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01DT!m3r
04-01-2008, 08:57 PM
My new game.

01DT!m3r
04-01-2008, 09:04 PM
A beta will be up soon.

luenardi
05-01-2008, 11:26 PM
it help more if say more....

|-|1Pp13
06-01-2008, 10:17 AM
it help more if say more....

yes 3 posts and all i know is...uhm......your making a game

01DT!m3r
08-01-2008, 06:02 PM
the beta is up download here (http://gamedev.openhazel.co.za/filecloset/download.php?id=311)(sorry for the wait internet was down ).Sorry it was a rushed beta so the tutorial isn't very good

|-|1Pp13
08-01-2008, 07:44 PM
Have you seen Elements of escape...?

i didn't play far, the colours got to me and then i got stuck


EDIT: ok what me thinks could be made better:
the colours
meep changing system
different size meeps caused colisions
moving continuously sideways makes some sections extremely difficult

01DT!m3r
08-01-2008, 08:50 PM
And for the rest of us that dont have chromophobia?

Nandrew
08-01-2008, 10:28 PM
Quick note - one of the areas, with heavy clouds on the edges of the water, needs to go easy as far as particles are concerned. It slowed down my computer something awful for some reason.

Otherwise, I like the core game idea. Played until the end of the demo (at least, until I got a "room doesn't exist" error after passing one stage) Not entirely sure what you want commented on, though, seeing as this is a somewhat early release. But I could give you a priority:

Controls and movement. Why does left / right keep the motion going? Wouldn't it be better to allow your character to stop if a key isn't being pressed? Coming into contact with obstacles is also a bit of trouble. Walls and floors seem rather "sticky" and indeed if you happen to collide against a wall in mid-air, it's easy to stymy up/down movements. If there's anything that got me in the demo, it was these aspects and I'd suggest that you pay attention to them first.

I'll keep an eye on future releases if you choose to keep working.

Thaumaturge
09-01-2008, 03:05 AM
This looks like a nice start to a game, 01DT!m3r. ^_^

I agree with Nandrew on the matter of the controls. I have two matters to to add to his list:

1) I found that it seems to be possible to jump in mid-air repeatedly, potentially flying indefinitely (even as the Earth meep).
2) On one level, I found that changing from the Water meep to either the Fire or Earth meep seemed to result in my being stuck to the ground - as a result of penetrating the floor, I'd guess.

If I may ask, how are you handling collision detection and response at the moment?

I also noticed that, even after hitting a wall or step, one's meep seems to continue to have forward momentum when jumping, instead of jumping directly upwards.

Finally, both in testing the effects of falling through a pond in the form of the Earth meep and in attempting to leave the same room, I received this error after falling from the bottom of the screen:

"
___________________________________________
FATAL ERROR in
action number 1
of Other Event: Outside Room
for object obj_earthmeep:

Moving to next room after the last room."

I'm guessing that this is as a result of there not being a next room, but is it what you intended for the fall through the water? (Admittedly, providing an alternate route through that could be cool, I think ;))

01DT!m3r
09-01-2008, 02:41 PM
Thank you for the feed back . Most of these issues I found myself and most are already fixed so the next version is much better.

01DT!m3r
09-01-2008, 02:46 PM
Thank you for the feed back . Most of these issues I found myself and most are already fixed so the next version is much better.

Thaumaturge
10-01-2008, 12:12 AM
I'm glad to hear it - I hope to see the next version soon. ^_^

01DT!m3r
10-01-2008, 02:20 PM
What would you like to see in meep meep?

Gazza_N
10-01-2008, 06:00 PM
It's a good start. I like the concept, and it has the fabled *EPIC POTENTIAL*.

Kritteek:

>I have to admit that your backgrounds are a little bright, and it makes seeing important things rather difficult.

>I like the design of the Meeps. I think you've nailed it in that respect. Just pay attention to your collisions when switching sprites (as Thaum noted).

> I agree with the others that the controls are a little iffy. I do like the way you switch Meep modes though. Might I suggest that you have a little persistent diagram in the corner of the screen that shows which Meeps correspond to which keys? It'll make switching more intuitive.

