Okay, take this!

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Okay, take this!

Postby GoatBot on Fri Nov 11, 2011 4:14 pm

Discussion - Okay, take this!
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Re: Okay, take this!

Postby Deadman on Fri Nov 11, 2011 8:36 pm

Wow, these sound terrific!
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Re: Okay, take this!

Postby GG Crono on Fri Nov 11, 2011 8:41 pm

Trisword nerf? OMFG DD IS RUINED FOREVER I QUIT!!!!!!!!!!!!

Seriously though, it was kind of a must-have for physical classes, so I can get behind a nerf. :)
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Re: Okay, take this!

Postby Murdus on Fri Nov 11, 2011 8:53 pm

I don't get it why it is tied to health potions of all things, though. Does that mean halflings/Earthmother are now OP?
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Re: Okay, take this!

Postby The Avatar on Fri Nov 11, 2011 9:54 pm

We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Okay, take this!

Postby q 3 on Fri Nov 11, 2011 9:59 pm

A Halfling with the Trisword will get more base damage than an Orc per conversion, unless you can get more than 1000 conversion points. Not to mention the extra potions, although you're still better off even if you quaff them as soon as they're generated. On the other hand, a Gnome with Whurrgarbl will get far less bonus damage per conversion than a Human, for any amount of conversion points. (Specifically, Gnomes would get 62.5% as much bonus damage as Humans, per conversion point.) That's probably a fair trade, since Gnomes were overpowered and Halflings underpowered, but it is kind of weird. Trisword is still a much better item than Whurrgarbl.

Now to go see if I can't pwn the new dungeon with a Trisword-wielding Halfling Transmuter. ;)
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Re: Okay, take this!

Postby Darvin on Fri Nov 11, 2011 10:21 pm

Wow... trisword is basically a halfling only item now, and whurrgarbl a gnome only item. Although Trisword needed a nerf (whurrgarbl not so much), I dislike items that are useful for one and only one type of approach. I wouldn't mind as much if we had more locker space, but our selection there is highly limited so trisword is almost certainly getting the boot out of the locker now.

Venom Sword is completely useless now since attacking more than once in succession will wipe out its poison.
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Re: Okay, take this!

Postby dislekcia on Fri Nov 11, 2011 10:44 pm

Everybody gets potions. Halflings and Gnomes just get more of them... You were all just storing them for the boss runs anyway, now you have choices on when to use them.
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Re: Okay, take this!

Postby FDru on Fri Nov 11, 2011 11:13 pm

Stuck on loading trying to play the new dungeon. Went to make breakfast, came back, still stuck. Had to kill browser. Was not running any other programs this time so can't blame it on that.

Yeaaaaaaaaaaah, I hate Unity. Nuff' said.
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Re: Okay, take this!

Postby Darvin on Fri Nov 11, 2011 11:18 pm

You were all just storing them for the boss runs anyway, now you have choices on when to use them.

This is true, although that had to do with the biggest difficulty hump of just about every level being the bosses. In any case, gnomes and halflings get about double the bonus out of this item than other races do, so I stand by my reasoning that if you're prepping one of these two, you will pretty much always be selecting those two races.

Gotta say the new battlemage ring is utter crap. I keep getting stuck on the Goo Blob level in the Gaan-Telet, and don't have enough spell-power to break through... but the battlemage ring is so underperforming now I think it hurts me too much everywhere else (and if there's a level filled with level 10 golems somewhere down there, that'll be the kiss of death). So far I've gotten some good distance with a paladin, rogue, and a melee-oriented bloodmage, but the goo blobs always end the run.

Piercing Wand is also really lackluster... actually, could we make it lower both physical and magic resist to allow it to function as part of a one-two combo against physical resist enemies? Adding more utility would be helpful now that this item is weak, and we have very few ways to beat physical resist right now...

I'm pretty sure that Agnostic Collar is going to be necessary to do this (basically the same abuse as on Naga City to take advantage of the large number of alters). I think the best approach is to get to Tikki Tooki as early as possible (avoiding clearing out the top level) then use him to piety farm. Then go to the glowing guardian and use humility to get an extra level-up. Maybe use protection once, then switch out to Dracul and pick up a few boons there. Humility is definitely necessary, but you can't blow your potions before reaching GG so you need to convert out, and there just isn't enough piety to do that by any conventional means.

Also, what's changed about the gods? Looking at Glowing Guardian, I don't see any differences...
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