Racial Building Levels
Posted: Mon Nov 21, 2011 7:16 pm
I haven't heard anything about this, and haven't found anything about it in the forums, so please forgive me if I am missing out on some good discussion on this topic.
It seems to me that adding additional levels to the racial buildings could be fun and interesting, but the question is what sort of levels could you add that wouldn't just make the existing races better? Here are some ideas I've had:
- Level 2 could give that race a bonus to using the classes that they're worst for. What kind of bonus? One option would be to lower the number of conversion points they required with the classes they're worst with. For example, Halfling Rogues might require only 60 conversion points for a health potion. A potential problem with this idea is that you're buffing the thing that goes poorly with the class in the first place. Nevertheless, it would encourage interesting strategies with those classes.
- Level 3 could provide special race special classes, each one, in theory, being a modified version of the base race. So the humans might get vampires, elves -> half-dragon, use your imagination, etc.
- Alternatively, level 3 could provide another fantasy staple: female only classes. It could be one class per race, or even just one class for all the races: amazoness. Some ideas: humans: amazoness, elves: enchantress, dwarves: mecha she-dwarf (because there are no female dwarves), halflings: healer, gnomes: witch, orcs: dominatrix, goblins: broodmother.
- Another possible upgrade would be to give each race a bonus for when they complete (or maybe just exit) a dungeon. Some ideas: get to pick one or more items from the floor of the dungeon or shops to bring back as additional loot, bonus gold for carried items, bonus gold for carried glyphs, +10% gold, bonus gold for carried potions, bonus gold for level/current health/current mana/etc.
I've tried hard to think of ideas that wouldn't make the races more powerful, but if you are willing to take that route, there are many many possible upgrades.
Any thoughts or suggestions?
It seems to me that adding additional levels to the racial buildings could be fun and interesting, but the question is what sort of levels could you add that wouldn't just make the existing races better? Here are some ideas I've had:
- Level 2 could give that race a bonus to using the classes that they're worst for. What kind of bonus? One option would be to lower the number of conversion points they required with the classes they're worst with. For example, Halfling Rogues might require only 60 conversion points for a health potion. A potential problem with this idea is that you're buffing the thing that goes poorly with the class in the first place. Nevertheless, it would encourage interesting strategies with those classes.
- Level 3 could provide special race special classes, each one, in theory, being a modified version of the base race. So the humans might get vampires, elves -> half-dragon, use your imagination, etc.
- Alternatively, level 3 could provide another fantasy staple: female only classes. It could be one class per race, or even just one class for all the races: amazoness. Some ideas: humans: amazoness, elves: enchantress, dwarves: mecha she-dwarf (because there are no female dwarves), halflings: healer, gnomes: witch, orcs: dominatrix, goblins: broodmother.
- Another possible upgrade would be to give each race a bonus for when they complete (or maybe just exit) a dungeon. Some ideas: get to pick one or more items from the floor of the dungeon or shops to bring back as additional loot, bonus gold for carried items, bonus gold for carried glyphs, +10% gold, bonus gold for carried potions, bonus gold for level/current health/current mana/etc.
I've tried hard to think of ideas that wouldn't make the races more powerful, but if you are willing to take that route, there are many many possible upgrades.
Any thoughts or suggestions?