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FuzzYspo0N
23-01-2008, 09:59 AM
I dont know if this is a valid thread to create or whether you like your ideas to be chosen by the game.dev guys. but i was thinking people could suggest coolcompetition ideas?

i wont post mine until dis has ok'd this thread :P

Suggestions :

keep it realistic
keep it simplistic
keep it fun
keep it clean
be creative, not cliche

Tr00jg
23-01-2008, 12:23 PM
I don't see any problemo with this:

My 2 ideas:

-A B-game competition. Make a game which is purposefully bad and funny (perhaps around a theme?).

-Give the first paragraph of a design doc and people must continue with it and make their game.

|-|1Pp13
23-01-2008, 02:17 PM
-Give the first paragraph of a design doc and people must continue with it and make their game.

good idea, mines similar but different

give everyone the same idea, no guidlines or restrictions (ive been thinking about this since i read that article about give a room full of developers the same idea and everyone will create a different game)

FuzzYspo0N
23-01-2008, 02:27 PM
lol, yea fair enough, Diversity in unity is an awesome concept... iv seen in it other things but not in games.

The design doc is to sketchy, kinda. giving an idea is one thing but the freedom to rant off into unrealistic designs and stuff is all to easy on someone elses project. A full design is much more likely to get games. Tho u unlimit the design by saying "character" instead of "worm" and "weapon" in place of "plasma rifle" . like have a story and a design, but only outlines. [ 12 levels, 3 major bosses ] mouse controlled movement. that cud work>

Evil_Toaster
23-01-2008, 03:00 PM
One concept per day. You specify a single fact about your game each day, and implement it. In a month, you will have implemented 30 things/behaviours. To do this in the true spirit, you don't plan all 30 things up front, but each day look at where you are, and decide on the best thing to add next.

I think it'd make us all think very carefully about what we choose to add, and It'd enforce a lock-step control over feature creep.

dislekcia
23-01-2008, 03:46 PM
Ooh, I really like that 1 concept a day idea... It could be really powerful if done right. The entrants would need to have quite a bit of experience to pull it off correctly though, choosing stuff that's doable in a day, but that'd be really good experience.

The shared idea one has been knocking around in my head, as has the B-game theme ;)

I know I've been neglecting the competitions side of things for a while now, that's completely my bad... So is everyone keen on a new comp? Raring to go? ;)

-D

Gazza_N
23-01-2008, 05:07 PM
0_0

*Foams at mouth for new comp*

FuzzYspo0N
23-01-2008, 05:12 PM
lol, i guess im keen :) i must still speak to you about prizes tho dis i might have some up my sleeve.

Though the 30 days thing is far too much "commitment" for a working man, or even a school kid. Its aambitious for a consistentt point of creation, but awesome concept. I like a themed competition rather, without limiting it to style and stuff. :)

Evil_Toaster
23-01-2008, 05:25 PM
lol, i guess im keen :) i must still speak to you about prizes tho dis i might have some up my sleeve.

Though the 30 days thing is far too much "commitment" for a working man, or even a school kid. Its aambitious for a consistentt point of creation, but awesome concept. I like a themed competition rather, without limiting it to style and stuff. :)

Ag, I work, and maybe I'd miss some days, it still sounds cool to me though. So how about 15 or 20 things over 30 days. That'd give some buffer time. However, I think you might be missing the point. If 1 hour is all you're able to spare in a day, that's all the time you get for your 1 feature. If you have 30 mins, same deal. If all you have is 30 seconds, well... type fast. :) I think it'd be a good lesson in designing with constraints.

dislekcia
23-01-2008, 05:40 PM
I really like the idea. Plus past competitions have shown that the tougher the constraints I put on you guys, the cooler the ideas that emerge ;)

Plus this feels like a way I could actually work on something again in my own spare time!

-D

Fengol
23-01-2008, 06:16 PM
The last "shared input" competition was awesome fun, I'd like to see a competition requiring network functionality.

I'd also like to see "personalized" extensions on the sample games Dislekcia does for the NAG magazine. Reminds me of the days when you got the Commodore 64 code out of the back of computer magazines and wrote it out yourself. The last TRON game would have been fun to see variants on.

UntouchableOne
23-01-2008, 06:44 PM
Im keen on a new competition! Doesn't really matter what the constraints are. Like D said, the more constraints we had-the better the output was.

FuzzYspo0N
23-01-2008, 11:50 PM
lol, sure. i didnt say i was against the idea :)

but awesome concept. I like a themed competition rather, without limiting it to style and stuff.

its more like, i would like to see what could come of it... just hoping i would be able to even enter would be helpful.. lol.

can u submit 5 days things on day 6? lol, timing has a random sneak mod atm.

Thaumaturge
24-01-2008, 02:39 AM
There are some very good ideas here, I think!

The "one concept per day" idea sounds a little frightening (a little less so as "one idea every two days", of course) - although I'd probably be interested in taking part, due to the perceived challenge. ;)

In fact, I think that it's probably the best of the ideas given thus far.

One thing that occurs to me is that, barring ideas that found particularly innovative games, the first few ideas would likely be fairly standard, as we put together the basic elements of our games. I'm tempted to suggest allowing normal development (i.e. lacking the "one idea per day" stipulation) for an initial period, but I suspect that that might reduce the resulting creativity...

However, having a few projects already undertaken, I'm not sure that I'll be entering the next competition if it begins soon. ^^;

As to a suggestion of my own... what about indirect interaction? Instead of the player directly controlling an avatar or events, they would be required to exert some form of indirect control - as in the setting of the rules for a version of Conway's Game of Life (albeit, I imagine, that entries would probably do well to incorporate more gameplay than is found in Conway's Game of Life), or issuing orders to intelligent agents in a strategy game, instead of to mindless units.

01DT!m3r
24-01-2008, 08:18 PM
I have a more basic idea ...A game has to be designed to only use mouse movement .FOR EVERYTHING.Not a single button should be pressed during the game only mouse movement.

|-|1Pp13
24-01-2008, 08:45 PM
I have a more basic idea ...A game has to be designed to only use mouse movement .FOR EVERYTHING.Not a single button should be pressed during the game only mouse movement.

too easy imho

Chippit
24-01-2008, 09:11 PM
too easy imho
Actually, I like that idea. I don't see why 'easiness' should factor into the decision.

edg3
25-01-2008, 06:46 AM
I have a more basic idea ...A game has to be designed to only use mouse movement .FOR EVERYTHING.Not a single button should be pressed during the game only mouse movement.
I quite like that idea, might be a good time to make a better version of Runaway. :)

FuzzYspo0N
25-01-2008, 08:25 AM
i thought it had been done before, but im keen on this idea, iv had some interesting ideas relating to this exact thing recently after playing darwinia

|-|1Pp13
25-01-2008, 03:01 PM
sorry i stumbled accross something a while back (http://www.dontclick.it/) and now im sick of the idea (ive used it to death), but if you want to make it a competion go ahead :)

Thaumaturge
20-05-2008, 02:22 AM
*casts animate thread*

I had an idea a little while ago, prompted by something that I encountered somewhere (it may have been a post on another forum - I forget at the moment, I'm afraid ^^; ), of a competition with the theme of making in-game death fun.

Examples might be many and varied "non-standard death screens", as seen in a number of old adventure games, or spectacular and perhaps humorous "finishing moves" on the parts of various enemies, although I imagine that rather more creative ideas might be produced.

By the way, Dislekcia, perhaps it might be a good idea to sticky this thread, allowing us to add ideas as they come to us without either digging this thread up or creating a new one?