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dislekcia
01-06-2009, 02:08 PM
Comp 22: Genre Benders!

Stop. Sit down. Clear your mind.

Let your preconceptions about games fade. Cast them into a pool before you, watching the ripples die down to nothing.

Breathe.

Now imagine Grand Theft Auto as a text-adventure. Starcraft as an puzzle-platformer. Ultima as a turn-based strategy. Perhaps even Zork as a card game. Breathe. Let those ideas bubble, sulfurous, in your pool. What else comes to the surface?

Your challenge is to take a game you know and re-generate it in a different genre. Of course, this happens with successful licenses all the time - Various video games have been turned into board games or rethunk to work on mobile devices, but what if you go one step further and actively flirt with the ridiculous?

Turn Pong into a boardgame. Try to figure out how that might work. Toy with odd, obscure genres and games that feel like they truly "couldn't be anything else". Often it's exactly that kind of creative tomfoolery that results in the innovations that drive the industry. How do you solve the problems that crop up when turning Tetris into an alternate reality game?

Not only do you have to be creative, but you have to understand the game you're starting from inherently. That's never a bad thing... One word of warning though: Just because you're taking existing games and transplanting them into new genres they've never dreamed about being in, doesn't mean that you can steal their IP. Fair use is fair use, but stealing artwork is never ok. Plus, if the original IP holder has a problem with your work (most won't, but some might) step away gracefully. Other than that, have fun! I'm really excited to see what this concept produces!

Re-imagine a game you know and love in as alien a genre as possible.

Rules:
Competition starts on June 1st 2009, 01-06-2009.
Deadline for entries is July 1st 2009, 01-07-2009.
The use of copyrighted material will not be tolerated. Do not steal!
Use whichever language, tool or development system you are comfortable in. Downloading and using Game Maker is recommended for beginners and for prototyping. - If you make a board or card game, give us something to print out, cut up and play! (you can assume that we have dice)
Ask for help when you get stuck.
Your game must contain all files needed for it to run and should not require other bulky systems to be downloaded or installed, exceptions are browser plugins like Flash and self-contained dlls distributed with the game).
Your final entry must include a readme.txt that EXPLAINS THE CONTROLS, RULES and any other information you want to get across to your users.
Competition is open to entry for South African citizens, current residents of South Africa and South African passport holders.
The judges' decision is final and no negotiation will be entered into. All risk or liability in case of copyright infringement or other legal issue resides with the entrant, Game.Dev and NAG take no responsibility for entered games.

Entering:
To enter the competition, start a thread titled "22: <NameOfOriginalGame> as a <NewGenre>" (Example, "22: Pong as a boardgame") and post your design ideas and game releases there. As you release files, edit your first post to point to the most recent versions available.

Other people WILL reply to your post with their feedback and ideas, it's a fact that games that allow forumites to give their feedback do better in competitions. Please report any offensive comments to me for moderation. Consider releasing your source code, it helps us pinpoint problems that you might be having and benefits the community as a whole.

You may enter multiple games if you wish and can handle the workload.

Advice:
Be as odd and alien as you can. The Pong as a board game example was designed to make you go "What, how?" try to answer that question. The more interesting the game's disconnects with a certain genre, the more you'll learn about playability and mechanics.

Seriously, go wild. Pitch a bunch of ideas and see what you could turn into something fun, often the fun is of the "I can't believe we're doing this" variety.

Read up on german boardgames, accessibility in games and try to think about different ways that you can express what a game is trying to do by understanding its fundamental principles: Tetris is about position, so if we can track position on phones reasonably accurately via GPS, why not assign different phones a specific piece and let them control that piece by moving around in a space. Maybe the level locks up, maybe it doesn't. But it'd be fun to mill about with a bunch of other people all playing Tetris pieces... Just hope you get the L-shaped block. It's the best.

...

Good luck and enjoy the competition. I'm hoping that it's as much fun to make a genre-bending game as it is to come up with the wackiest examples possible :)

Fengol
01-06-2009, 02:17 PM
So we don't have to make a boardgame for PC? It can be a "pen and paper" boardgame?

My immediate thought is <Chromehounds> as a <CCG> where you build a deck of mech components you can deploy and shoot off your enemy. You can also have environment or strategy cards which change up the initiative of players or reward victory points

DukeOFprunes
01-06-2009, 02:55 PM
There's no greater joy than crashing two Lego cars together and rebuilding them both into an awesome single mutant Lego car. Looking forward to try and smash some games together too.

Squid
01-06-2009, 03:02 PM
Awesome idea. With a vac coming up, I may be tempted.

