by srid on Thu Dec 06, 2018 6:37 pm
Well, I can't speak for the devs, but if I had to answer these (very good) questions, I would say:
Extra apothecaries add 2 potion shops, right? Then why Thief doesn't get 4?
> It looks like an omission, I will check the code to see if I can find more about this
Why does not Binlor hate you levelup beyond 10, but GG likes it?
> I guess that it is a game design decision, which is very handy for VGT
Why the heavy-prepped Rat drops a certain item based on the buildings unlocking order?
> It's complicated... I think that when a Game Save is loaded, it re-plays all the quest completion and Building Upgrades in the same order which they happened. Then, when the dungeon start, the game iterates on every building prep to see if they were prepped, and adds the items to the inventory in that order.
I never noticed that but it is very disturbing. Does it mean that some player can prep Shadow Heart with the Rat Monarch and drop it on the ground and some other can't depending on their save file? That would suck...
Why does Warlord's damage is calculated after being hit, unlike weakening?
> Probably a design decision, it makes the Warlord better at getting hit and I think that dislekcia once explained that the weakening happening first was too disturbing for the player's
Why does player's corrosion is not applied on hit of zero damage, but monster's corrosion is applied?
> Because otherwise you could apply corrosion to a physically and magically immune enemy. Actually in Curious VGT we had to make a special rule about... you know. And it does work with corrosion because otherwise The Indomitable or the Golden Statue would really be a joke with DR.
These answers only reflect my own opinion, though. And I do agree that all these little details contribute to the salt of this game.
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