The Art of Negotiation

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Re: The Art of Negotiation

Postby Joist on Sat Apr 21, 2012 5:20 am

PISORF would be way cheaper than flames if you don't take MA's spell reduction and can get someone to bang him into.

Also, if you go flames -> pisorf then the burning from the 1st flames ignites, reducing 3 death protections from 2 spells (costing 10 total with or without MA's thingo).

It is hard though, especially since you need to find BURNDAYRAZ before you can start.

edit: I like the layout though. Dragon isles cross shifting sands.
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Re: The Art of Negotiation

Postby The Avatar on Sat Apr 21, 2012 5:36 am

Actually, two BURNDAYRAZ+2 burning strikes is a more effective usage of 10 mp. Either way, I'm coming up short every time. 20 is my record, second form, of course.
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Re: The Art of Negotiation

Postby Joist on Sat Apr 21, 2012 5:48 am

That's pretty good. Does he get his attack back in his second form?

Oh, he does that sucks.
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Re: The Art of Negotiation

Postby The Avatar on Sat Apr 21, 2012 5:55 am

I can't believe this is silver. I could win this with preps, but no, it has to be PURIST.
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Re: The Art of Negotiation

Postby Joist on Sat Apr 21, 2012 5:57 am

You're doing the paladin one now, right ;)

DO WE EVEN WANT THE BLUE BEAD THAT MUCH????

28 second form for me ;_;
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Re: The Art of Negotiation

Postby Madness on Sat Apr 21, 2012 6:13 am

What I gather from this, is that basically orcs and humans are way too similar, you can get to a specific algorithm that makes one viable and the other not viable, whereas other races have situational effects.

How about orcs conversion gave them some resistance shred (attacks reduce x% phys/magic resist) along with (a lower) base attack bonus ? It might make the choice less simple and more situational.
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Re: The Art of Negotiation

Postby Joist on Sat Apr 21, 2012 6:26 am

@Avatar: I quit. Screw sorc silver. That level is 90% scumming. If they put MA and BURNDAYRAZ on the starting Isle then I think it'd be a fair challenge.

@Madness: Interesting I've always thought there should be a resist class.
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Re: The Art of Negotiation

Postby Darvin on Sat Apr 21, 2012 6:34 am

I'd be hesitant to put resists as a racial feature because they have accumulating gains. This would really make the race a 1-trick pony around stacking resistance effects to reach the 65% cap. Most likely that would mean a lot of scumming for Pactmaker and a piety farm to fuel his Body Pact.

With most conversion numbers toned down, I feel that the Transmuter was the only real issue with the Orc as he existed in the last version, and otherwise human/orc was well balanced if not slanted in favour of human. He basically needed to prep a sensation stone to be competitive with humans, and required a more disciplined playstyle and usually ended up behind the human anyways by level 10. As the only real way to get over 1000 conversion points, the Transmuter was the only way to break the orc, and I feel that we'd have lost less if we just replaced this version of the Transmuter.
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Re: The Art of Negotiation

Postby harfatum on Sat Apr 21, 2012 6:39 am

Multiplicative resistances wouldn't be so bad, but it might get hard to keep track of the standard additive ones and then the multiplicative racial.
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Re: The Art of Negotiation

Postby Joist on Sat Apr 21, 2012 7:18 am

@ Darvin: Nice guide on Assassin Gold. I still had tonnes of resources left over by the time I beat the boss. Didn't even use a milestone, just 4 mana pots and a reflex pot to get first strike and finish him off (but saying that now... assassigns get first strike if they explore around? then I didn't need the reflex after all).

I didn't do strips though. I walked in a big square around the level, 1 corridor in from the outer corridor poking holes in the wall next to me every 2 or so steps.

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