View Full Version : Town Defense[concept]
01DT!m3r
23-11-2009, 11:03 AM
I have made this little game just to test if the concept behind it is fun.
please give your feedback on gameplay and bugs that you find.
Download:http://www.mediafire.com/?mloetiuyijc
Version 0.2:
-some power-ups;
-some new UI thingy s to help see whats going on;
-potions dropped by demons;
-some re-balancing;
-various bug fixes that caused the game to crash
-A MENU !!!!!
Version 0.3:
-Item shop
-balancing
-new doodads
Known Bugs:
-To many to put here:P
expected in next release:
-new enemy types
-some new game mechanics;)(think a helping hand,not multiplayer though)
-more bug fixes
-some new UI features
-a tutorial level
To Do list-(Put on Hold until current edition is up to scratch )
-combos
-multiple enemy types
-larger town
-better combat system
-MULTIPLAYER(at a much later stage of course);
read the readme before playing;or press F1 in game;
It was made with game maker 8 RC2;
BlackShipsFillt
24-11-2009, 10:21 PM
Very nice start indeed!
I'd suggest that the next things that you could work on would be the powerups and any leveling up your hero elements. I got to level 9 where it got kind of tricky and it would have been nice to have gained some new powers by that point. Also adding powers, if you were to make them spawn randomly about the map occasionally, is a classic way to add repeatability to the game, especially if the powerups significantly alter gameplay and so each game is different depending on what spawns...
I like the cute square graphics and there is a quick and enjoyable pace to the game, this could turn out really well...
One powerup or upgrade I'd suggest is changing the behaviour of the peasants... If they were willing to fight for a few seconds that might shake things up (I'd imagine though you already have big plans for the peasants, they show a lot of potential for clever gameplay mechanics)
Also the buildings could have functions... one building if you stand by it could replenish health, one could give you arrows... Though I like the simplicity and pace of the game at the start... so I suppose these advantages could be acquired gradually.
And cute square blood would be nice (but I ask for that from all games)
01DT!m3r
25-11-2009, 09:17 PM
New Version,see the first post for details;
BlackShipsFillt
26-11-2009, 06:54 AM
nice update!
I'm not certain that the line to the cursor is necessary... I prefer near invisible interfaces. Unless the hero actually has a sniper scope, visual elements like that can undermine the illusion...
It's trickier now as well... or maybe it's just too early in the morning for me to be playing games...
cheers!
Fengol
26-11-2009, 12:48 PM
I played the second version and it's pretty awesome!
Can I recommend putting a background panel for the hud information at the top of the screen so that it doesn't look like it's on the grass? It would also be cool if you could put a label next to the values so that it was easier to understand what they mean. Either put the labels on the background or draw it along with the value.
Also, sometimes my character is on top of the houses and well and sometimes underneath, have you given the sprites set depths?
Will I eventually get upgrades or weapon changes?
01DT!m3r
01-12-2009, 09:59 PM
Version 0.3 is up ; not much new but I have addressed some issues , and i felt it needed a richer looking town;
BlackShipsFillt
06-12-2009, 12:34 PM
I like the improved town and menu screen... it's coming along...
The thing I'd like most to be developed in this game are the civilians...
Getting a high score is a worthy goal, as well as staying alive through successive waves of evil, but there isn't anything currently that inspires empathy for the town itself...
What I mean is the civilians are helpless (and behave a little bit like headless chickens), as a dispassionate player I would just as soon join the demonic hordes as save them.
The shopkeeper is a nice addition, I would try to save the shopkeeper because the shopkeeper helps me... though the shopkeeper isn't in any danger...
If I am going to feel anything for the civilians they need to help me in a way less abstract than just allowing me to keep on playing (and to keep on trying to save them)... They need to at least help themselves a bit... I do feel like they are a bit ungrateful of my efforts.
If you could get the player to care about this town I think this it would really benefit the game...
But nice work so far!
(by the way I got a few waves further now, but ended up with a much lower score after going holy arrow happy, though this was mostly my fault)
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