View Full Version : 24: Wizard Wars
Bonezmann
10-12-2009, 08:57 PM
Okay, so Wizard Wars is a mash-up of the Trading Card Games and Board Games genres. The Map is made out of a # x # grid. Players, or wizards, fight to destroy each other in battle by summoning monsters/beasts or casting spells. In addition traps/power-ups can be set for monsters that move onto that particular block.
Everything you do in your turn costs 'manna', this includes summoning monsters, keeping monsters on the field, keeping traps on the field, casting spells, letting monsters attack etc. You generate manna at the beginning of your turn by rolling a dice. You can then decide what to do with those points. Either summon a monster, attack with a monster or whatever you wish to do.
When you summon a monster, you pay the cost and put the monster in your summon grid area(probably the first two rows). A monster cannot move the same turn it is summoned. In the next turn the monster can move depending on it's move ratio/radius and the points you have. If another monster is in your attack radius, you may choose to attack. The more powerful the attack, the more points it costs.
I'm still working on how to actually win the game, but I think it'll hit me when I least expect it. :D
The game will be played 'physically', so no game engines except good ol' pen and paper.
I hope I have the right idea for the comp here, if not I'll either make adjustments or I'll make something new.
Any comments, suggestions or questions welcome. :)
Bonezmann
10-12-2009, 09:33 PM
UPDATE:
A proposed card for the game
http://i306.photobucket.com/albums/nn254/Hirok99/card-sample.jpg
I didn't design the art, I downloaded some dragon art for the purpose of the sample.
Explanation:
The "A" symbol is for attack. The "1=2" means for each point you spend on the attack, the monster does 2 points of damage.
The "D" symbol is for Defense, the "1=1" means that for each point you opponent spends on his attack on that particular monster, the monster gains 1 Defense point.
If the a monster's attack points is higher than the defense points, the attacked monster is destroyed. It is then sent to the graveyard, but there's a catch. The graveyard is on the opposite side of the field(in the corner).
The lightning symbol is for summoning the monster, in this case the monster costs 3 points to summon.
I seem to have forgotten about the movement, I'll update that later. The "M" in the middle stand for "monster", this is for spells, which I'll design later.
Each player will also have a Necromancer 'monster' card. The necromancer is summoned just as any monster, it's a low level card that doesn't do much damage nor does it have a high defense. The Necromancer has the ability to bring destroyed monsters back to life, but first you have to get it to the graveyard. Once the necromancer reaches a graveyard, it can revive a monster and return to the player's hand. The necromancy cost of a monster is half of it's summon cost. If the Necromancer is destroyed, it is reshuffled in the players deck.
So what do you think?
dislekcia
11-12-2009, 12:20 AM
Have you seen Eye of Judgement? It combines board and card elements like you're talking about. Traditional board elements seem to be missing though: Is there anything going on with the board besides 2D position? Is there random injection and players dealing with that the best they can (rolling dice to move, randomly shuffled decks of cards, etc)?
Fengol
11-12-2009, 07:16 AM
I was also going to say have you seen Eye of Judgement.I strongly suggest before you start on the PC version, make your game out of actual cards and play with them to get them right. This idea can be hugely popular but it needs evolution, please watch the interactive demo (http://www.bakugan.com/gameplay/) for Bakugan (also a card positional game) and check out the rules for Yu-Gi-Oh (http://www.yugioh-card.com/uk/rulebook/).
BlackShipsFillt
11-12-2009, 09:45 AM
Or look at at Magic... Yu-Gi-Oh doesn't use mana (as I understand it)... So Magic the Gathering probably has a few useful ideas (Though Magic can be incredibly complex)
http://en.wikipedia.org/wiki/Magic:_The_Gathering_rules
http://gatherer.wizards.com/Pages/Default.aspx (if you want to search through hundreds of examples of cards)
Kharrak
11-12-2009, 01:34 PM
Another interesting combination of Cards and Board game is Chaos in the Old World. It's gained tremendously high praise for how it works, (and is nigh impossible to get a hold of due to high demand), and has a very interesting approach to how each of the four factions differ in playstyle and objective - combined with several ways to win the game.
http://www.fantasyflightgames.com/edge_minisite.asp?eidm=84
Fengol
11-12-2009, 03:31 PM
Kharrak I love you. If you were a hot, single chick of negotiable virtue I'd kiss you! I have to get Chaos in the Old World now. It looks brilliant!!!
Sorry for side-tracking this thread :(
Bonezmann
17-12-2009, 09:07 PM
Thanks for the comments guys, I'm going through the rules of Yu-Gi-Oh and Bakugan and trying to understand Magic(again). I'm also trying to make a little sample program that shows you how to play the game. It will be downloadable soon-ish, depends on how much time I bestow upon it, since I only have till Saturday afternoon.
I'm also busy with some more cards in order for the sample to work. Hopefully, there should be something tomorrow night. :)
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