by Alweth on Fri Dec 02, 2011 4:49 pm
One of the great improvements of the Beta over the Alpha was to do away with the advantaged gained for later games by just playing to grab money. It was boring and tedious, yet optimal. Although clearly unintended, it seems that lockers have brought that problem back into the game. Therefore, I would suggest that it is not the amount of locker space that is the problem, but the very existence of the locker (at least, in its current form).
There are, of course, many possible alternatives, so I'll just throw one out there for brainstorming purposes.
When you bring a lockerable item back to the kingdom a certain number of times, you get the option to pay to make it available to purchase at the guild when you go out on your missions. Items that are easy to get would require a good number of copies, but be cheap to add to your repertoire, while hard to get items would only require one or a few copies, but be expensive to make available.
This would, obviously, make the guild infringe on the way the bazaar works, but, let's face it, they're already pretty similar. So why not just combine the two and make either a new guild or a new bazaar?
A new guild could have, Scout Level 1 Monsters, Scout Level 2 Monsters, Guaranteed Taurog Altar, Guaranteed Binlor Altar, Convert Some Mana Potions to Health Potions, +10% Magic Resist/-10% Physical Resist.
Were you expecting a coherent message? Alweth does not deal with such trifles. Ignore him or watch the thread get locked!