SkinkLizzard
19-12-2009, 12:49 AM
right theres not much of a premise behind this game or a story yet
but the idea is that its an amalgamation of a turn based tactical rpg and a city/location
management strategy type thing.
the point being the locations yield benefits as well as being actual towns with traders and other npc's, benefits might include things like resupply, safety or party recruitment, with each location having a number of building slots (this number being upgradeable as well) to build additions that either give you these bonuses or the resources needed to construct the bonus buildings.
I'm currently working on the rpg aspect first, from there I will add the locations and a world/overlay map thing for city management.
the plan is to have an evil party that wonders around collecting locations and just in general spreading woe, and you the brave whatever you are rise up, form a party of heroes and free the land. the game will start as a normal tactical turn based rpg, and as you progress you will be introduced to the location management aspect, at this point the enemy will go active, well if all goes well and I get that far that is.
anyway here is a first test of the rpg aspect of the game, theres not much here yet
and I still need to do quests and items
but npc's and combat are basically there, interaction is via the left mouse click and is context sensitive. clicking a hostile enters combat and clicking a neutral npc talks to them.
http://www.box.net/shared/8pmved3byp
I would suggest reading the included readme file for clearer control instructions.
right well an update which I probably should have put up a while ago (v04)
http://www.box.net/shared/4zo1p1qfah
Here lies the next version of element (V06) aka the manage places do quests version
http://www.box.net/shared/el1df51tpk
new version (V09_2)
http://www.box.net/shared/03lojns655
it has a few things extra over v06
- a journal
- level up
- items and inventory
- the beginnings of the ai
ai just roams in an area at the moment and spawns a new evil party when you kill the previous one
this is probably not valid considering its about 46 min late
but if by some chance the judges let it slide
the final comp version of element:
http://www.box.net/shared/emrxqcbbjg
but the idea is that its an amalgamation of a turn based tactical rpg and a city/location
management strategy type thing.
the point being the locations yield benefits as well as being actual towns with traders and other npc's, benefits might include things like resupply, safety or party recruitment, with each location having a number of building slots (this number being upgradeable as well) to build additions that either give you these bonuses or the resources needed to construct the bonus buildings.
I'm currently working on the rpg aspect first, from there I will add the locations and a world/overlay map thing for city management.
the plan is to have an evil party that wonders around collecting locations and just in general spreading woe, and you the brave whatever you are rise up, form a party of heroes and free the land. the game will start as a normal tactical turn based rpg, and as you progress you will be introduced to the location management aspect, at this point the enemy will go active, well if all goes well and I get that far that is.
anyway here is a first test of the rpg aspect of the game, theres not much here yet
and I still need to do quests and items
but npc's and combat are basically there, interaction is via the left mouse click and is context sensitive. clicking a hostile enters combat and clicking a neutral npc talks to them.
http://www.box.net/shared/8pmved3byp
I would suggest reading the included readme file for clearer control instructions.
right well an update which I probably should have put up a while ago (v04)
http://www.box.net/shared/4zo1p1qfah
Here lies the next version of element (V06) aka the manage places do quests version
http://www.box.net/shared/el1df51tpk
new version (V09_2)
http://www.box.net/shared/03lojns655
it has a few things extra over v06
- a journal
- level up
- items and inventory
- the beginnings of the ai
ai just roams in an area at the moment and spawns a new evil party when you kill the previous one
this is probably not valid considering its about 46 min late
but if by some chance the judges let it slide
the final comp version of element:
http://www.box.net/shared/emrxqcbbjg