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QCF Design Community • View topic - The Fighter


The Fighter

All things Desktop Dungeons

Re: The Fighter

Postby dislekcia on Wed Dec 07, 2011 11:53 am

Seriously, the Fighter's been designed very carefully and evolved since the very first version of the game Nandrew made. Big changes to him aren't going to work. The Fighter is a blank canvas that the player can excel WITH, it's really hard trying to build a character that doesn't push towards any one particular play-style. I'm pretty sure you've all forgotten what the discovery process of DD was like for you, but we really have to keep that in mind and actively reward players for ANY sort of strategic learning they figure out.

Think about it this way: If the Fighter has any set of optimal strategies with which to excel, then he effectively hamstrings new players as they come into the game because he weights their initial perception of the game systems. He's also the initial comparison point for other classes, the spirit-level of feel in the game: "Oh, Wizards cast more than the Fighter, but deal less combat damage, I see!"

Also, 40 bonus experience for completely free is hax. You're just not using it right if you say he's weak... ;)
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Re: The Fighter

Postby The Avatar on Wed Dec 07, 2011 12:15 pm

I suppose, it's just he doesn't get as much damage than all the classes (Like Paladin) cause he's got no way of tanking stuff. If you don't find a CYDSTEPP/HALPMEH glyph, the only thing he's got for the boss is his god and his potions, which don't sustain you very long in most dungeons.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: The Fighter

Postby TigerKnee on Wed Dec 07, 2011 12:22 pm

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Re: The Fighter

Postby The Avatar on Wed Dec 07, 2011 1:03 pm

Hmm... That's true, the thief is the most all-round class, and considerably better than the fighter. And 40 exp sounds good, but it just makes up the missed exp from high level kills. It only is that good if you find a way to get bonus exp (CYDSTEPP/HALPMEH).
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: The Fighter

Postby Alweth on Wed Dec 07, 2011 1:33 pm

Were you expecting a coherent message? Alweth does not deal with such trifles. Ignore him or watch the thread get locked!
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Re: The Fighter

Postby dislekcia on Wed Dec 07, 2011 4:13 pm

The fighter is great at low-level cannoning because of his bonus exp. That's where I get most of my higher level enemy kills from personally. If you're converting "non-optimal" glyphs immediately instead of taking value from them and switching between different playstyles/strategies on the fly, you're not going to be able to use the Fighter's bonus exp very smartly.

Plus, if we were going to upgrade the Fighter in the late game, why wouldn't we just add another class? You're upgrading him all the time with the preparations, glyphs and items you're unlocking anyway.
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Re: The Fighter

Postby TigerKnee on Wed Dec 07, 2011 4:42 pm

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Re: The Fighter

Postby subanark on Wed Dec 07, 2011 4:58 pm

How good a class is, is entirely dependent on the levels. A level with 4 super meat man bosses would put fighter in a good position since you can focus on killing enemies your level and minimize the amount of exploration done. With this you can out regenerate each boss as you explore. If the dungeon was really hard, then yes, using another class might allow you to win more often with enough retries until you can find the enemies you want quickly.
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Re: The Fighter

Postby q 3 on Wed Dec 07, 2011 6:05 pm

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Re: The Fighter

Postby gjaustin on Wed Dec 07, 2011 7:43 pm

The random idea I had for the fighter was that he gets a bonus to conversion points, whether a +50% or starting with a flat number.

That would certainly keep him as the flexible playstyle character, while still making him more powerful. Though it might cause problems with Orcs.
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