[EDIT]I'm thinking TF2 as turn based strategy

The Dash
01-06-2009, 03:10 PM
I am very tempted, one problem, im writing exams and will only have about a week to do this in :/

Gazza_N
01-06-2009, 03:19 PM
I hate you. Now I won't be able to sleep, what with my mind churning as it tries all the possible combinations out. :<

Aval4nche
01-06-2009, 03:59 PM
Ah my mind is running wild. Maybe Snake as a JRPG! lol.

Tr00jg
01-06-2009, 04:28 PM
Its been too long! I might actually do this. I will have to see how it fits in. I'm doing website contract work this holiday. My mind is running wild already! :D

edg3
01-06-2009, 04:49 PM
Im assuming the opposite effect of "game to card/board game" is fair play? :P

dislekcia
01-06-2009, 04:50 PM
There's no greater joy than crashing two Lego cars together and rebuilding them both into an awesome single mutant Lego car. Looking forward to try and smash some games together too.

With 16 wheels and space for your sister's hamster! Even if all you do is lob random ideas for combined games/genres it'd be cool. (Fun too, makes for a great party game)


Awesome idea. With a vac coming up, I may be tempted.

[EDIT]I'm thinking TF2 as turn based strategy

Please please please make calling hax a gameplay mechanic! Maybe like liar-dice: "I've got 3 pyros and a scout and I'm capping your intel" "Hax!" *checks* "Hahaha! Go scout :)"


I am very tempted, one problem, im writing exams and will only have about a week to do this in :/

Do a board or card game. Those are much less buggy than PC games. At least, they are most of the time ;)


I hate you. Now I won't be able to sleep, what with my mind churning as it tries all the possible combinations out. :<

Mwahahahaha!


Ah my mind is running wild. Maybe Snake as a JRPG! lol.

Hah! Sweet idea :) Would you be able to pick up fruits of +3 to epic hair?


Its been too long! I might actually do this. I will have to see how it fits in. I'm doing website contract work this holiday. My mind is running wild already! :D

More MWAHAHAHAHA!

dislekcia
01-06-2009, 04:51 PM
Im assuming the opposite effect of "game to card/board game" is fair play? :P

Sure, as long as the genre changes. Remaking a card-game with drawing and all that on PC is bit of a waste of potential :)

glCoolHandf
01-06-2009, 05:06 PM
This is a good one, could provide some nostalgia with a laugh … or even take the mickey out of a classic!

Gazza_N
01-06-2009, 05:31 PM
Just one question - how closely do we need to stick to the original game? How much freedom do we have to mix things up regarding core mechanics, etc? Is it enough to transpose recognizable themes and concepts into a new genre, or should we pay more attention to translating core mechanics across (ie. Finding card analogues to existing game situations, like Fengol is doing)? And to what level of detail? Will not having the exact same unit balance as the original, for example, count against us?

DukeOFprunes
01-06-2009, 05:45 PM
Just one question - how closely do we need to stick to the original game? How much freedom do we have to mix things up regarding core mechanics, etc? Is it enough to transpose recognizable themes and concepts into a new genre, or should we pay more attention to translating core mechanics across (ie. Finding card analogues to existing game situations, like Fengol is doing)? And to what level of detail? Will not having the exact same unit balance as the original, for example, count against us?

As an example: I'd say don't just make a jumping platformer with Half-Life graphics, because that's still no more than a just a jumping platformer.

However, a jumping platformer with emphasis on the gravity gun mechanic would be pretty good place to start.

Bonezmann
01-06-2009, 06:32 PM
HOORAY! Awesome, my mind is dancing with ideas!

as soon as I read the "pong to board game" an idea immediately jumped into my head. Will do some brainstorming and definitely come up with an entry. :)

edit: If anyone is looking for an idea,(as I won't be using it) how about Mirror's Edge as an "sim management" game like theme hospital. ;)

dislekcia
01-06-2009, 07:53 PM
Just one question - how closely do we need to stick to the original game? How much freedom do we have to mix things up regarding core mechanics, etc? Is it enough to transpose recognizable themes and concepts into a new genre, or should we pay more attention to translating core mechanics across (ie. Finding card analogues to existing game situations, like Fengol is doing)? And to what level of detail? Will not having the exact same unit balance as the original, for example, count against us?

Like DoP said, you want to keep what made the original game unique while at the same time completely changing your core play mechanics.

The game should be recognisably a re-imagining of the core ideas that created it's "original". The general guideline is if the graphics were different, it should still strongly evoke the "original" game.

