by q 3 on Sat Dec 03, 2011 3:01 am
Maybe the buried subdungeons are common just for now, so that we're more likely to encounter them? I've noticed that Earthmother and JJ are spawning a lot more frequently for me than the older deities, which is either the RNG screwing with me or a deliberate weighting of the odds so that the newer deities get more exposure.
Using a Transmutation Seal on a wall is kind of silly, but I suppose it's at least somewhat useful as a fallback preparation when the other Alchemist items aren't going to be helpful. Maybe it could also work on monsters, turning them into an equivalent level Gold Golem with inflated stats but a large gold reward upon defeat.
Now that the piety preparation is +25, Heretic is pretty redundant. The fact that one of the altars might be replaced with Pactmaker, leaving you with only one actual deity in the dungeon, makes it even worse. Not that it was ever a particularly useful preparation, unless you especially like scumming. I'd rather have Scout Boss (and/or Scout Shop) back.
The conversion Pact activates even with items that are worth zero conversion points (deity-spawned glyphs). Doesn't seem like a problem, but that's mostly because that Pact doesn't seem all that great.
With Blood Hunger being cheaper, it might be time for me to once again try (and fail) to beat the Tower with a lifesteal strategy.