Despite some terrible balance outliers like Taurog, this version of DD still has better deities than Alpha
Darvin wrote:Here are some ideas for deities:
+10 piety for every glyph in your inventory or revealed on the map; all remaining glyphs on the map teleported to her alter.
Costs 20 piety. Creates 1 random glyph at the alter. This is repeatable, and will not create duplicate glyphs that already exist. This boon will fail if there is one of every glyph on the field.
Costs 30+20 piety. +5 mana, +1 mana regen per tile, -3 health regeneration per tile. (This can cause negative regeneration, which means it is difficult to combo with BLUDTUPOWA or if you repeat it too much)
Costs 30+10 piety, reduces BOTH physical and magic resist by 10%.
Costs 25 piety and grants 10 gold; takes 1 healing potion and creates 1 quicksilver and 1 reflex potion. This replaces quicksilver and reflex potion.
Costs 25 piety and grants 10 gold; allows you to purchase a single boon from another alter, even if you do not follow that god. Repeatable (I think we can all agree that this would make Tikki Tooki a very strong deity).
Punish by giving monsters first strike and counter fireball
With Dracul, I agree that Blood Tithe should probably be reduced in effectiveness after each use, but only if either his boons are bumped back up a bit or he starts giving a bit more piety for other things (say, +3 per kill)
Only one or the other on-worship effect should take place, not both.
Glyph Magnet creating glyphs would probably need to be a bit more expensive, something like 40 piety or 30+15 if repeatable, and the glyphs it generates would of course need to be worth 0 conversion points
Magic would probably be easier as a one time boon, something like 80 piety for +10 max mana and +1 mana regen per tile, but health regeneration is permanently turned off (i.e. inherent BLUDTOPOWA, with the glyph no longer working).
I also think Flames either needs to be boosted to +2 damage per level or have the attack penalty significantly reduced
Darvin wrote:Basically for both Taurog and TT if you're going pure magic there's no reason not to knock out those alters, and if you're going to be doing any physical attacks then you don't even want to consider angering these deities. This is part of a larger problem I see with the deity lineup currently (this is true of everyone except Jehora), that either the penalty is so huge that you can never even consider taking it, or it really has no impact on you so the penalty is meaningless.
Users browsing this forum: Bing [Bot], Exabot [Bot] and 5 guests