Steam has clocked me at 140 hours in the last two weeks. I'm definitelly overdoing it. My total is somewhere at 500+. I don't really feel like I'm overdoing it, though, because I'm mostly doing it while doing/watching some other stuff at the same time and being unable to sleep and do anything senisble due to lack of sleep

But I don't, in fact, have "The Masochist" achievement done, which is kinda strange even if it only counts dungeon run times. Well, if the achievements got reset at one point and the achievement counts run times and Steam counts just the game being turned on, then it makes sense because I tend to leave the game on and alt-tab and play a lot while I'm listening to Dota match casts and stuff. It's just weird.
And the third thing is, and this might just be because of the reset and all, how small a percentage of the players have unlocked the monster classes. 1.1% Half-Dragon, 1% Gorgon and 0.7% Vampire. Very strange, in and off itself, and also the ordering, I though Gorgon would have the least unlocks and Vampire the most, strange.
And finally the following achievements also have strange stats:
1.1% of players did all the Bronze Challenges o.o
0.3% did all the Silver Challenges (!!!) O.O
14% of the people ever had 25 max mana
18.9% of the people ever replaced an item in their locker (a bit less than one person in 5!)
19.8% ever spent piety on more than one god per dungeon
21.9% of the people upgraded any class house past lvl 2
Some of these are very, very strange. More than twice as many people did a lvl1 boss kill than unlocked any of the monster classes, or unlocked all of the quest items? What, apart from the possibly influence of a stat wipe on these statistics, is going on here?