dislekcia wrote:The version we put on Steam (once we get on there) would be the normal full game, I don't think we'll continue Special Edition sales after the beta is over.
Wait, what?? Are you serious?? So, those "extra contents" would be lost forever to those who did not preorder then

You know, I am completely cool with the $75 / $100 / whatever hugely-overpriced version you had. That's okay. Fans buying it KNOW what they are getting - credits/involvement in the game FOREVER/etc etc. Seriously, that's one awesome thing that you guys got right.
But DOUBLE the asking price for some unknown "extra contents" that may be:
1. HUGELY worth it, being much more "fun" than the vanilla version, or
2. HUGELY NOT worth it, being some superficial extra things, or cosmetic stuff, etc2
You know, you are now leaving us all (the potential customers) in quite a quandary now. Kind of like gambling. Should I "double the bet" in order to get some POSSIBLY AWESOME STUFF that no other people would get, or should I play it safe?
I actually understood what the original intentions are. You guys want to "reward" people who actually willing to "pay extra" in order to support you guys. But doing it this way (special edition stuff) is just wrong. Plain and simple. You may alienate potential customers who could not choose or don't want to choose, and just lost them to either disinterest, or piracy.
So how about like this: just state it upfront that even if the customers pay $10 for the vanilla version, AFTER SOME TIME you will release the "extra stuff" to them as a free content patch. So, in effect, those who are paying $20 would (1) satisfy their desire to purely support the game, and (2) get to play with some extra stuff MUCH earlier than others, and (3) would provide valuable feedback for those stuff, in case you you want to balance them.Of course, that would mean that you are willing to release those extra stuff for free of course. And those stuff won't go to waste if the Special Edition is no more.
Thank you for reading until this point.
