[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - A wild HTML-based Desktop Dungeons appears!
Page 2 of 3

Re: A wild HTML-based Desktop Dungeons appears!

PostPosted: Sat Nov 05, 2011 7:34 pm
by hasya101
Btw, here is a video on the topic of game design ;D
http://www.superlevel.de/spielkram/sequ ... mega-man-x

Re: A wild HTML-based Desktop Dungeons appears!

PostPosted: Sat Nov 05, 2011 8:09 pm
by q 3
If you had enough piety for 240 conversion points via Power of Earth, you could have instead used Vine Form to get permanent -12 damage reduction, which isn't too shabby. That would be very handy against the Matron in particular (since she reduces resists). Granted, you wouldn't have enough piety for much else from Earthmother, and you'd have a tough time getting any other deity's boons; you're probably still better off with GG or Dracul instead. It's a nice concept, but like most of her boons could stand to be buffed a bit more.

Re: A wild HTML-based Desktop Dungeons appears!

PostPosted: Sat Nov 05, 2011 8:51 pm
by Darvin

Re: A wild HTML-based Desktop Dungeons appears!

PostPosted: Sat Nov 05, 2011 10:13 pm
by The Avatar

Re: A wild HTML-based Desktop Dungeons appears!

PostPosted: Sat Nov 05, 2011 11:11 pm
by Darvin
Heheh, that was fun to write up.

Re: A wild HTML-based Desktop Dungeons appears!

PostPosted: Sun Nov 06, 2011 3:24 am
by The Avatar
Hmmm... What to do about binlor and earthmother...

Well a few suggestions are make the vine form reduce 2 damage but increase by 5, which helps effectiveness and make Power of earth give 100 conversion for 50 piety and increase by 20 each time. This may be overpowered since I have only played the earthmother once. Personally, I think binlor could use a high cost piety boon, because after stone fist I have almost no use for the amounts of extra piety.
Hardiness: Increase maximum hp by 3 per level. (Recalculates)

I dunno, just a suggestion.

They all seem to have one common problem: Why would I choose their boons over GG's, Dracul's, or Taurog in case of the monk and berserker.

Re: A wild HTML-based Desktop Dungeons appears!

PostPosted: Wed Dec 07, 2011 1:49 pm
by guest
Hi,
Just to point out that orc and goblin races are broken in the HTML5 version.

In the menu, it displays :
Goblin convert skill glyphs to: experience (should be gold)
Orc convert skill glyphs to: base damage (should be experience)

And during the game, converting glyphs with those 2 races does nothing.

Re: A wild HTML-based Desktop Dungeons appears!

PostPosted: Wed Dec 07, 2011 9:17 pm
by guest
Also, completing one of the dungeon (like Snake Pit or Factory) with one of the special race (like Half-dragon or Gorgon) does not count toward the completion of those dungeon. (e.g. winning in the Crypt with a Half-dragon character should increase the maximum gold by 5 which currently isn't happening)

Re: A wild HTML-based Desktop Dungeons appears!

PostPosted: Sat Dec 17, 2011 6:53 pm
by aquasheep

Re: A wild HTML-based Desktop Dungeons appears!

PostPosted: Sun Sep 22, 2013 10:13 am
by Jambo11