Because transmuter doesn't get mana from exploration anyways, so the only time any max mana above 10 even matters is when you level up which is totally irrelevant once you get any distance into the gaan-telet. I'd take gnome over elf if you really want to go with an "extra magic" race here, but golems are going to be your biggest challenge (aside from the boss himself) so I'd be most inclined to go with a physical damage race like orc or human or maybe dwarf.
I think this is my approach: Orc Transmuter, prepare either battlemage ring or stone heart. Scum for the other item in shop as well as a HALPMEH glyph. Gloves of Midas and Agnostic Collar would also be a plus, but I think at that point you'll be spending forever and a day scumming. Prepare the attack->mana bonus to ensure you have 10 MP and the smuggler's den for extra walls to convert.
Delve down into the dungeon, conserving resources as best you can. Once you reach Binlor, start worshipping him but do not purchase boons (walls are too valuable). Proceed deeper into the dungeon and worship Mystera once you find her. Once you reach the boss, open a can of WHUPAZ and smack him until you run out of health potions, then pop a mana potion and purchase Mystera's flames boon. By my calculations, you'd need 70-80 walls to pull it off at that point. That's... gunna be tight.
Last edited by Darvin
on Sun Nov 13, 2011 6:51 pm, edited 1 time in total.