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edg3
04-04-2008, 09:28 AM
Playing with my food always has entertainment value.

Unfortunately I might not have time again for the rest of the weekend to work on this, but a decent version (no intro, no level editor) is now ready, have fun :)

GGE URL: http://peagame.greatgamesexperiment.com
Download URL:
http://www.gamedev.za.net/filecloset/data/files/463/PeaAdventures.zip
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Pea Adventures
Game.Dev competition 18 entry

Ernest "edg3" Loveland
Kosie "ShadowMaster" van der Merwe

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Contents:
1) Controls
2) Gameplay
3) Nutrient Mode
4) Saving and Loading Levels
5) Level Editor

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1) Controls

Arrows keys - movement
- Up is jump, Hitting up in a jump allows you to double jump
- When up against a wall, pushing towards it will allow you to climb it
Space Bar - Enter Nutrient Mode
S - Save a level

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2) Gameplay

The aim of the game is eradicate the bad (blue) peas which are dangerous to humans and the wellbeing of peas in general.
You can only destroy a bad pea when in nutrient mode.

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3) Nutrient Mode

Your nutrient bar is shown on the HUD, allowing you to see how much you have. Your nutrient gradually increases, but i you eat pies you can boost your nutrient ammount. The pea in the top left corner will go red when you are able to enter into nutrient mode, and green when it is not ready or used up.

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4) Saving and Loading Levels

When playing on instant play you can press the S key to save the level, and load it again from the menu

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5) Level Editor


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http://peagame.greatgamesexperiment.com/

Enjoy, and thank you for playing Pea Adventures



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Out of date Screenshot:
http://i26.tinypic.com/2ijogp1.jpg
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Pea Adventures 360

I have been considering entering Dream Build Play and as far as Gamasutra (interesting read btw) (http://www.gamasutra.com/view/feature/1947/innovation_in_casual_games_a_.php) is concerned this is innovative, so I have finally decided that while I make improvements to the original competition entry and fix up the little niggles that get to me, I will be working on Pea Adventures 360. As I speak I already have a playable version almost ready (lacks collision detection due to laziness on my part).

Im making it as generic as possible, and I am hoping to improve on the core game play with all the things I regrettably left out of my Game.Dev entry due to lack of time.

Fengol
04-04-2008, 05:06 PM
Remember thread bump (adding a post on a thread so that it gets highlighted and pushed to the top of the recent posts) when you update your first post; otherwise we miss it :D

Although I know it's just prototype 1 when moving to the left I would jump and my pea would jump to the right??

Thaumaturge
04-04-2008, 05:10 PM
That sounds really cool, edg3 - a very good idea, I think. ^_^

I do have a question: since being in nutrient mode both allows the player to attack, and protects them from corruption, why would the player not stay in nutrient mode? Is it restricted in some way, perhaps by a time or energy limit?

Having tried the prototype, I have a few comments:
- The pea sometimes seems to land a little below the "ground level" when falling to it at a sufficiently high rate. I also once managed to jump up and miss the ground on the way down. ^^;
- I found that the pea sometimes jumped in the wrong direction, for example jumping right when I was moving left.
- It seems that when simply rolling off of a ledge, the player descends in a straight line, instead of following a parabola down, as seems to be the case when jumping.
- I found that when descending in a straight line towards the left-most wall, I ended up "sticking" to the wall until I jumped away from it.

A good start, however, I believe. ^_^

edg3
05-04-2008, 01:55 PM
Although I know it's just prototype 1 when moving to the left I would jump and my pea would jump to the right??
Bad habits when writing code is the culprit in this case, but I knew of it. Thanks.


- The pea sometimes seems to land a little below the "ground level" when falling to it at a sufficiently high rate. I also once managed to jump up and miss the ground on the way down. ^^;
...
- It seems that when simply rolling off of a ledge, the player descends in a straight line, instead of following a parabola down, as seems to be the case when jumping.
- I found that when descending in a straight line towards the left-most wall, I ended up "sticking" to the wall until I jumped away from it.
Thanks once again :P

Update: Have a better way of handling everything (more thought has been put into it) and the next prototype will have decent movement. :) (thanks to Fengol and Thaumaturge for letting me know of all the bugs they found.)

edg3
07-04-2008, 08:27 PM
B]Prototype 2:[/B] New imporved basic movement (excluding wall climbing and gripping). Nutrient mode basics added. Eat pies to increase your nutrient!!
File: .zip 1251kb~ (http://www.gamedev.za.net/filecloset/data/files/443/PeaProto2.zip)

Control: (as of prototype 2)
left arrow - move left
right arrow - move right
up arrow - jump
up arrow (peak of jump) - double jump
spacebar - enter/exit nutrient mode (minimum of 100 nutrient needed, also after 400 nutrient you can only increase the amount with pies.)

