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QCF Design Community • View topic - The Art of Negotiation


The Art of Negotiation

All things Desktop Dungeons

Re: The Art of Negotiation

Postby Joist on Sun Apr 22, 2012 6:29 am

Oh, and if anyone sees a problem with my math, tell me, but I think it's right.
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Re: The Art of Negotiation

Postby Joist on Sun Apr 22, 2012 12:48 pm

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Re: The Art of Negotiation

Postby The Avatar on Sun Apr 22, 2012 1:12 pm

Thanks! I think everyone was almost to afraid of a 95% physical resist boss with 950 hp to try out actual strats. Or something along those lines.




Devs, can you PLEASE tell us what's up with Paladin Silver. It's sending me insane.
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Re: The Art of Negotiation

Postby Darvin on Sun Apr 22, 2012 6:03 pm

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Re: The Art of Negotiation

Postby The Avatar on Sun Apr 22, 2012 7:03 pm

And he does physical damage. That really is Antizerker.
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Re: The Art of Negotiation

Postby gjaustin on Mon Apr 23, 2012 6:22 pm

I just used Whurgarbl to beat the Berserker Gold challenge. That won't really work in a new game, will it?

Also, I'm liking the Gold challenges a lot more than the Silver ones. Without preps, the Silver ones seem to be exercises in scumming.
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Re: The Art of Negotiation

Postby Joist on Mon Apr 23, 2012 6:26 pm

Ha! Yep I was trying to beat the Warlord Gold with the Tri-Sword.
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Re: The Art of Negotiation

Postby Darvin on Mon Apr 23, 2012 6:34 pm

Indeed; Warlord Silver is all about finding Earthmother early so you can use entanglement to clean up the Goat Revenants. Berserker Silver is all about dodging the resist-down plants, and if you run out of wall-crushers and there's an unexplored segment trapped behind them you're screwed.

Warlord Gold is an interesting level, but it's basically vicious-level difficulty and it shouldn't be gating the Trisword. I'm torn because the scenario works wonderfully as one of the game's uber-challenges, but such a scenario shouldn't be gating content.
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Re: The Art of Negotiation

Postby Joist on Mon Apr 23, 2012 6:43 pm

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Re: The Art of Negotiation

Postby The Avatar on Mon Apr 23, 2012 7:35 pm

I disagree, Warlord Gold deserves it's own "Very Hard" tier ATM. It's meaner than hard, but easier than vicious. It does desrve nerfs, but not too many. Right now it's my favorite dungeon. Also, Sorcerer Silver is wrong. That boss belongs in Gold with 100 DP's instead of revives.

Also, you don't need to scum for EM in Warlord Silver. It's easily completable without her.
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