Gazza_N
07-04-2008, 07:03 PM
Based on Lost Garden's SpaceCute, without the cuteness. :P
You select a little ball by right clicking on it. You then launch it by clicking, dragging, and releasing the left mouse button, smacking it against the other little balls to do them damage. Damage is proportional to the speed of impact, with the majority of the pain transferred to your target (although the active ball will take damage too).
Fun? No. But it's a start. I'm also very happy that my home-made billiard ball physics code works. :D
Ideas for expansion:
> I want to have the motion of the ships affected by the gravitational fields of the planets and other celestial bodies. I tried using the gravity system I wrote for Rockets!, but it didn't work too well gameplay-wise (except as a possible black hole trap ;)). This extends to possible planet damage - for now ships just bounce off of planets.
>I'm thinking of having players earn credits of some sort for each hit, proportional to the total damage they do (IE, damage from the initial impact as well as any collateral damage done). They can then use this to upgrade their shields (which decreases the amount of damage they take from impacts) or engines (which increases the speed that they can travel, and therefore the damage they can deal). Doubtless there are other upgrade types which will come to mind while playing. ;)
Releases:
The Nameless SpaceCute Game Prototype 1 (http://www.gamedev.za.net/filecloset/download.php?id=442)
You select a little ball by right clicking on it. You then launch it by clicking, dragging, and releasing the left mouse button, smacking it against the other little balls to do them damage. Damage is proportional to the speed of impact, with the majority of the pain transferred to your target (although the active ball will take damage too).
Fun? No. But it's a start. I'm also very happy that my home-made billiard ball physics code works. :D
Ideas for expansion:
> I want to have the motion of the ships affected by the gravitational fields of the planets and other celestial bodies. I tried using the gravity system I wrote for Rockets!, but it didn't work too well gameplay-wise (except as a possible black hole trap ;)). This extends to possible planet damage - for now ships just bounce off of planets.
>I'm thinking of having players earn credits of some sort for each hit, proportional to the total damage they do (IE, damage from the initial impact as well as any collateral damage done). They can then use this to upgrade their shields (which decreases the amount of damage they take from impacts) or engines (which increases the speed that they can travel, and therefore the damage they can deal). Doubtless there are other upgrade types which will come to mind while playing. ;)
Releases:
The Nameless SpaceCute Game Prototype 1 (http://www.gamedev.za.net/filecloset/download.php?id=442)