I had nothing to do this morning so I made up what the northern dungeons should be and their respective quests.
Remember these are just suggestions.
Dungeon progression
Northern desert --> Rock garden
Rock Garden --> Wizard's Tower and Troll Cave
Then once you find the subdungeon where an efreet warns you of the demon lords's plot to resurrect The Avatar.
Mountain Pass --> Ruined City
Ruined City --> Demonic Library
Descriptions
Wizard's Tower
Difficulty: Hard
Boss: Xenolex
Description (On map screen): Beyond the labyrinths and cave networks the golems inhabit lies a legendary tower where the last of the desert empire's arch magi reside.
Description (What the actual level is like): The level is broken into three sections each smaller than normal dungeon size altars found on floor one are on two and three, and altars found on floor two is on three too. The first is inhabited by warlocks, efreets, imps, and dragonkin levels one through 3. Guarding the staircase is a level 4 efreet who has 25% physical and magical resistances. It has one of each power up, BURNDAYRAZ, a random glyph, and a random altar. Floor 2 is inhabited by animated armors, shades, illusions and wraiths levels 4-6. Guarding the staircase is a level 7 shade without blink and 10% more lifesteal. It has one of each power up, two random glyphs, and a random altar. Floor 3 has a remix of the monsters levels 7-9. The boss, Xenolex, is an illusion with 500 hp, 40 damage, weakening, 50% physical resistance and 50% magic resistance. Trophy: Illusionary Wisp
Troll Cave
Difficulty: Hard
Boss: Soft Hide the You Can't Catch Me
Description (On the Map): These trolls have terribly terrifying reputations for fleeing freely from fighting. And they live in a cave.
Description (What the actual level is like): You start out in a one by two hallway and as soon as you move off your starting place a rockslide replaces the ladder. It opens into a venture cave like dungeon. At the end there is a 1 by 6 Hallway with Soft Hide the You Can't Catch Me on square one. He is a troll boss with 25% both, fast regen, cowardly, 400 HP, and 75 damage. The enemies in the cave consist of all the types of trolls. Trophy: Troll Hide
Mountain Pass
Difficulty: Hard
Boss: The Abominable Blinkman
Description (On the map): To reach the ruined capital of the desert empire you must pass trough these treacherous mountains filled with unimaginable blinking horrors.
Description (What the actual level is like): A level filled with corridors (like druid grove or deep swamp). Inhabited by shades, burn vipers, and imps. The boss is an imp with 600 HP and 105 attack. Whenever any of the monsters blink they all do. Trophy: Pitchfork
Ruined City
Difficulty: Hard
Boss: The Ancient King
Description (On the map): The ancient capital of the desert empire was lost thousands of years ago. Now that you have found it you have seen it never truly died out.
Description (What the level is actually like): The level is inhabited by zombies, wraiths, shades, animated armors and Doom Armors. The boss starts as a level 10 animated armor with the indomitable's stats, but only 10 death protections but when you break his 10th death protection he flee's into a subdungeon where there is only an orb of illusion. when you pick up and smash it the illusions are gone showing all of the enemies still remaining to vanish and the ancient king as a zombie with franks grimm's groto stats.
Quests
Troll Troubles: Beat troll cave with 4 classes for regeneration ring which boosts health regen by one.
Crusade of Iron: Beat the norther desert as a berserker without spells for 300 gold Then same in rock Garden for 400 gold
Then beat Wizard's tower with warmonger berserker for 500 gold to get the staff of Xenolex which gives a temporary 10% attack bonus when you cast a spell (Non-stackable).
Forging a path: Beat the mountain pass 500 gold
The Ancient Curse: Beat the Ruined City for 700 gold
Many thanks if you actually read the entire thing and I'd love all comments!