View Full Version : Blender
Aramon
17-02-2010, 05:56 PM
Alright does anyone else use blender i myself think that its a great tool that you can create 3-D games and animations
Here is a link to the site
http://blender.com
Squid
17-02-2010, 06:39 PM
Blender is generally considered a terrible tool, especially with respect to it's game development functionality.
The Luma guys used it to make Club Silo (http://www.blendernation.com/club-silo-driving-sim-eye-candy) a while back.
Aramon
17-02-2010, 06:46 PM
Why is it so bad I have no problems using it
Bonezmann
17-02-2010, 09:53 PM
I tried the game making tool, it works good for tinkering around or building a prototype, but beyond that it's not much good.
FuzzYspo0N
18-02-2010, 09:53 AM
i love blender, its my favourite.
Dont forget the all winrar that is blender 2.5 (i get new builds from www.graphicall.org/builds)
Fengol
18-02-2010, 11:48 AM
The issue I have with Blender is that it doesn't export to FBX properly so I can't use it in XNA :(
If I remember correctly the guys from Luma complained that the game engine in Blender was quite archaic and required a tonne of scripting to get a game towards complete; especially when compared to other frameworks and engines with which you just needed to import your graphics.
dislekcia
18-02-2010, 12:35 PM
The issue I have with Blender is that it doesn't export to FBX properly so I can't use it in XNA :(
If I remember correctly the guys from Luma complained that the game engine in Blender was quite archaic and required a tonne of scripting to get a game towards complete; especially when compared to other frameworks and engines with which you just needed to import your graphics.
Blender as a game engine is different to Blender as a modeling tool.
From the tool side, it's a matter of personal preference (and personal budget). From the engine side, it's not really up for debate ;)
FuzzYspo0N
18-02-2010, 12:48 PM
keep in mind, that was in 2006? Its come a hell of a long way on all fronts.
herman.tulleken
18-02-2010, 02:35 PM
Using Blender for six months or so to develop a decent* game is probably the best way to learn which features *should* be in a game engine. It's also an excellent exercise in reverse engineering (what the hell *is* in that matrix?), patience, memory (the poor mechanisms for organisation forces you to remember where stuff is), and a host of other engineering feats.
If, on the other hand, you want to have some fun instead, use Unity or something else.
(I quickly scanned over the change logs of Blender game engine since the version we used to make Club Silo. I see lots of cool features, and some improvements in the game logic setup. My biggest gripe is still the missing stuff in terms of making a big project. A huge bunch of logic bricks, for example, is just totally unmaintainable.).
Powered by vBulletin® Version 4.2.4 Copyright © 2019 vBulletin Solutions, Inc. All rights reserved.