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BlackShipsFillt
09-02-2009, 10:59 PM
Recommended http://www.blackshipsfillthesky.com/cloudworld/clouddemo_windows.rar or download the windows executable (3.7Mb)

Not Recommended (mouse can be erratic) http://www.blackshipsfillthesky.com/cloudworld/index.html (470Kb)

http://www.blackshipsfillthesky.com/cloudworld/preview1.jpg
http://www.blackshipsfillthesky.com/cloudworld/preview2.jpg
http://www.blackshipsfillthesky.com/cloudworld/preview3.jpg

I was trying a few things out here:

1. seeing if the mouse could be used to very physically drag a player around, and if this could be fun
2. trying to make some cool clouds
3. playing with trails
4. creating a platform game with great freedom of mobility (you can move in any direction)

the collection part of the game was added on as an afterthought, if I were to do anything with this it would be very different (more like 2D platformer like Aquaria, but flying in the sky), I don't really like collection platformers much

If I were to consider improving this game I'd make properly designed levels and add some powerups (some kind of attack) ... but that would be a few more days work... right now it's just one "level", no sound (though I'm tempted to add some), took me three days, so be kind

anyway... any thoughts

BlackShipsFillt
09-02-2009, 11:01 PM
Also, btw, you will need the unity3d web player to view this : http://unity3d.com/unity-web-player-2.x.html

It does have a minimum spec, so sorry if your computer doesn't handle it, a bad frame-rate is going to cause erratic behaviour, I don't know if I can easily get around this... again, sorry...

The windows executable should run better than the browser version

FuzzYspo0N
10-02-2009, 09:18 AM
way cool to see some unity stuff, nice work. ill test the game a bit later

Fallen
10-02-2009, 10:10 AM
Looks seriously nice!

BlackShipsFillt
10-02-2009, 12:53 PM
What do you think of the movement/controls?

Higushi
10-02-2009, 02:18 PM
I think the game on a whole looks great! :)

The controls were a problem for me though. The -up- -down- -left- right- and the jump and fire keys didn't seem to be working (I downloaded the Windows version, by the way) - actually, no keys seemed to work besides the mouse.

So, I just dragged the player around with the mouse - which I thought was pretty cool and creates and interesting dynamic - but I think the sensitivity needs to go way up. I had to move the mouse rather fast to get going in any direction. But on a whole, I think the mouse as a controller could really work well.

The graphics are spectacular, I really dig the style you've put through. It's easy on the eyes, and just works!

I like your idea of making a top-down platform game, it could make for some very interesting game play. I think this could turn into something really cool. :)

BlackShipsFillt
10-02-2009, 03:06 PM
Thanks Higushi! Yeah, it's only mouse dragging right now...

I was trying to see whether the mouse dragging would work as a form of locomotion. As it is the player has to "work" just to move... which is problematic, but could make an interesting reward system, being able to move easier would be a palpable reward. This kind of labour has to be gratifying to work and just being able to avoid nasties is not enough.

Yeah, Higushi you're right, for this level, and the things you are expected to do, the mouse sensitivity is too low.

I might have enemies that slow you down, or bosses that drag you around so that you have to frantically scroll the mouse, but moving around easier should be easier.

(I'm making it easier by a factor of 1.5 now)