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So is 'two bosses' code for...

PostPosted: Mon Nov 07, 2011 6:17 pm
by Egglet
Play a mage with piercing rod? Short of worshipping Mystera Annur and wiping resistance, there seems to be no viable way to play a non-warlord melee class in dungeons that feature two bosses, each resistant to a different flavor of damage. Melee lacks a tool like the piercing wand, and i find unless you have immense durability (warlord) it's nigh impossible to kill some of the bosses in this game. There's the really big sword, but not only is the passive crippling (especially to the low durability, high damage classes that need it the most [rogue, assassin]), but it doesn't even grant full damage penetration.

Am I missing something?

Re: So is 'two bosses' code for...

PostPosted: Mon Nov 07, 2011 7:11 pm
by GG Crono
Seriously, I've never beaten the Rock Garden with anything but a sorcerer.

Re: So is 'two bosses' code for...

PostPosted: Mon Nov 07, 2011 8:16 pm
by Egglet
I'm actually quite confident that I can beat like 80% of the game with an elven transmuter. I think I beat one of the bosses at level 4.

Re: So is 'two bosses' code for...

PostPosted: Mon Nov 07, 2011 8:16 pm
by The Avatar
It is really easy with an elf paladin. Use halpmeh for magic res, then convert and use burndayraz on magic res.
Also I beat it with a berserker with RBS

Re: So is 'two bosses' code for...

PostPosted: Mon Nov 07, 2011 11:18 pm
by Egglet
What about the level with the three bosses, Hurr Durr and Herp or something? I can't even transmute my way through that one. Not enough walls :<

Re: So is 'two bosses' code for...

PostPosted: Tue Nov 08, 2011 2:27 am
by The Avatar
My suggestion is elf paladin with dragon shield and whupaz+schaudenfraud. Go for physical boss first. When he dies it reduces the other to one hp so a fireball should easily take him out. The 3rd boss is very easy as long as you save some resources.

Re: So is 'two bosses' code for...

PostPosted: Tue Nov 08, 2011 3:38 am
by TigerKnee
I've beaten Rock Garden with a Berserker casting Fireballs on the physical resistant boss, though I had to buy some caster items to help.

Now, if there was a vicious dungeon with two bosses of different resistance, maybe it would be a problem.

Re: So is 'two bosses' code for...

PostPosted: Tue Nov 08, 2011 3:57 am
by Darvin
I've beaten Doubledoom with every class except wizard and priest (which is more apathy on my part towards those classes than any inability to complete this dungeon). I couldn't disagree with your sentiments more.

Re: So is 'two bosses' code for...

PostPosted: Tue Nov 08, 2011 5:23 am
by 232
Gone through Doubledoom with every class as well. Admittedly there were some cases where it's just impossible to complete it (Fighter vs Bleaty without CYDSTEPP or other useful equipment), but overall it's not too bad.

Re: So is 'two bosses' code for...

PostPosted: Tue Nov 08, 2011 6:28 am
by Darvin
Admittedly there were some cases where it's just impossible to complete it (Fighter vs Bleaty without CYDSTEPP or other useful equipment), but overall it's not too bad.

If you're doing purist and get a bad run of glyphs and you don't get a good alter or shop, maybe that's impossible, but if you have any half-decent assets he really just raises the difficulty of the level up to "hard", which is still quite reasonable for a veteran.

I actually just played Doubledoom with fighter and got Bleaty and Jormungandor as my bosses. I chose preparations to stack resistances (Dragon Shield + Patches), which eventually gave me enough staying power to survive a blow from Bleaty. Along with HALPMEH and a mid-battle level-up from killing other monsters, that let me beat Bleaty without even using potions or death protection. An Orc with PISORF can also slaughter Bleaty, and any non-berserker who gets his hands on a full-piercing wand can fry that goat.

Certainly Bleaty will trip up a beginner, but veterans should only lose to him if they get some additional bad luck.