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QCF Design Community • View topic - Holy War
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Re: Holy War

PostPosted: Sat Nov 19, 2011 10:54 pm
by JonahHollow
Alright, so I tried to send a tweet to dislekcia About a bug, or rather another one. But seeing as I'm very unuse to Twitter I'm not sure if he got it, so I decided I might as well register for the forums.

Since you rid the Wizard of his mana conversion bonus, in one of the puzzles, in the starterpack, "Positioning", it requires you to use Weytwut, to switch places with a zombie, and convert it for enough mana to use Pisorf to get pass the goat. But since this ability is gone, I'm not sure the puzzle is winnable anymore.

Re: Holy War

PostPosted: Sat Nov 19, 2011 11:11 pm
by The Avatar
Anyone seen JJ's desecration penalty? I started Laughing! :D

Re: Holy War

PostPosted: Sat Nov 19, 2011 11:36 pm
by Darvin
No I haven't; got scared off by the 50% chance of death (at least without the agnostic collar).

Re: Holy War

PostPosted: Sun Nov 20, 2011 12:37 am
by gjaustin

Re: Holy War

PostPosted: Sun Nov 20, 2011 12:42 am
by Darvin
Another bug; killing plants (Earthmother) on Hex Ruins creates level 10 Revenants.

Re: Holy War

PostPosted: Sun Nov 20, 2011 3:22 am
by The Avatar
I suppose you have a point there, gjaustin.

Re: Holy War

PostPosted: Sun Nov 20, 2011 2:37 pm
by Gorgon
Just checked JJ's desecration message :D

Re: Holy War

PostPosted: Mon Nov 21, 2011 2:30 am
by lightstriker
I apologize if this was already posted about, however, the changes to the Wizard (Changing him so that he no longer gains the 5 mana back) makes the starter explorers pack unbeatable.

Uh... yahr.

Re: Holy War

PostPosted: Mon Nov 21, 2011 5:58 am
by q 3
JJ doesn't seem to spawn in the Naga City arena (although Earthmother does).

The dialogue in the Deep Swamp when you 'kill' the first boss is messed up (the second boss has a floating text bubble which appears at the same time as the first boss' normal textbox with an "ok" button, and you can't dismiss the text bubble until you've clicked through all the boxes).

The small text underneath "Alchemist's Scroll" on that item appears to say +6 MP rather than +6 HP.

Re: Holy War

PostPosted: Mon Nov 21, 2011 9:06 am
by TigerKnee
So, is new Wizard considered weaker or stronger than old Wizard overall?

I guess I must say though, that new Wizard makes more thematic sense with Mystera (old Wizard wants to convert glyphs, Mystera isn't happy with that) and also follow Alpha's functionality a lot better (Wizard's biggest advantage in Alpha is that he carries 4 glyphs instead of 3).

On the other hand, +5MP on glyphs conversion does make the Wizard become a mini-bloodmage right at the end and you don't REALLY need to carry so many glyphs seeing as how half of them suck anyway.