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QCF Design Community • View topic - Desktop Dungeons Test Build


Desktop Dungeons Test Build

All things Desktop Dungeons

Re: Desktop Dungeons Test Build

Postby berpdreyfuss on Thu Mar 26, 2015 9:27 am

When I first read the description for the rat monarch I thought he would be spawning minions. Maybe he could spawn one with the number of rats you have on him?
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Re: Desktop Dungeons Test Build

Postby dislekcia on Thu Mar 26, 2015 12:41 pm

The Rat is completely different now... Still working on some secondary class characteristics, something that fits the emerging playstyle, but I'm much happier with where this is going right now.
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Re: Desktop Dungeons Test Build

Postby Tinker on Thu Mar 26, 2015 4:17 pm

Desecrating Taurog seems to carry a reduced Mystera-type punishment on top of Attack bonus reduction. Monsters gain 10% Magic Resist. Not sure if it's a bug, or just a tweak omitted from the change log. I noticed because The Iron Man already has 75% and It made a really big difference to see that go up to 85% :lol:.
"Thinker", just without the "ache".
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Re: Desktop Dungeons Test Build

Postby Darvin on Thu Mar 26, 2015 5:30 pm

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Re: Desktop Dungeons Test Build

Postby dislekcia on Thu Mar 26, 2015 11:15 pm

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Re: Desktop Dungeons Test Build

Postby Lujo on Fri Mar 27, 2015 12:03 am

I almost got pwned by Shifty Brickwork!
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Re: Desktop Dungeons Test Build

Postby The Tapir on Fri Mar 27, 2015 1:21 am

Oh god, only 1 base damage per level? You are a cruel person, disleckia. Perma-martyr wraps is a lot of fun to play around with, though, and I'm interested to see how the shop interaction works.
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Re: Desktop Dungeons Test Build

Postby Darvin on Fri Mar 27, 2015 2:12 am

I'm gunna miss our good old kamikaze king. He was really growing on me, even if he needed serious work.

This new rendition has a serious problem with actually surviving attacks on harder difficulties. Sources of max HP and max MP are pretty much mandatory to leverage his free restores from shops, so I really can't see using any deity other than JJ in his current state.
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Re: Desktop Dungeons Test Build

Postby Lujo on Fri Mar 27, 2015 2:45 am

Yep, kamikaze king fit right into what I was playing all the time these days anyway, this guy is kinda... well, I'll reserve my judgment a few days in case I rattle off and someone walks in with epic screenshots of doom. Looks awfully Gorgony to me after a few tries, and I don't feel like I figured out how to play him.

I felt like I was running out of blackspace and struggling on venture cave, which means that I either missed the point entirely or that he doesn't work very well.
I almost got pwned by Shifty Brickwork!
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Re: Desktop Dungeons Test Build

Postby Darvin on Fri Mar 27, 2015 5:07 am

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