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edg3
22-11-2010, 01:45 PM
RESULTS! (http://www.nag.co.za/forums/showthread.php?16151-48H-1-Report-Back)

The topic:
So, as some of you may have known the Game Career Guide did a challenge called “CE DX”. The challenge itself was quite simple, you had to “update” a classic arcade game, but that isn’t quite what we are going to do. Your challenge this weekend will be take an existing game (either one of your own or a known game) and prototype some cool new features you want to put in the sequel. Now being a prototyping challenge and all you can go pretty much wherever you want with this, you could make the most amazing mechanics prototype that has nothing story wise or go to the other spectrum and prototype just a small element and show off how it would add to the game as a whole with a bit of story, it is entirely up to you (you are required to stick within the rules though).

Our guest judge for the competition will be AGF Games' one and only Maur?cio "Speeder" Gomes who made a game that epitomises the polished resulting game you would expect to see come out of a prototyping challenge (normally). Paddle Wars: Hit the Wall is a remake of the classic “brick breaker” style games that provides new ideas and ways to play that not only are novel, but that make his game special. If you want to see the game in action a little you should check out the youtube video (http://www.youtube.com/watch?v=Yes-Zh8V1xQ).

To help you get some inspiration here are some links and resources for you to use for a kick start:
Paddle Wars: Hit the Wall Beta (6.5mb) (http://dl.dropbox.com/u/9873226/Hit_The_Wall_Beta4.7z)
Game Career Guide Challenge Results (http://www.gamecareerguide.com/features/916/results_from_game_design_.php) (you may use ideas given here if you get permission from the people that thought them up).

I hope you have some idea of what you want to achieve in this prototyping challenge, and the judges wish you good luck!

How this will work:
Just before 8PM on the Friday of commencement the topic for this challenge will be posted in this thread for everyone to see, you will then be able to make your thread and spam away at your ideas. You will have 48 hours to plan and execute your prototype, and I said plan specifically because as part of your entry the judges would appreciate the following (you will not be disqualified for not having it, but they will make judging easier):

A sentence or two that form the crux of your game/prototype, ie. what you want it to achieve.
The essential features list, ie. the things you want in to consider your prototype complete.
The wishlist, ie. the cool mechanics you WANT in your game but dont necessarily change the game itself.
The changes list, ie. what mechanic did you change? what didnt work do it was left out? what did you replace?


With that being said there will be 4 categories that will be awarded:

Judges Choice (the game the judges liked best).
Community Choice (the game the community likes best).
Best New Entrant (for games made by new Game.Dev members).
General top 3 (the top 3 games, judged according to the topic set).
Looking good, good looking (best art)
Best sounds (which game has the best sound, only if there are 3 or more entries with sound)

And as per usual there will be a mini write-up on each entry.

Dates and Times: 8PM Friday 7-Jan, till 8PM Sunday 9-Jan GMT+2, 2011

Rules: (basically the same as other Game.Dev competitions)

Ask for help when you get stuck, share ideas and be awesome to each other.
Any releases must contain all files needed to run and should not require other bulky systems to be downloaded or installed, exceptions are browser plugins like Flash and self-contained dlls distributed with the game).
Any releases entry must include a readme.txt that EXPLAINS THE CONTROLS, RULES and any other information you want to get across to your users. IT MUST ALSO LINK BACK TO THIS COMPETITION POST!
The judges' decision is final and no negotiation will be entered into. All risk or liability in case of copyright infringement or other legal issue resides with the entrant, Game.Dev and NAG take no responsibility for entered games.
You may work in teams.


Entering:
Create a new thread with a title starting with "48H1: <Name of game>", as with other Game.Dev competitions, edit your first post to keep the most up to date files available.

Judges
edg3
Feinu
Maur?cio "Speeder" Gomes

Gazza_N
22-11-2010, 02:21 PM
Ohhhh, this is a NICE idea. Time does seem to be the real limiting factor for most of us lately, and a weekend-long comp is a fitting solution. ^_______^

That date would be perfect, if it weren't for my being on holiday from the 10th until just before Christmas. I'd love to take part otherwise. Not a disaster, though. Given their length, 48-hour comps can happen fairly often, and I'd be keen to take part in the next one.

edg3
22-11-2010, 02:45 PM
Can always move it to Jan? or do another one in Jan?

dislekcia
22-11-2010, 04:07 PM
Jan has the GGJ already, too many sleepless weekends might kill me ;)

The date given works for me. I'd really like to start poking at non-DD game mechanics for a while again...

edg3
22-11-2010, 05:28 PM
Well why not in the tradition of Game.Dev have 1 this month, skip a month, then 1 the next?

