- The menu color seems to blend a little too much with the website's background. Nothing major, but I personally find it adds a little bit of strain on the eyes when reading.
-Seeing the "threat level" icons line up with the bosses on the Dungeons' descriptions was a bit confusing at first. This probably won't be a problem when things change like Nandrew described above though.
- I'd prefer to have the dungeon's description tab expanded when I selected. Right now it shows me the classes with which I've cleared it, which is fine, but if I'm selecting a dungeon for the first time it's the description I'm going to want to read. I dunno, it just feels more natural to me that way (but maybe that's just me... or maybe it's a bug rather than intended functionality...?)
(minor spoilers below)
- This could be a very personal gripe (EDIT: by which I meant potentially specific to me), but it's a pretty big one in terms of the impact of the game's narrative: I really don't like that you can see what the bosses of the Vicious dungeons (and Gaan-Telet) look like when selecting them on the map (except Dragon Isle). Sure, they're mostly modified regular monster sprites, but I liked going in to the Vicious dungeons without getting to see what the boss would look like beforehand; it added to the mystique of it, and it felt pretty awesome to face them down for the first time (and be killed

I hope this doesn't sound too harsh; I'd like to say, again, that I love the way it all looks. It's just that that last bit feels really important to me. (which is, of course, because I love this game to pieces)
