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Shad0wstr1k3
31-07-2010, 12:16 PM
Call of Zombies is a 2D shooting game, the only objective, hold off hordes of zombie blobs. You are Blue-Blob, who's only goal in life is to kill the aforementioned zombies

http://i775.photobucket.com/albums/yy34/Shad0wstr1k3/Call%20of%20Zombies/Zom1.jpg

"You can move the Blob!"-PC O's

No game is blobier"-Some Random

http://i775.photobucket.com/albums/yy34/Shad0wstr1k3/Call%20of%20Zombies/Zom2.jpg

Grab the game here: Call of Zombies (http://www.box.net/shared/jbtr03673h)

Any suggestions or feedback are greatly apprechiated

Gazza_N
31-07-2010, 12:22 PM
Eep! It's prompting me to log in instead of giving me a download dialogue. Are you sure you've pasted the right link, or am I being characteristically dense?

Shad0wstr1k3
31-07-2010, 12:25 PM
No, it's me, first time using box.net, how can I fix that?

Edit: Should be fine now

Fengol
31-07-2010, 01:22 PM
My first thought is since you've given me mouse look, you might as well let me use the left-click to shoot as well (instead of or as well as spacebar).

I also think the zombies should be 1 shot kills and the different weapons should create different types of projects (for example the shotgun could shout 3 bullets in a spread) as supposed to increased damage.

My final thought is to put the shop information on the HUD (which options are which weapons and the cost) and remove the dialogue box asking if I'm sure I want to purchase it because the dialogue breaks gameplay.

Otherwise you have an awesome little game going. I particularly love the rocket zombies.

Shad0wstr1k3
31-07-2010, 02:20 PM
Ok, slightly updated version up and running, mouse to shoot is now up, use the same link to access it.

Marmalade
10-08-2010, 12:28 PM
My first thought is since you've given me mouse look, you might as well let me use the left-click to shoot as well (instead of or as well as spacebar).

I also think the zombies should be 1 shot kills and the different weapons should create different types of projects (for example the shotgun could shout 3 bullets in a spread) as supposed to increased damage.

My final thought is to put the shop information on the HUD (which options are which weapons and the cost) and remove the dialogue box asking if I'm sure I want to purchase it because the dialogue breaks gameplay.

Otherwise you have an awesome little game going. I particularly love the rocket zombies.

I fully agree.

Another thing I've noticed is that since the majority of the zombies come at you from one direction in a straight line there are times when you just have to stand there clicking. Why not have zombies come from left and right with the player defending from the center?

Another couple of things I'd suggest:

- Slightly increase rate of fire and projectile speeds (especially for the pistol which is kind of frustrating at the beginning).
- Make stronger zombies a bit more distinct from the regular ones. For example you could make the dark green zombies (which take a few more hits) a bit larger than the regular ones.
- I think it'd be good if the player was just a bit more agile (faster move speed and higher jump)
- Make ammo only drop for weapons you have already purchased.

Those are just my suggestions, I'm looking forward to seeing where this game goes.