Gazza_N
22-11-2010, 06:19 PM
I don't know about everyone else, but every second month sounds pretty good to me. Setting aside one weekend out of every eight to do a little prototyping (or judging, in the case of edg3 and Extra Special Guest Judge X) doesn't seem excessive.

See how it goes with the first one, though. Maybe we can have them more frequently if people don't find them overly disruptive to their rumoured Real Lives. :P

BlackShipsFillt
22-11-2010, 08:11 PM
Sounds good to me!

How much prizes and or recognitions do we receive? (Is this an official competition, is it tied to a magazine etc) (I am trying to encourage a teammate who requires quantifiable rewards)

Will the guest judge be Derek Yu?

edg3
22-11-2010, 09:06 PM
I will dig a bit in the morning, but dont hold your breath for derek yu ;) and Im sure we can organise for a dev.mag writeup, but perhaps I should add a requirement for each team to write a paragraph for me to get to a friend to see if we can get it into the newspapers? Also, if someone has something to offer as a prize they should pm me (tudee for instance is awesome, and im glad I got a copy, doesnt have to be huge, but every bit helps)

Gazza_N
22-11-2010, 09:22 PM
Heh. I've always considered an actual working game prototype that would never otherwise exist (with comments and critique for said prototype), reward enough.

Prizes'll help to reel in new competitors though, even if it's just a gift voucher or summat. Remember Comp 15's veritable flood o' entries? ._. If people are willing to donate to that, it's a good idea (not that we'll ever hit Comp 15's R10000 threshold :P).

dislekcia
22-11-2010, 10:24 PM
I'm Gaz on the whole "You get a game out of it!" angle ;)

Advice would be that we should first get the 48H comps running and then start getting prizes in. Best sell would be "It's practice for the GGJ, nubface!"

FuzzYspo0N
22-11-2010, 10:57 PM
Ill read properly but for the most part, DONT put it on the dec 17 - 19.

http://www.ludumdare.com/compo/
Ludum Dare 19 :: December 17th-20th, 2010 :: Theme: ??? (suggest a theme)

Fengol
23-11-2010, 07:28 AM
I'm keen to put my hand to a prototype.

edg3
24-11-2010, 07:32 AM
I need suggestions for the date to move it to if we dont want it to clash with Ludum Dare, and once again the members need to agree to the move.

Gazza_N
24-11-2010, 08:45 AM
Might I suggest a poll, in that case? Just list all the weekends from next weekend to the end of Jan, and get us plebs to vote on it. :D

edg3
24-11-2010, 08:51 AM
Added a poll, thanks for the suggestion Gazza, please vote for the weekends that you can do this challenge on, all of them, and then the one with the most will be the weekend.

Shad0wstr1k3
27-11-2010, 09:03 PM
Errr, sorry to ask such a newbish question, but what exactly is a prototype, and how does it differ from a normal game?

BlackShipsFillt
28-11-2010, 02:15 PM
Errr, sorry to ask such a newbish question, but what exactly is a prototype, and how does it differ from a normal game?

Hmm.. That's actually a really interesting question... (I can't tell if you are struggling with the term "prototype" or how the term defines this competition, so I will explain both)

Prototypes of games are created by developers to test their ideas. Prototypes are often very incomplete with only the necessary features fleshed out. Often developers (when they have money) create lots of these tests in order to mine data and achieve great precision in their game design. When developers do do public prototyping they typically release them with Greek Letters alongside their names (think Starcraft 2 Beta), but allot of prototypes are never released to the public and are instead evaluated internally by the developers or a core group of testers.

I guess you could say that a "normal" game's purpose is to generate entertainment or goodwill or addiction, which then is often turned into money. Whilst the purpose of a prototype is to determine how successful the "normal" game will be in achieving those goals.

