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edg3
15-03-2011, 06:35 PM
Important info:
Dates: Any combination of 48H (+ 4 bonus hours) from 18-March 4PM GMT+2, until 27-March 4PM GMT+2 (if you want to spend 5 hours a night each night for the week (45 hours total) you may do so, this is just to give more time and flexibility (so more busy people can take part)
Topics: Will be posted at 8AM 18-March GMT+2.
Teams: Try tag up with an artists, Ive added a limit in the rules to 2 people per "team".

Why are the dates wonky?
On the last weekend of the month there are going to be a handful of things happening, and so that people can take part in them I am allowing more freedom (you can by all means just work in the voted for period of 25 to 27 March if that suits you best).


How a Prototype is Defined by This Challenge:
A section of a game (or full game) that demonstrates a concept or idea through you being able to play it (or some part of it). (If you are unsure about this, look at the previous challenges)

How this will work:
Just before 4PM on the Friday of commencement the topic for this challenge will be posted as an announcement for everyone to see, you will then be able to make your thread and spam away at your ideas. You will have 48 hours (with a bonus 4 hours) to plan and execute your prototype. Try to update your thread regularly.

Dates and Times:
The month before a challenge starts there will be a global announcement to allow people to vote on which weekend in the next month the challenge will be held on. At the end of the month the weekend will be announced, and a week before the challenge start a topic will be posted for voting on the topic.

Topics:
Pick 1 or more from each of the following challenges and restrictions (ie. at least 1 challenge and 1 restriction today, if you dont like the challenges and restrictions, make your own!):
Challenge:
- Stand out in the crowd: http://artofgamedesign.com/cards/44_Character.png
- Can the player use their imagination? http://artofgamedesign.com/cards/64_Projection.png
- Do something wierd: http://artofgamedesign.com/cards/69_Weirdest_Thing.png
Restriction:
- minimise what the player can control/do (eg. few buttons, little input)
- mobile! Target a mobile platform
- use tech you havent used before
- all audio must be your voice (editing is fine)


Rules:

Any releases must contain all files needed to run and should not require other bulky systems to be downloaded or installed. (This does not apply to things like redists, browser plugins needed, etc).
Any releases entry must include a readme.txt that EXPLAINS THE CONTROLS, RULES and any other information you want to get across to your users. IT MUST ALSO LINK BACK TO THIS COMPETITION POST!
The judges' decision is final and no negotiation will be entered into. All risk or liability in case of copyright infringement or other legal issue resides with the entrant, Game.Dev and NAG take no responsibility for entered games.
You may work alone or with 1 other person (ie. a maximum of 2 people, try to tag up with in a programmer/artist pair)
All content of the prototype should be created within the challenge time period (4PM GMT + 2, till Sunday 8PM GMT + 2 for single weekend, a total of 48 hours for the week long 48H option)
Any permanent resident of Earth may take part in the challenge. If you are just visiting that is alright as well.


Entering:
Create a new thread with a title starting with "48H3: <Name of game>" in these forums, please edit your first post to give the most updated version of your game and playing instructions.

Images:
Please provide one (or more) image in your game thread to act as an indicator of what your game looks like, this will be used for summaries as well as lets people get a visual idea of what you are aiming for.

Judging and Prizes/Awards:
There will be no formal judging, prizes or rewards for these challenges. If there is a big enough demand we can add a system for people to rate each others games, or find people to do judging for the challenge.

CiNiMoDZA
16-03-2011, 03:05 PM
Yeah...super amped for this =D

BlackShipsFillt
17-03-2011, 09:52 PM
Aaargh! Am super amped but also facing some set-in-stone deadlines.

