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Re: So Paladins no longer rely on undead. What about Priests

PostPosted: Mon Nov 21, 2011 4:17 pm
by The Avatar
The problem of gaining X and not X% is X is
Lame for taurog but great for Drac and GG

Re: So Paladins no longer rely on undead. What about Priests

PostPosted: Mon Nov 21, 2011 4:42 pm
by TigerKnee
If we want the religious tree to all have at least one religion based ability, sure.

I still don't think the current ability is a fit for the Paladin based off stuff like a story-telling perspective. Shift it to one of the other classes and think of a new one for him.

Re: So Paladins no longer rely on undead. What about Priests

PostPosted: Mon Nov 21, 2011 5:17 pm
by dislekcia
We sort of adhere to the historical idea of paladins vs the super-chivalrous fantasy trope. Paladins are frenzied zealots who can do no wrong because it's literally impossible for them: Everything is forgiven.

Re: So Paladins no longer rely on undead. What about Priests

PostPosted: Mon Nov 21, 2011 5:21 pm
by TigerKnee
dislekcia wrote:We sort of adhere to the historical idea of paladins vs the super-chivalrous fantasy trope. Paladins are frenzied zealots who can do no wrong because it's literally impossible for them: Everything is forgiven.


The game doesn't really give that impression though. The Human Paladin artwork has bright gold armor (Hyaku Shiki!) and the Paladin has healing so the first thing someone will think of is the standard fantasy Paladins, not a historical one, just like how the Monk is portrayed as the D&D Asian monk and not actual monks scribes who live in a monastery.

Re: So Paladins no longer rely on undead. What about Priests

PostPosted: Mon Nov 21, 2011 8:07 pm
by The Avatar
I agree with tigerknee, give the ability to priests, not paladins. Give paladins something else, like 50% undead. (100% seems a bit strong for paladins, being better that the current priest)

Re: So Paladins no longer rely on undead. What about Priests

PostPosted: Mon Nov 21, 2011 11:14 pm
by q 3
Priests would be equally overpowered with Monotheism, perhaps even moreso. 100% health potions with GG's massive HP boosts? Madness. I could maybe see Priests getting a small (+2 or +3) piety boost whenever they quaff a potion; not enough to eliminate the penalty from Dracul or GG, but enough so that the penalty isn't so devastating. Moreso for Dracul, whose penalty is -5 piety, than GG, who takes off 10 piety for each potion, but like I said 100% health potions with GG could quite easily be broken. (Personally, I think that if Monotheism is going to stay, with any class, it'll need to be toned down - probably not zero piety loss, but perhaps limiting all piety loss to -1.)

In terms of their anti-undead ability, it might be worth considering to give Priests a toned down but broader 'slay evil' ability, something like +40% to undead and any monster that poisons or mana burns.

Re: So Paladins no longer rely on undead. What about Priests

PostPosted: Mon Nov 21, 2011 11:39 pm
by The Avatar
Don't forget weakening and corrosion. Perhaps just getting one half of the piety loss would be much more fair, especially for big piety losses like -10.

Re: So Paladins no longer rely on undead. What about Priests

PostPosted: Wed Nov 23, 2011 1:15 pm
by dislekcia
Careful, you'll make us give the Priest a Self Flagellating ability: +3 piety for every level of corrosion, weaken or lower resistance.

Re: So Paladins no longer rely on undead. What about Priests

PostPosted: Wed Nov 23, 2011 1:24 pm
by The Avatar
Finally a use for burn salve and fortitude tonic!

Re: So Paladins no longer rely on undead. What about Priests

PostPosted: Wed Nov 23, 2011 3:50 pm
by q 3
Hey, as long as JJ will still remove all the corrosion and weakening after I'm done obtaining every single boon from every deity in that dungeon, I'd be cool with that. ;)