Gazza_N
01-06-2009, 08:43 PM
A Gears JRPG is no-go then. :(

Back to thinkings!

Fengol
01-06-2009, 08:55 PM
A Gears JRPG could definitely work (plus you can quickly build it in RPG Maker XP), it's all about grinding the horde (and you already have defined list of enemies), novel areas (like the worm in GoW2) and you have a range of characters you can select for your party and they can specialize in an already defined list of weapons. Executions are your special abilities and you have bosses.

What more do you want? When can I play the first beta?

Aval4nche
01-06-2009, 08:59 PM
Hee Hee! I have an idea. It has something to do with Vaults, something to do with two-headed cows and just a little bit to do with Sim City.

Gazza_N
01-06-2009, 09:15 PM
A Gears JRPG could definitely work (plus you can quickly build it in RPG Maker XP), it's all about grinding the horde (and you already have defined list of enemies), novel areas (like the worm in GoW2) and you have a range of characters you can select for your party and they can specialize in an already defined list of weapons. Executions are your special abilities and you have bosses.

No cover system. No way to duplicate weapon functionality precisely enough. And most of all, I have no way to make it different from any other JRPG. It'd be Pokemon or FF with a Gears skin, which is streng verboten.

That, and I'd want to inject parody elements in. We can do parody to an extent, right?

Fengol
01-06-2009, 09:27 PM
I'd want to inject parody elements in. We can do parody to an extent, right?

You want parody and you can't have "waist height cover" as an ability? Secondly, like FF abilities, each weapon has it's on mini-game to get max damage. So the torque bow is an accelerometer mini-game and the sniper rifle, drunk aiming.

Snapping to cover wasn't the only feature in Gears2; it was the American-style bravado, a beautiful world torn by war and the relentless horde. The real, comp killing feature, is the extensive multiplayer; but you got to decide what you want out of a game.

I think though Gazza_N, that you're missing the opportunity to play with giant mechs.

dislekcia
01-06-2009, 09:29 PM
A Gears JRPG is no-go then. :(

Back to thinkings!


No cover system. No way to duplicate weapon functionality precisely enough. And most of all, I have no way to make it different from any other JRPG. It'd be Pokemon or FF with a Gears skin, which is streng verboten.

That, and I'd want to inject parody elements in. We can do parody to an extent, right?

Wait, wat?

What gave you the idea that a Gears jRPG would be not kosher? All you'd need to do is mess with the jRPG tropes a little to bring Gears to the table, like figuring out a way to implement cover in a jRPG combat system, you could already have all the attacks work similarly... Especially with active reload bonuses (sorta like the block-timing system in the PA games).

FuzzYspo0N
01-06-2009, 09:29 PM
It might not be authoritive but, its sure helpful. http://en.wikipedia.org/wiki/Video_game_genres

Gazza_N
01-06-2009, 09:33 PM
I think though Gazza_N, that you're missing the opportunity to play with giant mechs.

Well, I was also thinking along these lines:

"You stand on a tall mountain, surveying the battlefield. There is an HPG UPLINK to your SOUTH, and a POWER STATION to your NORTH."
Check Radar
"You see nothing on your radar"
Look at HPG UPLINK
"The HPG UPLINK looks undefended."
MOVE TO HPG UPLINK
"Enemy Stormcrow detected to your East."
TARGET Stormcrow
"Stormcrow targeted"
FIRE PPC
"PPC fired. Your heat level is at 200K"
"Enemy Stormcrow hit for 90 damage".

etc.

Good idea y/n?


Wait, wat?

What gave you the idea that a Gears jRPG would be not kosher? All you'd need to do is mess with the jRPG tropes a little to bring Gears to the table, like figuring out a way to implement cover in a jRPG combat system, you could already have all the attacks work similarly... Especially with active reload bonuses (sorta like the block-timing system in the PA games).
Oh, okay then! I got the impression that we couldn't stray too far from core gameplay when doing the translation, that's why. Happy Gazza is happy. :D

EDIT: In fact, after further brainstorming, I think I have a good method to implement cover in standard JRPG combat. ^___^

Fengol
01-06-2009, 09:38 PM
I have the name for you already! "mecha console" and you can really get into all the stats in console format. You mustn't just say "to the East" it's needs the "500m at 32 degrees" nonsense. Research a little on naval combat games for how to do it "in the dark"

