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So Paladins no longer rely on undead. What about Priests?

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Re: So Paladins no longer rely on undead. What about Priests

Postby The Avatar on Mon Nov 21, 2011 4:17 pm

The problem of gaining X and not X% is X is
Lame for taurog but great for Drac and GG
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Re: So Paladins no longer rely on undead. What about Priests

Postby TigerKnee on Mon Nov 21, 2011 4:42 pm

If we want the religious tree to all have at least one religion based ability, sure.

I still don't think the current ability is a fit for the Paladin based off stuff like a story-telling perspective. Shift it to one of the other classes and think of a new one for him.
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Re: So Paladins no longer rely on undead. What about Priests

Postby dislekcia on Mon Nov 21, 2011 5:17 pm

We sort of adhere to the historical idea of paladins vs the super-chivalrous fantasy trope. Paladins are frenzied zealots who can do no wrong because it's literally impossible for them: Everything is forgiven.
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Re: So Paladins no longer rely on undead. What about Priests

Postby TigerKnee on Mon Nov 21, 2011 5:21 pm

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Re: So Paladins no longer rely on undead. What about Priests

Postby The Avatar on Mon Nov 21, 2011 8:07 pm

I agree with tigerknee, give the ability to priests, not paladins. Give paladins something else, like 50% undead. (100% seems a bit strong for paladins, being better that the current priest)
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Re: So Paladins no longer rely on undead. What about Priests

Postby q 3 on Mon Nov 21, 2011 11:14 pm

Priests would be equally overpowered with Monotheism, perhaps even moreso. 100% health potions with GG's massive HP boosts? Madness. I could maybe see Priests getting a small (+2 or +3) piety boost whenever they quaff a potion; not enough to eliminate the penalty from Dracul or GG, but enough so that the penalty isn't so devastating. Moreso for Dracul, whose penalty is -5 piety, than GG, who takes off 10 piety for each potion, but like I said 100% health potions with GG could quite easily be broken. (Personally, I think that if Monotheism is going to stay, with any class, it'll need to be toned down - probably not zero piety loss, but perhaps limiting all piety loss to -1.)

In terms of their anti-undead ability, it might be worth considering to give Priests a toned down but broader 'slay evil' ability, something like +40% to undead and any monster that poisons or mana burns.
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Re: So Paladins no longer rely on undead. What about Priests

Postby The Avatar on Mon Nov 21, 2011 11:39 pm

Don't forget weakening and corrosion. Perhaps just getting one half of the piety loss would be much more fair, especially for big piety losses like -10.
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Re: So Paladins no longer rely on undead. What about Priests

Postby dislekcia on Wed Nov 23, 2011 1:15 pm

Careful, you'll make us give the Priest a Self Flagellating ability: +3 piety for every level of corrosion, weaken or lower resistance.
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Re: So Paladins no longer rely on undead. What about Priests

Postby The Avatar on Wed Nov 23, 2011 1:24 pm

Finally a use for burn salve and fortitude tonic!
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Re: So Paladins no longer rely on undead. What about Priests

Postby q 3 on Wed Nov 23, 2011 3:50 pm

Hey, as long as JJ will still remove all the corrosion and weakening after I'm done obtaining every single boon from every deity in that dungeon, I'd be cool with that. ;)
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