by Lujo on Tue Jul 24, 2012 10:53 pm
What Avatar said. Getting 10% out of two "spammed" Unstoppable Fury completely eliminates the -30% damage part of Monks balancing, and the skullpicker gets rid of half of -2 damage per level, with 3 conversions getting you rid of the other half (no effort or separate decisions, you're converting all the glyphs anyway). And more Unstoppable Fury rather effortlesly boosts a Monk (who's by that point been rid of all his innate balancing further), but that's not even necessary. He has that att penalty for a reason, 50% phys + 75% cap + 2Xblackspace value is incredible, and going for a warmonger Taurog strat leaves him above average or average even against magic monsters (because of the 2X res and all the other preps and Taurog perks). In so many words.
Without the bonus on Unstoppable Fury, he'd be getting 20% from Taurog and still be disadvantaged slightly against magic users, which is more then fine considering he is a monster against phys. This way he needs to find more attack / damage somewhere else or actually pay attention to what he is doing. Maybe.
Also, when they originally put the bonus on unstoppable rage, my first reaction was: "Whait, this must be a bug". Then it turned out it wasn't, so I said: "Fine, lets see if I'm right about it", picked monk to try it out, "discovered" the strat, destroyed a couple of challenging stuff with it, and decided not to use it anymore because it was certanly getting fixed at some point on account of being really, really too good and also quite boring.
I almost got pwned by Shifty Brickwork!