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QCF Design Community • View topic - Improving and Changing Gods!
Page 9 of 9

Re: Improving and Changing Gods!

PostPosted: Thu Dec 01, 2011 5:04 am
by Alweth

Re: Improving and Changing Gods!

PostPosted: Thu Dec 01, 2011 5:17 am
by The Avatar
Oh... I guess... But then that would kinda defeat the purpose of monk in slime pits if he had some sort of natural resistance to it.

Re: Improving and Changing Gods!

PostPosted: Thu Dec 01, 2011 5:31 am
by Alweth
There's still Corrosion, Poison, Mana Burn...

EDIT: In any case, shouldn't classes take precedence over quests, not vis-versa? If a quest is less hard, just reduce the reward, or change it to another dungeon, or change the dungeon.

Re: Improving and Changing Gods!

PostPosted: Thu Dec 01, 2011 12:17 pm
by The Avatar
Well, yeah, but it's a 3-stage quest, and they aren't gonna' make the last one easy...

Re: Improving and Changing Gods!

PostPosted: Thu Dec 01, 2011 11:19 pm
by gjaustin

Re: Improving and Changing Gods!

PostPosted: Thu Dec 01, 2011 11:49 pm
by The Avatar
That could work very, very well. Maybe. I'm not really sure whether that would be too good, too bad, or just right.