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QCF Design Community • View topic - Pactmaker version two!
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Pactmaker version two!

PostPosted: Fri Dec 02, 2011 7:12 pm
by GoatBot

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 12:07 am
by JonahHollow
Seeing as EarthMother was the last god I unlocked, I have no idea what boon you took away from her, but Taurog, you took away his cliffstompers :( I'd hope you would of combined his resistance items into one, oh well. I'm still looking for pactmaker to see what changes have been made. :)

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 12:09 am
by The Avatar
They reversed the pacts, -3 piety and +1 max hp when you kil a monster.

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 12:13 am
by The Avatar
Man, I thought the monster den would be an extra monster class......

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 12:17 am
by Sidestepper
Oof! As someone who barely finds the gods useful to begin with, what I didn't want to see was them all getting weaker. Differences I noticed:

Glowing Guardian: Lost Santify Strike (no big deal)
Binlor: Lost Wall Wipe (useless boon anyway)
Dracul: Lost Blood Power (devastating change)
Taurog: Lost Cliffstompers, but all gear now only costs -1 mana (not sure about this one)

EDIT: Blood Hunger also costs 10 instead 20 now, but a resistance-reducing boon from a god that grants resistance is going to be marginal at any cost.

MORE EDIT:
Tikki Tooki: The two potion boons were combined into one, and you get both a reflex and a dodge potion for the cost of a single health potion.

Mystera: Lost the glyph magnet boon

Pactmaker might actually be useful now

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 12:24 am
by Gorgon
I like the new pactmaker more, I just wonder what would happen if I got below 0 piety without worshiping any god.

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 12:34 am
by Gorgon
Taurog is much better now. I don't need to have 5 items clogging up my inventory to get death protection.

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 12:55 am
by q 3
I miss Glyph Magnet. :oops:

A Paladin with a piety farm deity (Mystera + BLUDTOPOWA works great here) and the Body Pact can easily max out his phys resist, possibly his mag resist, too. I'm not sure if Body Pact is working properly; it continues to activate even if you keep hitting the same monster over and over, and doesn't always seem to activate when you take damage from a new monster (although I might just have been running low on piety constantly).

This isn't new, but as far as I can tell, Paladins don't get any Monotheism benefits whilst following Jehora - none of his penalties reduce piety, so they take full effect. IMO Paladins should be immune to his random punishments from the start. That still wouldn't make him a worthwhile deity from them in most instances, of course.

I haven't found any new subdungeons yet, although I did get a dungeon (Venture Cave) that didn't seem to have any subdungeon, which I suppose is either a bug or a super secret puzzle subdungeon that is too obtuse for me to figure out how to enter at the moment.

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 1:07 am
by Sidestepper

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 1:12 am
by JonahHollow