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QCF Design Community • View topic - The Double Realm


The Double Realm

All things Desktop Dungeons

Re: The Double Realm

Postby Darvin on Fri Jun 15, 2012 7:40 pm

I can definitely understand your hesitation on the matter. Still, you're either waiting till after you convert out of Binlor or you're giving up on the ability to carve out walls freely, so I think it's worth consideration.
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Re: The Double Realm

Postby Lujo on Fri Jun 15, 2012 7:54 pm

Really liked the new level. Did it with a Dragonshield+Platemail Goblin rogue, EM into Taurog. Nice design.

Will the new 8% Resist thingy show up in shops? I lockered it but prepping it makes no sense since I have the Dragonshield allready. Would love to know what was it ment for? :)
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Re: The Double Realm

Postby Nandrew on Fri Jun 15, 2012 8:04 pm

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Re: The Double Realm

Postby Darvin on Fri Jun 15, 2012 8:05 pm

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Re: The Double Realm

Postby Abraxas on Fri Jun 15, 2012 8:17 pm

Have I not been paying enough attention? Has this taurog puzzle pack always been there?
That which is not dead may eternal lie, and with strange aeons even death may die.
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Re: The Double Realm

Postby onion_knight on Fri Jun 15, 2012 8:33 pm

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Re: The Double Realm

Postby Nandrew on Fri Jun 15, 2012 8:49 pm

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Re: The Double Realm

Postby Nandrew on Fri Jun 15, 2012 8:54 pm

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Re: The Double Realm

Postby Lujo on Fri Jun 15, 2012 9:02 pm

O.O

I've been harang... erm, campaign... duur, suggesting god puzzles for ages and they have finally started showing up!

Words can't describe my quiet and complete joy.

(It was the only thing that didn't make my "list" because I didn't wan't to pester about it. I actually thought of that as the first thing, but decided to focus on the smaller things. God, I'm so happy)

Also, what Nandrew said on the small locker items - Taurog is such a beast these days that securing Inventory space has become very, very important. So important in fact, that when going prep heavy, I never use up all my potion slots just so I can fit one more compressed thing along with Taurog's gear, or one more row of GG's beads. The "little dragonshield" probably will be used, and it's a great incentive to go north before anyone tries to tacke DI.

ALSO: the final puzzle is sort of misleading in that it's not clear that all you have to do is kill the Bloodmage.
Last edited by Lujo on Fri Jun 15, 2012 9:29 pm, edited 1 time in total.
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Re: The Double Realm

Postby Darvin on Fri Jun 15, 2012 9:06 pm

The god that needs introduction is Tikki Tooki, particularly with regards to his potions.
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