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QCF Design Community • View topic - Concept Week


Concept Week

All things Desktop Dungeons

Re: Concept Week

Postby Wargasm on Fri Sep 14, 2012 7:28 pm

Class: Bloodmage
Motto: If it bleeds, I can kill it. Then I can do freaky things with the blood.
Likes: Ludicrous gibs. Nothing better than wallowing in the stuff. Especially Wraith blood. Don't ask.
Dislikes: Bastards that try passing off V8 as blood. It's not funny any more.
Favorite Race: Dwarves love Blood Magic. Where do you think the term "blood alcohol level" came from? Halflings and Elves can do as well - even Gnomes. But Dwarves do it best.
Religious Preference: Dracul is a natural - probably the only time that will ever be claimed. Jehora Jeheyu will do in a pinch, although it can be difficult to pronounce if you've been drinking. We're also fond of the Pactmaker, who works fine with either choice.
Professional Skills: Turning blood to power. Slurping up blood. Ideal for people who consider actually hitting things to be beneath them.

Class: Thief
Motto: We're the prophets of profits.
Likes: Shinies. Potions. Tri-swords. That look on a monster's face when there's a knife in it.
Dislikes: Long fights, and being told not to drink by stiffs like the Glowing Guardian or Dracul.
Favorite Race: Anyone can be a thief; it's one of the world's oldest professions - although not quite the oldest. Halflings and Gnomes do it best, though; they have a knack for turning anything into a drink and they're short. It helps with stealth.
Religious Preference: Tikki Tooki is a favourite, since we share a love of short fights and shiny things. The Earthmother and Binlor Ironshield can be surprisingly useful too - anything to help us take less damage, stretching out the uses of our potions even further.
Professional Skills: We can get just about anything done; we stab well, recover well, and cast just a bit better than most too. We're excellent scouts to use for dungeons you're not familiar with.
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Re: Concept Week

Postby Darvin on Fri Sep 14, 2012 7:34 pm

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Re: Concept Week

Postby The Avatar on Fri Sep 14, 2012 7:45 pm

Ha!

It would also be cool to have a profile for monsters.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Concept Week

Postby Wargasm on Fri Sep 14, 2012 7:48 pm

I was worried the V8 reference might be too America-centric. Is it sold internationally?
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Re: Concept Week

Postby harfatum on Fri Sep 14, 2012 7:52 pm

Have a mug of tea.
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Re: Concept Week

Postby Darvin on Fri Sep 14, 2012 7:55 pm

Just go with "tomato juice".
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Re: Concept Week

Postby Fran on Fri Sep 14, 2012 8:26 pm

Class: Vampire
Motto: Let there be blood!
Likes: Searching for prey and tormenting it by giving it false hope by letting it regenerate before i come back
Dislikes: Glittering vampires
Favorite Race: Undead
Religious Preference: Used to follow dracul, but now I'm more into doing things myself...
Professional Skills: Sucking really hard
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Re: Concept Week

Postby Wargasm on Fri Sep 14, 2012 11:32 pm

Class: Wizard
Motto: Do not meddle in the affairs of Wizards, for they are subtle and quick to burn you into ash.
Likes: Fire, burnination, mana-potion drinking contests.
Dislikes: Mana burn (the Wizards' Herpes), magic-resistant foes, heavy lifting.
Favorite Race: Elves and Gnomes are the best at mastering the magical arts, although some slovenly heathen Orcs and Humans can have some success with that hedge Wizard's PISORF glyph. No dignity in that, though.
Religious Preference: It may surprise people, but we're not all worshipers of Mystera Annur; in fact, a great many of us benefit more from The Earthmother; we can use IMAWAL more cheaply than anyone else, and furthermore Clearing can be an outrageous mana engine. Binlor Ironshield, Mystera Annur, and Jehora Jeheyu can all lower enemy magic resistance too, which is important to us.
Professional Skills: No one burns things like we do; we do it faster, and cheaper. In fact, no one can unload spells quite like a Wizard. Sure, we're a little limp-wristed with weapons, but not everything can be about bashing skulls. For every thing there is a reason - burn, burn, burn...

