AndrewJ
08-06-2009, 05:10 PM
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| The Psychology of Collection and Hoarding In Games |
| from the who-has-the-most-nerdoints dept. |
| posted by Soulskill on Sunday May 31, @13:17 (Games) |
| http://games.slashdot.org/article.pl?sid=09/05/31/1633236 |
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This article at Gamasutra takes a look at how [0]the compulsion to hoard
and accumulate objects, as well as the desire to accomplish entirely
abstract goals, has become part of the modern gaming mindset. "The
Obsessive Compulsive Foundation explains that in compulsive hoarders:
'Acquiring is often associated with positive emotions, such as pleasure
and excitement, motivating individuals who experience these emotions
while acquiring to keep acquiring, despite negative consequences.' Sound
familiar? The 'negative consequences' of chasing after the 120th star in
Mario 64 or all 100 hidden packages in Grand Theft Auto III may be more
subdued than those of filling your entire house with orange peels and old
cans of refried beans. But game designers know that it's pretty damn easy
to tap into this deep-rooted need to collect and accumulate. And like
happy suckers we buy into it all the time, some to a greater degree than
others."
Discuss this story at:
http://games.slashdot.org/comments.pl?sid=09/05/31/1633236
Links:
0. http://www.gamasutra.com/php-bin/news_index.php?story=23724
| The Psychology of Collection and Hoarding In Games |
| from the who-has-the-most-nerdoints dept. |
| posted by Soulskill on Sunday May 31, @13:17 (Games) |
| http://games.slashdot.org/article.pl?sid=09/05/31/1633236 |
+--------------------------------------------------------------------+
This article at Gamasutra takes a look at how [0]the compulsion to hoard
and accumulate objects, as well as the desire to accomplish entirely
abstract goals, has become part of the modern gaming mindset. "The
Obsessive Compulsive Foundation explains that in compulsive hoarders:
'Acquiring is often associated with positive emotions, such as pleasure
and excitement, motivating individuals who experience these emotions
while acquiring to keep acquiring, despite negative consequences.' Sound
familiar? The 'negative consequences' of chasing after the 120th star in
Mario 64 or all 100 hidden packages in Grand Theft Auto III may be more
subdued than those of filling your entire house with orange peels and old
cans of refried beans. But game designers know that it's pretty damn easy
to tap into this deep-rooted need to collect and accumulate. And like
happy suckers we buy into it all the time, some to a greater degree than
others."
Discuss this story at:
http://games.slashdot.org/comments.pl?sid=09/05/31/1633236
Links:
0. http://www.gamasutra.com/php-bin/news_index.php?story=23724