PDA

View Full Version : September Experimental Gameplay theme: Neverending



dislekcia
01-09-2010, 07:03 PM
http://experimentalgameplay.com/blog/2010/09/neverending-in-september


http://experimentalgameplay.com/blog/wp-content/uploads/2010/08/NeverendingGame_banner.png
You have seven days out of the month of September to build a game that is ?NEVERENDING?. Can you build a game that is infinitely playable, and always crowd pleasing?

There is a special reward this month for the best, most infinite games: The winner (or winners, as selected by the fine folks at Babycastles) will get their games displayed as an installation at the brand new Babycastles indie game arcade in Times Square, NYC at a yet to be determined event toward the end of the year.

Remember, your game will be shown in a loud, busy, public space. People will be walking by, their attention will be split between dozens of distractions. Some tips:


1. Look interesting even when not being played. Attract players!
2. Be instantly playable, understandable, intuitive. Assume your game will be left in any possible state, and must always be ready for one player to leave, and another player to pick up some time later.
3. Avoid a title screen, or any menu system at all. (Like Flow.)
4. Use sound, but don?t rely on it for gameplay.


Good luck constructing a NEVERENDING game! See you on the other side.

A nice piece with more information about Babycastles (I would totally hang out there, damn!)
http://www.latimes.com/entertainment/news/la-ca-babycastles-20100815,0,1355640.story

So I have about 5 ideas that could work for this... Wonder if I can scrounge the time to mess with them.

Fengol
01-09-2010, 08:09 PM
I'm very tempted to try my hand at this. Especially since we haven't had a competition on this forum for an age!

Why don't we turn it into a forum competition as well. If you have an idea or a game you're working on put it on the forum with "NEVER:" at the beginning of the title.

All the normal Game.Dev rules apply (see the last competition rules (http://www.nag.co.za/forums/showthread.php?t=12799) for details) as well as the Experimental Gameplay Project 3 rules (http://experimentalgameplay.com/blog/about/)

I have an idea for a never ending brawler that randomly generates encounters, items, obstacles, multiple paths and shops along the way.

Bonezmann
01-09-2010, 10:23 PM
You're on! I've been wanting to get my teeth back into Game Dev for a while now. I've made the pictures in pong game, but I'm too lazy to upload it... :P