Gazza_N
07-04-2008, 09:00 PM
Peas.... Eating pies.... 0_o

Genius! :D

Prototype 2 plays well. Movement is smooth and misery-free, and I didn't manage to break anything. I can't wait to start nuking dem evil peas of evilness... MWAHAHAHAHAAA!

edg3
08-04-2008, 08:59 AM
Peas.... Eating pies.... 0_o
Well you see, I asked around "what do peas eat?" and got 2 replies, the first obvious one being "Peas eat other peas" and the other one was "Peas eat pie!" :)

EDIT: btw, im looking for a better pie sprite.
(sorry for typo)

Thaumaturge
08-04-2008, 06:48 PM
It works very nicely, I think, edg3. ^_^

My only criticism is that I feel that the double-jump window is a little too small - it seems that there's only a small part of the jump during which a double-jump may be activated, and I found that this made it a little tricky to predictably achieve a double-jump.

edg3
09-04-2008, 08:58 AM
Prototype 3 is out!

Thanks thaumaturge, I also find the double jump a tad tricky, but hopefully I can improve on that soon.

Gazza_N
09-04-2008, 09:06 AM
Blue peas... A greater evil has not existed since the dawn of time. :P

Looks like it's coming along nicely. In other news, I had no problem with the double-jump. I pulled it off every time. 0_o

edg3
09-04-2008, 09:35 AM
Looks like it's coming along nicely. In other news, I had no problem with the double-jump. I pulled it off every time. 0_o
Most people say they have no issues with it, but I also have hassles every now and then, so it would still be nice to up the window.

Fengol
09-04-2008, 12:45 PM
looks very cool (and I also found the double jump a little to sensitive; you really had to be at the peak of your jump before double-jumping).

edg3
09-04-2008, 04:04 PM
looks very cool (and I also found the double jump a little to sensitive; you really had to be at the peak of your jump before double-jumping).
- Double jump is more user friendly now

Im just busy looking for bugs, and seeing how I can improve things before I upload the next installment.
For people to note:
- Wall climbing is back
- Levels are randomly generated
- Story line has been decided, and so on and so forth :)

Thaumaturge
09-04-2008, 05:17 PM
It's definitely improving, I'd say! I'll get you, you evil blueberries! (Yes, I know that they're supposed to be corrupted peas, but they look like blueberries to me. ^^; )

I'm looking forward to seeing a version that includes the wall-climbing. Wall-crawling peas to the rescue!

I really like the nutrient bar - it's a definite improvement over the previous numerical version, and I like that it changes colour to indicate the availability of "Nutrient Mode". ^_^

(Heh, putting it that way prompts me to think of the pea as a superhero - up in the sky! Is it a bug? Is it a B-B? No! It's... Superpea! (Although, given its wall-crawling power, perhaps it would better be Spider-pea.) ;P)

One criticism, however: Nutrient mode availability would seem to be indicated by an orange colour, which, against the generally fairly warm backdrops, is perhaps a little less distinct than it could be. If I might suggest, perhaps leave the surrounding box black, give the bar a black background, and make the bar blue (for example) when Nutrient Mode is not available. That way the bar should remain easily readable in both modes. ^_^


In other news, I had no problem with the double-jump. I pulled it off every time. 0_o

Clearly you're just that good. ;P

FuzzYspo0N
09-04-2008, 05:17 PM
I played through it, it plays smoothly, double jump takes some skill thats pretty cool i say. makes it nice and challenging...

Everything seemed fine, though. cool progress

edg3
16-04-2008, 06:34 PM
One criticism, however: Nutrient mode availability would seem to be indicated by an orange colour, which, against the generally fairly warm backdrops, is perhaps a little less distinct than it could be. If I might suggest, perhaps leave the surrounding box black, give the bar a black background, and make the bar blue (for example) when Nutrient Mode is not available. That way the bar should remain easily readable in both modes. ^_^
I like that idea, but Im working on an even more user-friendly idea ;)

I would like to show off new features and such, but I think it can wait just a little while still.