Class: Crusader
Motto: Blood for the blood god, skulls for the skull throne!
Likes: Smiting heathens, divine retribution, Patches the Teddy (even an avatar of justice just wants to cuddle sometimes, alright?), Agnostic's Collar.
Dislikes: Zombies, Meat Men, Oozes.
Favorite Race: Orcs and Humans, hands down. When you need to bring the pain, nothing else comes close.
Religious Preference: Really, we're willing to work with any deity who needs to lay a smackdown on unbelievers, but our core ability (HULK SMASH!) is best amplified by Taurog, the Pactmaker, and Tikki Tooki. Sometimes Binlor Ironshield comes in handy for ensuring enemies die in a single strike.
Professional Skills: With the proper set-up, no one can slay the land's greatest evils as quickly as a Crusader; capable of generating damage far beyond any other profession's, we're also masters of dealing with unpleasantries like Ick Swamp and the...disagreeable side effects of Patches the Teddy.

Class: Priest
Motto: We act on behalf of the Gods themselves, and none shall dare oppose us.
Likes: Goodness, Tri-Swords, Alchemist Scrolls, Warrior Pacts, and healthy living.
Dislikes: Undead, jokes about little children, the Glowing Guardian.
Favorite Race: Dwarf and Halfling, to the point where finding a Priest of any other race is considered rather odd.
Religious Preference: The Earthmother and Jehora Jeheyu figure in prominently, as well as the Pactmaker. There's a certain guilty pleasure in clearing all the undead out of a dungeon and then worshiping Dracul, as well. The Sanguine ability is particularly beneficial to Alchemist-Scroll-Wielding Dwarves.
Professional Skills: Drinking the Good Wine, blasting undead back into the foul Hells which spawned them, taking a beating that would knock the holy light out of lesser adventurers.

Class: Tinker
Motto: CHARRRRRRRRRRRRRGGGE! (To our Kingdom Express Cards!)
Likes: Shopping, keeping up with the latest fashions - including the always in-season Gloves of Midas.
Dislikes: Sales tax, being unfashionable, inventory limits.
Favorite Race: Any will do, honey. We can make anyone look FABULOUS with enough money.
Religious Preference: Oh, beautiful, we LOVE Tikki Tooki - more gold is more shopping, and more shopping means more FUN, dahling! But really, deities are like black - they can go good with anything in the right situation.
Professional Skills: Rooting out secrets, bargains, and designer deals that'll make you squeal!

(Okay, I think that's it for me; Fran got Vampires and every other class can probably be done better by someone else or someone got to before me. Enjoy!)
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Re: Concept Week

Postby The Avatar on Sat Sep 15, 2012 12:41 am

Class: Transmuter
Motto: I can see that!
Likes: Spamming spells and building finger muscle, voyeurism, one-shot boss KO's.
Dislikes: Accidental self mana burn and jerks who remind him that the only reason his name make sense is because of his past forms.
Favorite Race: Humans are usually the only race the puts up with monotonous work, so they make up much of the transmuter task force. Also, due to the fact that elves are fascinated with all things magical, including spamming the L-key, some of our pointy-eared friends are known to meddle in this art.. Still, other races have trained they're young in the art of transmutation as a form of punishment.
Religious Preference: Transmuters generally put up with all of the gods, but Binlor has fallen far from his perch as best freaking god ever for these guys.
Professional Skills: Dealing incredible quantities of damage by accident and burning themselves.
Last edited by The Avatar on Sat Sep 15, 2012 1:29 am, edited 3 times in total.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Concept Week

Postby Wargasm on Sat Sep 15, 2012 12:44 am

Just Humans as a highlight? I always favoured Elf Transmuters because the need the lowest CP to trigger their super damage - which will stack with itself if you trigger it multiple times before attacking.
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