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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Fri Sep 23, 2011 3:50 pm

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Re: Bug reports (Spoilers ahoy!)

Postby pertusaria on Sat Sep 24, 2011 8:16 pm

Dear devteam folks,

Neither of these is critical, but in the Experience dungeon (end of the puzzle starter pack):

1) The first tip tells you to pick up the glyph. I walk one square to the square with the glyph on it, then I am given information on what to do with the glyph (hit the blob) before I've picked up the glyph. The second tip should probably display after the glyph is picked up.

2) In the "Too long, didn't read?" tip after killing the gorgon, "Now try reach level 3" should be something like "Now try to reach level 3" or "Now try reaching level 3".

Thanks,
P.
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Re: Bug reports (Spoilers ahoy!)

Postby 232 on Sat Oct 01, 2011 4:11 am

* Select potions when preparing for a dungeon
* Cancel that run
* Start preparing for another dungeon

First bug:
* The potions you chose the first time around will still be there, unlike all the other items you chose the first time around.

Second bug:
* Start the run. Unity will crash.

Edit: Uhh... Unity is now crashing on me whenever I try to start a dungeon. :?
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Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Mon Oct 03, 2011 6:08 pm

Reflex potion doesn't seem to work correctly when both you and the enemy have first strike.

As a Rogue I used the potion and attacked an enemy, but only hit him once and lost the potion buff.
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Re: Bug reports (Spoilers ahoy!)

Postby 232 on Wed Oct 05, 2011 2:51 pm

I just completed the last Monk quest in the Slime Pit with... a Gnome Sorcerer?!?
Last edited by 232 on Sat Oct 08, 2011 2:38 pm, edited 1 time in total.
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Re: Bug reports (Spoilers ahoy!)

Postby spoomak on Thu Oct 06, 2011 4:41 pm

Entered The Labyrinth and used a shop scroll. This happens every time on one of my profiles but not the other.

Image
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Re: Bug reports (Spoilers ahoy!)

Postby HdM on Sat Oct 22, 2011 12:36 am

Not sure if this one has been posted:

I'm playing on a Mac (OS X 10.7, Firefox, newest Unity version). When I start Desktop dungeons, i get serious graphical errors like flickering and such. A screenshot is attached.

Image
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Re: Bug reports (Spoilers ahoy!)

Postby andicesharks on Mon Oct 24, 2011 5:44 am

----------------

Windows XP, 1280x1024 res, Google Chrome, full screen

The positioning of the input by mouse is off at full screen for me. Everything is fine in windowed mode but at full screen the input seems to be about 20-30 pixels under what I am wanting to target. Everything still plays normally when aiming lower (I'm somewhat used to it now) but it does lead to misclicks.

Hope this helps somehow.
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Re: Bug reports (Spoilers ahoy!)

Postby decafer on Wed Oct 26, 2011 12:13 pm

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Re: Bug reports (Spoilers ahoy!)

Postby HdM on Thu Nov 03, 2011 11:58 am

Ah, very nice, at least I know then that my Laptop is still okay. So it seems the problem lies within either Unity or DD in combination with Mac...

I would be willing to run tests, if it would help.
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