I'm glad you've made it flexi-hours, I might be able to put in a couple. (I'm hoping the topic will allow me to prototype a feature I can include in Pocket RPG, otherwise I'll probably have to miss this month)

edg3
18-03-2011, 07:15 AM
Unfortunately Im going to be leaving soon to go try get a drivers booking, so I will share with you the topics/challenges a little bit earlier ;)

Pick 1 or more from each of the following challenges and restrictions (ie. at least 1 challenge and 1 restriction today, if you dont like the challenges and restrictions, make your own!):
Challenge:
- Stand out in the crowd: http://artofgamedesign.com/cards/44_Character.png
- Can the player use their imagination? http://artofgamedesign.com/cards/64_Projection.png
- Do something wierd: http://artofgamedesign.com/cards/69_Weirdest_Thing.png
Restriction:
- minimise what the player can control/do (eg. few buttons, little input)
- mobile! Target a mobile platform
- use tech you havent used before
- all audio must be your voice (editing is fine)

Fengol
18-03-2011, 07:38 AM
Just a question on targeting a mobile platform. It could make it difficult to share and test if people directly target the platform so I suggest specifying this restriction as limiting the screen resolution and input controls to those of a phone.

CiNiMoDZA
18-03-2011, 09:54 AM
Ja, I would love to do a Windows Phone game, but people will need to have the emulator installed! Also, even then you will only have one touch input and the idea I have would require you to have 2 :(

I will be starting this evening and will be tweeting progress etc...cant wait...haven't entered a comp in ages!! Killing off the dark spawn can wait till Monday!!!

edg3
18-03-2011, 04:31 PM
Just a question on targeting a mobile platform. It could make it difficult to share and test if people directly target the platform so I suggest specifying this restriction as limiting the screen resolution and input controls to those of a phone.
Yeah, sorry, forgot to say that it would be best allowing people to play on PC

Also, apparently I accidentally the long weekend with this challenge, so yeah, worked out nicely :D

@CiNiMoDZA: Good luck!

edg3
19-03-2011, 03:45 PM
Mini bump: 3 people ( 2 groups ) are taking part as far as I can see so far, also if someone has a lightweight file uploading script I can put a filecloset up for us on my server.

Fengol
28-03-2011, 03:03 PM
I wish I had more time to work on my entry :( but these prototypes are great fun.

edg3
28-03-2011, 06:11 PM
Me too, I kind of scrapped what I had though, as after putting the input like I imagined it wasnt as great, and I couldnt really fix it...

Gazza_N
28-03-2011, 06:16 PM
I, for one, learned a ton about low-poly modelling, texturing and animation thanks to Cute Thief. From my side, I count that as an epic win.

Nerosis
28-03-2011, 07:07 PM
Somewhere in FoldSpace, an awesome game is hiding. Hiding, and laughing at me. Always laughing...

:-D

Seriously though, I think it has potential and I'm going to iterate over variations of the core mechanic until I find it. I was pleasantly surprised at how much I could achieve in 48 hours. I'm going to prototype a lot more from now on.

I think prototypes are much more useful than the much-touted game design document - it's just too difficult to get across a game idea with only words.

BlackShipsFillt
28-03-2011, 10:37 PM
I think prototypes are much more useful than the much-touted game design document - it's just too difficult to get across a game idea with only words.

And also... it is sometimes nigh impossible to anticipate problems/limitations with only words.

Fengol
29-03-2011, 06:59 AM
Remember that the GDD is there to share information: across a team of different skills; between collaboration partners; between publishers and studios.

It's an important skill to be able to write a design document that's required in the industry (and I'm not touting my own horn because I suck at extended writing); generally a good mix of a technical and functional document.

However, I will agree that "no one on the team reads the damn thing" so putting that information into a CMS like a wiki is a really good idea which people can visit.

The main problem (and not just for game dev but for normal IT) is keeping the document up-to-date as the project inevitably changes.

It's almost like you need... a full-time designer!

edg3
02-04-2011, 02:21 PM
Just a heads up, May will be a full month "compo", I didnt want to announce it yesterday due to it being 1Apr and all that.

Also: Ludum Dare 20 Compo (http://www.ludumdare.com/compo/) Begins in 27 days, 13 hours, 38 minutes. Just saying