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QCF Design Community • View topic - Debuffs...
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Debuffs...

PostPosted: Sun Oct 23, 2011 12:08 am
by Egglet
How does one go about removing weakening, and corrosion and the likes? I know there are potions, but I can only start with one potion, and unless I one-shot the enemies, i often get two stacks of said debuff per fight. They don't dissipate upon level, so what do I do?

Re: Debuffs...

PostPosted: Sun Oct 23, 2011 12:30 am
by The Avatar
You can either buy another one of those potions (i.e. burn salve fortitude tonic) or you can use GG's cleansing boon. Other than that they are unremovable, so I suggest you just try to avoid them completely.

I always just save those enemies till I am a higher level and then one shot them without incurring weakening or corrosion as they are very bad. (weakening especially)

Re: Debuffs...

PostPosted: Sun Oct 23, 2011 3:49 am
by Darvin
Yeah, you're better off just not fighting these kinds of enemies to avoid those penalties. Weakening in particular can completely cripple your character. Corrosion isn't quite as bad, since its effect doesn't accumulate as you gain levels. Attack bonus, however, hurts most at higher levels so you'll end up paying big time for even a small amount of weakening.

Re: Debuffs...

PostPosted: Sun Oct 23, 2011 9:10 am
by Egglet
What about slime pits D: They're all debuff inflicting monsters....

Re: Debuffs...

PostPosted: Sun Oct 23, 2011 11:28 am
by 232
High damage characters or magic where possible. CYDSTEPP Rogue works well as always. Even without it, if you get a large mana pool use fireballs to soften your target and finishing with a regular attack isn't too bad. May not be that effective on the higher level meat men though.

Now about using a monk...

Re: Debuffs...

PostPosted: Sun Oct 23, 2011 5:02 pm
by Darvin

Re: Debuffs...

PostPosted: Sun Oct 23, 2011 5:16 pm
by The Avatar
See my post on the slime pits with a monk on the "Slime pits is really tough" forum.

A bit unclear since I was rushed, sorry.