by q 3 on Mon Nov 21, 2011 5:51 am
The easiest fix to Taurog would be to remove the MP penalty from his boons. Leave everything else the same, maybe increase the piety cost for each by 5-10 (or reduce piety gain from kills by 1). There are certainly more interesting things that could be done with him, but this would be a simple and effective fix that should bring him in line with most of the other deities. Although giving Skullpicker something like 15% phys resist pierce, with its piety cost rising a bit, would certainly be welcome. Have his punishment be a hefty reduction in max MP.
Easiest 'fix' for Tikki Tooki - have his potion boons no longer consume health/mana potions, but also remove the +10 gold from them and increase their piety cost by 25 each use. Punish by giving monsters first strike and counter fireball, instead of weaken.
With Dracul, I agree that Blood Tithe should probably be reduced in effectiveness after each use, but only if either his boons are bumped back up a bit or he starts giving a bit more piety for other things (say, +3 per kill). Have his penalty be -1/2 max HP or -20 max HP, whichever is the greater value, killing the player instantly if max HP is already 1.
There probably isn't any easy fix for Mystera; I generally like Darvin's ideas, with a few caveats. Only one or the other on-worship effect should take place, not both. Teleporting one glyph, with priority to BURNDAYRAZ, would be a useful enough effect without being overpowered. Glyph Magnet creating glyphs would probably need to be a bit more expensive, something like 40 piety or 30+15 if repeatable, and the glyphs it generates would of course need to be worth 0 conversion points. Magic would probably be easier as a one time boon, something like 80 piety for +10 max mana and +1 mana regen per tile, but health regeneration is permanently turned off (i.e. inherent BLUDTOPOWA, with the glyph no longer working). I also think Flames either needs to be boosted to +2 damage per level or have the attack penalty significantly reduced.