Shifting sands

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Re: Shifting sands

Postby The Avatar on Sat Oct 29, 2011 1:46 pm

Avatar, having completed that quest previously I'm aware that killing an enemy will remove some of the rivers, but in that situation, how do you propose that I kill the only enemy I can reach? That screenshot was right at the start when I was on 0 XP, and those were all the resources I had. I have 10 health (25% physical resist) and can do 5 damage, it has 29 health and does 13 damage. I don't even know of any class or technique that could kill it with those resources (namely those two glyphs and the powerups from the Smuggler Den).

Ah! My mistake!

Sorry 232!

Also, I just crushed eeblis with a monk on my first try! I used all my health potions, but could have used unstoppable fury instead. It really just isn't that hard. They need to seriously buff eeblis.
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Re: Shifting sands

Postby 232 on Sat Oct 29, 2011 2:13 pm

No worries.

Definitely agree with buffing Eeblis. If you have enough HP to take one blow from him, you're already half-way to beating him. Alternatively the map itself should be made more difficult, but excluding completely unwinnable situations like my previous example, I'm not really sure how that would be feasible.

Oh, regarding the shifting passages, the Transmuter is another easy class for it, even without Rock Heart. Then again I suppose the Transmuter is geared towards these sorts of maps.
Last edited by 232 on Sat Oct 29, 2011 2:21 pm, edited 1 time in total.
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Re: Shifting sands

Postby The Avatar on Sat Oct 29, 2011 2:20 pm

It could easily be possible to beat him with every class. (Maybe not wizard, but easily with everything else!)

Also, I'm finding that I am usually getting cut off from about a fifth of the stage with just a tiny bit of water in between me and the 2 potions I can't get, or whatever else is in that section.
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Re: Shifting sands

Postby 232 on Sat Oct 29, 2011 2:24 pm

I've noticed that too, it looks like killing an enemy will remove whatever river is in close proximity, which means that if there's an area with few enemies and many rivers you'll end up not being able to access whatever's there. Or even better, if enemies are evenly spread out, but all behind the rivers...

Still, I like how the new maps have turned out, these environmental challenges can be more interesting that some of the boss fights.
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Re: Shifting sands

Postby The Avatar on Sat Oct 29, 2011 2:30 pm

Agreed on the dungeon effects/changes.

The first time I played slime pits I thought I was the most cool yet evil dungeon. The scripted effects make the game much more interesting.

4 classes to beating eeblis with everyone!
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Re: Shifting sands

Postby FDru on Sat Oct 29, 2011 4:08 pm

I had a wall spawn over a shop in the 2nd dungeon, that was annoying.

It might have been a shop I summoned with a shop scroll, though. Might want to be careful about that if you use them.

(Obviously I was able to get through them without any crashes this time, and I'm pretty sure it was a memory issue because I was running another program the previous times)
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Re: Shifting sands

Postby Darvin on Sat Oct 29, 2011 6:19 pm

You seem to have a better paladin formula because you breezed through with a paladin or, did I just have bad luck?

Patches, prepared a potion to cure mana burn, bought a second potion to cure mana burn, converted Patches after suffering mana burn twice.

I also went godless, started fighting Evolvia at level 7, and drank only a couple mana potions to pull it off, leaving a fair chunk of monsters alive. Kept all the mid and low-level wraiths alive to use as free heals in the boss battle. I was playing elf paladin, so a mid-battle level-up gave me an extra 18 mana to work with.


Also, would this be so easy if you didn't have the dragon shield? I suppose the problem is it is too easy to get the dragon shield.

Making Dragonshield harder to get wouldn't make it any less broken once you have it. Besides, I killed Matron with a CYDSTEPP rogue initially, so it's not like he's the only approach, just the most obvious.

Even without the dragonshield, I would have prepared Trisword and still had no problems beating this level first try.


Also, I just crushed eeblis with a monk on my first try! I used all my health potions, but could have used unstoppable fury instead. It really just isn't that hard. They need to seriously buff eeblis.

Okay, if the Monk can breeze through that level with the boss so heavily stacked against him, it may even qualify as an "easy" mission.


Alternatively the map itself should be made more difficult, but excluding completely unwinnable situations like my previous example, I'm not really sure how that would be feasible.

Yeah, the map is already prone to gimping you so I don't see how this could be done. I lost my first attempt because Patches teleported me to a little island inhabited only by a level 9 monster. Didn't prepare patches my second time around...


It could easily be possible to beat him with every class. (Maybe not wizard, but easily with everything else!)

You'd need to find HALPMEH or CYDSTEPP to pull it off with a wizard, but yeah it's doable. The ability to retaliate fireballs combined with basically no walls to PISORF off of means that you MUST fight with physical attacks, so the presence of either HALPMEH or CYDSTEPP makes this level far easier.


Don't know about performance/slowdown/crash issues, as I haven't encountered them. On the other hand, I have 8GB of RAM and nothing else running so I really wouldn't feel a memory leak unless it was massive.
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Re: Shifting sands

Postby The Avatar on Sat Oct 29, 2011 7:31 pm

I just beat the oasis with everyone!

Even wizard was easy.

Used taurog, had 100 piety when finished, but used potions instead of unstoppable furies.

I really don't know what the devs were thinking with this boss... It is just too easy, even with monk, wizard, and fighter.
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Re: Shifting sands

Postby FDru on Sat Oct 29, 2011 8:02 pm

Isn't it a normal dungeon?

Didn't they just reduce the difficulty of all normal and hard dungeons?
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Re: Shifting sands

Postby Darvin on Sat Oct 29, 2011 8:54 pm

Vanishing Oasis is listed as "hard", and it most certainly is not. I haven't played all the old levels yet, but honestly any normal dungeon where Bleaty spawns in as the boss will be way way harder than this.

The only tough part about Vanishing Oasis is that if you end up with a poor batch of glyphs you have no way to use your mana against the boss. Of course, he's weaker than most of the bosses you'll find in Double-Doom, so honestly taking him down without spellcasting or resistances shouldn't be too much of an issue.

They said they decreased the difficulty of some of the hard missions, but the ones I've played so far this version are unchanged (Creeplight Ruins,Havendale Bridge)
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