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QCF Design Community • View topic - Pactmaker version two!
Page 5 of 10

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 2:56 pm
by The Avatar
Hmm... 3 piety per gold picked up? (So a three gold pile grants 9)

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 5:08 pm
by aguydude

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 5:16 pm
by TigerKnee

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 5:35 pm
by The Avatar
Nice catch, aguydude! I meant it to be like what TigerKnee suggested.

I LOVE the new JJ! I just had a level 10 Gnome Wizard with 25 mana and 11 mp potion (Keg of Mana), who was a Chaos Avatar. It is a great combo, cause the +4 mana combos with an mp booster for an extra fireball, and you have a tone of mp potions! I could have beaten a 1080 hp boss, without attacking!

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 9:04 pm
by Crawly McCrawlsa
Quick question... whatever happened to Ying and Yang? I only managed to have an endiswall glyph on me once when I found them, and I didn't figure out how to beat them... So I've been wondering if their dungeon got phased out? or what? Cuz I've been wanting to get a second try at it, but I haven't seen it in a looong time.

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 9:06 pm
by The Avatar
Really? I've seen it a bunch, but it always confuses me...

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 9:16 pm
by Crawly McCrawlsa
I used to see it ALL THE TIME. And I never would have an endiswall spawn. They only spawned together once, and I couldn't figure it out.

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 9:22 pm
by The Avatar
I think you have to kill one, and then kill the other next turn. If you don't, they revive

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 9:29 pm
by Darvin
Attack one until it's near death, then go and attack the other, then kill both in immediate succession.

Ying/Yang was a nasty subdungeon to get since there was so little exploration room to get (in contrast to the old Ying/Yang which was an auto-win because it was such an expansive subdungeon), and you needed ENDISWAL to actually do anything with it. If it is gone, I'm glad to see it removed.

Re: Pactmaker version two!

PostPosted: Sat Dec 03, 2011 9:34 pm
by Crawly McCrawlsa
Was there a reward for it?