Cloud_Ratha
02-06-2009, 01:35 AM
I was thinking of doing a FF7 card game. Keeping it single player. Different boards for different areas, with explorable paths. Dice roll for movement, followed with a casual battle of area specific enemies. Max of 3 characters playable at once, with pre equipped weapons, accessories, and materia. Iv got pretty much of it down, just not sure how the battle system will work effectively, such as leveling up, without it being a huge math problem. Story cards help the player progress. Now my question. Is this acceptable. Seeing as the more i got involved the more it sounded exactly like the game, but just in a card format. I think thats the goal, but then im not sure if im missing the point. Just seems to straight forward.

dislekcia
02-06-2009, 02:11 AM
I was thinking of doing a FF7 card game. Keeping it single player. Different boards for different areas, with explorable paths. Dice roll for movement, followed with a casual battle of area specific enemies. Max of 3 characters playable at once, with pre equipped weapons, accessories, and materia. Iv got pretty much of it down, just not sure how the battle system will work effectively, such as leveling up, without it being a huge math problem. Story cards help the player progress. Now my question. Is this acceptable. Seeing as the more i got involved the more it sounded exactly like the game, but just in a card format. I think thats the goal, but then im not sure if im missing the point. Just seems to straight forward.

I'd say typical jRPG tropes are very close to card games with cards that change over time because they have stats. Which is why you're feeling that your game is very similar to the original, especially if you want to give each card the stats that are basically the only difference between a CCG and a classic jRPG ;)

Why not ignore combat completely and see if you can make a card game that allows the FF stories to happen, things like you always start with a "you wake up" card, then you draw from the deck and see what happens?

henniedebeer
02-06-2009, 09:29 AM
I can't start a new thread :-( but I have a good idea...

kolle_hond
02-06-2009, 01:01 PM
I'm busy building a prototype, my idea is Jazz Jackrabbit as a fighting game. I realise this might be a bit close to the original platform play but it does have its problems to overcome as the main weapon in the games are guns and now it has to be hand to hand combat etc. Do you guys think this might work?

dislekcia
02-06-2009, 01:02 PM
I can't start a new thread :-( but I have a good idea...

Like I said in PM, post your "first post" here and I'll fork it out to its own thread :)

Cloud_Ratha
02-06-2009, 04:23 PM
Hmmm. How about about a counter strike board game? A 2 player game. Ct vs T. 6 vs 6. Popular maps. turn based, using dice. Can only move 1 character per turn and not again till every other character has moved. Different weapons have different ranges and dmg. The characters will be customizable. Iv got a few ideas for gameplay. Think it could be pretty cool.

Bonezmann
02-06-2009, 05:58 PM
Hmmm. How about about a counter strike board game? A 2 player game. Ct vs T. 6 vs 6. Popular maps. turn based, using dice. Can only move 1 character per turn and not again till every other character has moved. Different weapons have different ranges and dmg. The characters will be customizable. Iv got a few ideas for gameplay. Think it could be pretty cool.

That sounds like a fun game. DO IT! ;)

Fengol
02-06-2009, 10:05 PM
Depending on how play testing goes with L4D: Card Game I have another idea I want to try; Need for Speed as Management Sim.

Like Championship Manager with piles of forms, stats and figures to control the player is in charge of a young street racing crew and must take them to the top of the scene. There's cars and car parts to maintain, sponsors to impress, races and leagues to enter and drivers to manage and keep happy. This is an important part, I see the drivers being emo young kids (Tokyo Drift style) which you've got to keep happy by keeping them on the winners podium and blinging out their rides while at the same time, working them hard to reach the end goal.

Add to this that it must all be done undercover and there's police to pay off, governors to bribe and the inevitable cop chase and arrest to bail out.

Typical of the series there's also the "other" emo young crew fighting their way to the top and prepared to spend daddy's money to do it and will fight dirty too course.

cairnswm
02-06-2009, 10:13 PM
One of my favorite online games at the moment is www.gpro.se :)

Skerwe
04-06-2009, 10:18 AM
Like I said in PM, post your "first post" here and I'll fork it out to its own thread :)

Also unable to start a new Thread.

Question: Would changing Pooyan (http://en.wikipedia.org/wiki/Pooyan) into a Tower Defence type game comply with the rules of this competition?
The game mechanic stay true to the original game but gameply change to fit the new genre.

dislekcia
04-06-2009, 12:13 PM
Also unable to start a new Thread.

Question: Would changing Pooyan (http://en.wikipedia.org/wiki/Pooyan) into a Tower Defence type game comply with the rules of this competition?
The game mechanic stay true to the original game but gameply change to fit the new genre.

