View Full Version : Game.Dev
- When will dislekcia learn?
- Game Maker 7.x for MacOS X enters private beta...
- The Art Of Bioshock (free ebook)
- Design tour - World of Goo
- 21: Catch 'em All
- Barrier: A Prototype
- 21: Pet In My Pocket
- PlayCrafter: yet another online game maker
- 21: Reckless
- 21: Cow's Quest (temp name)
- Dev.Mag January Prep Thread
- Does anyone have a DivX DVD recorder?
- 21: HTGAHIG
- 21: GravWarp
- Hydro
- Cross Platform Languages/Frameworks
- 21: Sky DIEver
- Why game developers should support Mac OS X and Linux
- 21: Fold
- 21: Ninja BeatZ
- 21: Code Attack
- Doctor Warp's Marvellous Machines
- Wizards: An XNA playtoy
- ROADKILL
- Local Art Competition
- Global Game Jam: UCT. It draws near!
- Dev.Mag update
- Hotel Manager 2
- Making DVD games...
- Dev.Mag February prep thread
- ImagineCup: Recycle Please?
- Territory Wars
- Getting ready for rAge 2009
- Johannesburg DevLAN Results
- Film inspires 1st Indian 3D game
- Looking for an actionscript prgrammer for games
- The Black Triangle
- Dev.Mag 28 - January
- Comp 21 judging. Please mirror!
- How to Break into Game Design, With Zero Experience
- Grow Tower
- Our Global Game Jam "entry": 48hr War
- Rara Racer
- Using GM in a team-friendly way.
- Mo'Minis
- Delphi Help.
- Global Game Jam entries - Cape Town
- Experiment: ball rolling collection game
- Jolympics
- Riddle Me This
- Global Game Jam review on The Escapist
- Thread for Freekybevis, the game Save Jack and other cool stuff
- Nagland (RPG) {not mmo}
- Coder's Half-Million-Dollar Baby Proves iPhone Gold Rush Is Still On
- MochiAds Top of The World Competition ($15K prizes, ends 3rd April)
- The Panda3D help thread
- Dev.Mag 30 prep thread
- GameExchange (AnimationExchange)
- Art and Fear and relation to Game.Dev
- JigLibX : Physics in XNA
- 4'33 of Uniqueness: Game or not a game?
- Dev.Mag 29 - Released!
- Seven great Xbox 360 Community Games you need to get
- XNA - connecting to xbox 360
- Small project of mine.
- Carnivore {name will change}
- XNA tutorials
- Ninja Slof (New game)
- Lost Garden: What is your game design style?
- Sharing Week 1
- Galso
- New on LostGarden: Small World
- I have a good feeling about this one: "Variance"
- I can't seem to finish games...
- Unity3D for the PC released
- Luma's Marble Blast Mobile releasing soon!
- Metal Dogs
- Torque 3D price and license announced
- Free XNA physics engine
- HUGE African Game Development Expansion
- Interview: The Making Of Dwarf Fortress
- Stylized artwork
- On Game Developers and Legitimacy
- Dream Build Play 09 Announced at GDC
- Space Captain
- Epic IGS reading... Gogogogo!
- Overseer Assault 2
- What is your IQ?
- Paperplane
- 6 months of trying to break into the games industry and what I've learnt
- TDA
- GDC - Game Programmers Guild: Relic talks about Pathfinding (free code inside)
- Dev.Mag Issue 30 released (AND OH, SO MUCH MORE!)
- Dream-Build-Play 2009
- [DBP Entry] Kensei's Game
- XNA Fog of War example
- TIGSource competition entries
- Get FlexBuilder 3 Pro For Free
- Sharing Week 2
- Dev.Mag super prep thread
- Competition 21 results thread
- Biting off more than you can chew
- Death as feedback
- Plants vs Zombies
- Prototyping in action: Ninja Typist
- XNA 3.1 predicition - free art resource
- Business Plans & Resources
- IGDA and my ear to the ground
- Variance (Super Proto Edition)
- Building a Simple 3D Engine with Silverlight
- Is The Best Game One You Were Never Intended To Play?
- Oh Look - It's AndrewPostingStuff Day Today! - What made those old, 2D platformers so
- Understanding Addiction-Based Game Design
- Terrible Game Contest results
- Project RECALL - beta engine
- Competition 22: Genre Benders!
