FuzzYspo0N
20-03-2008, 10:58 AM
hmm, i really wanna give out a lot of what i have, but a lot of it will take a little scratching some code in to make it run, and not restart your pc. BUT,
what i can do in the mean time is link to all my releases that are already around..
1 : this was already released. It is a menu example using irrlicht, multiple post process shaders and a horrible setup :P it works nicely and i was really happy with the outcome.
requires pixel shader 2, to run.
http://old.owned.co.za/
also, the screenie is large so i will rather not link it here again.
2 : A noob game, was for competition 16. i released the source with it as well, its visual basic 2005 and it comes with all the media for anyone wanting it. took less than a few hours and it uses irrlicht. i have a cpp version thats coming a long a lot better.
http://www.owned.co.za/shot3.jpg
http://www.owned.co.za/shot2.jpg
http://www.owned.co.za/release/teckstvb.zip
6mb
3 : Not really a prototype. just a random thing made to show what lightmaps are and how they work. the source is in there too.
http://www.owned.co.za/img/lightmaps.jpg
http://www.owned.co.za/release/lightmaps.zip
http://www.owned.co.za/release/lightmaps_source.zip
300kb about
I have tons of this sort of thing, but for now i MUST tidy it up.
most of what i do is in irrlicht, i have a couple of test projects in HGE (hge.relishgames.com)
i have a bunch in darkbasic, and i have a small handful of gm stuff somewhere (somewhere lol) i will look. most of the above was released here anyways
what i can do in the mean time is link to all my releases that are already around..
1 : this was already released. It is a menu example using irrlicht, multiple post process shaders and a horrible setup :P it works nicely and i was really happy with the outcome.
requires pixel shader 2, to run.
http://old.owned.co.za/
also, the screenie is large so i will rather not link it here again.
2 : A noob game, was for competition 16. i released the source with it as well, its visual basic 2005 and it comes with all the media for anyone wanting it. took less than a few hours and it uses irrlicht. i have a cpp version thats coming a long a lot better.
http://www.owned.co.za/shot3.jpg
http://www.owned.co.za/shot2.jpg
http://www.owned.co.za/release/teckstvb.zip
6mb
3 : Not really a prototype. just a random thing made to show what lightmaps are and how they work. the source is in there too.
http://www.owned.co.za/img/lightmaps.jpg
http://www.owned.co.za/release/lightmaps.zip
http://www.owned.co.za/release/lightmaps_source.zip
300kb about
I have tons of this sort of thing, but for now i MUST tidy it up.
most of what i do is in irrlicht, i have a couple of test projects in HGE (hge.relishgames.com)
i have a bunch in darkbasic, and i have a small handful of gm stuff somewhere (somewhere lol) i will look. most of the above was released here anyways