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QCF Design Community • View topic - Final dungeon/quest balance tweaks


Final dungeon/quest balance tweaks

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Re: Final dungeon/quest balance tweaks

Postby The Avatar on Thu Aug 16, 2012 1:42 am

Agreed. You have LEMISEE, most of the glyphs are fodder, and there's nothing to steal. I personally think preset shops that belong in an arena, potions, swords, etc., would be better. Otherwise you would just scum for the perfect item.
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Re: Final dungeon/quest balance tweaks

Postby FDru on Fri Aug 17, 2012 9:11 am

I still haven't beaten Priest Silver or Bloodmage Silver. I came within 1 hit of winning Bloodmage Silver though, and haven't tried too many times so I know it's possible, it's just really annoying and too much RNG for my liking. Less plants would be nice. Or maybe, as someone else suggested, no insta-death bushes.

Priest Silver is another story. On my best run I got the boss down to roughly half HP. I've tried many times with all of the races that made sense to me. Dwarf ended up being pointless because I never had enough HP to survive 2 hits from the boss anyway, Orc does good damage but not enough to justify using it over Halfling in this situation. Halfling gave me my best runs, but never even close to a successful one. I don't see how it's possible.
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Re: Final dungeon/quest balance tweaks

Postby Blovski on Fri Aug 17, 2012 11:47 am

OK, so, Priest Gold - you're really not meant to have getindare are you?
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Re: Final dungeon/quest balance tweaks

Postby TigerKnee on Fri Aug 17, 2012 12:34 pm

Any changes made to Fighter Gold needs to take into account that the whole thing is supposed to be a Quake joke though.
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Re: Final dungeon/quest balance tweaks

Postby The Avatar on Fri Aug 17, 2012 1:06 pm

Priest Silver wasn't too hard. I used GETINDARE for power leveling. I got lucky and found Platemail. Use LEMISEE and BURNDAYRAZ to regen fight him and whupaz. Still, I crushed him, so platemail wasn't necessary. Best items are Bloody Sigil, Platemail, and Tower Shield.

Don't the bosses have first strike in priest gold?
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Re: Final dungeon/quest balance tweaks

Postby Blovski on Fri Aug 17, 2012 1:52 pm

But 1 HP and you can charge up a dodge, which is *obviously* not the point of the level. Does pisorf work on 100% MR enemies? I've never checked.
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Re: Final dungeon/quest balance tweaks

Postby The Avatar on Fri Aug 17, 2012 3:21 pm

You cannot PISORF. I forgot about dodge.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Final dungeon/quest balance tweaks

Postby Darvin on Fri Aug 17, 2012 3:46 pm

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Re: Final dungeon/quest balance tweaks

Postby The Avatar on Fri Aug 17, 2012 4:12 pm

Yeah. If the monster is COMPLETELY IMMUNE to magic you cannot push it magically.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Final dungeon/quest balance tweaks

Postby gjaustin on Fri Aug 17, 2012 6:00 pm

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