- 22: Left 4 Dead as a Card Game
- 22: Starcraft as a brawler
- 22: Chess - Team Arena (boardgame to shooter)
- 22: Pacman as a shooter
- Ziggyware Spring 2009 XNA Article Contest Results
- 22: Gears of War as a JRPG
- 22: Worms as a boardgame
- 22: AVP ... as A DATING SIM
- 22: Counter Strike as a Board Game
- 22: Starcraft as a tick based online game
- 22: Jazz Jackrabbit as a 2d fighting game
- 22 : Tic tac toe as an FPS
- 22: Minesweeper as a platformer
- 22: Fallout as a city management game
- Epic's Sweeney On the PC Shareware Revolution
- 22: Prehistorik as an FPS
- 22: warhammer 40K as tactical RPG
- 22: Guitar Hero as a tower defense
- /. - The Psychology of Collection and Hoarding In Games
- /. - Tetris Turned 25
- My "train game"
- Read: Games built around the Credit Crunch and running the US budget in 20 minutes.
- Thoughts from Shadow of the Colossus
- XNA 3.1 now available
- 22: Gears of War ... AS A DATING SIM!
- M is for Massive. Good reading
- 22: Gears of War as a minesweeper
- 22: TF2 Goldrush as a Puzzler
- XNA UI, wow.
- 22: Peggle as a zombie survival
- 22: DDR as a top down shooter
- 22: Portal as a Boardgame
- 22: Bionicle Heroes as a TCG
- Game making engines
- XNA DBP Entry
- Make bots for DEFCON, take the Wargame full circle!
- Menus - Play it? or Click it?
- Wow - think this might be most appreciated in this part of the forum.
- A Brief History of Downloadable Console Games
- Game Maker 8 Features Revealed
- Minotaur China Shop - Awesome Example of Dramatic Styling
- Battlefield Heroes and its cunning design
- Kodu Game Lab
- Set to be the most awesome dev comp ever... with boobs
- Game.Dev social Gauteng
- Game Maker 8 Beta
- ASCII Portal
- I-Imagine is looking for a mobile programmer
- Getting GM to update Twitter
- dreamspark, free ms products for students
- GM7 Virus??
- Game Design - TV Tropes & Idioms
- /. Time Again! - Censored Video Game Content Stifles Artistry
- Sharing Week 3
- Advice on my next idea please?
- More XNA Avatar animations
- Amazing 3D HD Content Crammed Into 4KB
- Sims Carnival Game Creator
- Peru hosting Tales of Play, Adventures of the Unexpected - sirias innovation inside
- Battle Ships - The pc game
- Please help :(
- Steering Behaviors For Autonomous Characters
- Diver - A game about being weighted down by gold
- An inside report on the fall of Midway Newcastle
- The South African Game Development Scene: Past, Present, and Future
- I saw the poster.... [prep]
- Stonking Great Game Contest!
- Manga Textbooks, WANT!
- Community Critique: Save It!
- My new website
- Quiz: What sort of game designer are you?
- What is your greatest development weakness?
- What makes an overlord?
- Why Do We Metagame?
- The Making of World of Warcraft
- An exercise in context
- XNA 2.0 and graphics
- Game Development 101
- Creativity injection required! (and some testing for QCF)
- Local newspaper notices game development! Sorta...
- Virtual stock exchange.
- 23: Onslaught of the Electric Zombies
- Another case in point: Mi
- General Idea
- Thought I'd share this: {the great escape}
- Comp 22 Results!
- Idea for big RAGE dev comp
- Competition 23: Get the Word Out!
- 23: Pea Adventures
- 23: TF2 - Goldrush Puzzle Game
- 23: Left 4 Dead: The Card Game
- 23: Fallout E-W.O.C.K.
- 23: Pea My love
- 23: Orbit Defense
- iPhone Games Development talk
- Titan Quest Editor
- rAge Resource dvd 09
- Interesting Concept - Morph! (A Micro-Review I suppose)
- DreamBuildPlay '09 Top 20 Announced!
- Game.Dev on TV (The Verge)
- CAEK
- Port Forwarding?!?
- Held: A horror adventure game to shake the ages
- Monster saves city
- Game.Dev at rAge 2k9
- Online Framework
- Hamburger Hero
- Getting into Game Dev
- 3D Modelling and texturing
- Far Cry 2 map thread
- World Train Royale
- Tribal Survival - Browser Game
- Fudge Odyssey - A thoroughly ridiculous Point 'n' Click game
- Save the Dragon's babies!
- TF2 - The card game
- Farmville Reaches 60 Million Active Users
- Survival: the tactical zombie survival game
- Lua?
- A Quick Questionare for a Future Project
- Telling Death - Experiments in Digital Killing
- Classroom Chaos (Preliminary Name)
- 80 Foot Tall With Laserbeams For Eyes
- TIGSource: Assemblee competition
- Simple Shadow Casting in a 2D environment
- Unity Engine Indie -Now Free
- DirectX 11 game engine
- Gaming in Delphi
- Three C++'s?
- Programmers Needed For Super Robot Wars Game
- Tactionage
- Tale of Tales' "The Graveyard" free for today only
- Comp 23 Results!
- Unreal Development Kit - now free for non-commercial work
- Ocular Ink: Gestural interfaces and physical onomatopoeia
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