View Full Version : Sword fighting Victorian monkey OR TIGSource comp
Fengol
18-01-2011, 03:24 PM
http://forums.tigsource.com/index.php?topic=17083.0
All I needed as their image of the monkeys and I knew the theme and what was required of me.
Im wondering, does the game HAVE to have monkeys? (The multiplayer part isn't an issue :P)
Fengol
19-01-2011, 08:45 AM
Alec 'The Luma Arcade Intern' Larsen and I fiddled with a little fighting prototype in Unity3D
Download: http://www.box.net/shared/n0050hcbr6
http://i139.photobucket.com/albums/q312/Fengol/prototypeFighter.png
I've started with the physics for my game (just because it is the right thing to do :P), and I figured out how I am working monkeys into this. So yeah, its going to be awesome I think. Think along the lines of Castle Crashers Melee/Ranged + Half Life meets Tee Worlds. (http://www.teeworlds.com/), but with physics, as many players as I can cram in (with lab networking), ninjas and cowboys.
Fengol
19-01-2011, 12:51 PM
I didn't see any requirement for monkeys? The picture was just cool
FuzzYspo0N
19-01-2011, 01:58 PM
MONKEEES
Well Ive worked out the monkey angle anyway :D
Powered by vBulletin® Version 4.2.4 Copyright © 2019 vBulletin Solutions, Inc. All rights reserved.