Egglet wrote:I don't understand why they nerfed the Tri-Sword, Whurgraabl, and The magic penetration wand. I mean, I UNDERSTAND IT, they had good reason to do so, they were trying to balance the item tier list. But I don't see how new players (including myself) are ever going to do anything useful now. They crippled a Melee character's two greatest tools (three if you consider the Dragon Shield nerf), when they were already having a hard time without any reliable means of armor pen, and they have effectively made pure magic characters useless now, since their damage melts as soon as a golem shows up. I'm sure there are alternatives like hybrid characters, advanced strategies, other items, and just other fun stuff, but I don't have access to those tools or knowledge. Yes, I understand that this is raising the skill ceiling, something that is good. But its doing so is also raising the skill floor, something that is terrible.
I couldn't beat slime pits when monks still had a viable source of damage via trisword, or ANY OF THE OTHER QUESTS IM STUCK ON when I still had the option of Bloodmage+Magic Pen'ing my way through them. What am I supposed to do now? I've wasted all of my money attempting these dungeons, and now I'm going to have to grind low level dungeons for a few more hours just so I can fail the hard ones because my only chances of success were nerfed.
dislekcia wrote:We had to change the melee damage weighting of the game, it was getting honestly ridiculous and causing big issues with things like god balance. Sorry that nerfed some of your fav strategies, but we're always keen to figure out ways to help introduce new strats at the same time, so tell me which quests you're stuck on and what your typical death/fail scenario looks like - plus which races/chars you usually play.
That way we can either re-balance dungeons (which will be happening over the next month at some point) OR have ideas for puzzles that teach useful player skills. Both are wins for everyone
BTW: We did make all the dungeons easier when we nerfed the trisword. Also, grinding easier dungeons isn't always a bad thing, you could always find cool stuff in their subdungeons
TigerKnee wrote:In the past, elite items, special potions, half the deity list and a lot of items didn't exist!
TigerKnee wrote:Barring abusive strategies, the game has actually became easier over time. In the past, elite items, special potions, half the deity list and a lot of items didn't exist!
So if you wait a few weeks you might not have the problem you are having right now.
Users browsing this forum: Darvin, Yahoo [Bot] and 3 guests