PDA

View Full Version : Global Game Jam entries - Cape Town



Fengol
06-02-2009, 03:18 PM
Here are the Cape Town (and the official South African) entries for the Global Game Jam.

Bash Bunnies
link: http://globalgamejam.com/games/bash-bunnies
download: http://globalgamejam.com/sites/default/files/user/Team%20TBD/Bash%20Bunnies.zip
http://globalgamejam.com/sites/default/files/screenshots/Team%20TBD/screenie.jpg

Deadly Synergy
link: http://globalgamejam.com/games/deadly-synergy
download: http://globalgamejam.org/game_downloads/2009/Team_Synergy_Group-Deadly_Synergy.zip
http://globalgamejam.com/sites/default/files/screenshots/Team%20Synergy%20Group/highish_res.png

Battle of the Blobs
link: http://globalgamejam.com/games/battle-blobs
download: http://globalgamejam.org/game_downloads/2009/Sane_Out-Battle_of_the_Blobs.zip
http://i139.photobucket.com/albums/q312/Fengol/blobbattle.jpg

dislekcia
07-02-2009, 11:46 AM
Uh... Why are the last two games 75 and 105 MEGS?

I really don't want to pull down that much for 5 minutes of gameplay :(

Fengol
07-02-2009, 12:24 PM
These are the links to their downloads, and it includes all their source. I'll bring it on a USB stick for you

Kensei
07-02-2009, 02:19 PM
What were they made in to make such a huge size?

ShadowMaster
07-02-2009, 03:46 PM
I think they didn't remove the object files(of the compiled C/C++ code) :/

EDIT: though I'll leave it to other people to confirm

Fengol
07-02-2009, 07:16 PM
I ran SpaceMonger (http://www.sixty-five.cc/sm/)on the folders and here are the results:


Battle of the Blobs 125MB
Images 47.2%
Audio 37.6%
Object Files 11.2%
Programs 2.4%
Web Documents 0.8%
Source Code 0.8%

Deadly Synergy 108MB
Audio 34.2%
Object Files 33.3%
Images 22.2%
Programs 8.3%
Source Code 1.8%

Kensei
08-02-2009, 05:51 PM
Ok, now that I have played Deadly Synergy and Bash Bunnies I can give a bit of an opinion.

To be honest, I prefered disekcia and his teams entry :( I know I am biased but it just felt a bit more polished than the others. I understand that we had the best this community has to offer in terms of making the game but it does show the difference in quality.

Bash Bunnies was fun but reminded me of my Totally Terrorizing Tribbles game, something to waste 5-10 minutes on and I had no real desire to play it over and over again.
Perhaps add a bonus when you kill 100 bunnies (ie a 5 second rampage) would be nice.

Deadly Synergy is likely a lot more fun with more than one player but the Paint created logo screen put me off slightly from the get go. The sprites are small and there is no indication of when you are getting hit. I did like how if you combine the two player's secondary fire you got an explosion.
The use of views so you could make the sprites bigger would be better (ala Alien Shooter)

I commend the creators on what they created in the short time frame though, I would not have gotten something as good :p

Disclaimer: This opinion is the opinion solely of the author and in no way reflects the views of the Game.Dev community as a whole

Evolution
13-02-2009, 01:54 PM
Here's something I developed in 20hrs.

Bug Blaster (http://www.yoyogames.com/games/show/69746)