Page 4 of 5

Re: Racial Building Levels

PostPosted: Mon Nov 28, 2011 9:54 pm
by The Avatar
I think so, JonahHollow...

Re: Racial Building Levels

PostPosted: Mon Nov 28, 2011 10:00 pm
by JonahHollow
I like to reconfirm, what if it was something weird like 30; 70, or a 47; 53. You never know. :o haha.

Re: Racial Building Levels

PostPosted: Tue Nov 29, 2011 12:11 am
by The Avatar
Very true, but I doubt they'd sway it. It might anger some people if they wanted to play females and it was 70:30 males.

Re: Racial Building Levels

PostPosted: Tue Nov 29, 2011 10:30 am
by Lujo
I cant believe that te discussion for racial building levels seems to revolve arund the allready confirmed and purely cosmetic female portraits 90:10 -.-

Re: Racial Building Levels

PostPosted: Tue Nov 29, 2011 12:02 pm
by The Avatar
Who said that????????????

Re: Racial Building Levels

PostPosted: Tue Nov 29, 2011 10:08 pm
by JonahHollow
He's being sarcastic. :!:

Re: Racial Building Levels

PostPosted: Tue Nov 29, 2011 10:22 pm
by The Avatar
Ohhhh....

Sometimes I am reeeeeeealy slow...

Re: Racial Building Levels

PostPosted: Wed Nov 30, 2011 11:39 am
by Lujo
^^ (both sarcastic and a bit serious, as when i look at the racial building levels i see unused design space, but when i look at this thread I see... spam? :P)

Re: Racial Building Levels

PostPosted: Thu Dec 15, 2011 12:16 am
by pRaz
I was going to ask about implementing gender in the final version, good to know that's coming. It took me a minute to get used to the new portraits (I liked the 8-bit look of the Alpha ones) but now I consider them very well done (and occasionally funny, such as Halfling Berserker) but now that I am used to them, it's good to know females will be in to mix things up.

Back to the actual topic, upgrading racial homes, I like the idea of being able to store one item in each one, but it can only be used by that race if you choose to store it there. That would please people who want more locker space, while also making the decision of what to put in which lockers significant. That could be the level 2 upgrade, with a difficult questline to get to level 3, which could do something like reduce conversion costs by 10% or grant that race an extra inventory slot.

Re: Racial Building Levels

PostPosted: Thu Dec 15, 2011 1:05 am
by The Avatar
Actually, I'd love racial lockers! I usually only use the tri-sword for halflings, so I know where it's going!

Reducing conversion cost is too good, I'd suggest a bonus that is a free preparation, but you have to take instead of the locker item. Only if you're that race, of course.

Humans: Gain +1 base damage every 2 levels
Elves: Spawn an extra mana potion
Dwarves: Spawn an extra health potion
Halflings: Spawn an extra Hp booster
Gnomes: Spawn an extra Mp booster
Orcs: Spawn an extra attack booster
Goblins: Spawn 3 extra gold piles