Well actually, Darvin, I think they are all changed.
Getandafix was different, Durr and Hurr were different. I am pretty sure they just weakened the algorithm. instead of 1.5 normal stats it might be 1.3 normal stats, for example.
The Avatar wrote:Well actually, Darvin, I think they are all changed.
Getandafix was different, Durr and Hurr were different. I am pretty sure they just weakened the algorithm. instead of 1.5 normal stats it might be 1.3 normal stats, for example.
q 3 wrote:I think it would be neat to have something like an "increase difficulty" preparation available for all dungeons; some of the central dungeons in particular have their own fun gimmicks (like Chokebox and Doubledoom), but quickly become too easy once you know what you're doing. Letting the player select a higher stat modifier, if they wish, would let you have that scalability for every dungeon, without having to place a bunch of duplicate dungeons the map.
Preferably, the multiplier would affect the value of your trophy as well.
Actually, I like the vicious versions as they are harder, but not as hard as namtar, for example.
While I'd agree BlahBlah isn't harder, I'd say Indomitable on vicious is harder than Namtar.
gjaustin wrote:q 3 wrote:I think it would be neat to have something like an "increase difficulty" preparation available for all dungeons; some of the central dungeons in particular have their own fun gimmicks (like Chokebox and Doubledoom), but quickly become too easy once you know what you're doing. Letting the player select a higher stat modifier, if they wish, would let you have that scalability for every dungeon, without having to place a bunch of duplicate dungeons the map.
I'll second this, since I think it's a really good idea.
Preferably, the multiplier would affect the value of your trophy as well.
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