Improving and Changing Gods!

All things Desktop Dungeons

Re: Taurog, Binlor, and Tiki Tooki

Postby Crawly McCrawlsa on Sun Nov 27, 2011 7:58 pm

Also, I totally missed Avatar's possible rework up there, but I think it looks cool.

As for the demigod route, darvin mentioned demoting 2 would be a good idea. 6 gods, of which 3 always appear, and 3 demigods of which 1 only appears would work really well. It's less likely this way for you to spend a ton of money on preparations only to find your chosen god didn't appear this run, ruining your chances of success.
Image
I play DD, Sc2, BLC, LoL, and many more. Msg me for games anytime!
Dear DD Designers, you're awesome. TY!
steam name: bobbywojo
User avatar
Crawly McCrawlsa
 
Posts: 195
Joined: Fri Nov 25, 2011 4:36 am

Re: Taurog, Binlor, and Tiki Tooki

Postby The Avatar on Sun Nov 27, 2011 10:03 pm

How about demoting EM and make him grant hp, conversion, or damage reduction when certain things happen (6 choices like Pactmaker, two per bonus).

As for the other, perhaps Binlor, who weakens enemies, lowers their resistances, or slows them, when you reach certain conditions. 6 choices, two per bonus.

I mention these two because they seem to be the two worst gods all-round.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4453
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Taurog, Binlor, and Tiki Tooki

Postby JonahHollow on Mon Nov 28, 2011 3:52 am

I'd rather just keep trying to perfect the current religious system as well. 3 god always guaranteed would make the game less randomized and not as enjoyable for me.
User avatar
JonahHollow
 
Posts: 94
Joined: Sat Nov 19, 2011 10:47 pm

Re: Taurog, Binlor, and Tiki Tooki

Postby Crawly McCrawlsa on Mon Nov 28, 2011 4:18 am

JonahHollow wrote:I'd rather just keep trying to perfect the current religious system as well. 3 god always guaranteed would make the game less randomized and not as enjoyable for me.


It's not 3, there would be 6 gods. So you'd have a 50% chance of a certain god appearing instead of the current 33% chance.
Image
I play DD, Sc2, BLC, LoL, and many more. Msg me for games anytime!
Dear DD Designers, you're awesome. TY!
steam name: bobbywojo
User avatar
Crawly McCrawlsa
 
Posts: 195
Joined: Fri Nov 25, 2011 4:36 am

Re: Taurog, Binlor, and Tiki Tooki

Postby TigerKnee on Mon Nov 28, 2011 4:21 am

With the recent change to his last boon, Binlor is really close to being a god with actual usable boons, really.

If it's possible, in a new version I hope to see that...

1) Binlor's "+20% damage when under Stone Skin buff" actually works without having to use First Strike (which makes the boon a worse version of the Bysseps Glyph)

2) Binlor's "instant 50% physical resistance" changed. It's... really kind of redundant and overcosted. This is probably a good place to give a more all-purpose boon.

I'm still iffy about the Knockback boon though. It looks powerful but... Knockback is just one of those mechanics that seems a lot more easy to screw yourself over than to help.
TigerKnee
 
Posts: 542
Joined: Fri Jun 03, 2011 8:54 am

Re: Taurog, Binlor, and Tiki Tooki

Postby JonahHollow on Mon Nov 28, 2011 4:27 am

I wish knockback damage was calculated into the damage estimate bar thingy. As well as things like the berserker's extra 30 percent damage against higher level foes and such.
User avatar
JonahHollow
 
Posts: 94
Joined: Sat Nov 19, 2011 10:47 pm

Re: Taurog, Binlor, and Tiki Tooki

Postby The Avatar on Mon Nov 28, 2011 4:30 am

Knockback would really only be good if you could get it in very high percents. Otherwise it's rather useless...
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4453
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Taurog, Binlor, and Tiki Tooki

Postby Darvin on Mon Nov 28, 2011 4:35 am

I'm still iffy about the Knockback boon though. It looks powerful but... Knockback is just one of those mechanics that seems a lot more easy to screw yourself over than to help.

More to the point it's dependent on the level layout to pull it off. At very least Binlor gives you an ENDISWAL glyph so you can dig out the space around the enemy to position for a knockback attack.

I do agree that I can see a genuinely useful god emerging out of Binlor, but he still needs a lot of work. One of the problems currently is that his piety gain mechanism is basically exploration-based, so finding him late in exploration makes him worthless.
User avatar
Darvin
 
Posts: 3188
Joined: Thu Jun 02, 2011 1:44 am

Re: Taurog, Binlor, and Tiki Tooki

Postby The Avatar on Mon Nov 28, 2011 4:39 am

I actually like the new Earth Mother. Her weed boon is now even more necessary, but my elven paladin with about 12 damage reduction destroyed Anoobis.

The ideas and concepts behind the gods and their boons work (except Taurog in almost all non-normal situations), the problem is the penalties are worse than the benefits or one god is better 90% of the time (Drac).
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4453
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Improving and Changing Gods!

Postby Darvin on Mon Nov 28, 2011 4:47 am

Her weed boon is now even more necessary, but my elven paladin with about 12 damage reduction destroyed Anoobis.

The problem I have is that she's quite map dependent, and that her boons are most suitable for low-level characters or for high-resist brawlers. Most characters can't get enough value out of her , I find.

You need to really stack up with Earthmother to get an amount of damage reduction to really matter later on, and I find Paladin is pretty much the only class that can make it work currently. Furthermore, this is largely worthless against heavy hitter bosses unless it allows you to just barely survive a single attack which would otherwise have killed you.

Right now, Earthmother is pretty much only useful for high-resist brawlers. If you're a CYDSTEPP'er or primarily magic focused or even just a hybrid, she offers little of value.
User avatar
Darvin
 
Posts: 3188
Joined: Thu Jun 02, 2011 1:44 am

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 3 guests