Don't see why it couldn't work... There is a slight issue with the fact that Pooyan isn't exactly a very deep game, so there's not much you can do in terms of referencing the original game's structures via different gameplay to really make someone go "Holy crap, this is Pooyan!".

Still, towers that shoot meat sound like fun ;)

AndrewJ
04-06-2009, 02:21 PM
Doom in 2D! No, wait, already been done (I hope, I'm busy downloading the swf as I type this...) http://www.newgrounds.com/portal/view/498101

AndrewJ
04-06-2009, 02:32 PM
Monopoly as a sidescroller! Shoot money at the enemy (enemies?) who is/are the banker. hit the banker with enough money and buy the screen/erf. The banker shoots tax at you. Bonuses are community chest and chance cards.

But, um, how to get the dice factor in... Does anyone have any idea?

BTW - congrats to Nandrew on his win for Comp22 with AVPDS (http://forums.tidemedia.co.za/nag/showthread.php?t=10934)!!!

Fengol
04-06-2009, 02:32 PM
Doom as a casual game; now that would be a genre change!

Kensei
04-06-2009, 08:05 PM
Hmm, now I feel pressurized into thinking of a competition entry...

Uhm... I'll have to think of something.. looks like I have some serious competition this time round :P

I am thinking an adventure game as something like a platformer but that might be too simple considering most adventure games are close to action adventures already.

Nerosis
07-06-2009, 05:31 PM
Is it acceptable to take a set of sterotypical elements of games in one genre and combine them in another genre, or must it be a specific game that is recreated in a different genre? Are games written in .NET acceptable (it's obviously a bit large to include in the download)?

dislekcia
07-06-2009, 07:27 PM
Is it acceptable to take a set of sterotypical elements of games in one genre and combine them in another genre, or must it be a specific game that is recreated in a different genre? Are games written in .NET acceptable (it's obviously a bit large to include in the download)?

I don't see why not. You might have more difficulty than most in defining strong elements that remind people of the "original" genre, so you're setting yourself up to need some damn good satire, but it should work fine.


Use whichever language, tool or development system you are comfortable in.

Yes, .NET developed games are fine. Split your download into 2 links: One for the game files and one for the required version of .NET from Microsoft's site. It's reasonably safe to assume that most people have at least .NET 2.0 these days. Remember that if you're using Managed DirectX or XNA, you're going to need to link to those downloads as well.

Nerosis
08-06-2009, 04:28 AM
I don't see why not. You might have more difficulty than most in defining strong elements that remind people of the "original" genre, so you're setting yourself up to need some damn good satire, but it should work fine.

I think the genre I have in mind will be obvious enough even without game specific elements (or rather with a mish-mash of elements from various games), but I'll put together the basics and then post it and see.


Yes, .NET developed games are fine. Split your download into 2 links: One for the game files and one for the required version of .NET from Microsoft's site. It's reasonably safe to assume that most people have at least .NET 2.0 these days. Remember that if you're using Managed DirectX or XNA, you're going to need to link to those downloads as well.

Cool. :-) I'll target .NET 2.0 to increase the likelyhood that the player already has .NET installed, while still giving myself access to generics and so forth.

AndrewJ
08-06-2009, 08:30 AM
Cool. :-) I'll target .NET 2.0 to increase the likelyhood that the player already has .NET installed, while still giving myself access to generics and so forth.Wuss! *REAL* programmers would use the pre-CTP of Visual Studio 2013 and target .NET 5! :-)

Nerosis
08-06-2009, 08:48 AM
Wuss! *REAL* programmers would use the pre-CTP of Visual Studio 2013 and target .NET 5! :-)

Real programmers wouldn't be using .NET at all - it's unacceptably high-level and easy to develop in. :-P

AndrewJ
08-06-2009, 09:12 AM
Real programmer = Mel Kaye from the Royal McBee Computer Corporation.

http://catb.org/jargon/html/story-of-mel.html
http://en.wikipedia.org/wiki/Mel_Kaye

Read the story of Mel if you haven't already. Read it again if you have. It makes one think...

Chippit
08-06-2009, 11:54 AM
http://imgs.xkcd.com/comics/real_programmers.png

AndrewJ
08-06-2009, 03:19 PM
The image isn't loading for me. Is this the cartoon with the butterfly emacs macro?

Kensei
09-06-2009, 08:53 PM
The image isn't loading for me. Is this the cartoon with the butterfly emacs macro?

Yes

Tigman_1
09-06-2009, 09:33 PM
Just out of interest, is there a prize for this?

