img143/8374/screen3jpgcx7.th.jpg (http://img143.imageshack.us/my.php?image=screen3jpgcx7.jpg)http://img140.imageshack.us/img140/3307/screen4jpgev9.th.jpg (http://img140.imageshack.us/my.php?image=screen4jpgev9.jpg)
This is an RPG creation engine/structure modeled on the basics of the OHRRPGCE, but which I plan on taking far beyond. It so far allows for the creation of NPCs and gives the ability to create conversation through textboxes. The NPCs can be placed on a map, which can be created with map tiles, and they have settings which are changeable to customize each individual.
In order to use it most effectively, knowledge of GM is required. Everything is still done in GM (Scripting, sprites, objects), this simply is a framework structure from which the creation of classic RPG games is made a lot easier and faster.
What it includes:
Three test rooms
A help file explaining everything you need to know for this release
Graphics and Sound:
Walkabout graphics by Fenrir Lunaris of Castle Paradox
Map tile graphics by David Ward and myself
4 short musical pieces by yours truly
What is still to come:
Battle system allowing the player to fight monsters and bosses
Shops, items and the creation of an economic system of some sorts
Abilities, leveling up, stats and all those good things
Other good things
Still more good things
So far it’s a humble start, but I plan on expanding it as often as I can. Your comments, thoughts, ideas, critique and all that are most welcome!
(I’m unsure if I’ve posted this before, I might have, but it would have been a long time ago and changes have been made since)
I thoroughly enjoyed playing the earlier versions of Final Fantasy and many other games that used the top-down RPG playing style, the game dynamic just worked for me. I was able to sit for hours questing through the fantasy worlds, leveling up to defeat a boss or looking for a rare item of some sort.
I have always been a big RPG fan; I used to develop RPG games all the time using an engine called the OHRRPGCE (Official Hamster Republic RPG Creation Engine) (http://en.wikipedia.org/wiki/OHRRPGCE), unfortunately most of them are incomplete and lost in time, but it was good practice nonetheless.
OHRRPGCE was my first love in game development and it provided lots of practice in pixel art and small graphics design. It made creating a game very similar to those early versions of Final Fantasy child’s play, as the most intensive work to be done was the graphics.
Although the OHRRPGCE was great and all, it still had its limitations, and I moved away from it when I joined this community and started developing in Game Maker – Which was awesome! :)
And that brings us to this little creation of mine, it is an RPG engine created in GM which I hope to develop into something that can create flexible, feature-filled classic RPG games in a way the OHRRPGCE could not, and the first version is right here - up for download! ;)
Classic RPG engine (Download) (http://www.gamedev.za.net/filecloset/data/files/480/Classic_RPG_structure.gmk) - Requires Game Maker 7
Screenshots:
http://img291.imageshack.us/img291/4584/screen1jpggm7.th.jpg (http://img291.imageshack.us/my.php?image=screen1jpggm7.jpg)http://img353.imageshack.us/img353/994/screen2jpgel2.th.jpg (http://img353.imageshack.us/my.php?image=screen2jpgel2.jpg)
http://img143.imageshack.us/img143/8374/screen3jpgcx7.th.jpg (http://img143.imageshack.us/my.php?image=screen3jpgcx7.jpg)http://img140.imageshack.us/img140/3307/screen4jpgev9.th.jpg (http://img140.imageshack.us/my.php?image=screen4jpgev9.jpg)
This is an RPG creation engine/structure modeled on the basics of the OHRRPGCE, but which I plan on taking far beyond. It so far allows for the creation of NPCs and gives the ability to create conversation through textboxes. The NPCs can be placed on a map, which can be created with map tiles, and they have settings which are changeable to customize each individual.
In order to use it most effectively, knowledge of GM is required. Everything is still done in GM (Scripting, sprites, objects), this simply is a framework structure from which the creation of classic RPG games is made a lot easier and faster.
What it includes:
Three test rooms
A help file explaining everything you need to know for this release
Graphics and Sound:
Walkabout graphics by Fenrir Lunaris of Castle Paradox
Map tile graphics by David Ward and myself
4 short musical pieces by yours truly
What is still to come:
Battle system allowing the player to fight monsters and bosses
Shops, items and the creation of an economic system of some sorts
Abilities, leveling up, stats and all those good things
Other good things
Still more good things
So far it’s a humble start, but I plan on expanding it as often as I can. Your comments, thoughts, ideas, critique and all that are most welcome!