I'd ask: "Is there something wrong with me?"

EM is sort of shennanigan central, you can go full-Drac with mana, you can spam entanglements for a milion different reasons, you can go mad with greenblod, piety farm, give extra hits to any sort of glass cannon etc. But somehow, lately, it's just Vineforms and an occasional cleansing to clear the way.
I haven't done the math, really, or thought it thorugh consciously, but five or so of those things cost... 5+8+11+14+17 = 55 piety. 4 cost about 40, but let's say 5. You're up 20 health, which anyone who's played JJ or GG can tell you is a good thing. You're also up 5 DR which is quite good as it's +5 hp per hit, and it's also Taurogs shield (although you've probably leveled up past the point where it the bestestest). You can't really get that from most other guys - no inventory cost, and both effects bundled - for JJ it costs 65 and a potion just to get health, for GG it costs 5 popcorn, an inventory slot and 30 just for the health, and if you could take the shield from either of those thats +25 piety, and item slot and a mana point. Em is some popcorn or plants, 55 piety, no inventory slot, so it's actually a rather good deal in the "moderate health boost you kinda want on anyone" department.
The whole setup lets you fight above your level, and the way you get piety gets you extra XP when you fight above your level (and EM can also back you up with Clearance and Entanglement, too). Works great with just about anything, like moderate health boosts do but isn't something you'd recommend as it's not very glamorous. However it just seems to work - but I wouldn't want anyone thinking it's some sort of pro strat or like "the bst way to play EM" or anything, except I seem to instinvtively and routinely do this a lot, more than anything else with EM.
And a lot of EM stuff is kinda advanced generally, this is something you can always do and proffit off it. It's quite good, really, I wonder if it should be on the wiki as like a "when in doubt just do this" simple first thing to learn with EM? Like a non-class non-race specific thing, where you learn this one thing you can always do with an early EM altar if you run into it? I'm considering really short, basic things about gods like that ATM.
I find it great in specific ways on just about anything - sorcerers absolutely love it, dwarves love it (play the whole game with extra health, yay!), halflings love it, gobbo's love it, Rogues love it, bloodmages REALLY love it, monks love it, thieves love it, everyone's good for it in their own way. 2/3 hits is like a weird Health pendant for 13/24 piety, not exactly always when you want it the most unless you stone some stuff (or plants) but, hey, what's not to like, right? Get 5 hits, it sorta lasts you through the map - most of my JJ play is one hit of boost either stat and just slowing things and refills, if I go EM, everything will be slowed anyway, and clearance kinda covers the refills.
So, err, what's your oppinons on this? Not math opinon, but, like, do you guys do this, how does it work for you, have you been pleasantly surprised or underwhelmed by it, that sort of thing?