Fengol
10-06-2009, 07:14 AM
@Tigman_1, nope. It's a community competition; the only reward is experience and the respect of your peers. But don't scoff at the the experience opportunity because it's something you can add to your game dev portfolio if you continue to polish it. In fact, we've even had a community competition game go on to be fully developed for the mobile platform.

Kensei
11-06-2009, 08:04 PM
Just out of interest, is there a prize for this?

An official, limited edition 'Goodandradguy dislekcia and Badbutactuallysweetguy Fengol' stamp of approval :)

And you can boast that you actually won something :) I am kinda proud of my two wins (one first place and one 2nd place)

Kensei
12-06-2009, 05:29 PM
I swear its Gazza_N's influence sent over the interwebs to me in London, but I have thought of a concept. I sincerely doubt I will have time to implement it, so it is open to anyone taking the idea and running with it - just remember to credit me in the game, please :)

Ok, so here it goes: Team Fortress as a Brawler

I am not a TF2 player, but it is talked enough about for me to understand the classes and how it could be translated into a brawler. I used to play TF1 back in the day (when people didn't know how quick a scout could run :P)

The basis for the game comes from the arcade style fighters, so Marvel vs. Capcom and Mortal Kombat, where button mashing was rewarded and combos were easy to pull off. Each character would have the same basic attacks of punch and kick (probably light punch, heavy punch, light kick and heavy kick). Then, the character would have their own combos (I am thinking like Marvel vs. Capcom here)

Er, since MvC is the only real brawler I was actually semi-decent at, I will use it to illustrate some of the specials below

Examples of their combos could be:
Engineer: Summons a turret that blasts the other person (think Ironman in MvC)
Scout: Tosses the opponent into the air and hits them multiple times with his kosh (Spiderman from MvC)
Spy: Turns invisible for a time (Reptile for the game we were never meant to play)
Heavy: Grab the player and pile drives them (Hulk/Zangief from MvC/Street Fighter)
Soldier: Rocket jump head stomp (thanks Gazza_N for the idea)
Sniper: Disappears off screen and snipes the player, you can see the red laser beam
Medic: Heals himself (sooo hard, wasn't that?)
Pyro: FLAME ON!!! Or in other words, whips out his flamer and toasts the guy
Demo: Chucks a number of grenades at the opponent, or even does a kamikaze thing

Of course, making a brawler of this magnitude is a bit too ambitious for me, especially with just the animations that need to be done. So, er, perhaps one day I will get back to this and make it a proper game... until then, I hope y'all have wet dreams thinking about it :D

DukeOFprunes
12-06-2009, 06:15 PM
Do actually you mean a fighting game (like Marvel vs Capcom, i.e. one-on-one) or a brawler (Double Dragon, i.e. one-on-many (but not quite an actual orgy, lewd as it sounds))

Kensei
13-06-2009, 12:09 AM
fighter, like MvC
Might not be as effective as a side scroller brawler

dammit
13-06-2009, 11:06 AM
Curse you! Not only am I working on my own (extremely basic) TF2 Goldrush Puzzler, but now my mind is working overtime creating a Sims2 boardgame.

dislekcia
13-06-2009, 02:12 PM
Curse you! Not only am I working on my own (extremely basic) TF2 Goldrush Puzzler, but now my mind is working overtime creating a Sims2 boardgame.

O.o! WANT!

Make this happen, go go go.

Gazza_N
15-06-2009, 08:47 AM
O.o! WANT!

Make this happen, go go go.

She was all "no, don't wanna enter this into the comp because it's my first game and stuff," and I was all "go onnnn. Do it for the lulz," and she was all "don't wanna". Obviously "for the lulz" is a good enough reason after all. :P

I hope she realises that we expect a final entry from her now under penalty of unstoppable mockery. MWAHAHAHAHAHA!

dammit
15-06-2009, 01:13 PM
'strue. I wasn't going to enter, just merely mess around with the idea (that happens to be causing me sleepless night :P ) to practice using GM. Guess the "for the lulz" won me over.

I'll share it as soon as I'm finished with the meet the team levels.

Thaumaturge
16-06-2009, 08:25 PM
*appears suddenly in a burst of blue light*

This is a very interesting idea, Dislekcia - very good indeed, I think! I'm also impressed by some of the ideas that have come up, in this thread and the individual threads. ^_^

My reason for popping in tonight is to share an idea that just came to me, having read this thread (I'm not back yet, but will hopefully be very soon), which was of Zork as a strategy game.

