It seems to me that allowing this is a slight design flaw. An *optional* but *permanent* change to the game state shouldn't also have (permanent) negatives attached to it. A minimaxer (which, let's face it, most people who enjoy DD probably are
) should never have to worry, before doing something, about whether it will make the game permanently harder for themselves.
This applies to unlocking gods, and also to unlocking certain niche items that start appearing in shops. Adding to the randomness of altars and shops is an unavoidable, if mild, negative. There are two solutions I can see:
- Remove the "permanent" part. Allow the player to "turn off" gods and shop items. However, I doubt this is really a good solution, as it makes cherry-picking items and gods a lot easier.
- Remove the "optional" part. Make the hardest dungeons and quests appear ONLY after you've unlocked all gods or finished all item quests of a given tier. This seems like a perfect solution to me. (Or is this how it currently works? If so, carry on.
)