What "prototype" then means... in terms of "48H #1: 'Prototyping' Challenge" is that :

It does not need to be finished, have an end or even be a "game", unless the idea you are prototyping has to do with completion or win/lose conditions. A tiny buggy sandbox with no menus and cubes for enemies could beat down Doom 4 in this competition if there is something pleasantly unusual going on in that sandbox.
The idea must have unforeseeable results, (because you cannot prototype a clone of a game, the prototyping has already been done for you), and I would imagine that the judges will focus on the defining aspects of the game (ie the ones that need to be prototyped) when judging it (so if your collision detection makes the game all-but-unplayable it does not matter too much, provided it was not a physics based concept). Your prototype doesn't have to be revolutionary, but neither should it be exactly the same as something that is already out there.
It does not need to be polished, unless the polish is part of the idea.
It has to demonstrate the idea that you set out to prototype (and edg3 has explicitly stated that this will affect the judging).


That is my take on it.

Gazza_N
28-11-2010, 07:22 PM
Blackships has it. It's basically just a rough "test game" written to see if certain ideas, mechanics or systems will work. Rough, often buggy and badly-written, certainly not what you'd consider a finished game/system, but showcasing and testing something new or interesting. The whole idea is that once you've built a prototype and like what you see, you can expand on it to create a full game, or part of a full game (often rewriting it in the process :P). Obviously in this comp it'll be tied to an as-yet- unannounced theme, but that's the gist of it.

It's also a incredibly super great way to learn how to do stuff. ;)

Shad0wstr1k3
28-11-2010, 09:54 PM
Thanks guys, that clears everything up. I will defenately be taking part, unless some unforseeable event stops me.

BlackShipsFillt
28-11-2010, 10:34 PM
There is an encouraging analogy I have heard said to aspiring illustrators... That every person has at least 100 000 bad drawings inside of them. So if you want to draw well you've got to get those ones out your way first, and the more time you spend drawing the faster you'll get there.

I reckon something similar could be said of game designers: Every one of them has got a dozen or so really terrible games that they're going to try make.

That's why I think this Comp is awesome. (Not because I think we're going to end up with some super-terrible games,, but that I believe everyone involved is going to be one step closer to making a super-awesome one).

pieterator
29-11-2010, 10:13 PM
The 17th of December sounds great to me as well. Whichever weekend it is, I can't wait to get started. Making unfinished games is my specialty :)

Bonezmann
30-11-2010, 09:35 PM
I've been prototyping a bit in Game Maker lately. Would love to enter, whichever date you choose is fine with me, but I am particularly good for this weekend.

BlackShipsFillt
04-12-2010, 11:20 PM
I don't know if this is a bit late to request, but could there be a category in the judging for "Best Graphics"?

I plan on asking a friend to help with the graphics, and it seems a bit unfair that his recognition should sink or swim based on my performance (e.g. he might do a great job and I might fail and so he fails with me)... Also if there is a category for Graphics then his performance wouldn't need to be included into the overall evaluation (so the prototypes worth won't be artificially boosted by brilliant artwork) which makes it fairer for prototypers who do not have artists at their disposal.

"Best Sound" might also be a nice category, but personally I am more concerned with "Best Graphics" because I don't plan on having good sound :)

If "Best Graphics" and "Best Sound" don't get into this competition then I would like to recommend that they be included into future competitions so that there is more incentive for artists and musicians to enter.

FuzzYspo0N
05-12-2010, 10:33 AM
Agreed

edg3
06-12-2010, 02:13 PM
Sure, those categories are included then :)

Also, this is just an update to say the date is set for the 7th to 9th Jan 2011

dislekcia
06-12-2010, 02:30 PM
I think the lack of those categories is probably a contributing factor in the lack of game art and sound creativity here at Game.Dev... I focused only on game design and it only grew game design ;)

While I agree with wanting to reward art and sound excellence, I think it's important that we don't just go "This is good art" and get possibly caught in a photo-realistic loop. I suggest evaluating art based on coherence (how well it all ties together throughout the game) and depth (how much juicyness the art creates that is not inherent in the vanilla gameplay) - tweaking the axis of measurement the same sorts of ways that I weighted the initial game design value judgements in the first comps. We could do the same for sound.

