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ShadowMaster
08-09-2007, 10:09 AM
Read this to see what I mean, it is not spesifically for games but a lot of it is still useful.
How to make figures and presentations that are friendly to colour blind people (http://jfly.iam.u-tokyo.ac.jp/color/)


Here is just a bit of information to prove to you, that you should read it.


The frequency of colorblindness is fairly high. One in twelve Caucasian (8%), one in 20 Asian (5%), and one in 25 African (4%) males are so-called "red-green" colorblind. It is commoner than AB blood group.

There are always colorblind people among the audience and readers. There should be more than TEN colorblinds in a room with 250 people. (50% male and 50% female) There is a good chance that the paper you submit may go to colorblind reviewers. Supposing that your paper will be reviewed by three white males (which is not unlikely considering the current population in science), the probability that at least one of them is colorblind is whopping 22%!


Also when you put in colour blind information(like simbols ect), make sure it is always visible. Not like in Hexic where you can't always see the marking on the piece, believe me it skrews you over, when a bomb comes knocking.

PS. can some admin please change the title to: "How to make your games colour blind friendly"

Chibi
08-09-2007, 07:43 PM
Cool I'll remember that if someone wants my art skills for that even though I think I suck, my art teacher thinks I'm very good at it

Thaumaturge
10-09-2007, 09:13 PM
Very interesting... thank you very much for the link, ShadowMaster. ^_^

This is indeed something that is probably worth keeping in mind for a number of games.

ShadowMaster
10-09-2007, 10:02 PM
Believe me it is very annoying to play a non-colourblind friendly game.

Ooo, look two purple tiles lets put them next to eachother. Strange, why is nothing happening? (Spends a minute staring a the screen) Oh one is purple and the other appears to be blue, ****.

It totally and completely ruins your experience.

PS. I am allowed to make comments like this since I am colourblind myself.

Thaumaturge
10-09-2007, 10:31 PM
Ouch - I'm sorry to hear it. I imagine that it would get very annoying indeed, and be good cause to put even an otherwise good game aside.

The idea of using symbols to provide redundant information is a good one - that's one that I should try to remember!

Hmm... This reminds me: I should go back and look over the colour options that I used in a game that I put together (but have yet to upload). There is the possibility of difference in the selection of the set that the two players choose, but they are also allowed to both select the same set...