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FuzzYspo0N
20-03-2008, 10:58 AM
hmm, i really wanna give out a lot of what i have, but a lot of it will take a little scratching some code in to make it run, and not restart your pc. BUT,
what i can do in the mean time is link to all my releases that are already around..


1 : this was already released. It is a menu example using irrlicht, multiple post process shaders and a horrible setup :P it works nicely and i was really happy with the outcome.
requires pixel shader 2, to run.

http://old.owned.co.za/

also, the screenie is large so i will rather not link it here again.


2 : A noob game, was for competition 16. i released the source with it as well, its visual basic 2005 and it comes with all the media for anyone wanting it. took less than a few hours and it uses irrlicht. i have a cpp version thats coming a long a lot better.

http://www.owned.co.za/shot3.jpg
http://www.owned.co.za/shot2.jpg

http://www.owned.co.za/release/teckstvb.zip
6mb


3 : Not really a prototype. just a random thing made to show what lightmaps are and how they work. the source is in there too.
http://www.owned.co.za/img/lightmaps.jpg

http://www.owned.co.za/release/lightmaps.zip
http://www.owned.co.za/release/lightmaps_source.zip

300kb about

I have tons of this sort of thing, but for now i MUST tidy it up.
most of what i do is in irrlicht, i have a couple of test projects in HGE (hge.relishgames.com)
i have a bunch in darkbasic, and i have a small handful of gm stuff somewhere (somewhere lol) i will look. most of the above was released here anyways

Afflict
20-03-2008, 11:03 AM
Man that 2nd one looks awesome :)

Fengol
20-03-2008, 11:07 AM
I <3 Irrlicht!

I worked with it in .NET 2 years ago and the amount of stuff I could get done in a short turn around time was amazing! When/If I go back to 3d games it'll denfinitely be my first lookup

FuzzYspo0N
20-03-2008, 11:15 AM
yea irrlicht is epic. the new one is much much more, and a very large amount of easy.

its called irrlichtnetcp now, its an independant project :)

also, thanks afflict.

Fengol , did you get my email about devlan by any chance?

Thaumaturge
21-03-2008, 04:44 PM
The menu demo is pretty - I quite like it. ^_^

It does seem to run a little slowly on my machine, however. ^^;

(This is probably as a result of it requiring pixel shader 2, and my having a GeForce FX5200. ^^; )

Ah yes, Teckst - that is a cool little game, and - as seems to not be uncommon with your games - the interface looks really good. If perhaps with some slightly unclear fonts. ;P

Alas, the lightmap demo seems to call for a dll that is not included (Irrlicht.dll), and using the files included with the menu demo and Teckst seems to result in a crash - probably because, as the console reports, they are a different version to the one that the lightmap demo seems to want. :/

FuzzYspo0N
22-03-2008, 09:32 PM
It does seem to run a little slowly on my machine, however. ^^;

i got that a lot, its running highly unoptimized a) and b) its using 2 full screen post process effects. They are great effets with a smaller render target but i cranked up the settings to the highest D: i think each one is 1024x1024 render targets? multiple of these 20 times a frame? sure thing :P its not meant to be fast yet, was just learning to implement the shaders into irrlicht


If perhaps with some slightly unclear fonts
i didnt get much feedback from this game surprisingly enough. i didnt really cAre for it tho i do tend to play the newer version every now and again. i have a better one here somewhere, it has updated fonts and a better gameplay system, faster levelling and score so its not so slow to begin with, the game becomes really fun at later levels..



the lightmap demo seems to call for a dll that is not included (Irrlicht.dll),

odd, i would have thought i included it! i will find the one and rerelease. it should in theory be 1.4 tho.

Thanks for the comments

Thaumaturge
22-03-2008, 11:04 PM
My pleasure. ^_^

Thank you for looking for the dll - I appreciate it. I'm looking forward to trying the lightmap demo. ^_^

(It seems the the dlls from the other two demos were both version 1.3, if I recall correctly.)


i got that a lot, its running highly unoptimized a) and b) its using 2 full screen post process effects. They are great effets with a smaller render target but i cranked up the settings to the highest D: i think each one is 1024x1024 render targets? multiple of these 20 times a frame?

Heheh, yes, that would do it, I think. ;P