Good idea/bad idea?

edg3
06-12-2010, 02:57 PM
Yeah, great art that doesnt contribute to the game even though its the prettiest art we have seen in our lives doesnt mean it will win, more art that gives the game the right feel aswell.

BlackShipsFillt
06-12-2010, 07:34 PM
Awesome!!

Just to mention... I think great art doesn't have to mean stuff that is drawn. It can also mean visual style. Something like Geometry Wars had amazing style (arguably revolutionary) when it came out.

Although that could run into the problem of once again discouraging artists to take part (because there is less reason to draw beautiful backdrops and characters if a GeometryWars/WarningForever style could win). I imagine quite a lot of these little prototypes could be well suited to a minimal, but pretty style, with lots of bloom.

What do you guys think? Should the "Looking good" award be weighted slightly in favour of styles that require an artist to contribute (in order to encourage artists contributions), or should it be based purely upon the success of the visual aesthetic?

BlackShipsFillt
07-12-2010, 07:54 PM
Also... I've been looking at the Ludum Dare page... http://www.ludumdare.com/compo/ ... can we accumulate amusing awards with catchy icons? Maybe not for the first prototype comp... but over time could we invent silly awards?

Perhaps the winner of each comp, or even just the entrants, gets to create a silly award for the next one and gets to award it for the next few comps.... there is a chance that Ludum Dare actually works like this, though I haven't looked into it.

I love the idea of the trophies on the Ludum Dare comp... I'm not sure how they work (maybe some sort of points system, it makes me want to enter just to be able to hand out some of these).

Of course this is probably a horrible burn of Ludum Dare... but I like the idea of giving the participants more weight in the judging than just a "Community Favourite" award each time.

Of course this depends on having a website with some special features designed... But it could tap into some farmville-like compulsion.

[edit] At Ludum Dare it turns out anyone can make a silly award and give it to anyone else. Seems like a good system (really simple and totally community dependent), I'm still keen to enter and get a trophy from someone.

dislekcia
07-12-2010, 09:40 PM
So you're saying we'd need a basic set of source art/text for the awards and then people could play with those and make whatever they like?

edg3
07-12-2010, 10:05 PM
I'll handle that, I think (the art that is), as for the random rewards I like the idea, we can start with one (and I have a fair way of picking who decides on the award this time around).

On a not entirely side note, I am still working on a guest judge.

BlackShipsFillt
08-12-2010, 03:02 PM
Lundum Dare allows any member to upload a picture and name it and give it to anyone else... I don't think there is any approval process, but they have a policing mechanism in place in that the award is displayed with it's description as well as a link to the profile of the person who gave it. Awards are also a nice way to say thank you... I saw someone give a award to someone who helped them: "Award for helping out a NOob" was what it was called.

Anonymous awards would get out of hand very quickly... If some sort of community system were to be implemented I would think it is probably best to limit it to the people actually entering competitions, that way the trophy givers are forced to invest a little bit in their profile first (and so cannot create random profiles to spam pointless awards).

I would think that even a unofficial award would increase the chance of a entrant returning for the next comp. Eg. So maybe the entrant didn't get best game, but (for example) Blackships gave the game the Chuck Norris's roundhouse kick award for goodguys who kick ass.

It might also be quite a lot of fun to somehow earn the ability to give out awards by participating (and especially winning) like I initially suggested. But noone wants the prototyping challenge to feel like a inclusive club, I would suggest that as the challenge goes along that the ability to award trophies be reasonably generously given out.

That is all only if there are silly awards. I like the idea, I think it could make participation slightly more rewarding, but it's extra work. I think it could help retain participants, but it doesn't make the actual competition any better.

Positive feedback is really what we all crave :)

edg3
08-12-2010, 05:17 PM
I have an idea which I will try for this round, if that is fine with everyone?

edg3
01-01-2011, 12:17 PM
So, I will be bumping this to give you enough time to remember that this is coming up next weekend! Get your fingers and mice ready!

