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edg3
19-03-2011, 01:33 PM
So, Minecraft is a cool game, and what would make it cooler is if there was a way to play it on the mobile platform! Hence, MineFormer, a platformer that captures Minecraft's gameplay but in a way that is suitable for mobile devices.

Challenges:
- Can the player use their imagination? http://artofgamedesign.com/cards/64_Projection.png
Restrictions:
- mobile! Target a mobile platform
- minimise what the player can control/do (eg. few buttons, little input)

I'll be working in C# w/ XNA and going for the 48H total over the next week, I will be logging my progress on this post. The idea is to go for a clean touch input (simulated with the mouse) and to build a playable survival/building game. Less survival than building though. Also, being a platformer I want it to be less true to Minecraft mechanic wise and to be more arcade-y.

Progress hour 1:
- Started: 1:33PM 19-Mar
- Flat Terrain added
- Camera movement added
- Terrain drawing
- Ended: 2:26PM

Progress hour 2,3:
- Started: 3:02PM 19-Mar
- Basic gravity and jumping
- Basic collisions
- Stop for now, progress:
http://i54.tinypic.com/iz722v.png
- Ending 5:00PM

Progress hour 4~4:30:
- Started 10:28AM 20-Mar0
- Minor movement tweaks
- Did all play input for the movement
- Ended 10:50AM

CiNiMoDZA
19-03-2011, 01:55 PM
Oooo, this sounds like could be pretty rad! We wanted to opt for a mobile game but being limited to only on touch(due to the mouse)put us off!! Very interested to see how this works out!

edg3
19-03-2011, 02:58 PM
the single touch consideration is important, many people play touch games with 1 finger, even if it is designed for 2/multitouch.

CiNiMoDZA
19-03-2011, 09:49 PM
Hey edg3. Im having some difficulty finding an easy to understand a* tutorial! Can you point me int the right direction....

SkinkLizzard
19-03-2011, 10:00 PM
I have a free xna ebook that has a* in it not sure how well done or easy to understand it is as I was really only interested on the windows forms in xna thing, but I can email the book to you if you like ?

Edit:
I only realised this was actually egd3's thread when I scrolled back up and read the first post again,
so sorry edg3 for the off topic post.

on topic if you're going to make it more arcady you could maybe make the digging a risk reward type trade off...
I suppose kinda like minecraft but more in a sense of a goal like a score or loot, so better stuff will be found deeper and behind harder blocks, but so will bigger and harder to beat monsters.

edg3
20-03-2011, 10:24 AM
on topic if you're going to make it more arcady you could maybe make the digging a risk reward type trade off...
I suppose kinda like minecraft but more in a sense of a goal like a score or loot, so better stuff will be found deeper and behind harder blocks, but so will bigger and harder to beat monsters.
Ive been playing a game on my phone where you mine for gold, and you have to get a certain amount of gold to complete the level, it gets boring quick, the score is going to be mostly made out of killing of stuff, the gold/iron/etc will be useful for making things like swords, armour, etc.