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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby Intoxicatious on Mon Aug 22, 2011 4:57 pm

Not a bug, but I would hope that the image for Indulgence could change from a pile of gold to something more indicative of a god's wrath.
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Re: Bug reports (Spoilers ahoy!)

Postby 232 on Tue Aug 23, 2011 4:23 am

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Re: Bug reports (Spoilers ahoy!)

Postby bla0815 on Tue Aug 23, 2011 8:55 pm

On my secondary profile i was able to buy tri-swords, gloves of midas, heroic helmet etc. from the dungeon shops before doing the associated quests.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Wed Aug 24, 2011 11:51 pm

Occasionally I am able to see unrevealed portions of the map by changing focus from the browser window to other applications. Doing so can also fill the screen with garbage tiles or create other visual distortions. The game screen returns to normal once focus is restored to the browser. I'm running Unity Player 3.1.0f4 in Firefox 5.0.1 on OS X 10.5.8, if that's relevant.
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Re: Bug reports (Spoilers ahoy!)

Postby 232 on Thu Aug 25, 2011 2:20 pm

Fighting as a gnome warlord, attacking a slime blob failed to reduce resists, no matter how many times I attacked, with/without death protection.
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Odd path choice

Postby salty-horse on Fri Aug 26, 2011 9:53 pm

In the top image, I am pointing at the wraith, and the chosen path avoids the blood pool.

In the bottom image, I am pointing one tile below the wraith, and the chosen path doesn't avoid the blood pool.
If I point to tiles surrounding the wraith, the path also avoids the blood pool.

Is this in purpose? It's a bit odd.

Image
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Inventory slot hover

Postby salty-horse on Fri Aug 26, 2011 9:58 pm

When hovering over an inventory slot, its border lights up.
When hovering over the potion slot, the border only lights up when the cursor is in the dead zone between the square potion slots, and not on the potions themselves.

I think the border should be lit up only when I hover directly over (active) potion slots, because only then clicking has an effect.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Sat Aug 27, 2011 3:03 am

Weird bug in the new Berserker dungeon; playing as an Assassin, some Berserkers are getting ghost levels, showing that their level has increased to 4 on the map but hovering over them shows that they are really still level 3. I am able to kill them with Swift Hands, getting 3 experience, but leaving behind both a bloodstain and an icon of a level 4 Berserker (which I can then step on with no apparent ill consequence).

Image
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Re: Bug reports (Spoilers ahoy!)

Postby subanark on Sat Aug 27, 2011 4:49 am

Also I had a "crash". I went into a sub dungeon, killed something and leveled up. This should have caused all the bandits in the main dungeon to level up, but instead I got an error.
Image

Edit... never mind about destroying walls
Last edited by subanark on Sat Aug 27, 2011 4:14 pm, edited 1 time in total.
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Re: Bug reports (Spoilers ahoy!)

Postby Zalminen on Sat Aug 27, 2011 7:37 am

I requested two items from Taurog, the second one appeared in a square with a Corrosive Creeper so I had to first kill it to get the boots. There were also empty squares around the altar.

This might be a feature but it's still bloody annoying....
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