For anyone who are worried that they dont have have it takes, let me reassure you that if you put in some time and effort you should do fine! You can watch my timelapse from Ludum Dare 19 (http://www.youtube.com/watch?v=tliaaIaOn_s), I basically made my game twice over in the time period, and to be honest I worked slowly compared to many other people that entered, so just as a sort of inspiration for you to try get yourself to take part, you should go take a look at the entries for LD 19. (http://www.ludumdare.com/compo/ludum-dare-19/?action=preview) And finally if you want to help me out in the last week before the challenge, go over to my blog and read my reviews for Ludum Dare games (http://realdev.co.za/blog/1) and let me know what you think.

xyber
01-01-2011, 02:02 PM
Lundum Dare allows any member to upload a picture and name it and give it to anyone else... I don't think there is any approval process, but they have a policing mechanism in place in that the award is displayed with it's description as well as a link to the profile of the person who gave it. Awards are also a nice way to say thank you... I saw someone give a award to someone who helped them: "Award for helping out a NOob" was what it was called ........

You could use GameDev.SA (http://www.gamedevsa.com/author/xyber) 's system if you like. It supports Badges (which any member can contribute to) and "official" Bagdes (Trophies) which would be awarded for competitions by admin types. But I'm guessing you'r looking for something that would appear on this forum?

edg3
02-01-2011, 09:42 AM
Well, you should maybe make a "games in progress" - or something like that - category for people to put their games in? That would make it easier to find all the games, AND give us the badges abilities? Im going to handle the forum results/feedback thread by hand, but having it on a proper website will be much much better!

edg3
07-01-2011, 01:34 PM
Thank you to Dis for the sticky!

Also, in an effort to give you some time to plan and decide on an idea, the topic will be posted at 4PM this afternoon, this fives you 4 hours to find your idea, write your lists, and then from 8PM you can start coding (we all know you guys are well behaved bunnies ;) )

And yeah, this is a shameless reminder-bump

UntouchableOne
07-01-2011, 02:18 PM
I've been lurking around in the shadows of the game.dev forum. This just caught my attention. I'd like to participate. I would just like to know one thing. Will we have to decide on an idea and cement it by posting a thread within 4 hours of release? Forgive me if this is a dumb q. Thanks

Fengol
07-01-2011, 02:30 PM
@UntouchableOne If you post and then later realise limitations or poor game design you can either update the post or start a new one :D

UntouchableOne
07-01-2011, 02:34 PM
Thanks. Looking forward to this. Hopefully I can come up with something a little bit interesting at least. Also looking forward to what the other guys come up with. It's great to see the participation and interest in the forum growing again.

edg3
07-01-2011, 03:54 PM
You can make your thread/cement your idea/whatever floats your boat whenever you want to from when I post the topic until 8PM Sunday!

Also, glad you're joining! :)

edg3
07-01-2011, 04:00 PM
The topic:
So, as some of you may have known the Game Career Guide did a challenge called ?CE DX?. The challenge itself was quite simple, you had to ?update? a classic arcade game, but that isn?t quite what we are going to do. Your challenge this weekend will be take an existing game (either one of your own or a known game) and prototype some cool new features you want to put in the sequel. Now being a prototyping challenge and all you can go pretty much wherever you want with this, you could make the most amazing mechanics prototype that has nothing story wise or go to the other spectrum and prototype just a small element and show off how it would add to the game as a whole with a bit of story, it is entirely up to you (you are required to stick within the rules though).

Our guest judge for the competition will be AGF Games' one and only Maur?cio "Speeder" Gomes who made a game that epitomises the polished resulting game you would expect to see come out of a prototyping challenge (normally). Paddle Wars: Hit the Wall is a remake of the classic ?brick breaker? style games that provides new ideas and ways to play that not only are novel, but that make his game special. If you want to see the game in action a little you should check out the youtube video (http://www.youtube.com/watch?v=Yes-Zh8V1xQ).

To help you get some inspiration here are some links and resources for you to use for a kick start:
Paddle Wars: Hit the Wall Beta (6.5mb) (http://dl.dropbox.com/u/9873226/Hit_The_Wall_Beta4.7z)
Game Career Guide Challenge Results (http://www.gamecareerguide.com/features/916/results_from_game_design_.php) (you may use ideas given here if you get permission from the people that thought them up).

I hope you have some idea of what you want to achieve in this prototyping challenge, and the judges wish you good luck!

DeepFreez
07-01-2011, 08:09 PM
The topic:
Your challenge this weekend will be take an existing game (either one of your own or a known game) and prototype some cool new features you want to put in the sequel.