Specifically, it would be an uneven strategy game: one side fields small numbers of generally fairly powerful units (parties of adventurers for the most part), while the other tends to field smaller, more numerous units, as well as setting traps (such as dark areas, which, naturally enough, incur on those passing through a high chance of being eaten by a grue...) and perhaps even little puzzles. The "Dungeon Master" side may also be allowed to set up the field (read: dungeon). The Dungeon Master side would also have no Fog of War, and perhaps be able to place units wherever he pleases within his territory (or within some other restriction).

The separation given above isn't intended to be inviolable. For example, the Dungeon Master side might have access to slow but powerful trolls, while the Adventurer side might have access to weak but useful wizards.

Finally, as one more piece of difference, the Dungeon Master side might not be allowed to move its units from their given rooms (just as, I think, most enemies in games such as Zork didn't move from their respective rooms), while of course the adventurers may wander where they will.

No, I don't plan on making this (although I really like the idea) - I have plenty of other ideas already clamouring to be made. :P

*vanishes in a second flare of light*


*A voice from nowhere*

I'm imagining adventurer characters having Zork-related lines for various situations (providing both humour and game-state feedback), in particular an apprehensive "It is pitch black... We are likely to be eaten by a grue...".

Bonezmann
17-06-2009, 08:27 PM
I swear its Gazza_N's influence sent over the interwebs to me in London, but I have thought of a concept. I sincerely doubt I will have time to implement it, so it is open to anyone taking the idea and running with it - just remember to credit me in the game, please :)

Ok, so here it goes: Team Fortress as a Brawler

I am not a TF2 player, but it is talked enough about for me to understand the classes and how it could be translated into a brawler. I used to play TF1 back in the day (when people didn't know how quick a scout could run :P)

The basis for the game comes from the arcade style fighters, so Marvel vs. Capcom and Mortal Kombat, where button mashing was rewarded and combos were easy to pull off. Each character would have the same basic attacks of punch and kick (probably light punch, heavy punch, light kick and heavy kick). Then, the character would have their own combos (I am thinking like Marvel vs. Capcom here)

Er, since MvC is the only real brawler I was actually semi-decent at, I will use it to illustrate some of the specials below

Examples of their combos could be:
Engineer: Summons a turret that blasts the other person (think Ironman in MvC)
Scout: Tosses the opponent into the air and hits them multiple times with his kosh (Spiderman from MvC)
Spy: Turns invisible for a time (Reptile for the game we were never meant to play)
Heavy: Grab the player and pile drives them (Hulk/Zangief from MvC/Street Fighter)
Soldier: Rocket jump head stomp (thanks Gazza_N for the idea)
Sniper: Disappears off screen and snipes the player, you can see the red laser beam
Medic: Heals himself (sooo hard, wasn't that?)
Pyro: FLAME ON!!! Or in other words, whips out his flamer and toasts the guy
Demo: Chucks a number of grenades at the opponent, or even does a kamikaze thing

Of course, making a brawler of this magnitude is a bit too ambitious for me, especially with just the animations that need to be done. So, er, perhaps one day I will get back to this and make it a proper game... until then, I hope y'all have wet dreams thinking about it :D

Take this, make it like Super smash bros = WIN ;)

I'm rethinking my entry, Chess: Team arena seems a tad boring and old. Maybe PoP as a Boardgame? Is there a WoW boardgame out? I read an old nag the other day and I saw a boardgame of Dungeons and Dragons (under correction) which included stat sheets? Maybe something similar in DMC 3 style? Neighbors from Hell as a board game? Spore as a JRPG/boardgame?

I hope I can come up with a new solid idea giving me enough time to enter a solid game.

dislekcia
29-06-2009, 12:00 PM
Just a friendly reminder that the July 1st deadline for this competition is approaching with gusto!

If any of you are looking for places to upload your games, you might want to check out Yola (http://www.yola.com) - which lets you create websites quickly and easily. Build a quick portfolio site while you're at it!

DukeOFprunes
29-06-2009, 12:14 PM
To clarify, can we still upload an entry on the 1st of July up until 23:59hrs?

dammit
29-06-2009, 01:08 PM
To clarify, can we still upload an entry on the 1st of July up until 23:59hrs?

I believe that's perfectly acceptable. I know that's what I'll be doing, as I am almost capped.

dislekcia
29-06-2009, 01:17 PM
To clarify, can we still upload an entry on the 1st of July up until 23:59hrs?

