[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Sun Jan 15, 2012 11:18 pm

Creeplight Contract unlocks after you beat Creeplight Ruins even if you haven't unlocked the Assassin.
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Mon Jan 16, 2012 12:32 am

There are references in the tutorial about magic and physical item slots, and slots are all universal now.
I almost got pwned by Shifty Brickwork!
User avatar
Lujo
 
Posts: 3793
Joined: Tue Aug 02, 2011 8:47 am

Re: Bug reports (Spoilers ahoy!)

Postby Sidestepper on Tue Jan 17, 2012 6:26 am

Bet on boss doesn't correctly display the gold earned on the adventure debrief screen. The trophy has the correct price while in the dungeon itself, but reported earnings at the end are wrong and make it look like bet on boss didn't work (as far as I can tell, you really do get the gold).

EDIT: I take it back. After taking more careful notes, it looks like you aren't getting the gold at all :/
Sidestepper
 
Posts: 849
Joined: Mon Oct 03, 2011 12:36 am

Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Wed Jan 18, 2012 3:34 am

Beating the Hard version of Halls of Steel no longer unlocks the Crypt. I haven't figured out how to unlock it yet...
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

Re: Bug reports (Spoilers ahoy!)

Postby Halion on Wed Jan 18, 2012 3:39 pm

Monster trophies display a value of 350g early on, even though the new taxidermist works differently.
User avatar
Halion
 
Posts: 116
Joined: Mon Aug 01, 2011 8:54 pm

Re: Bug reports (Spoilers ahoy!)

Postby Halion on Wed Jan 18, 2012 3:41 pm

The quest "Robbed!" (gather 1000 gold) doesn't complete if you get that gold in the berserker easy dungeon (and possibly other similar dungeons). It did complete when I stepped into Venture Cave and back.
User avatar
Halion
 
Posts: 116
Joined: Mon Aug 01, 2011 8:54 pm

Re: Bug reports (Spoilers ahoy!)

Postby xspeedballx on Wed Jan 18, 2012 7:03 pm

I was just in naga city. I was playing a rogue and used a quicksilver potion. I managed 6 hits on various bosses hoping for "dodge" prediction to predict a dodge. It never did, I noticed my dodge percent was at 100%, so I attacked bleaty. I did not dodge. So I can't say that the predictor is busted but seemingly something else is, or there is some other mechanic I don't understand AND I had awful luck.
xspeedballx
 
Posts: 260
Joined: Thu Dec 01, 2011 9:04 pm

Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Wed Jan 18, 2012 8:18 pm

I almost got pwned by Shifty Brickwork!
User avatar
Lujo
 
Posts: 3793
Joined: Tue Aug 02, 2011 8:47 am

Re: Bug reports (Spoilers ahoy!)

Postby Crawly McCrawlsa on Thu Jan 19, 2012 1:39 am

The potion will tell you EXACTLY when you will dodge, and as far as I can tell, will never dodge before that point. Example:
You have natural 10% dodge for some reason to start with in this example.
Thus, you will occasionally randomly dodge an attack without warning.

Now! If you use a dodge potion... (quicksilver? whatever)
You will NO LONGER randomly dodge attacks. Instead, that increasing 10%, 20%, 30%, etc, is just the game's reminder that you will soon dodge an attack at an ever more likely chance!
When this finally occurs, it will Always tell you. That's what "Dodge Prediction" is.
The game decides whether you will dodge a monster's attack before you ever even decide to hit it!
So, that 100% dodge chance in your status window just means that following this next failed attack, you will be gauranteed a dodge, and your status window will say !DODGE! in teal letters instead of the normal SAFE, DEATH, VICTORY etc.
If I have a 30% dodge chance on my status window, but my combat predictor says SAFE or DEATH, I will NOT dodge that attack. Ever. Because my "Dodge Prediction" status says I won't. The potion is a useful way of being gauranteed a dodge that you will know of ahead of time.

While reaching 100% like your case is rather rare, it just so happens that you managed to do it and got unlucky since the game isn't completely clear on the subtle mechanics of how dodge and dodge prediction work.
I play everything in every genre. Send me a message!
Dear DD Designers, you're awesome. TY!
steam name: bobbywojo (BrbHouseOnFire)
User avatar
Crawly McCrawlsa
 
Posts: 203
Joined: Fri Nov 25, 2011 4:36 am

Re: Bug reports (Spoilers ahoy!)

Postby xspeedballx on Thu Jan 19, 2012 2:56 am

Well honestly I would say that the UI is displaying misleading or incorrect information if it says my dodge chance is 100% and I don't dodge. So I would count that as a bug.
xspeedballx
 
Posts: 260
Joined: Thu Dec 01, 2011 9:04 pm

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 21 guests