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Re: Just a few scrambled Notes and ideas

PostPosted: Thu Dec 01, 2011 11:47 pm
by The Avatar
OH! I missed the per level. Perhaps just +2 regeneration.

Re: Just a few scrambled Notes and ideas

PostPosted: Fri Dec 02, 2011 3:49 am
by Crawly McCrawlsa
Well, it could be an elite item if it gave +1 regeneration per level. It would be just like the monk's double regeneration boon, but as an item.

Currently I just use it as a cheap conversion boost.

Re: Just a few scrambled Notes and ideas

PostPosted: Fri Dec 02, 2011 3:51 am
by The Avatar
Man, plus 1 regen per level would have to cost 75 or more, cause that's super powerful!!!!!

Re: Just a few scrambled Notes and ideas

PostPosted: Fri Dec 02, 2011 4:32 am
by Crawly McCrawlsa
What does the monk's regen do? is it just +1 per tile?

Re: Just a few scrambled Notes and ideas

PostPosted: Fri Dec 02, 2011 4:53 am
by The Avatar
Double regen! You could be regenning 40 a tile with 50% resist all!!!!!!!

Re: Just a few scrambled Notes and ideas

PostPosted: Fri Dec 02, 2011 5:42 pm
by Crawly McCrawlsa
then the monk would actually be usable with all that extra regen!

Re: Just a few scrambled Notes and ideas

PostPosted: Fri Dec 02, 2011 8:15 pm
by The Avatar
Uhh... Then the monk would basically regenning 80.

Re: Just a few scrambled Notes and ideas

PostPosted: Fri Dec 02, 2011 11:54 pm
by JonahHollow
A suggestion, I wish auto advance button would stay on, and not turn off whenever you complete a quest.

Re: Just a few scrambled Notes and ideas

PostPosted: Sat Dec 03, 2011 12:13 am
by The Avatar
Oh, I didn't know that! (Cause I finished all the quests awhile ago)

Re: Just a few scrambled Notes and ideas

PostPosted: Tue Dec 06, 2011 2:20 am
by JonahHollow
When you get bonus damage like the beserker trait, or enemy damage is reduced through resistances or a shield, the visual shows how much damage will be correctly done, but the numbers saying attack will stay the same, sometimes confusing me. I suggest if you get into a situation like the ones stated above, the stat of you or the enemy changes to the correct amount of damage that will be dealt, but in a different color, like red.