Nandrew
22-08-2007, 05:44 PM
http://www.gamasutra.com/php-bin/news_index.php?story=15199
GameFest: Testing Crackdown's 495 City Blocks
Everyone knows that testing a game thoroughly is essential to its quality. Everyone talks constantly about how games are getting more complex to create -- and of course, then, to test.
Jami Johns, Software Development Engineer in Test at Microsoft Game Studios, gave a very compelling discussion of testing Crackdown, Microsoft's successful open world game from earlier this year, at Microsoft's recent GameFest 2007 in Seattle.
So you thought that having to play through your game over and over to squash those pesky little bugs was tedious? Well, the article mentions 495 city blocks and about 10 000 environment bugs. The scale of this whole thing is scary.
GameFest: Testing Crackdown's 495 City Blocks
Everyone knows that testing a game thoroughly is essential to its quality. Everyone talks constantly about how games are getting more complex to create -- and of course, then, to test.
Jami Johns, Software Development Engineer in Test at Microsoft Game Studios, gave a very compelling discussion of testing Crackdown, Microsoft's successful open world game from earlier this year, at Microsoft's recent GameFest 2007 in Seattle.
So you thought that having to play through your game over and over to squash those pesky little bugs was tedious? Well, the article mentions 495 city blocks and about 10 000 environment bugs. The scale of this whole thing is scary.