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CiNiMoDZA
14-12-2007, 11:15 AM
Gameplay: The purpose of the game is to convert the entire map to your territory. This is done by placing units or capturing enemy and civlian buildings. Each unit captures a unique amount of area, but can only be placed in your area. Your income is determined by how much of the land you own, and how many buildings you control. This game is going to be designed as a rapid point and click game.

Controls: Left m/button: Select unit
Right m/button: Place unit

Debugging controls: F2: Change the amount of money
F3: Shows which unit is selected
F4: Makes some "area" when you right click
F5: Makes enemy area when you right click
F6: Shows your current income

Problems: Look at the game before reading this, its hard to explain what I want without showing you!! Ok, so if you guys could just help with one thing. For the gaining area thing when a unit is placed. I cant see how else to do it other than with a grid system! First off, is there anyway I can make that shape that it makes a circle, the next problem I have then is how do I make it not have to make 160 of the land object, since this causes the game to lag after a while!!! The way that I would like to do this is, have a border system like in Rise of Nations. The problem is I dont know how to just push out one area of a shape( I dont think this is possible), for example, you can just change a circles radius, not just stretch one point!! Please help if you can!!! Thanks

Latest Release:http://www.gamedev.za.net/filecloset/data/files/297/Frozone.gm6

Thaumaturge
15-12-2007, 06:42 AM
It sounds like an interesting game, CiNiMoDZA.

I'm afraid that, as I have yet to get around to installing Game Maker, I have little more to add, other than that I look forward to hopefully trying it out once an exe is available. ^^;

Tr00jg
15-12-2007, 11:43 AM
Interesting...

So lemme get this straight. Only the first unit allows you to "open" a new territory. From then on, you can only place on top of that units/territory?

CiNiMoDZA
16-12-2007, 11:21 AM
Mr.Tr00jg, you are correct! Now if someone could please assist in helping!!! :P I really need to get that border thing sorted out as soon as possible!!!

P.S Next release will be Tuesday hopefully! Game is coming along nicely, working with DarthPenguin again!!! Hping to get the game done in time for the YoYo games comp :P A boy can dream!!

Tr00jg
16-12-2007, 11:52 AM
Hmm... such a border system (like in Rise of Nations) is a bit complex. I suggest you go with a grid system.

It is much more simpler than the Rise of Nations one. How you will do it, I'm not quite sure. :P

CiNiMoDZA
16-12-2007, 05:12 PM
Yes, unfortunately that does seem my best option :( On the upside though it makes my job a heck of a lot easier :P Oh well!!!

ShadowMaster
18-12-2007, 11:13 AM
Maybe you can use Le Grange Curves, I think it work nicely with a grid based system and will create nice and round borders. Admittantly I haven't done them yet or even understand how to implement them, but they don't seem too difficult.

Here's a article about curves: http://web.cs.wpi.edu/~matt/courses/cs563/talks/curves.html

This way you could use a easy to implement gridbased territory map, but have nice and round borders.

One problem I do foresee though, is how will you implement clashing territories? Especially with Le Grange curves.

But if you play around enough you will find a good compromise.