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View Full Version : Using animated models in XNA2.0



Fengol
17-11-2008, 04:36 PM
<rant>I'm very frustated that XNA1.0 provided SkinnedModelProcessor, a content provider, for animated models in XNA1.0 and removed it in XNA2.0 saying you have to build your own</rant>

I found a sample on the Creators Club (http://creators.xna.com/en-GB/sample/skinnedmodel) of how to build your own content provider for animated models, but does anyone know why it was removed or if it's back/different in XNA3.0? I'd hate to try and understanding modelling if it all changes.

Fallen
18-11-2008, 11:09 AM
Hey Fengol

Try this link www.codeplex.com/xnanimation

It works like a charm, and the source code is available to download and you can just rebuild it and it works in XNA 3.0. You just reference the library and use the animation controller to play your animations. You can also split your animations using a xml document to store the start and end frame for each of your animations. Works very nice and includes a couple of samples.

Take care!