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QCF Design Community • View topic - Full version and iPad
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Full version and iPad

PostPosted: Thu Nov 10, 2011 7:05 pm
by Wizard.EXE
LOVING this game, and can't wait to be able to play it on my iPad during my hours of commute on transit. I was wondering if you were planning (or if Unity supports) taking full advantage of iPad, or if it will just be a standard iPhone app that can be double-scaled on the iPad. Keep up the good work, you guys rock!

Re: Full version and iPad

PostPosted: Sat Nov 12, 2011 11:33 pm
by dislekcia
Yup, we'll be making an iPad native version of the game.

Re: Full version and iPad

PostPosted: Sun Nov 13, 2011 1:09 pm
by The Avatar
iPhone too? (Pleeeeeease!)

Re: Full version and iPad

PostPosted: Wed Nov 16, 2011 12:11 pm
by dislekcia

Re: Full version and iPad

PostPosted: Wed Nov 16, 2011 12:13 pm
by The Avatar
I know, I just don't have an iPad. And I don't want to get one.

Re: Full version and iPad

PostPosted: Fri Nov 18, 2011 1:47 am
by jjflash
in the ipad version how will you move?
or do i need to find out for myself?

Re: Full version and iPad

PostPosted: Sat Nov 19, 2011 5:19 pm
by gjaustin

Re: Full version and iPad

PostPosted: Sat Nov 19, 2011 5:49 pm
by dislekcia
You'll tap to move. I'll probably add zooming for accuracy concerns :)

Yes, attacking will not be just a single tap.