Miktar
02-10-2010, 10:14 PM
Minecraft is exceptionally good at intrinsic narrative. It recognises, preserves and rewards everything you do. It presses you to play frontiersman. A Minecraft world ends up dotted with torchlit paths, menhirs, landmarks, emergency caches. Here's the hole where you dug stone for your first house. Here's the causeway you built from your spawn point to a handy woodland. Here's the crater in the landscape where the exploding monster took out you and your wheatfield at once. And, of course, here's your enormous castle above a waterfall. There's no utility in building anything bigger than a hut, but the temptations of architecture are irresistible. Minecraft isn't so much a world generator as a screenshot-generator and a war-story generator.
http://blog.failbettergames.com/post/One-Hundred-Miles-of-Solitude.aspx
http://blog.failbettergames.com/post/One-Hundred-Miles-of-Solitude.aspx