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QCF Design Community • View topic - Rat Monarch


Rat Monarch

All things Desktop Dungeons

Re: Rat Monarch

Postby Tinker on Fri Apr 03, 2015 9:25 pm

"Thinker", just without the "ache".
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Re: Rat Monarch

Postby Lujo on Fri Apr 03, 2015 10:15 pm

I almost got pwned by Shifty Brickwork!
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Re: Rat Monarch

Postby Tinker on Sat Apr 04, 2015 11:03 pm

It's a well known fact that Corrosion is powerful partially because it triggers separately for the knockback damage resolution. Effectively dealing double damage to a monster who is knocked back. It's a little known fact, though, that the monster you knock a corroded enemy into also suffers the Corrosion damage triggered by the knockback. Knocking a heavily corroded Frank into Zin Kibaru for example makes an easy pair of kills:

Image

I wanted to try a more melee type Rat, taking a break from my usual poker-burner Mystera version. I really appreciate how even a little bit of resists will make the melee rat awesome. I hovered around the 20%-30% range, only going above via ENDISWAL, and it was totally enough to hit high-level monsters a few times (of course a few shots of Boost Health helped a lot too! :lol: ). I wanted to score both Ding!Max and Unstoppable, because my Mystera version had a bit of a difficulty mopping up after the boss kills. Well, melee version has no difficulty mopping up, I killed everything on the map and ended up at Prestige 1 (as I took an early Humility, that's 11 level-ups).
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Re: Rat Monarch

Postby Tinker on Mon Apr 06, 2015 9:35 pm

The Berserkers in Berserker Camp "forget" all statuses when they level up, and this includes Corrosion stacks.

Does anyone think VGT is doable with the Rat? I'm trying to do Hard GT but res stacking seems the best approach, and if hard GT needs res stacking for a class to win, I can't even begin to wonder what VGT would take... :? I mean, Rogue rocks in VGT because you consistently need one fewer hit (and the late tower monsters hit like a tank), Rat needs at least one *more* hit per monster, even with 20+ corrosion stacks. Interestingly though, I think that once you get to H., the Rat should be able to prevail, it's just those pesky Tower 7+ monsters that look killer, especially in light of the low amount of blackspace...
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Re: Rat Monarch

Postby Tinker on Tue Apr 07, 2015 2:37 pm

I had a really cool run with the Rat on a flaming Ick Swamp. Defiant to the end, I prepped JJ! :lol: Turned out even smoother than I expected, and I had lots of fun! (other preps: Cracked Soul Orb / Apothecary / Bear Mace / Mana Boosters, and I took the basic potions plus salve and tonic). The game picked my Bear Mace as the excess inventory item, and put it down halfway accross the map. I wish the game either placed surplus prep items close to the entrance, or at least let the player somehow select which item gets hurled around (I wouldn't have minded my Burn Salve to be randomly placed, for example, but I did intend to use the Mace early on...).

Anyway, I had a relatively easy second boss (Tomithy), though with a Rat he's actually one of the tougher bosses. Which is fair, considering how Itsssamna, who is normally one of the more annoying bosses, is very easy for a Rat. Killed the bosses at L5 and L6 respectively (could've killed Itsssamna at L4 but I didn't want to spend any resources). Then proceeded to mop up. I'm actually quite happy with the cracked soul orb, the layer of DP is excellent on Ick as misclick protection, and can also be used tactically (it afforded me an extra level during mop-up), and the 50 CP is also a good start, with no inventory slot taken up later on, all for the 10 GP prep cost. Too bad it's so rare (and must be re-lockered for a hefty cost if you converted it like I did). Anyway, it would be an awesome prep for the dailies some day...

In-game: http://i.imgur.com/B2IBNMQ.png
Victory: http://i.imgur.com/NIpbvgo.jpg
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Re: Rat Monarch

Postby Astral on Tue Apr 07, 2015 2:55 pm

I agree, the Cracked Soul Orb would be a great prep candidate for a future daily.

It's amazing how many Warlocks you had, too bad as a Rat you couldn't carry all those wisp gems.

Btw, have you lost any other type of items with overprepped Rats? I only lost blacksmith items so far.
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Re: Rat Monarch

Postby Tinker on Tue Apr 07, 2015 3:16 pm

Last edited by Tinker on Wed Apr 08, 2015 10:29 pm, edited 1 time in total.
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Re: Rat Monarch

Postby sitnaltax on Wed Apr 08, 2015 4:01 am

To answer Tinker's question above: I beat HGT with the Rat Monarch. It's tough, definitely tougher than any other class, unless I'm just totally missing the best tricks. The Rat really relies on blackspace and that's of course in short supply relative to the number of difficult monsters.

Synopsis:
Preps: Dragon Shield, More Health, Drac, Transmutation Seal (used on a wall), Bear Mace, Black Market, Shop Scroll. I found both HALPMEH and GETINDARE, both of which are good, although not CYDSTEPP or PISORF. HGT provided some lucky breaks: the Binlor level showed, and the only misfortune was the relatively tame Retaliate:Fireball. I converted into Drac only late, sacced HALPMEH and desecrated EM, and went on to squeak out the victory. Not much resist stacking; no Taurog, no Pactmaker, no Blood Shield, although I did have a pair of Elven Boots.

The Rat is hard. Killing any tough monster requires, at a minimum, plenty of blackspace, and most levels don't exactly have an excess. (As one counterexample, I suspect if you can clear topside of Namtar's Lair, the underworld will be cake.) . Monsters with any kind of debuff, either poison/manaburn or stacking, are very dangerous. Not only do you basically have to regen fight, but the go-to mitigations--Viper Ward, Soul Orb, and debuff-clearing potions--are less available because of the size class feature. The shop refill feels good to use, and help mitigate the resource shortage; but because your bars are naturally short, they don't actually seem to go very far. And the size restriction means you can't benefit as much from shop items as anyone else; you're buying things and then immediately throwing them away.

The Rat's ace in the hole is the interaction of knockback and corrosion: powerful for the monster you're beating on, devastating when added to on the monster you're knocking it into. Currently if I were trying to do Vicious dungeons that's the route I would take, and there are forumites with better knockback-fu than mine. Knock a meat man into that troublesome Warlock, say. This might be used by expert players to squeak out wins on, say, NC, but it doesn't feel like the design the rest of the class is aiming towards.

I'd be happy to be proven wrong--there are better players than me out there, and I had assumed that VGT Goat was impossible--but with the Rat's current design I don't believe VGT is possible. If the Rat intended to be easier--in line with the other monster classes--I might look at a way to mitigate the extreme danger of debuffs and a way tomitigate the blackspace dependence on levels where it was already tight.
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Re: Rat Monarch

Postby Tinker on Wed Apr 08, 2015 2:25 pm

"Thinker", just without the "ache".
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Re: Rat Monarch

Postby Tinker on Fri Apr 10, 2015 9:32 pm

"Thinker", just without the "ache".
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