> I had no slowdowns on my machine, but I did find that the mist particles at the edge of the one lake obscured my vision horribly. It took a while to work out that there was a ledge at the edge that I needed to jump over.

As I said, this is a great start. Keep at it, and ask us if you need help! :D

01DT!m3r
11-01-2008, 04:28 PM
Thanks gazza . I definetly will ask for help

4N7HR4X
14-01-2008, 08:56 PM
Honestly, i think this game has great potential. I love the abilities each element has. Nicely done.

Critique, if i may: (though you'll see much of this in preceding posts)

Graphics:
As those before me mentioned, the colours are a little detrimental to the overall experience.
The meeps themselves are awesome. I particularly like the little motion trails.
The fog is a bit bleh on that level where you learn the water meep's ability...
I also noticed that the little graphic that indicates what button gives which meep transformation seems a bit off at times. (specifically the last room where it indicates UP to be fire, when DOWN gives fire...)

Gameplay:
Overall, the game is quite fun.
Controls are a bit fuzzy though.
Getting stuck to walls means you get to climb to the wall, thus making your air meep rather pointless...
There are times when tansforming from water to fire or earth where the meep would get stuck in the floor and remain immovable until reverting to the water state and trying again...

Oh, and the story shows promise.
Good luck with this project. I look forward to your next release.

01DT!m3r
18-01-2008, 02:21 PM
Thanks everyone for your input so far . I have adressed most of the issues but due to school work have not had time to update the latest version.

01DT!m3r
19-01-2008, 03:08 PM
here is the latest version most of the bugs have been fixed and a few new levelshttp://gamedev.openhazel.co.za/filecloset/data/files/314/meepmeeps.rar

Thaumaturge
22-01-2008, 06:06 AM
Well, there are definitely improvements, I believe. ^_^

I'm glad to see that the air-jumping and most of the wall-clinging are gone (although I think that I did find a few instances in which meeps nevertheless clung to walls, and others in which a change to the Earth Meep resulted in the meep being stuck to the floor, although a jump freed it).

In terms of levels, you seem to have a misplaced water tile in one level (the one after the first instance of two underwater shadow creatures, I think; the relevant level has a small pool of water in the bottom-left of the map).

On a gameplay note, in the same level, the area to the right of the above-mentioned pool seems to be erroneously defined as being "underwater" - it seems to kill the Fire Meep.

In terms of graphics, do you have access to additive particles? Using additive particles for some effects (the fire meep's trail in particular) could look much better than is currently the case, I think.

Similarly, water falling into another body of water should not, I don't think, obscure items already within the water (as can be seen in the second room - note the water particles running over the plants and the object on the lowest level (what is that, by the way? ^^; )). Instead, perhaps destroy water particles when they collide with the surface of the water, obscuring this destruction in the case of waterfalls with some mist particles.

(A note: if you do take my suggestion of using mist particles, preferably place them behind active objects, so as not to obscure the action of the game.)

Finally, is one supposed to have all four meeps available from the third or so room? I found, on a play-through tonight, that I was able to change meeps that early on, which I don't seem to recall working previously.

If I may make a gameplay suggestion, have you considered having the water meep rise to the surface when immersed (such as when one changes from earth to water meep while underwwater)?

All in all, I do believe that this game is making progress. ^_^

01DT!m3r
23-01-2008, 03:34 PM
I love your water-meep idea and will probably include it Thanks!^_^,
(what is that, by the way? ^^; )). it is supposed to be the reflection of light passing through water .None of the graphics(or gameplay for that matter are final so please carry on with the input)Iwant the game to make everyone else happy to play so every piece of help is needed .Thanks for the feedback.I will definetly refer back to your post to enhance future versions.THANKS!!:)

Thaumaturge
24-01-2008, 01:52 AM
'Tis my pleasure - I'm glad to have been of service, 01DT!m3r. ^_^

xyber
24-01-2008, 11:30 AM
The download link seems to be down? Would love to check this out.
I'll try again when i get home just incase it was the office connection's fault.

