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AndrewJ
26-05-2009, 04:42 PM
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| Is The Best Game One You Were Never Intended To Play? |
| from the excel-spy-hunter-still-the-best dept. |
| posted by ScuttleMonkey on Monday May 25, @15:34 (Software) |
| http://games.slashdot.org/article.pl?sid=09/05/25/1754222 |
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Wired has an interesting look at the sport of pushing proscribed
boundaries in video games. Easter eggs in games have been around for
years, but now finding surprises, intended or otherwise, is becoming a
[0]driving force behind the enjoyment of games. "In games as diverse as
Fallout 3 and Mirror's Edge, players are pushing to find or create
unexpected ways to break past the game horizon, and turn the designers'
intentions on their heads. It's only a matter of time before someone
releases a game where the best version is the one you were never intended
to play. That's only to be expected, says David Michicich, CEO and
creative director of Robomodo, the developers of Activision's new Tony
Hawk: Ride, and a 14-year veteran game designer. 'Today's news gets old
quick -- we Twitter, blog, pass viral video. We thrive off the sudden
excitement of the latest and most buzzworthy,' Michicich says. 'It's
exciting to still feel like you can discover something new. It's
stimulation, plain and simple.'"

Discuss this story at:
http://games.slashdot.org/comments.pl?sid=09/05/25/1754222

Links:
0. http://www.wired.com/gamelife/2009/05/fallout-baby