Ramperkash
04-06-2009, 02:31 PM
Ok, basically I'm keeping the elements of minesweeper as is, but changing a few things slightly and... most importantly:
Adding a character to control!
Basically you'll control a character that you need to get from points A to B, using unopened blocks as stepping stones. While clicking open a path to move through.
It's hard to explain exactly what I mean, but I'll let a prototype hit the fan as soon as it's in a playable state (Might be this weekend, got an exam to write tomorrow)
Stay tuned!
If you don't want to read the readme just yet, and just wanna get crackin', here's the links:
Game: http://www.mediafire.com/?zgitn3kixi2
Source: http://www.mediafire.com/?vbdlw0mmnyd
Minesweeper Puzzle Platformer v0.6
Controls:
Left-click: Opens up a square, revealing a number or a mine.
Right-click: Marks a square, preventing you from opening it, until you unmark it.
Middle-mouse-button: Unmarks a square, allowing you to open the square up again.
Shift + Right-click: Does the same as the middle-mouse-button.
A: Moves your character to the left.
D: Moves your character to the right.
Space: Causes your character to jump.
F2: Starts a new game (currently increases difficulty each time)
left-ctrl + left-alt + left-shift:Clears the entire level, marking squares with mines and opening all squares without mines.
Gameplay:
Your character can walk on top of unopened squares, and move through opened squares. The idea is to open up squares in such a way that your character can reach the exit while leaving enough squares for him to walk and jump on to reach it. The numbers on opened squares tell you how many of the adjacent squares have mines inside (vertically, horizontally and diagonally) You can see the numbers of opened squares only if your character is close to them, as with marked squares, this requires you to move your character while you clear the minefield. Clicking on a mine will cause it to explode, opening all horizonyally and verically adjacent squares (mines inside these squares will also explode), while clicking on other squares will reveal its number and allow you to move through it, but removes your ability to step on it.
There is a fine balance in the game between opening up enough squares, to make it physically possible for your character to reach the exit, leaving enough squares intact (mines in most cases) to allow your character physical access to the exit (walking and jumping on unopened/marked squares) while also having opened enough squares to continue to clear a path to the exit.
Notes:
There are rare collision bugs, but it is usually fine. Reaching the exit does not trigger a "win" yet, but the exit itself is implemented, so try to reach the exit, and press F2 after you have done so to start a new game (difficulty is increased slightly each time you do so)
Finally pressing left ctrl, alt and shift will clear the entire puzzle for you allowing you to only explore.
The game is also still completely random, there are no preset levels, the mines are randomly placed and there isn't a fixed amount of them and the starting position varies from game to game.
Links:
Game: http://www.mediafire.com/?zgitn3kixi2
Source: http://www.mediafire.com/?vbdlw0mmnyd
PS I realized I added a few dll's in the first link that only bulked up the filesize, sorry about that, fixed :)
PPS Older versions available on request (game and source)
Adding a character to control!
Basically you'll control a character that you need to get from points A to B, using unopened blocks as stepping stones. While clicking open a path to move through.
It's hard to explain exactly what I mean, but I'll let a prototype hit the fan as soon as it's in a playable state (Might be this weekend, got an exam to write tomorrow)
Stay tuned!
If you don't want to read the readme just yet, and just wanna get crackin', here's the links:
Game: http://www.mediafire.com/?zgitn3kixi2
Source: http://www.mediafire.com/?vbdlw0mmnyd
Minesweeper Puzzle Platformer v0.6
Controls:
Left-click: Opens up a square, revealing a number or a mine.
Right-click: Marks a square, preventing you from opening it, until you unmark it.
Middle-mouse-button: Unmarks a square, allowing you to open the square up again.
Shift + Right-click: Does the same as the middle-mouse-button.
A: Moves your character to the left.
D: Moves your character to the right.
Space: Causes your character to jump.
F2: Starts a new game (currently increases difficulty each time)
left-ctrl + left-alt + left-shift:Clears the entire level, marking squares with mines and opening all squares without mines.
Gameplay:
Your character can walk on top of unopened squares, and move through opened squares. The idea is to open up squares in such a way that your character can reach the exit while leaving enough squares for him to walk and jump on to reach it. The numbers on opened squares tell you how many of the adjacent squares have mines inside (vertically, horizontally and diagonally) You can see the numbers of opened squares only if your character is close to them, as with marked squares, this requires you to move your character while you clear the minefield. Clicking on a mine will cause it to explode, opening all horizonyally and verically adjacent squares (mines inside these squares will also explode), while clicking on other squares will reveal its number and allow you to move through it, but removes your ability to step on it.
There is a fine balance in the game between opening up enough squares, to make it physically possible for your character to reach the exit, leaving enough squares intact (mines in most cases) to allow your character physical access to the exit (walking and jumping on unopened/marked squares) while also having opened enough squares to continue to clear a path to the exit.
Notes:
There are rare collision bugs, but it is usually fine. Reaching the exit does not trigger a "win" yet, but the exit itself is implemented, so try to reach the exit, and press F2 after you have done so to start a new game (difficulty is increased slightly each time you do so)
Finally pressing left ctrl, alt and shift will clear the entire puzzle for you allowing you to only explore.
The game is also still completely random, there are no preset levels, the mines are randomly placed and there isn't a fixed amount of them and the starting position varies from game to game.
Links:
Game: http://www.mediafire.com/?zgitn3kixi2
Source: http://www.mediafire.com/?vbdlw0mmnyd
PS I realized I added a few dll's in the first link that only bulked up the filesize, sorry about that, fixed :)
PPS Older versions available on request (game and source)