Gazza_N
24-01-2008, 11:32 AM
Most excellent progress is being made, oh yes it is. :)

I had a lot of fun playing through this version. Seriously. I think you've got an awesome little platformer going here.


Comments ahoy:

> Z0mgparticles! The Air Meep in particular looks absolutely brilliant with all those particles trailing out of it. I agree with Thaum that additive effects would make fire particles look great. I would also recommend that you make the water particles semitransparent for extra Win and eyecandy. Semitransparent water could also help with that little problem where it obscures things.

> The fade effect when you restart a room after dying is AWESOME! Nicely done!

> The Meep selection menu in the corner is great. Thanks for adding that! :)

> I like the idea of falling stalactites, but I found that they tended to fall a little too often. It's a great test of ninjalike Meep switching skill to smash all that rock while trying to float towards an exit, but it is a little tough.

> I found the boss battle somewhat confusing. The actual mechanics of it were solid, but the way that the room just switched instantly after each troll was killed made it difficult to work out what was going on. Some sort of elaborate transition sequence would help. The idea is great, but the implementation needs a little more polish. ;)

>I know you mention this in your bug list, but I think it's very important that you allow more accurate control. Getting the Meep around wasn't hair-tearingly frustrating, but it was a little tough at some points.

> I strongly second Thaum's floating Water Meep suggestion. In fact, I got confused when it didn't float to the top. It seems the most natural behaviour.

>Technical suggestion - it seems that the Meeps are getting stuck when switching because they each have a different collision mask, some of which are larger than others. Might I suggest that you create a common circular collision mask for all of them? It'll ensure that switching from a smaller Meep to a larger one won't result in the mask overlapping the wall.


Keep at it, dude! :)

01DT!m3r
24-01-2008, 07:11 PM
Thanks alot Gazza!I will have the issues delt with asap!:)the link works on my computer's internet connection ,i think it may be your office's connection.But if you still can't get hold of it I could try find another hosting site.

FuzzYspo0N
25-01-2008, 08:41 AM
if you need to host a file, pm me i got some hosting lying around :)

xyber
25-01-2008, 09:25 AM
Download works.. just office connection that was full of it again ;(
Interresting game idea you have there, ;)

01DT!m3r
25-01-2008, 02:20 PM
Thanks:)

Bonezmann
30-01-2008, 05:04 PM
In the room where the mushroom is, I accidently(spelling) floated over the mushroom landing on the wrong side and my meep got stuck, after some key-bashing it went flying into the next room, the boss battle is a little hard, too many trolls/ogres (sorry, can't remember if it was trolls or ogres) :) but keep at it, it's a cool game :)

01DT!m3r
31-01-2008, 10:11 AM
Sorry about that BIG PROBLEM! :)but I have already fixed it by removing the mushroom (I decided that it wasn't needed because you have the air meep to use).

Fengol
06-02-2008, 01:57 PM
Don't forget to change the title of the thread and put the latest release of the game in the first thread for Comp 17.

This is fun, and reminds me of Fury of the Furries (http://en.wikipedia.org/wiki/Fury_of_the_Furries). My 2 issues are: that I wasn't sure where to click on the title screen (the New Game button wasn't clear) and after learning about the different meepmeeps I got a level where I had to change meepmeeps but I didn't know how.

01DT!m3r
06-02-2008, 02:33 PM
This may sound stupid but how do i actually change the title of a thread:) and thank you for your suggestions i will definatly do that :)

Gazza_N
06-02-2008, 03:05 PM
We used to be able to change thread titles on the old forums, but us plebs aren't allowed to anymore. You'll have to ask dislekcia to do it for you.

dislekcia
06-02-2008, 03:10 PM
I'm assuming that's what you wanted done, yes? ;)

-D

01DT!m3r
06-02-2008, 03:39 PM
Yes please :) . . . Thanks

01DT!m3r
07-02-2008, 06:38 AM
HELP! i am by far one of the least creative people in the world .So i am going to need help with level ideas for meep-meeps . I will hopefully , if there is enough time, add a level editor to meep meeps .else please if you having any ideas please post them here . Thanks :)