Ok, I've decided to hold off the writeup a little bit for several reasons.
1) Dislekcia complained about the number of bugs in the bug thread (and my reports might've been annoying so I'll try to make them better and test stuff out more - I'm out of practice) so they probably have their hands full,
2) Whatever's in the pipeline is in the pipeline and I guess they have their hands full,
3) They read everything so they've at least browsed through all this and some of the stuff might be on a list somewhere allready or might have been adressed allready so if I wait for the friday changelog the writeup might be shorter and more concise,
4) Most of the things here are seemingly small stuff that adds up and it would be benefical for the game for pretty much most of it to be adressed at some point. But some of it is the kind of stuff that easily gets lost in the shuffle if I stick it out to them in the wrong moment - and I think we'd all be better off if they got it at the begging of the weekend so it can gat time allocated on time
5) Some of the things are diehard complaints that simply never fail to produce the same reactions/issues but are never a priority (even for proper consideration) due to time constraints - I'd really love to see those resolved to some degree and swamping the devs whiel their hands are full leads to "we're not gonna do it, you're nitpicking" attitude and all that for understandable reasons. And since most of this concerns the early game, I think some nits just have to be picked (in a timely and relaxed fashion).
6) Some of the stuff might be on it's way allready and I've just noticed holes that are ment to be filled.
So there'll be more rambling and me getting into gear and experimenting with the smileys (why didn't i think of it before?). Generally there's a lot of green notes and smiley faces, and jokey suggestions so when the concise list of "good idea to do something about it" comes up on saturday or sunday it's probably not going to be too long.
Incoming notes! (will be edited in, I just wanted to put this up now).
Halfling, Ho! Grimm Grotto Quests Are a true gem in terms of challenging a vet out to playtest the early game. There will surely be exasperated newbies banging their heads against the wall, but I enjoy them a lot.
Crusader subdungeon Is oddly likeable - that forest night tileset is awesome, underused, and makes all the nice sparklies feel fanciful and nice. Would make a great tileset for the Pactmaker subdungeons if they were made to be much smaller and stuff. Also, the advisor hints when you unlock stuff are great and keep making me whish you could ask him about stuff afterwards. That would be a lot of work, though.
Spellcasters and Mystera I wonder what she looks like through a newbie's eyes. I'm having way too easy a time with her and what seems to me nothing much else. I know I'm pulling some fancy

moves, but rolling bleaty with pretty much nothing but weakening spam on an early kingdom elven bloodmage makes me think she really is too flexible. And elven bloodmage isn't even that strong, halfway trhough I was lamenting the fact that I didn't prep a halfling one...
Halfling Sorceror in Grimm's Grotto is not for the faint of heart. This was the first time I had to really go pro on a dungeon, and that was halfway into a pretty sloppy run. A rather late boss reaveal uncovered a Vicious stat Super Meat Man and I was really glad for the right click select menu for a big potion spike + refreshment barrage of fireballs and autoattacks. Had to regen fight him, too! I think you're supposed to tackle these later on in the game, this is "Dev's giving cocky vets a ding behind the ear" territory. For a few minutes there I thought I wasn't going to do it!
The west strangely enough, I just did a well prepped "poised for warmonger" Berserker run in the Western Jungle (Western Woodlands would be better IMO to distinguish from the more jungly south). And finding magic damage users was actually a bit difficult. I remember the Berserker run in the Labyrinth being the most difficult pre-vicious mandatory run in the game last time around. Maybe there ought to be a druid or two in the first directional, just to up the magic damage users count? Or some other magic user?
Orc Warlord of Mystera At the early kingdom develoment level destroyed Doubledoom which included the Goo Blob. I really need to kick the habit of prepping M. Or I need to start swapping into other gods - this isn't getting any through testing done, there could be a million bugs and I wouldn't have a clue...
Can't resist! I got a bloodmage Doubledoom run looking at me and saying "Mystera will just win it for you! Search your heart, you know it to be true!". I feel like a Dalmatian dope fiend standing next to an overturned Albanian tanker full of the finest Afghan USA bound smack...
Said "No" to drugs and went with prepped JJ because I so rarely do it. Was pleasantly challenged and forced to make sacrifices. Nice change of pace and widely different power level.
Bandit Intro Never fails to amuse me.
Parched Hoarder Warlord for Complicated Tasks pt. I Continuing my anti-drug campaign, I went with JJ again - on a Hoarder run (figured out the obvious problem there later

) Picked up parched by swapping into EM after picking up petition and the mana boosts, and made nice use of my slayer wand.
Warmonger Orc Monk of Taurog for complicated tasks pt.2 Straight up Taurog affair, except the boss does magic damage so it gets a bit tricky. Still, since there are so few magic users in this dungeon it's easier to level up with a monk than a Berserker (I did have to kill a few lvl 1 guys for lvl2, though - and Taurog's not that good here because so few magic guys mean less piety and mazey maps make glyphs a lot more important)
Near Faithless Goblin Assassin in Doubledoom Eh, had to go Taurog in the end to squeeze the last few hits against Frank (the snake boss at least gave me the poison bonus). Playing the game without Mystera from the outset is deffinitely much more challenging. The goblin asssassin in the Den of danger ended in a slightly less desperate kitchen sink affair. Lesson learned - converting Taurog's stuff can save a Goblin's behind.
Cheeky Orc warlord in Nothern Desert for Complicated Tasks part.3 - Having unlocked them first for the first Unlikely Heroe's quest, and then having played them everywhere where they were mandatory, I feel steered towards warlords. Just saying.
Purist, Ding! Max, Unstoppable Dwarven Assassin in Rock Garden for several reasons - Dear god, I must've played too many Dwarven Asssassins last time. The old streaky PQI had me suicidally depressed after seing them like, ever other time... A strange run, though, since I've been faithless and had no fireball for almost the entire duration of the run.
Game Flow I've just had the Taxidermist announce that H is flooding the market and I've yet to unlock the Paladin. This happened last time as well, sort of. I suppose it's because I've been going over quests instead of playing around in Venture Cave and Den of Danger. But then again I've been cleaning stuff up and picking up quests and using Bet on Boss as autoprep since the beginning, so I feel like I've had quite a bit of gold inflow. Oh, well, I've experienced this snag before, too, and it resolved itself soon enough on it's own. And I haven't done the bronze challenges this time either.
The reason I'm noting this is that I still haven't found the Hero's helm because it's obviously tied to the number of class unlocks and not unlocking all the classess first thing sort of locks you out of the sweet spot where it's something you actually want in your shops. Following quest flags around is intuitive (and err, looks like the only thing you're ment to do), but it does have this kink to it.
Gnome Wizard in Hex Ruins Was a nice systematic dismantling, allthough Viper Ward really kills that place. No Imawal, mind you.
New Cydstepp Is very nice and adds strategic considerations that I much appreciate.
Second appearance of "H" What a creepy ominous bastard.
Got all the base class buildings upgraded Which is nice, and the Hitchikers gude refference for the curch is also nice. It doesn't change the Hero's helm situation much for me, but hey, at least it's all nice. I mean, I found the quest and all, but all the base classess unlocked for it just seems too high a price barrier. Anywho, got CB and Hero's Helm at the same time.
Purist Orc Paladin (of TT) did in the warlock boss. TT potions FTW.
And that's probably it for today.