dislekcia wrote:So what a lot of you are saying is that playing a normal dungeon isn't fun anymore.
I consider playing a game or two of DD, even if I'm not pushing a specific strat that I want to try, fun and engaging (because it keeps catching me, even when I'm supposed to be testing). So basically, if playing the game normally isn't fun and the only way to get enjoyment from DD is to try a hardcore strategy, then yeah, I get where the "everything locker" idea coming from. It's just not coming from the same space that we're designing the game from...
Chicken is delicious. Doesn't mean I'll always crave chicken. If your restaurant only provides other courses after the customer orders several chicken-related dishes, I'm discouraged from trying those steaks and lambs because I don't always want to stuff myself with chickens first, especially
if I'm craving steaks and lambs.
Sure, not a perfect metaphor. Whatever. The point is there's more fun to be had than just doing normal runs. That's why you guys design different dungeons, varied monsters, new items, and unique puzzles week after week. Otherwise you'd stop after the generic normal dungeon and call it a day, right?
I mean, we all (well, at least I myself) understand that the current system isn't "broken", and if there's more important issues to tackle, it'll be fine if the game is shipped with 6 lockers with 20000+ for each additional slot. It's very inconvenient and frustrating and kills many fun thoughts (which, by the way, are not mutually exclusive with other
fun thoughts, like "normal dungeons"), but it's not experience-ruining. And we understand that not giving in to every player request is essential in developing a good game.
What I do want to hear, is an argument against, say, infinite lockers, as it is (so no slippery slope arguments, please). What will be lost? The first is what you seemingly want to achieve - to make players fret over lockerable item selections; The second seems to be the decision whether to scum or not. Both I'd rather do without, to be honest.