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QCF Design Community • View topic - Desktop Dungeons Test Build


Desktop Dungeons Test Build

All things Desktop Dungeons

Re: Desktop Dungeons Test Build

Postby Darvin on Mon Mar 16, 2015 3:26 pm

So aside from my first day, my time has never appeared on the daily leaderboard. I finish, my total wins and streak update appropriately, but the daily leaderboard just doesn't show an entry for me. Is there any particular information I should report on my next daily that would help fixing this bug?
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Re: Desktop Dungeons Test Build

Postby flap on Mon Mar 16, 2015 11:03 pm

Would you to be too quick every time, so the server would not consider the time trusty ?
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Re: Desktop Dungeons Test Build

Postby Darvin on Mon Mar 16, 2015 11:38 pm

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Re: Desktop Dungeons Test Build

Postby Lujo on Tue Mar 17, 2015 2:45 am

Getting better, only one messed up prep this time around.
I almost got pwned by Shifty Brickwork!
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Re: Desktop Dungeons Test Build

Postby Caulder on Tue Mar 17, 2015 2:06 pm

Hacker in the daily i think someone by the name of Squid beat the dungeon in 10 seconds somehow i don't think that is posable it might for all i know or a glitch on your side
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Re: Desktop Dungeons Test Build

Postby lieronet on Tue Mar 17, 2015 3:15 pm

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Re: Desktop Dungeons Test Build

Postby dislekcia on Tue Mar 17, 2015 4:18 pm

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Re: Desktop Dungeons Test Build

Postby dislekcia on Tue Mar 17, 2015 4:19 pm

Bugs logged up to here. Whoop!

Come on everyone, help us get to 1000 logged bugs for the game total (we're at #991 right now) - new version will go up on Friday.
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Re: Desktop Dungeons Test Build

Postby Lujo on Tue Mar 17, 2015 4:29 pm

Err, we would, but we don't know which ones are in and which ones are not :(

You got the one where the Wand of Binding doesn't show up in the Codex even though you can locker it?

And there seems to be one more codex slot apart from that not being filled up with anything anyone can think off, several things which have entries while simmilar things don't, etc, I mean, you can log those under bugs, right? (Tea is a one-shot quest item (and a pallete swap), if Midas Mantle can't be lockered it's probably the only "challenge/puzzle only" item showing up in the codex for no real reason etc). Not sure if the LEMISI (?) trapped glyph makes sense either since glyphs don't show up... Philosopher Stone and Gate Scroll also kinda just clutter up the place similar to how Tea does, there are two identically named Orbs of Lusory in the game with the same graphics but different effects (one in a subdungeon, one in Halls of Steel, only the HoS one shows up in the Codex), might be something there; the Vege Vampire recipies scroll is also a highly suspect entry, probably shouldn't be there. Not sure what's up with GG's active/nonactive GG beads, only the nonactive ones show up, that might be causing the one missing entry possibly. EDIT: Oh, and Courage Juice is also a challenge/puzzle only item (unless I'm much mistaken), could also be removed to reduce the clutter.

And while we're at the codex, the markings of what category the items belong to are there, but they're quite unnoticable and have no tooltips, I only figured out what they were for (or that there in fact ARE those helpful markings there) now when I'm uploading pics of items to the wiki, maybe they could be brighter, could that count?

Also, "Forlorn", "Penance" and "Courage Juice" get put at the beggining of the items listing, making it look like a jumble when it's in fact alphabetical, while 'Tea' is in it's proper place (that is if it's got any reason to even be in the codex), changing those names to 'Forlorn', 'Penance', etc, would help make it more intutive and user friendly (also figured out that there is an actual structure to the listing just yesterday for the first time because of that, it's basically an unitended thing, like a UI bug).
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Re: Desktop Dungeons Test Build

Postby TheSchachter on Tue Mar 17, 2015 7:35 pm

Come watch my Desktop Dungeons Videos!
http://www.youtube.com/channel/UCthxFjzttU83tslTUnoFhug
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