Just to clarify... how does this differ from the CE challenge? Is it that it can be ANY game and you just need to add features for a sequel?
Like say The Sims with guns?

BlackShipsFillt
07-01-2011, 08:49 PM
Just to clarify... how does this differ from the CE challenge? Is it that it can be ANY game and you just need to add features for a sequel?

Yes, I think so, the one thing you cannot do is make up a game and the add a feature to that :)

Basically the prototype should encompass some "improvement" to an existing game. I'm not sure whether the prototype is going to be judged on how much it improves the game... It might just be judged on how successful it is at prototyping... but I think the point is that the prototype only has to be the additional features (so long as it is discernible how said features would affect the original game).

Gazza_N
07-01-2011, 09:00 PM
Actually, I'm still not entirely clear on how far we're allowed to diverge from our chosen base game here. Are we creating a "mechanical overlay" to an existing game that we would hypothetically plug in like a mod, or are we recreating a chosen game to include new mechanics or refinements that we think would improve it (as if we were building a sequel)? I've started with my proto under the latter assumption, but I'm rather worried that the end result won't resemble the original enough to qualify, even if the basic premise is the same. <_<

BlackShipsFillt
07-01-2011, 09:14 PM
ooohh... That's a good point.

I assume that it doesn't have to resemble the old game, just prototype some improvement that the old game could have had. The point that I was trying to make is that it doesn't have to include the entirety of the old game in the prototype (though it wouldn't hurt it if it did) because the new mechanics are what the prototype is about.

I think Edg3 purposefully left it reasonably open with this sentence: "Now being a prototyping challenge and all you can go pretty much wherever you want with this". (especially if you take the sentence out of context)

Gazza_N
07-01-2011, 09:19 PM
Yeah, that would make sense. It's just a worry I tend to have in any comp that's based on existing games. >_>

Oh well, I, for one, am committed to my project now. At least we'll get rad protos out of this, regardless of legality. :P

WiledBill
07-01-2011, 09:25 PM
This may be off topic. I am a brand new forum user. I cannot create a thread; how can I join the compo - or should I wait for next time?

Chippit
07-01-2011, 09:26 PM
This may be off topic. I am a brand new forum user. I cannot create a thread; how can I join the compo - or should I wait for next time?

Reply to this thread with your game idea. Dislekcia will split it off into its own thread when he gets the chance.

DeepFreez
08-01-2011, 07:33 AM
48H1: Mine Digger (working title)

The idea is to take "Mine Sweeper" and add a bit of a platform element by requiring that you dig in from the top of the play field. This introduces a planning element into the puzzle as well as a bit more involvement for the player since there is a player character on screen. Add some platformer style controls.

Essentials:

Top down digging with gravity
Player character that does the digging
Platformer style controls with jumping


Wishlist:

Scoring based on mines remaining instead of time (or alternate)
Purdy gfx
Charming sound


Alternatives:

Use of ladders that are auto-placed
Building of ladders
Stairs instead of ladders
Lava or Water traps
Roaming enemies

The alternatives are to be explored using the prototype as much as possible. The list will be updated.

Personal goals:

Get to know Unity3d intimately
Participate

edg3
08-01-2011, 08:03 AM
Sorry for the late reply, WiledBill I thought your idea looked cool, where did it go? Or did you change your mind? I like the idea of a new take on snake (loved Snake 2, hated Snake 3D because it wasnt as fast paced) all you need to think of is some difficult curve to introduce (speed might be too difficlt with 2 snakes).

As for Mine Digger, are you going to give the player building power too?


For the debate about the topic, if you take something that exists, and change it, it will fit, pretty much.

DeepFreez
08-01-2011, 08:13 AM
As for Mine Digger, are you going to give the player building power too?

I was thinking ladders, but perhaps a simple "build a block here" mechanism would work with platformer controls. Will have to test this :)

edg3
08-01-2011, 08:17 AM
I was thinking ladders, but perhaps a simple "build a block here" mechanism would work with platformer controls. Will have to test this :)
Cool, sounds good :)

WiledBill
08-01-2011, 11:20 AM
Reply to this thread with your game idea. Dislekcia will split it off into its own thread when he gets the chance.

Thank you.


