by The Avatar on Wed Oct 03, 2018 8:40 am
I think what I love most about Heretic Gold is the fact that neither your, nor the guy who posted a victory screenshot of it before, nor I have remotely similar strategies. You don't use MA, whereas she is absolutely essential to my strategy. I never touch JJ except maybe last second for a chaos avatar/last chance, while you start with him. You hit level 9 before tackling a single boss, while I finish my first one off at a mere level 6. Our god orders and even boons taken vary pretty wildly. And yet, somehow, all of our strategies are equally viable and repeatable due to the almost no variance style of this challenge (with its fixed god and glyph spawns plus lack of shops to bail you out).
Really, this challenge really is the crystallization of why the Heretic is my favorite class. It stands as proof that with proper play the Heretic can reach incredible amounts of power--you are tackling a boss *tougher than Horatio* with no shops and no preps--yet at the same time proof that whatever you imagine "proper play" to be is just a single possibility among many incredibly different yet equally powerful options. On top of that, I suspect each solution has something that it can take away from the others to improve itself somewhat.
Also, as a humorous aside, this run still isn't nearly as tight as it could be. When originally designing this challenge I imagined the 8 bosses would take a large toll on your characters resources, so the Faithful Ascendant had a mere 750 health and 75 damage. Amused by how much my strategy dunked on him, I buffed his stats to 7500 to see how much of that I could remove. (Coincidentally, this can be a very effective design tool for figuring out what a boss' health should be. Just set the health to something you can't beat and see how much you can whittle off on average.) However, I was shocked to find that not only could I beat the 7500 version, but I absolutely dunked on it. So, to shout out to Horatio, I added the resists and buffed things to all 7s for theming. Perhaps unsurprisingly, this changed things very little given the ease with which resists can be stripped. I even had a run where I won without taking any sanguine. So, out of near frustration with the Heretic's power I buffed the health all the way to 10,000 health and added the berserks for good measure. Turns out even that version was beatable, but my strategy could no longer do it with near 100% win rate, so I figured it'd be good to push it back. Hence, it finally settled on 7777 health, resists, and berserks. I've still managed the current version without sanguine, but it was one of the tightest runs ever. (I ended up using every last piety sparkle, losing precisely 34 piety for one conversion bonus, wasted no piety on level ups, and explored ridiculously efficiently. I doubt I could reproduce said run now without a fair bit of practice.)
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.
Download over at ddmod.weebly.com!