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QCF Design Community • View topic - Holy War
Page 6 of 7

Re: Holy War

PostPosted: Mon Nov 21, 2011 12:48 pm
by The Avatar
I think the Wizard is slightly better now, because now you can carry alot of items to counteract your damage penalty or pump your fireball.

Re: Holy War

PostPosted: Tue Nov 22, 2011 3:31 am
by Darvin
The fact that all slots are now physical/magical, combined with the small glyph size, is what really improves the wizard. They now have unrivaled inventory flexibility.

Re: Holy War

PostPosted: Tue Nov 22, 2011 7:31 am
by JonahHollow
I'm not sure how I feel about every slot being a physical/magical. Sure it opens up a whole slew of new possibilities, but beforehand, the classes were more unique, and more thought had to be put in to decide which class to take. I happily like both, but if all slots are physical/magical, does it seem necessary for every slot to say that, it's a slight eyesore which I think would look better if all slots just didn't have the physical/magical text on them, as it's understood.

Re: Holy War

PostPosted: Tue Nov 22, 2011 7:47 am
by Halion
I like generic item slots, the distinction didn't really add anything interesting, and any time I ran up against the limit it felt more like an annoyance than a resource. Having a limited inventory of 6 slots feels like it provides enough of a limitation to work around when making decisions on what to use.

Different classes having different item slots did vary them more, but not in a way I found fun. The specific powers of a class should be the focus in the decision to play them.

If you stick with this change, the physical/magical label can be phased out, like suggested above. I'm not surprised it is still there while testing, though.

Re: Holy War

PostPosted: Tue Nov 22, 2011 12:21 pm
by The Avatar
Tru dat, Hallion, tru dat.

Re: Holy War

PostPosted: Wed Nov 23, 2011 1:08 pm
by dislekcia

Re: Holy War

PostPosted: Wed Nov 23, 2011 1:22 pm
by The Avatar
Don't undo it! Do not undo it!

Re: Holy War

PostPosted: Wed Nov 23, 2011 4:50 pm
by gjaustin

Re: Holy War

PostPosted: Thu Nov 24, 2011 10:57 am
by Signal
Minor gripe: there's an apostrophe in the announcement for Bezar's first quest that shouldn't be there ("to know that it's...").

Re: Holy War

PostPosted: Fri Nov 25, 2011 12:46 am
by dislekcia