Sorry for the late reply, WiledBill I thought your idea looked cool, where did it go?

He copied it here (http://www.nag.co.za/forums/showthread.php?16139-48H-1-Boogaloo)

WiledBill
08-01-2011, 11:29 AM
48H1: Mine Digger (working title)

Interesting idea. In mine sweeper, the bomb explodes immediately, maybe here the player triggers a ticking time bomb and he dies only when he cannot get outta the way fast enough.

DeepFreez
08-01-2011, 03:55 PM
Since I don't quite have my own thread yet, I'll post some stuff here.

Link to prototype http://harsi.com/games/MineDiggerPlayer.html

Now I can start testing ideas
[list]
Should you be able to jump and dig or not?
Build blocks/ladders
Exploding mines with a time delay, game end or score reduction when you hit a "mine"
Game end condition. It is possible to dig yourself into a hole you cant get out of.
[list]

If any one out there is willing to flex their modeling muscles and make a player model that would be awesome. "Block" guy works for testing but not much beyond. I also have some space for an intrepid sound engineer/composer/cool guy.

WiledBill
08-01-2011, 04:22 PM
I do have a basic prototype running, but I am not sure where to upload it? Any suggestions would be welcome.

Chippit
08-01-2011, 04:33 PM
I do have a basic prototype running, but I am not sure where to upload it? Any suggestions would be welcome.

Box.net is a common solution for folks around here. Quick, reliable, and offers stat tracking too.

edg3
08-01-2011, 05:10 PM
@DeepFreez: Here (http://www.nag.co.za/forums/showthread.php?16146-48H1-Mine-Digger), also it is looking good!

DeepFreez
09-01-2011, 08:14 PM
<< Downs Tools >>

So when do the judges do their thing? Curious about the feedback :)

edg3
09-01-2011, 08:15 PM
Oki doki, the Challenge is now 15 minutes past due time, but that isnt an altogether bad things as we have a number of awesome entries!

Look out for the community vote and feedback thread, coming to a forum near you! Well, this forum.

A big thank you to everyone that took part

EDIT: And the judges' email is almost ready for circulation then as soon as all our results are compiled I can release them :) Hopefully soon!

Gazza_N
09-01-2011, 08:19 PM
Thanks for arranging everything, edg3. This was an awesome comp, and I'm sure that when I've had some decent sleep I'll look back on it fondly. :P

Need I say that all the entries are ossum too? It's great to see so many new folks trying their hand at dev. Imagine what you guys could do in a month! ^_^

Fengol
09-01-2011, 08:28 PM
That was an awesome competition and the contestants pulled off some amazing games! A special thank you to edg3 (and everyone else involved) for arranging the comp and I hope you'll do another one again this year.

UntouchableOne
09-01-2011, 08:35 PM
This has been a great comp, I think the shorter one's really harness what one looks for when developing a game. Great prototypes came out of this, and I think, if this can be hosted more often, many more will be interested in game development.

Just a thought. How about having comps in the fashion below.

*phase1*A weekend to build a prototype : Small ideas and models come together, they are then judged.

*phase2*After judging of the prototype, a second comp where developers can have a month to add to the prototype, polish it and present it for judging again.

By doing this, we will have developers with almost complete games after the second phase, instead of a bunch of prototypes that we never look back on(as some of us, including myself have laying somewhere on our hard drives.).

edg3
09-01-2011, 08:59 PM
@UntouchableOne: Jumping my guns ;) I think you will like the thread Im about to write up!

pieterator
09-01-2011, 09:38 PM
This was a great experience. Thanks for organizing this awesome competition edg3 :)

BlackShipsFillt
10-01-2011, 06:14 AM
Thanks also! Good work everyone! It'd be really awesome to see some full games being made out of this.

CiNiMoDZA
13-01-2011, 04:07 PM
Unfortunately with starting a new job 'n all I missed the comp :( Will there be another one soon??

edg3
13-01-2011, 05:05 PM
GGJ!! (http://www.igda.co.za/index.php/ggj2011) There is also one in CT if thats where you are (check the CT IGDA meeting thread)

edg3
27-01-2011, 10:14 PM
RESULTS! (http://www.nag.co.za/forums/showthread.php?16151-48H-1-Report-Back)