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View Full Version : Plasma Pong in GM???



CiNiMoDZA
13-08-2007, 11:04 PM
I was at a lan this weekend and found this game, Plasma Pong
http://www.plasmapong.com/

Anyways, so we got into a debate about game maker!!! He was totally against it and says that its totally useless, and all game maker games look the same! So I then proceeded to show him Gazza's Deathbringer and Dislekia's Monochrome! This changed his opinion slightly, and said that if anyone could reproduce this game in GM, he would be a believer!!!

I personally dont know if its possible, but with the work I have seen on this forums, I wouldnt be surprised if someone did reproduce it! Im busy working on a game and I need him to do my graphics, but he's refusing to do it if I use GM! (He wants me to use XNA!!!) Anyways, it would be cool to see the code for this game!!! If anyone wants to take up the challenge, the link to the game is there! Its free and really fun!!!

P.S I will be trying myself, and good luck to anyone who tries!!!

dislekcia
13-08-2007, 11:29 PM
Yes, you could build plasma pong in GM. Or something that looked reasonably like it... Plasma Pong itself uses a whole shedload of custom shaders (which you don't have access to in GM, but you could probably write a dll to do it if you wanted to) and a really cutting edge fluid dynamics simulation. You could build a lower-fidelity fluid sim in GM.

You'd have to be smart with things like surfaces and probably some sort of primitive-based grid that pulled texture co-ords off what had already been drawn to get the "flowing" effect down. But it's definately doable.

If the guy is going to judge something before he even messes around in it, perhaps he's not going to be much good anyway... In my experience it's not the people that you have to persuade to help you that do actually help, it's the people that are keen on their own.

-D

Gazza_N
14-08-2007, 05:14 PM
The beautiful irony is that I had exactly the same opinion of GM before I tried it...

As for art, there are plenty of artists on this very forum that I'm sure would lend you a hand if you asked (Cyberninja and Geometrix spring to mind).

edg3
14-08-2007, 06:17 PM
Im interested in trying, but dont think I would be able to make it quite the same...

Tr00jg
14-08-2007, 06:22 PM
The beautiful irony is that I had exactly the same opinion of GM before I tried it...

As for art, there are plenty of artists on this very forum that I'm sure would lend you a hand if you asked (Cyberninja and Geometrix spring to mind).

Most people are like this... See GM, and think, "WTF lame kiddie programmer. Be a MAN and use C++ (or equivalent)".

Do you think it might benefit Game Maker (ala Yo Yo Games) to perhaps market it also as a decent way to make games? I dont see why not... Change the name to Visual Game Creator, or something.

Gazza_N
14-08-2007, 06:35 PM
It's more the nature of the app that turns people off rather than the name, I think. People (read: "I, not so long ago") tend to see game making software as a toy where the gameplay is set, and you just plug new graphics and sounds in to "make your own game". I know that there have been several packages like that, all of which helped to shape my opinion against them. GM's drag-and-drop interface also put me off - it screamed "inflexible". It was only once I started experimenting with GML that I realised how powerful it really was.

No, I think the way to get people to accept it is to show them polished, high quality games that have been made in GM, then to drop the bombshell. ;) Exactly what Dis is trying to do, in fact.

/2yuuzaki
16-08-2007, 08:07 AM
Anyways, so we got into a debate about game maker!!! He was totally against it and says that its totally useless, and all game maker games look the same! So I then proceeded to show him Gazza's Deathbringer and Dislekia's Monochrome! This changed his opinion slightly, and said that if anyone could reproduce this game in GM, he would be a believer!!!

I personally think that reproducing this game in any language/environment would be difficult. My opinion of GM also changed after I started to fiddle around. If you see what other people are doing and how fast games are developed in GM, I really can't see how anyone who actually plays around in GM a bit, can think that it is useless.