Yup. That's the official ending time, although if there's some sort of technical issue or whatever and you need to sort something out to get the game up, give me a shout and we can organise something :)

Gazza_N
29-06-2009, 01:17 PM
If any of you are looking for places to upload your games, you might want to check out Yola (http://www.yola.com) - which lets you create websites quickly and easily. Build a quick portfolio site while you're at it!
Also, allow me to recommend Google Sites (https://www.google.com/accounts/ServiceLogin?continue=http%3A%2F%2Fsites.google.co m%2F%3Fhl%3Den%26tab%3Dw3&service=jotspot&passive=true&ul=1). Free, quick and easy to set up, plenty of space, and convenient to upload stuff to without having to mess around with the whole site-building thing (and it helps you with that too). If you already have a Google account, take a look.

glCoolHandf
30-06-2009, 09:45 PM
Missed this one, darm, good idea came to late, but will do it for next time round; must be a repeat on this theme ... it's a very good idea for a comp, can't wait to see all the entires ... good luck guys!

FuzzYspo0N
01-07-2009, 10:48 AM
Also, allow me to recommend Google Sites.

You could also go for opera unite now :P

Evolution
01-07-2009, 08:10 PM
Would liked to have entered but I was loaded with work, I hope I have spare time on my hands for the next comp :D

Fengol
01-07-2009, 11:23 PM
Yup. That's the official ending time, although if there's some sort of technical issue or whatever and you need to sort something out to get the game up, give me a shout and we can organise something :)

Thankfully, I made the cut just in time (we've gone Live with a new software release at work and it's kept me busy) and I'll be creating a hard copy and delivering to the judges before the end of Friday!

Fengol
02-07-2009, 09:36 AM
I have to add that the calibre of entries for this competition is incredible! Well done to all the entrants!

Kensei
02-07-2009, 03:44 PM
Cannot wait to get home and play all the entrants :D

Good luck y'all

Bonezmann
03-07-2009, 06:29 PM
Yeah, I didn't make it... ;_; Kinda a rough time. Good luck to those who did make an entry!

Evolution
22-07-2009, 02:49 PM
Will there be a competition next month?

dislekcia
22-07-2009, 03:11 PM
Will there be a competition next month?

Yup, altho it'll be slightly different. Most of the pre-rAge ones are...

Aval4nche
22-07-2009, 03:12 PM
Yup, altho it'll be slightly different. Most of the pre-rAge ones are...

I like the sound of that!

Fengol
23-07-2009, 09:30 AM
**does a little dance in anticipation**

Gazza_N
23-07-2009, 09:53 AM
I like the sound of that!
Well, if you like the idea of making a game using nothing but text for graphics, or a game where dying is an integral part of the play mechanic, then pre-rAge comps should be right up your alley. ;)

**Joins Fengol's dance. We're an Anticipation Dance troupe, we are.**

EDIT: Actually, I think the game-with-no-text-at-all one was the one before rAge last year. In any case, you get the idea.

dammit
23-07-2009, 10:16 AM
Well, if you like the idea of making a game using nothing but text for graphics, or a game where dying is an integral part of the play mechanic, then pre-rAge comps should be right up your alley. ;)

**Joins Fengol's dance. We're an Anticipation Dance troupe, we are.**

Actually...I really really like the sound of that :o

Bonezmann
23-07-2009, 08:08 PM
Actually, I think the game-with-no-text-at-all one was the one before rAge last year. In any case, you get the idea.


Yup, that was the one. I couldn't get anything solid this time, experimenting with a few ideas for the next comp...

Evolution
02-08-2009, 01:56 PM
Will the next comp start at the end of this month?

dislekcia
02-08-2009, 03:46 PM
Will the next comp start at the end of this month?

The next comp should be starting this month (August), I'm just a little snowed under with work at the moment (which is why the judging of 22 is taking so friggin long) and trying to organise a possible partnership around 23 that popped up a couple of weeks ago. Sorry for the delay :(

Darth
27-08-2009, 09:15 AM
Hey.. just ckecking up to see how things are going..

and now the real reason.. *cough cough*

Have you had time to finish the judging yet? Do you know how much longer it'll take?

dammit
27-08-2009, 11:44 AM
Hey.. just ckecking up to see how things are going..

and now the real reason.. *cough cough*

Have you had time to finish the judging yet? Do you know how much longer it'll take?

From the other thread:





Originally Posted by DukeOFprunes
So does this mean our comp entries get judgemated now? ^_______^

Well, the game's [QCF project to earn real monies] not done yet, so things are still crazy time-wise. I'm working my way through the judging though, but I'll really only have time once we've finished another ton of work and y'know, packed up the whole house...

dislekcia
31-08-2009, 06:46 PM
Results coming tonight! The Batcave is mostly packed and the game's been delivered... Which means I'm running out of excuses :(