They've been *slightly* clearer recently!

I mean, I have a horrible habit of throwing an "air of mystery" over some of my own entries. But it's getting better.
The secret dungeons meant to read "secret subdungeons", and they're the wall-busty ones.
For clarity, secret subdungeons once operated by these rules:
- Secrets only appear after a fixed point in the game (right now, can't summon that to mind, but it's a discrete event trigger)
- A dungeon is flagged as either secret-enabled or not
- Regardless of the dungeon's enablement, secret stairs will not spawn if the terrain doesn't allow it (so never on Labyrinth-style dungeons)
- After that, there was a 50% chance that a secret would spawn
The percent chance has now been removed. Players who know that a particular level contains secret dungeons can actually make it a reliable exploration focus, and worshipping Binlor basically means earning a secret. Gaan-Telet is probably the most favourably affected, because secrets can't ever dig themselves more than one wall tile deep.
We're going to try get some more secret types in this week.