Thaumaturge
02-03-2008, 09:41 AM
(... or, "Entering a Competition at the Very Last Minute" ;))
Download! (http://gamedev.openhazel.co.za/filecloset/download.php?id=370)
As I mentioned in the competition thread, given the extension, I have decided to enter - presuming that dislekcia will allow an entry so late in the competition, with the thread started after the original end date, that is. In my defence, the idea came before the original deadline, if by less than a day, as I recall. ^^;
Inevitability is a game whose goals are not immediately obvious, aside from the simplest: left-click on the glowing "creatures" to feed them and make them grow, and right click on them to destroy them, accompanied by particle effects. However, the score displayed on the right is not the only measure of achievement in this game (as one of the included screenshots might indicate).
http://img248.imageshack.us/img248/6428/prettylightscg1.th.png (http://img248.imageshack.us/my.php?image=prettylightscg1.png) http://img208.imageshack.us/img208/874/prettylights2jt8.th.png (http://img208.imageshack.us/my.php?image=prettylights2jt8.png) http://img184.imageshack.us/img184/3830/achievementgf2.th.png (http://img184.imageshack.us/my.php?image=achievementgf2.png)
Naturally it's not likely to be my best game - I started work on it on Thursday night (Friday morning, technically), if I recall correctly. However, I quite like a few elements of it.
(I suspect, however, that the achievement requirements are probably unbalanced - to be honest, I'm not even sure that all are, well, reasonably achievable. ^^;; )
I like to think of it as a mini- (okay, micro-) allegory for life: You don't start out knowing all the rules, besides some of the basics, you have limited time, you sometimes find out only after some time whether you have achieved something, and obvious scores don't always last.
But then, perhaps I think too much of my little idea. ^^;
While I rather like the overall idea behind it, the game does, I think, suffer from its lack of time devoted to its gameplay concept: it could really use something more interesting for the player to do while playing, I think, than the current "target practice" gameplay...
Oh, and finally: As the splash screen indicates, I have finally settled on a name and logo to use for my (now long-) planned website - does anyone have any thoughts on either?
I know that the name is a little uninspired, but it does at least tie in with my user name (which I use in a few places), and, as dislekcia pointed out, this is, for now, just a personal web page.
Download! (http://gamedev.openhazel.co.za/filecloset/download.php?id=370)
As I mentioned in the competition thread, given the extension, I have decided to enter - presuming that dislekcia will allow an entry so late in the competition, with the thread started after the original end date, that is. In my defence, the idea came before the original deadline, if by less than a day, as I recall. ^^;
Inevitability is a game whose goals are not immediately obvious, aside from the simplest: left-click on the glowing "creatures" to feed them and make them grow, and right click on them to destroy them, accompanied by particle effects. However, the score displayed on the right is not the only measure of achievement in this game (as one of the included screenshots might indicate).
http://img248.imageshack.us/img248/6428/prettylightscg1.th.png (http://img248.imageshack.us/my.php?image=prettylightscg1.png) http://img208.imageshack.us/img208/874/prettylights2jt8.th.png (http://img208.imageshack.us/my.php?image=prettylights2jt8.png) http://img184.imageshack.us/img184/3830/achievementgf2.th.png (http://img184.imageshack.us/my.php?image=achievementgf2.png)
Naturally it's not likely to be my best game - I started work on it on Thursday night (Friday morning, technically), if I recall correctly. However, I quite like a few elements of it.
(I suspect, however, that the achievement requirements are probably unbalanced - to be honest, I'm not even sure that all are, well, reasonably achievable. ^^;; )
I like to think of it as a mini- (okay, micro-) allegory for life: You don't start out knowing all the rules, besides some of the basics, you have limited time, you sometimes find out only after some time whether you have achieved something, and obvious scores don't always last.
But then, perhaps I think too much of my little idea. ^^;
While I rather like the overall idea behind it, the game does, I think, suffer from its lack of time devoted to its gameplay concept: it could really use something more interesting for the player to do while playing, I think, than the current "target practice" gameplay...
Oh, and finally: As the splash screen indicates, I have finally settled on a name and logo to use for my (now long-) planned website - does anyone have any thoughts on either?
I know that the name is a little uninspired, but it does at least tie in with my user name (which I use in a few places), and, as dislekcia pointed out, this is, for now, just a personal web page.