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FuzzYspo0N
03-09-2010, 04:57 PM
From lost garden, it rocks.

http://www.lostgarden.com/2010/08/visualizing-creative-process.html



The single most common flaw during the brainstorming period is that creators do not build enough testable experiments. This mistake comes in a variety of flavors.


The creator already knows what needs to be done
Experimentation is considered expensive
The original idea is brittle

dislekcia
03-09-2010, 05:08 PM
More Danc goodness! Into the reading queue with you :)

Daemienwrath
11-09-2010, 07:23 AM
Many game dev houses overseas spend large amounts of money just doing Proof of Concept applications. Great way to ensure things work before continuing down a thought process