Steele6
17-04-2008, 05:52 PM
perhaps do something with the green peas, when u turn into nutrient mode, maybe they help or some turn blue so its more challenging( its hard still) other than just random greenies moving around, have them do something which is needed or helpful.

Liszt
18-04-2008, 03:12 PM
When you are 100% finished with the game, talk to Miktar and try to get the game on the NAG DVD. That would be like in... THE MUSE OF TRANSCENDANCE THAT FIRES THE SACRED FLAME THAT BURNS IN THY BOSOM!!! Uh, sorry... my dictionary got stuck...

Good Luck! Looking forward to seeing a great game... soon (I hope!!!) ;-) ;-) ;-)

edg3
18-04-2008, 04:09 PM
When you are 100% finished with the game, talk to Miktar and try to get the game on the NAG DVD. That would be like in... THE MUSE OF TRANSCENDANCE THAT FIRES THE SACRED FLAME THAT BURNS IN THY BOSOM!!! Uh, sorry... my dictionary got stuck...

Good Luck! Looking forward to seeing a great game... soon (I hope!!!) ;-) ;-) ;-)
As far as I know, Miktar puts the decent entries (or at least the winners' entries) on the DVD anyway :)

And thanks :)


perhaps do something with the green peas, when u turn into nutrient mode, maybe they help or some turn blue so its more challenging( its hard still) other than just random greenies moving around, have them do something which is needed or helpful.
I spoke to you earlier, but will get back to you on this at a later stage. :) the game is challenging enough as it is without adding anything fancy to it.

Im hoping to have the next version out by monday, I am just currently sorting out various issues and bashing some bugs first.

Thaumaturge
19-04-2008, 12:00 AM
I like that idea, but Im working on an even more user-friendly idea

Ah, I'm glad to hear it! I look forward to seeing what you come up with. ^_^

angelik135
20-04-2008, 09:19 AM
Interesting.....lol

Darcnyss
21-04-2008, 05:36 PM
I absolutely love the concept of this game!

This could turn out to be something I'd definitely keep my eye out for.

edg3
24-04-2008, 06:09 PM
//url removed
Last beta release!

Please read the first post, thanks :P

edg3
02-05-2008, 11:20 AM
First Post (http://forums.tidemedia.co.za/nag/showpost.php?p=78916&postcount=1)
Well, here we go, enjoy your weekends everyone, read the first post for the info if you please :)

edg3
24-06-2008, 08:02 AM
I feel bad about 3 posts in a row, but here goes:

I have been considering entering Dream Build Play and as far as Gamasutra (interesting read btw) (http://www.gamasutra.com/view/feature/1947/innovation_in_casual_games_a_.php) is concerned this is innovative, so I have finally decided that while I make improvements to the original competition entry and fix up the little niggles that get to me, I will be working on Pea Adventures 360. As I speak I already have a playable version almost ready (lacks collision detection due to laziness on my part).

Im making it as generic as possible, and I am hoping to improve on the core game play with all the things I regrettably left out of my Game.Dev entry due to lack of time.

Bonezmann
24-06-2008, 10:52 AM
Way to go edg3, I'm going to check out XNA too at the end of the month. Pea Adventures 360 has a certain "cool" ring to it. :)

FuzzYspo0N
24-06-2008, 10:58 AM
are you still using the graphics from the lost garden?

dislekcia
24-06-2008, 01:57 PM
Go for it!

Do you have a 360 that you can develop on?

-D

edg3
24-06-2008, 04:33 PM
Go for it!

Do you have a 360 that you can develop on?

-D
I do :) I have already been playing around with XNA deploying to xbox, but have to do some serious coding on PA360 to start playing it though :P


are you still using the graphics from the lost garden?
Until I get the time to do my own, I find the lost garden sprites are too small :) also, if I have enough time I would like to actually use 3D models instead, but so far havent had much luck in 3D.

I find that I can draw things perfectly, but as soon as I try move further then just drawing something I screw up. (losing my models etc)

Thaumaturge
27-06-2008, 12:35 AM
I'm glad to hear of this, edg3 - very good luck indeed. ^_^