by Ara on Mon Feb 06, 2012 8:45 pm
EDIT: The yellow ticks on health bar are wrong when lifesteal is capped by the amount of inflicted damage.
For exemple: a vampire has 50 life steal and does 60 damage; he targets a goo blob (50% physical resist) that does 70 damage. The ticks indicate that the vampire will lose 20 health each round (50 life steal - 70 damage), but in reality he will lose 40, because he will only inflicts 30 damage, capping life steal.
On a side note, it would be cool if you could use a different color for ticks you won't be able to reach alive. For exemple, let's say the goo blob strike first and the vampire has 160 life. The (fixed) ticks would let you think you will only die at the 4th round, when in fact you will die in the 3rd.
Last edited by
Ara on Fri Feb 10, 2012 3:01 am, edited 1 time in total.